+V523266 ~889 !0 "Room Zero" -1 -1 888 -1 -1 1 -1 0 32768 0 0 0 912642212 912642212 ]OSUCCESS^1^65568 "is briefly visible through the mist." ]DESCRIBE^1^66080 "You are in Room Zero. It's very dark here." < !1 "One" 4 -1 0 -1 -1 1 -1 0 32787 512 0 0 912642212 0 ]QUEUE^1^65612 "" ]MAILCURF^1^65588 "0" ]LASTFAILED^1^65556 " " ]LASTSITE^1^65552 "127.0.0.1" ]LAST^1^66068 "Thu Dec 03 09:43:36 1998" ]DESCRIBE^1^66080 "You see Number One." < !2 "Master Room" -1 -1 -1 -1 -1 1 -1 0 32768 8 0 0 912642212 912642212 ]DESCRIBE^1^66080 "This is the master room. Any exit in here is considered global. The same is true to objects with $-commands placed here. The number of objects and exits in this room should be kept to a minimum." < !4 "Darkhaven Square" -1 1 267 -1 -1 1 -1 0 536903680 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You are standing within the expanse of the famous Darkhaven Square. A stone statue of occupies the square's center, surrounded by gardens of shrubbery which enhance the air of serenity and peace here in the center of the city. The main road lead away in the cardinal directions, while to the northeast and northwest are forested paths. The spires of a cathedral can be seen rising to the northwest. }" < !5 "Vertic Avenue" -1 805 269 -1 -1 1 -1 0 536903680 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{Here the roadway passes by a circular platform, atop which stands a man of ultimately stern countenance. A wall surrounding the cathedral rises to the west, and a small forested area lines the eastern roadway. Vertic Avenue ranges to the north and south. }" < !6 "Vertic Avenue" -1 -1 271 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{Nothing in particular strikes your attention as you walk down this portion of Vertic Avenue. It seems almost as if the citizens of the city forgot to place a statue here, or perhaps a plaque. The lengthy road ranges to the north and south. }" < !7 "Vertic Avenue" -1 806 273 -1 -1 1 -1 0 536903680 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You continue down Vertic Avenue. To the east you can see the stone structure of the warrior's, the cathedral rises in the west, and to the north you can seen an intersection. }" < !8 "Intersection of Vertic Avenue and Justice Road" -1 -1 277 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You stand at the intersection of Vertic Avenue and Justice Road. To the north you can see the north gate of Darkhaven. Justice Road lies to the east and west, while Vertic Avenue can be seen to the north and south. }" < !9 "Justice Road" -1 807 279 -1 -1 1 -1 0 536903680 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{This portion of Justice Road seems unkempt. A whistling northern wind can be heard passing through the trees to the south, and you smile to yourself as you continue on your way. Justice Road stretches to the east and west. }" < !10 "Justice Road" -1 -1 281 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You are on a solemn section of Justice Road. A statue depicting a party of adventurers fighting off an undead dragon sits in the center of the road. Blinking back a tear, you remember hearing this tale in a local inn, and realize that the statue is a memorial. Justice Road extends to the east and west. }" < !11 "Justice Road" -1 -1 283 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You are walking down Justice Road. The long road, which lines the northern wall of Darkhaven, meets up with Hawk Street to the east to form one of the four corners of Darkhaven. The street continues westward. }" < !12 "Meeting of Hawk Street and Justice Road" -1 -1 286 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{Hawk Street and Justice Road come together here to form one of the four corners of Darkhaven. A stone staircase leads upward onto the fantastic city's battlements, from where even the strongest foe can be repelled. Hawk Street lies to the south, while Justice Road stretches westward. }" < !13 "Hawk Street" -1 -1 288 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{This section of Hawk Street is reserved for storing the eastern wall's defense supplies. Quivers of arrows are stacked high into the air, almost within reach of the guards on the battlements. Hawk Street stretches to the north and south. }" < !14 "Hawk Street" -1 808 290 -1 -1 1 -1 0 536903680 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{This portion of Hawk Street is rather poor and unkempt. Rags litter the street, and several of the city's unfortunate have set up residence here. A tent has been set up on the eastern side of the road, a beggar's home no doubt. Hawk Street continues to the north and south. }" < !15 "Hawk Street" -1 -1 292 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You are walking down the northern half of Hawk Street at a brisk pace. To the east is the towering eastern wall of Darkhaven, while a forest surrounded by a short wall is to the west. Hawk Street ranges to the north and south. }" < !16 "Intersection of Horizon Road and Hawk Street" -1 -1 296 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You stand at the intersection of Horizon Road and Hawk Street. To the east you can see the massive east gate of Darkhaven, while Hawk Street lies to the north and south, and Horizon Road runs west. }" < !17 "Hawk Street" -1 -1 298 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You take a brief pause on your way down Hawk Street, and you can hear the chirping of birds coming from the other side of the city wall. Upon catching your breath, you gather your belongings and continue on your way. }" < !18 "Intersection of Market Street and Hawk Street" -1 -1 301 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You stand at the intersection of Market Street and Hawk Street. A wall towers over you to the east, keeping intruders out of Darkhaven. To the west are the glorious pavilions and shops of Darkhaven, while Hawk Street continues to the north and south. }" < !19 "Hawk Street" -1 -1 303 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{This portion of Hawk Street is lined with pine trees and small colorful gardens. Two marble benches sit on opposite sides of the cobbled road, enticing you to rest. You can see Law Avenue meeting up with Hawk Street to the south, while to the north is the Market Street and Hawk Street intersection. }" < !20 "Meeting of Hawk Street and Law Avenue" -1 -1 306 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{Hawk Street and Law Avenue come together here to form one of the four corners of Darkhaven. A stone staircase leads up onto the fantastic city's battlements, from where even the strongest foe can be repelled. Hawk Street lies to the north, while Law Avenue stretches westward. }" < !21 "Law Avenue" -1 -1 309 -1 -1 1 -1 0 536870912 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{You are walking down Law Avenue, the road which lines the southern wall of Darkhaven. The cobblestones here seem worn and used. To the north is the reason for this: a mount and pet store. Even from here you can smell the faint scent of hay. To the east is one of the four corners of Darkhaven, while Law Avenue continues westward. }" < !22 "Law Avenue" -1 809 311 -1 -1 1 -1 0 536903680 0 0 0 912642233 912642233 ]DESCRIBE^1^66080 "{A tall statue attracts your attention on this portion of Law Avenue. The marble sculpture is of a man in his late forties wielding a blade of ebony against an unseen attacker, although from the man's posture it is obvious that his opponent was enormous. A small golden plaque sits near the statue, explaining its importance. The road stretches both east and west. }" < !23 "Law Avenue" -1 -1 313 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Although you pass by the building to the north frequently, you still have trouble believing it stands there. The Dragon Exports, known for bizarre dragon collectibles and occultic behavior, has set up a Darkhaven branch inside the large stone structure to the north. The road ranges to the east and west from here. }" < !24 "Intersection of Vertic Avenue and Law Avenue" -1 -1 317 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You stand at the intersection of Vertic Avenue and Law Avenue. Gazing to the south, you see the massive south gate of Darkhaven. The cobbled roads of Vertic Avenue and Law Avenue lie in the four cardinal directions. }" < !25 "Law Avenue" -1 -1 319 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You are traversing the cobblestone roads of Law Avenue at a brisk pace. To the north is the Darkhaven Art Gallery, a building known throughout the the world for its rare beauty and exquisite art. You feel almost like paying the ancient building a visit. Law Avenue extends to the east and west. }" < !26 "Law Avenue" -1 810 322 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You are walking down a rather commercial part of Law Avenue. Merchants hassle you to spend your gold as you attempt to continue on your way. Glancing to the north, you see the only shop worth visiting, owned by the respectable Annir. Law Avenue stretches to the east and west. }" < !27 "Law Avenue" -1 -1 325 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{This stretch of Law Avenue is cobbled and well kept, like most of the streets of Darkhaven. Looking northward, you see a small mansion which seems abandoned. Two stone gargoyles guard the gates to the strange building, their ruby eyes glowing softly. The lengthy cobblestone road extends to the east and west. }" < !28 "Meeting of Falcon Road and Law Avenue" -1 -1 328 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Falcon Road and Law Avenue come together here to form one of the four corners of Darkhaven. A stone staircase leads up onto the fantastic city's battlements, from where even the strongest foe can be repelled. Falcon Road lies to the north, while Law Avenue stretches eastward. }" < !29 "Falcon Road" -1 -1 331 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You pick up your pace as you travel down this portion of Falcon Road. Gazing eastward, you see what is easily the darkest alley in the city, though a glimmer of light can be seen flickering in the shadows of the slim street. To the north is an intersection, while Falcon Road continues to the south. }" < !30 "Intersection of Market Street and Falcon Road" -1 -1 334 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You stand at the intersection of Market Street and Falcon Road. A wall towers over you to the west, keeping intruders out of Darkhaven. To the east are the glorious pavilions and shops of Darkhaven, while Falcon Road continues to the north and south. }" < !31 "Falcon Road" -1 -1 336 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You are walking down a poorer section of Falcon Road. The cobbled roads seem unkept and dirty, definitely unusual in this city which represents hope and order. The street ranges to the north and south. }" < !32 "Intersection of Horizon Road and Falcon Road" -1 -1 340 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You stand at the intersection of Horizon Road and Falcon Road. Gazing to the west, you see the huge west gate of Darkhaven. The cobbled roads of Horizon Road and Falcon Road lie in the four cardinal directions. }" < !33 "Falcon Road" -1 -1 342 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You are walking down a rarely used portion of Falcon Road. To the east is Darkhaven's church, while Falcon Road ranges to the north and south. }" < !34 "Falcon Road" -1 811 344 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You walk through a poor, almost abandoned section of Darkhaven. Indeed, this portion of Falcon Road is neither dirty nor clean, just untouched. The cobbled road continues to the north and south. }" < !35 "Falcon Road" -1 -1 346 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Here you spy the spires and stained glass windows of the cathedral peeking out peek out from the lush green forest cultivated in the center of this thriving city. Falcon Road ranges to both the north and south. }" < !36 "Meeting of Falcon Road and Justice Road" -1 -1 349 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Falcon Road and Justice Road come together here to form one of the four corners of Darkhaven. A stone staircase lead upward onto the fantastic city's battlements, from where even the strongest foe can be repelled. Falcon Road lies to the south, while Justice Road stretches eastward. }" < !37 "Justice Road" -1 -1 351 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{This is a rather unremarkable portion of Justice Road, as nothing out of the ordinary pokes at your attention. The northern wall lines the cobbled street, which ranges to the east and west. }" < !38 "Justice Road" -1 -1 353 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You travel down an eerie portion of Justice Road. In the forest to the south you can hear strange chants to Thoric. The mysterious melody sends shivers down your spine, making you wonder who would sing such a song in a city of peace and goodness. Justice Road stretches east and west. }" < !39 "Justice Road" -1 -1 355 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You are walking cautiously through this part of Justice Road. Lately you have heard rumors of thieves prowling these parts, mocking the very name of the road. The cobbled street ranges to the east and west. }" < !40 "Horizon Road" -1 -1 357 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Travelling the cobbled streets of Horizon Road, you are pleased to see the ancient Darkhaven Town Hall still stands. Horizon road continues to the east and west. }" < !41 "Horizon Road" -1 -1 360 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{While traversing Horizon Road, you gaze up at the Darkhaven Tower of Sorcery, whose entrance lies to the south. The lengthy cobblestone road stretches to the east and west. }" < !42 "Horizon Road" -1 812 363 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Young and giddy adventurers pass you as you travel this portion of Horizon Road. Gazing southward, you see the illustrious Darkhaven Academy, which has the responsibility of training new adventurers. The cobbled streets of Horizon Road continue to the east and west. }" < !43 "Horizon Road" -1 -1 366 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You quicken your pace as you walk down the cobblestones of Horizon Road. Gazing to the north, you see the cathedral in all its beauty. To the east is Darkhaven Square, while Horizon Road leads on to the west. The Western Hall, a popular point of congregation, is situated in a building just to the south. }" < !44 "Horizon Road" -1 -1 369 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Here the city's inn stands to the south, and you make note to remember this location for later. Gazing to the east and west, you can see nothing but Horizon Road. }" < !45 "Horizon Road" -1 813 372 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Cheery laughter can be heard in this section of Horizon Road. Listening closely, you are not surprised to find the laughter coming from the tavern to the south. Peasants passing by also seem interested in those who can find joy in these dark times. Horizon Road ranges to the east and west. }" < !46 "Vertic Avenue" -1 -1 374 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You are travelling upon the southern portion of Vertic Avenue. The tents of the Darkhaven markets rise high into the air to the east and west. The cobblestone road stretches to the north and south, where you can see a bustling intersection. }" < !47 "Intersection of Vertic Avenue and Market Street" -1 -1 378 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You stand at the intersection of Vertic Avenue and Market Street. The intersection bustles with activity as citizens go about their business. To the east and west runs Market Street, lined with the exotic shops of Darkhaven, while Vertic Avenue lies to the north and south. }" < !48 "Vertic Avenue" -1 -1 381 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{While traversing the busy, cobbled streets of Darkhaven, you notice a particularly dark alley to the west which citizens commonly avoid. Grinning, you imagine the cloaked thief lurking in the shadows. Vertic Avenue extends to the north and south. }" < !49 "Market Street" -1 -1 385 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You smile at the sight of the familiar Market Street and its glorious pavilions. A fiery ruby catches your eye in the shop to the south, while the shop to the north is eerily silent. Market Street extends to the east and west. }" < !50 "Market Street" -1 -1 389 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Citizens of Darkhaven scamper around you, anxious to finish their shopping. Gazing northward, you can see a female elf brewing a multitude of potions, while to the south you see Darkhaven's courier service. Market Street ranges to the east and west. }" < !51 "Market Street" -1 814 393 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{The cobbled road is buzzing with activity. Eager shouts from numerous tents and pavilions encourage potential customers to come inspect a shopkeeper's wares. To the north is the Magician's Tent, while a dealer in parchment is to the south. Market Street stretches to the east and west. }" < !52 "Market Street" -1 815 397 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{The cobbled road is buzzing with activity. Eager shouts from numerous tents and pavilions encourage potential customers to come inspect a shopkeeper's wares. To the north is the Food Market, while the tent to the south is dedicated to repairing items. Market Street stretches to the east and west. }" < !53 "Market Street" -1 -1 401 -1 -1 1 -1 0 536870912 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{Citizens of Darkhaven scamper about you, eager to finish their shopping. The aroma of fresh bread assails your nose, coming from a bakery to the north, and the clanging of metal on metal rings out from Darkhaven's armoury to the south. Market Street ranges to the east and west. }" < !54 "Market Street" -1 816 405 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You smile at the familiar sight of Market Street and its glorious pavilions. The ring of sword on sword can be heard to the south, while the dairy is situated to the north. Market Street extends east and west. }" < !55 "The Scribe's Tent" -1 817 407 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You find yourself in a quiet section of the tent. All that can be heard is the constant scratching of quill on parchment and scrolls litter the floor, although most have been carefully categorized and placed into different boxes. A desk sits in the center of the room, where the scribe writes an infinite amount of scrolls. You almost pity the man his job, until you see his coin pouch. To the east is the apothecary, while a tent opening to the south leads back out onto Market Street. }" < !56 "The Shining Emerald" -1 818 409 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{A locked display box dominates this particular shop. Under the glass of the box are a myriad of gems, each lying gently upon a miniscule cushion. Hanging from the walls are various paintings, while sculptures take up the rest of the floor space. To the east is Darkhaven's courier, while an opening in the tent to the north leads back out onto Market Street. }" < !57 "The Darkhaven Courier" -1 820 413 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{An immense bookshelf set against the southern wall of the tent has been organized into small slots, each containing letters to and from the citizens of Darkhaven. Errand boys are constantly coming in and collecting packets for delivery. To the east is the Quill and Parchment shop, while the shop to the west deals in jewelry and other rare treasures. An opening in the tent leads back out onto Market Street to the north. }" < !58 "The Alchemist's" -1 821 416 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{This portion of the tent is filled with the scent of chemicals. Wooden shelves are lined with potions, each of varying colors. A counter sits in the center of the room. Walking nearer, you notice a small plaque on the counter which reads 'Success lies in alchemy'. An opening in the tent leads back out onto Market Street lies to the south, while two other magic shops are situated to the east and west. }" < !59 "The Wizard's Tent" -1 822 418 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{A musty odor fills your nostrils as you inhale. Bookcases hug the walls of this part of the tent, each shelf filled with magical items. As you begin to inspect several of the shelves, you notice they are all covered in dust. A square wooden counter sits in the center of the room, and an opening in the tent leads back out onto Market Street, while the Alchemist's tent lies to the west. }" < !60 "Quills and Parchments" -1 823 420 -1 -1 1 -1 0 536903680 0 0 0 912642234 912642234 ]DESCRIBE^1^66080 "{You find yourself in a rather small and empty shop. Parchments tied into neat packs lie about in an unorganized manner. A counter in the center of the room houses numerous plain quills, as well as a couple more unique writing tools. The Darkhaven courier is to the west, and the newsletter's public office is to the south, while an opening in the tent to the north leads back out onto Market Street. }" < !61 "The Butcher's Shop" -1 824 422 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{The smell of fresh meat is present in the air of this shop. Kept cool in magically frosted vaults, the city butcher sells his meats here, imported from lands far distant. To the south is the famous Market Street, while the Darkhaven Bakery lies to the east. }" < !62 "The Blacksmith's Tent" -1 825 424 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You stand within the sweltering tent of the city's blacksmith. Darkhaven's armourer lies to the east, while an opening in the tent leads back out onto Market Street. }" < !63 "Armory" -1 826 427 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{This shop's owner is a dedicated creator of armor and shields. Having lost her son to shabby equipment, she took up the job of putting protective suits of mail together. To the west is the blacksmith's, while the armourer's is to the east. An opening in the tent leads back out north onto Market Street. }" < !64 "The Darkhaven Bakery" -1 827 430 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{Upon entering the Darkhaven Bakery, you find yourself surrounded by citizens of the marvelous city, each waiting in line for their daily bread. Gazing eastward, you see a farmer's shop which sells all forms of dairy products. A butcher's shop also lies to the west, while an opening in the tent to the south leads back out onto Market Street. }" < !65 "The Dairy Tent" -1 828 432 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{This small shop smells strongly of cheese, as dozens of types of cheeses have been laid out and labeled properly on several long shelves. You notice many bottles of milk, considered to be more important than even water, carefully stacked in the northeast corner. To the west is the Darkhaven Bakery, while Market Street lies to the south. }" < !66 "Weaponry Shop" -1 829 434 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{Racks line the walls of this tent, each filled to the brim with weapons. You grin evilly at the items of destruction, and try out a couple on the practice dummies hung from the ceiling. A counter in the center of the room is where the keeper of this shop does business. To the west is the armourer's shop, while an opening in the tent to the north leads back out onto Market Street. }" < !67 "Thieves Alley" -1 830 436 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are walking through a particularly dark and unkempt alley of Darkhaven. Rats scurry across the cobbled ground, squeaking at you. Empty crates and tattered rags are lying about. The alley opens up to Falcon Road to the west, while to the east the darkness deepens. }" < !68 "Thieves Alley" -1 831 439 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are walking through a particularly dark and unkempt alley of Darkhaven. Rats scurry across the cobbled ground, squeaking at you. Empty crates and tattered rags are lying about. The alley stretches to the east and west, while the mysterious Guild of Thieves lies to the north. }" < !69 "Thieves Alley" -1 832 441 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are walking through a particularly dark and unkempt alley of Darkhaven. Rats scurry across the cobbled ground, squeaking at you. Empty crates and tattered rags are lying about. The alley opens up to Vertic Avenue to the east, while to the west the darkness deepens. }" < !70 "Annir's Clothing" -1 833 442 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{The shop you have entered smells heavily of leather. Gazing about, you see all manner of clothing, from leather to silk. A wooden counter lines the northern wall of the shop, and several stalls line the eastern wall, where you can try on your clothes. A door to the south leads back out onto Law Avenue. }" < !71 "Companions and Mounts" -1 -1 -1 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You walk into a large shop which smells of horses and hay. Behind the long wooden counter are dozens of cages containing varying types of animals. You can hear the sounds of horses coming from a store room in the back of the shop. A door to the south leads back out onto the busy Law Avenue. }" < !72 "The Tavern" -1 834 444 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You enter the city's grungy tavern, in fact the only bar inside the city itself, appropriately connected to the city's inn to the east. Smoke and the smell of alcohol mix with laughter, quickly giving you a dull headache. To the east is town inn, while the fresh air of the outdoors stands at bay to the north. }" < !73 "The Darkhaven Inn" -1 835 446 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{Here a weary traveller can seek a good rest in comfort without fear of theft or, worse yet, murder. A long counter stretches across much of the room, and for a few coins the innkeeper will gladly rent you one of his rooms. Drunken laughter emerges from a hall to the west. To the south beyond a door barred by the innkeeper are the rooms. }" < !74 "A Chamber Covered with Runes" -1 -1 447 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{Runes of protection and preservation have been carefully engraved in the walls of this chamber. It is here that the archmages of the guild leave behind various scrolls, staves and wands which hold little value for them but may be of great use to an initiate. The powerful magic being worked in this room gives you the feeling that the items left here could survive the greatest of calamities. A corridor leads back to the guild's main hall to the northeast. }" < !75 "The Court of the Red Robes" -1 -1 448 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{This hall is slightly smaller than the Court of the Conclave, for it is reserved for the members of the Red Robes only. The seats in this room are all crafted of plain grey stone, and circle the slate podium sitting in the center of the hall. A lone aisle leads back to the Court of the Conclave. }" < !76 "The Court of the Black Robes" -1 -1 449 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{This hall is slightly smaller than the Court of the Conclave, for it is reserved for the members of the Black Robes only. The seats in this room are all crafted of dark obsidian and circle the onyx podium lying in the hall's center. A sole aisle leads back to the Court of the Conclave. }" < !77 "Inside the Southern Gate" -1 836 451 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You stand inside the southern gate of Darkhaven. To the north is the intersection of Vertic Avenue and Law Avenue. }" < !78 "Outside the Southern Gate" -1 837 454 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are standing just outside the southern gate of Darkhaven. To the south you see the southern bridge, which crosses the Darkhaven River. As you are about to leave, something compels you to investigate the foliage near here. }" < !79 "On a Trail West of the Southern Gate" -1 -1 456 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt road just west of the southern gate. The path extends to the east and west. }" < !80 "On a Trail Rounding Darkhaven" -1 -1 458 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt road set against the southern wall of Darkhaven. The blue waters of Darkhaven River can be seen to the south. The trail you so faithfully travel continues to the east and west. }" < !81 "On a Trail Rounding Darkhaven" -1 -1 460 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt path rounding the southern wall of Darkhaven. The familiar sound of running water emanates from the Darkhaven River to the south. The trail stretches to the east and west. }" < !82 "On a Trail Rounding Darkhaven" -1 -1 462 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt trail which lines the southern wall of Darkhaven. The sound of rushing water can be heard to the south, surely coming from Darkhaven River. The road extends to the east and west. }" < !83 "On a Trail Rounding Darkhaven" -1 -1 464 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt road hugging the southern wall of Darkhaven. A steep hill, one too steep to descend, lies to the south, cradling Darkhaven River. The trail ranges to the east and west. }" < !84 "Before the Precarious Bridge" -1 838 467 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You have come to what remains of Darkhaven's ancient stone bridge, which allowed passage to what was once the concourse. Its supports are cracked, and the entire structure seems liable to fall into the Darkhaven River at any moment. To the north and east are two plain dirt roads, while you can see the ruins of the concourse to the south. }" < !85 "On a Trail Rounding Darkhaven" -1 -1 469 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You travel a dirt road hugging the western wall of Darkhaven. The stunted trees of Haon Dor can be seen to the west, while the trail ranges to the north and south. }" < !86 "On a Trail Rounding Darkhaven" -1 -1 471 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt path situated but a few feet west of Darkhaven. The dark forest of Haon Dor lies to the west, while the unkempt road stretches to the north and south. }" < !87 "On a Trail Rounding Darkhaven" -1 -1 473 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt trail set against the western wall of Darkhaven. The gloomy forest of Haon Dor is situated to your west, while the path extends to the north and south. }" < !88 "On a Trail Rounding Darkhaven" -1 -1 475 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt road hugging the western wall of Darkhaven. The forest of Haon Dor lies to the west, while the path ranges to the north and south. }" < !89 "On a Trail South of the Western Gate" -1 -1 477 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt road hugging the western wall of Darkhaven. Gazing northward, you see a patrol of guards returning to their city after a hard day's work. The path continues to the south. }" < !90 "Outside the Western Gate" -1 839 480 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are standing just outside the western gate of Darkhaven. Gazing up at the battlements, you notice a particularly well dressed lord organizing this gate's defense. A dirt road lies to the north and south, circling around Darkhaven. To the west you see a wide path which passes through the dark forest of Haon Dor. }" < !91 "Inside the Western Gate" -1 840 482 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You stand the western gate of Darkhaven. To the east is the intersection of Horizon Road and Falcon Road. }" < !92 "On a Trail North of the Western Gate" -1 -1 484 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are walking down an endless dirt road which circles the city of Darkhaven. To the west is the forest of Haon Dor, and from somewhere within a crow resting in a tree cries out at you. The western gate of Darkhaven is just south of here, and the path stretches northward. }" < !93 "On a Trail Rounding Darkhaven" -1 -1 487 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are on a dirt road which circles the city of Darkhaven. A trail extends westward into a strange forest. A wooden sign at the path's entrance attracts your attention, while the road stretches off to the north and south. }" < !94 "On a Trail Rounding Darkhaven" -1 -1 489 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{You are circling the city of Darkhaven by way of a long dirt road. To the south is an entrance to the Pixie Forest, while the path continues northward. }" < !95 "On a Trail Rounding Darkhaven" -1 -1 491 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{Your legs begin to feel weak and you realize that you have been in the wilderness far too long. A nice rest in Darkhaven will do you much good. The unending dirt road stretches to the north and south. }" < !96 "On a Trail Rounding Darkhaven" -1 -1 493 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{The long dirt road curves around the northwestern corner of Darkhaven just north of here. A gentle sea breeze cools your skin, coming from the northwest. The lengthy trail also continues to the south. }" < !97 "On a Trail Rounding Darkhaven" -1 841 495 -1 -1 1 -1 0 536903680 0 0 0 912642235 912642235 ]DESCRIBE^1^66080 "{The long dirt road circles around the northwest corner of Darkhaven's city walls. A small trail branches off here, heading roughly westward, and the smell of a gentle sea breeze blows in from this direction. The path continues to the east and south. }" < !98 "On a Trail Rounding Darkhaven" -1 -1 497 -1 -1 1 -1 0 536870912 0 0 0 912642235 912642236 ]DESCRIBE^1^66080 "{The long dirt road curves around the northwest corner of Darkhaven west of here. The unending road continues to the east and west. }" < !99 "On a Trail Rounding Darkhaven" -1 -1 499 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{Lying at your feet is the freshly severed head of a cityguard. A scroll has been tied to the horrid gift, obviously a message to Darkhaven. The dirt road extends to the east and west. }" < !100 "On a Trail Rounding Darkhaven" -1 -1 501 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{The ground here is packed in, not like the loose dirt you have become accustomed to. Two tracks stretch across the terrain, those of a horse and the cart it was pulling. The road stretches to the east and west. }" < !101 "On a Trail West of the Northern Gate" -1 -1 503 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are walking down a dirt road just west of Darkhaven's northern gate. Footprints in the dirt tells you that a patrol of guards passed not long ago. The trail ranges to the east and west. }" < !102 "Outside the Northern Gate" -1 842 506 -1 -1 1 -1 0 536903680 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are walking down a dirt road just west of the northern gate. Footprints in the dirt tells you that a patrol of guards passed not long ago. The trail ranges to the east and west. }" < !103 "Inside the Northern Gate" -1 843 508 -1 -1 1 -1 0 536903680 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You stand inside the northern gate of Darkhaven. To the south lies the intersection of Vertic Avenue and Justice Road. }" < !104 "On a Trail East of the Northern Gate" -1 -1 510 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are walking down a dirt road not far east of the northern gate. Tracks in the ground show that a band of men passed not long ago, probably a roving patrol of guards. The road extends to the east and west. }" < !105 "On a Trail Rounding Darkhaven" -1 -1 512 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are a plain road which lines to the northern wall of Darkhaven. A broken sign lies in the dirt, its message still visible in black letters. The road ranges to the east and west. }" < !106 "On a Trail Rounding Darkhaven" -1 -1 514 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You feel a craving for adventure and excitement as you walk down this bland road which circles the city of Darkhaven. A forest to the north blocks your view of the plains. The path stretches to the east and west. }" < !107 "On a Trail Rounding Darkhaven" -1 -1 516 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are on a long dirt road which circles the city of Darkhaven. The path curves around here, eventually bringing you to the northern gate. }" < !108 "On a Trail Rounding Darkhaven" -1 844 518 -1 -1 1 -1 0 536903680 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{The path curves around the northeastern corner of Darkhaven here. Thick, impassable woods are to the north and east, while the long dirt road continues to the west and south. }" < !109 "On a Trail Rounding Darkhaven" -1 -1 520 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{The long path begins to curve here, preparing for a turn around the northeastern corner of Darkhaven. A line of archers stand atop the city's battlements. The path stretches to the north and south. }" < !110 "On a Trail Rounding Darkhaven" -1 -1 522 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are on a long dirt road which lines the eastern wall of Darkhaven. A thick, impassable forest lies to the east, while to the north the trail begins to curve. }" < !111 "On a Trail Rounding Darkhaven" -1 -1 524 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{A mystical portal floats in the sky above here, the glowing myriad of colors which emanates from within mesmerizes you, urging you to explore what lies beyond. Suddenly a moment of clarity comes to you as you realize the dangers of entering the Machine Dream. You think twice about taking the step, and cast your eyes down the dirt road which leads north and south from here. }" < !112 "On a Trail Rounding Darkhaven" -1 -1 526 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You begin to kick a rock down the long dirt trail, growing bored at the endless trees to the east and the limitless wall to the west. Yet the trail continues to the north and south, leading onward around the city of Darkhaven. }" < !113 "On a Trail North of the Eastern Gate" -1 -1 528 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are walking down a trail just north of the eastern gate. A forest thick with undergrowth is to the east, and as you approach it you realize it is too dense to allow you to proceed further. The long road extends to the north and south. }" < !114 "Outside the Eastern Gate" -1 845 531 -1 -1 1 -1 0 536903680 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are standing just ouside the eastern gate of Darkhaven. Soldiers walk the city's walls, keeping guard against whatever may come. A road runs to the north and south around the city walls. }" < !115 "Inside the Eastern Gate" -1 846 533 -1 -1 1 -1 0 536903680 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You stand inside the eastern gate of Darkhaven. To the west is the intersection of Horizon Road and Hawk Street. }" < !116 "On a Trail South of the East Gate" -1 -1 535 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are walking on a dirt trail just south of the eastern gate on a road which circles the city walls. }" < !117 "On a Trail Rounding Darkhaven" -1 -1 537 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{The dirt road curves slightly here as it maneuvers around an old abandoned cart. The cart is missing its two rear wheels, probably stolen during the night by a band of thieves. The lengthy path ranges north and south. }" < !118 "On a Trail Rounding Darkhaven" -1 -1 539 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are on a dirt road which lines the eastern wall of Darkhaven, famed City of Hope. From here, you can see the Tower of Sorcery peeking into view above the towering wall. The path continues north and south. }" < !119 "On a Trail Rounding Darkhaven" -1 -1 541 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are walking down a long dirt road which hugs the outer wall of Darkhaven tightly. An impassable forest is to the east, while the trail extends to the north and south. }" < !120 "On a Trail Rounding Darkhaven" -1 -1 543 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are on a lengthy dirt road which circles all around the city of Darkhaven. The path here ranges to the north and south. }" < !121 "On a Trail Rounding Darkhaven" -1 847 545 -1 -1 1 -1 0 536903680 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You begin to grow tired of seeing the lengthy dirt road which lines the outer walls of Darkhaven. Gazing to the south, you can make out the Darkhaven River flowing from a tunnel in a huge mountain. The path stretches to the north and west. }" < !122 "On a Trail Rounding Darkhaven" -1 -1 547 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You begin to run down the endless dirt road which circles the beautiful city of Darkhaven. The sound of rushing water can be heard to the south, while the path extends to the east and west. }" < !123 "On a Trail Rounding Darkhaven" -1 -1 549 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are rounding the city of Darkhaven by way of a dirt road. The tall southern wall looms over you, while to the south you can see the Darkhaven river. The path ranges to the east and west. }" < !124 "On a Trail Rounding Darkhaven" -1 -1 551 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You walk briskly down a path which lines the southern wall of Darkhaven. The sound of rushing water can be heard to the south, and the road itself stretches to the east and west. }" < !125 "On a Trail Rounding Darkhaven" -1 -1 553 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are travelling down a dirt road lined with stunted pine trees. The tall southern wall of Darkhaven looms over you. A steep hill cradles the Darkhaven River to the south, andt the road extends to the east and west. }" < !126 "On a Trail East of the Southern Gate" -1 -1 556 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are on a dirt road just east of the southern gate. You can hear the sound of a hammer striking wood to the south and smile as you picture the citiy's Marina which must lie just ahead. The trail continues east and west. }" < !127 "Outside the Tower of Sorcery" -1 -1 558 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{Green foliage borders a cobblestone path which leads up a flight of stairs into Darkhaven's Tower of Sorcery. The tall monument to magic looms ominously over you. Rumor has it that only members of the Guild of Mages may enter the tower, all others being forced back northward. }" < !128 "Within the Tower of Sorcery" -1 -1 563 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You walk beneath the impossibly high arches which support the great hall of Darkhaven's Tower of Sorcery. Walls crafted of smooth obsidian are covered with hoards of sorcerous runes, splitting even the smallest reflection into a dazzling array of shimmering images. A circular rune of power flares brightly in the center of the room as a mage recalls in from the wilderness. Hallways extend to the southeast, southwest and west. A huge library opens to the west, a chamber covered with runes is to the southwest and a chamber of meditation is to the southeast. Almost hidden from view above, an alcove leads to the Court of the Conclave. }" < !129 "The Library" -1 848 564 -1 -1 1 -1 0 536903680 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{Row upon row of bookcases fill this room. It is here that the mages of the guild keep their irreplaceable tomes of magic. The domed chamber is illuminated by a cluster of floating globes of light. In the dead center of the library is a podium made of gold, stone and obsidian, upon which sits a magical tome, allowing you to communicate with your fellow mages by will alone. To the east, a corridor leads back to the main hall of the Tower of Sorcery. }" < !130 "The Chamber of Meditation" -1 849 565 -1 -1 1 -1 0 536903680 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{A powerful magical heat strikes you upon entering this room. It is here that the mages practice their diverse number of spells. A powerful altar in the center of the chamber channels the power of the Mistress of Magic to all who stand here. A sage is resting upon a marble bench, teaching a group of initiates a new spell. Lining the eastern wall is a row of statues, each one made of different materials and elements. A corridor leads back to the main hall to the northwest. }" < !131 "On a Stone Stairway" -1 -1 567 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You find yourself on a long flight of stairs which spirals up to the top of Darkhaven's Tower of Sorcery. The grey stone steps are steep and difficult to climb, definitely the reason why most mages fly to the summit. The main hall of the Guild of Mages is at the bottom of the steps, while the Court of the Conclave lies at their peak. }" < !132 "On a Stone Stairway" -1 -1 569 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You find yourself on a long flight of stairs which spirals up to the top of Darkhaven's Tower of Sorcery. The grey stone steps are steep and difficult to climb, definitely the reason why most mages fly to the tower's summit. The main hall of the Guild of Mages is far below, while the Court of the Conclave lies just at the top of these steps. }" < !133 "The Court of the Conclave" -1 -1 573 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You are standing in the Court of the Conclave, an enormous hall where the members of the Guild of Mages, regardless of the color of robe they have chosen, gather to discuss topics from the mundane to the supernatural. Seats made of either white ivory, grey stone, or black obsidian have been situated around a single podium in the center of the room, behind which the speaker stands. Three aisles lead off to the north, southeast and southwest, while an alcove cloaked in shadows leads back down to the main hall of the Tower of Sorcery. }" < !134 "Foyer of an Abandoned Mansion" -1 -1 575 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642236 ]DESCRIBE^1^66080 "{You find yourself in a large and seemingly abandoned mansion. It is quite aged, and its furniture and tapestries have been ruined utterly. A single decoration remains undamaged: the statue of a fearsome vampire, which you notice seems to drip fresh blood from its stone fangs, surely a warning to any who would disturb the rest of the undead. A flight of stone stairs leads into a foreboding darkness beneath the mansion, while a door to the south exits onto Law Avenue. }" < !135 "Lair of the Vampires" -1 -1 581 -1 -1 1 -1 0 536870912 0 0 0 912642236 912642237 ]DESCRIBE^1^66080 "{You have entered a set of catacombs beneath one of the abandoned mansions of Darkhaven. What should have been a musty, unused group of tunnels has been renovated into the Guild of Vampires. New chambers have been carved into the ground, and numerous coffins have been carried down into this very room. Five corridors lie to the east, south, west, northeast and northwest, while a staircase leads back up into the mansion and a private staircase leads into the Leadership Chamber below. }" < !136 "A Stone Grotto" -1 850 582 -1 -1 1 -1 0 536903680 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{This low stone chamber is completely silent, its walls covered in runes of privacy and secrecy. A single altar of obsidian resides in the center of the floor, droplets of fresh blood rolling endlessly down its smooth surface. Atop the beautiful stone lies an ancient tome recording the times of the kindred. A corridor north leads back to the main hall. }" < !137 "The Chamber of Discipline" -1 851 583 -1 -1 1 -1 0 536903680 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{The Chamber of Discipline is where those of the Kindred come to learn and apply new skills and spells. A horrid rune of death has been drawn in blood on the cold stone floor, and a rack sporting numerous bloodied weapons sits against the eastern wall, inspiring within you an eagerness for battles to come. A corridor to the west leads back to the main hall. }" < !138 "A Room Covered with Blood" -1 852 585 -1 -1 1 -1 0 536903680 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You have entered a dimly lit room, covered in shadow and thick stains of dark blood. A single blood doll hangs from the ceiling, barely aware of your presence... }" < !139 "Hoard of the Undead" -1 -1 587 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{This incredibly large chamber is where the Kindred keep their gathered valuables, and some kindred have even been known to leave items behind here for the use of their brethren. The room is enchanted with runes of preservation, protecting items left here from even the greatest of disasters. A corridor to the southeast leads back to the main hall, and a passage through the eastern wall leads to a smaller chamber. }" < !140 "The Guild of Thieves" -1 -1 590 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You stand inside the main hall of the Guild of Thieves. Velvet couches line the walls, no doubt stolen from some wealthy merchant. Paintings and tapestries hang from the stone walls, displaying scenes of deception, stealth and vengeance. The training room is to the east while a small the donation room is to the north and a dark alley beckons to the south. }" < !141 "The Art of Profit" -1 853 591 -1 -1 1 -1 0 536903680 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{This is where thieves come to learn new skills which will aid their quest for fortune. A sparring circle is situated in one corner, while a dummy covered with bells is in another. Several young thieves are attempting to steal jewels off this dummy without ringing the many bells. To the west is the main hall of the thieves' guild. }" < !142 "Chamber of the Loot" -1 -1 593 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{This silent room is where the thieves leave items of little or no value to them, usually acquired during their 'spare time'. Other thieves often find the items left here useful and in this way the thieves of the guild help each other. To the east is a small, silent room, while the main hall is to the south. }" < !143 "A Darkened Back Room" -1 854 594 -1 -1 1 -1 0 536903680 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{This shadowed, silent room is bare of any furnishings save for a large podium. Resting atop the podium is a ledger containing notes relevant to the thieves of the guild. To the west is the Chamber of the Loot. }" < !144 "A Plain Hallway" -1 855 597 -1 -1 1 -1 0 536903680 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a plain hallway inside the inn. Corridors extend to the east and west, leading to the various rooms of the inn. Behind a large door to the north is the inn's entrance hall, while beyond a door to the south lies one of more luxurious rooms. }" < !145 "A Luxurious Room" -1 -1 598 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a fairly luxurious room. A mirror hangs on the eastern wall, reflecting your staring visage. Paintings and tapestries hang from the stone walls, making you feel as though you were in a castle. A large bed which could easily fit three has been set against the southern wall, and a great fire burns quietly in the fireplace in the west wall. }" < !146 "A Plain Hallway" -1 -1 602 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You walk through a bland hallway in the inn. A dozen paintings have been hung on the walls, although they are not well done and were probably extras given away by Darkhaven Art Gallery. Doors to the north and south lead to the inn's more simple rooms, while the corridor stretches to the east and west. }" < !147 "A Plain Room" -1 -1 603 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a simple room of the inn, so simple that you are slightly surprised at its low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, a small vanity mirror is lying on a desk, and more cheap paintings decorate the room's walls. The door to the north leads back out into the hallway. }" < !148 "A Plain Room" -1 -1 604 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a simple room of the inn, so simple that you are slightly surprised at its low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, a small vanity mirror is lying on a desk, and more cheap paintings decorate the room's walls. The door to the south leads back out into the hallway. }" < !149 "A Plain Hallway" -1 -1 608 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{The plain hallway you are walking through is quite drab and is decorated by only a few cheap paintings. The doors to the north and south lead to the inn's simpler rooms, while beyond the eastern door lies a luxurious room intended for wealthier adventurers. The corridor ranges westward, leading back to the entrance hall. }" < !150 "A Plain Room" -1 -1 609 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a simple room of the inn, so simple that you are slightly surprised at its low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, a small vanity mirror is lying on a desk, and more cheap paintings decorate the room's walls. The door to the south leads back out into the hallway. }" < !151 "A Plain Room" -1 -1 610 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a simple room of the inn, so simple that you are slightly surprised at its low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, a small vanity mirror is lying on a desk, and more cheap paintings decorate the room's walls. The door to the north leads back out into the hallway. }" < !152 "A Luxurious Room" -1 -1 611 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a luxurious room. You whistle tunelessly as you enjoy the various splendors of the expensive room. A mirror hangs on the eastern wall, reflecting your staring visage. Paintings and tapestries hang from the stone walls, making you feel as though you were in a castle. A large bed which could easily fit three has been set against the southern wall, and a great fire burns quietly in the fireplace in the west wall. }" < !153 "A Plain Hallway" -1 -1 615 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You walk through a bland hallway in the inn. A dozen paintings have been hung on the walls, although they are not well done and were probably extras given away by Darkhaven Art Gallery. Doors to the north and south lead to the inn's more simple rooms, while the corridor stretches to the east and west. }" < !154 "A Plain Room" -1 -1 616 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a simple room of the inn, and are slightly surprised to see that the chamber is of such a low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, while a vanity mirror is propped up on a desk and more of the same cheap paintings decorate the room's walls. A door to the south leads back out into the hallway. }" < !155 "A Plain Room" -1 -1 617 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a simple room of the inn, and are slightly surprised to see that the chamber is of such a low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, while a vanity mirror is propped up on a desk and more of the same cheap paintings decorate the room's walls. A door to the north leads back out into the hallway. }" < !156 "A Plain Room" -1 -1 618 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a simple room of the inn, and are slightly surprised to see that the chamber is of such a low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, while a vanity mirror is propped up on a desk and more of the same cheap paintings decorate the room's walls. A door to the north leads back out into the hallway. }" < !157 "A Plain Hallway" -1 -1 622 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{The plain hallway you are walking through is quite drab, decorated by only a few cheap paintings. The doors to the north and south lead to the inn's simpler rooms, while beyond the western one is a luxurious room intended for wealthy adventurers. The corridor ranges eastward, leading back to the entrance hall. }" < !158 "A Plain Room" -1 -1 623 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a simple room of the inn, and are slightly surprised to see that the chamber is of such a low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, while a vanity mirror is propped up on a desk and more of the same cheap paintings decorate the room's walls. A door to the south leads back out into the hallway. }" < !159 "A Luxurious Room" -1 -1 624 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are in a luxurious room. You whistle tunelessly as you enjoy the various splendors of the expensive room. A mirror hangs on the eastern wall, reflecting your staring visage. Paintings and tapestries hang from the stone walls, making you feel as though you were in a castle. A large bed which could easily fit three has been set against the southern wall, and a small fire burns brightly in a fireplace in the west wall. }" < !160 "A Shadowy Room Covered With Blood" -1 -1 625 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You have entered a shadowy room literally smeared with scarlet stains. The stone walls of the square chamber are covered with the blood of innocents, and you smile as you remember your last feast. As you look around you notice a pretty virgin has been left here for you. }" < !161 "A Forested Path" -1 -1 627 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{This small forested path is very wide, large enough to allow the passage of carts and horses. You realize from the constant flow of traffic here that it is wide out of necessity, as the citizens of Darkhaven constantly pass through here on their way to cathedral to the northwest. The Darkhaven Square is to the southeast. }" < !162 "A Forested Path" -1 -1 629 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are walking down a wide forested path, passing by citizens here and there. Gazing at the ground, you see that a pair of horses and a cart have passed here recently, most likely bringing supplies to Darkhaven's church. The cathedral lies in the distance to the northwest, although the path continues westward. The path also leads eastward back to the Darkhaven Square. }" < !163 "A Fork in the Path" -1 -1 632 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{The wide, forested road splits here, presenting you with a decision to make. Standing in the center of the intersection, paths extend to the north, east and west. }" < !164 "Outside the Cathedral" -1 -1 634 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{The cathedral which houses the priests and priestesses of Darkhaven stands before you, open to all comers. Traveling north will take you up a flight of stairs and into the structure, or you can head back to the south. }" < !165 "Entry of the Cathedral" -1 -1 638 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You stand in the entrance hall of the cathedral of Darkhaven. An aisle leads north into the main chamber, at the far end of which stands the cathedral's altar, where all come to pray. To the east and west are hallways which lead to the Guild of Clerics. The priests and priestesses of the cathedral have have allowed the clerics to established their guild within the confines of the temple for a small fee. A large archway to the south leads outside. }" < !166 "The Cleric's Guild" -1 -1 642 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are standing in the eastern hall of the cleric's guild, an organization dedicated to bringing clerics together in worship. Paintings and tapestries decorate the walls, while a large oval carpet covers the marble floor. To the east is the Altar to Evil, while two corridors extend to the north and south. The entrance hall of the cathedral is to the west. }" < !167 "The Chamber of Prayer" -1 856 643 -1 -1 1 -1 0 536903680 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{This circular chamber is where the clerics of the guild come to pray and meditate, as well as to train their various skills and spells. A circle of white and black candles sit in the center of the chamber, flickering quietly, and the walls are covered with tapestries of the known Gods whom the clerics worship. A long corridor to the south leads back to the eastern hall of the Cleric's Guild. }" < !168 "The Chamber of the Scriptures" -1 857 644 -1 -1 1 -1 0 536903680 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You enter a strangely silent room. A single podium sits in the center of the chamber, atop which rests an ancient tome, whispering the words of the Gods. It is here that the members of the Cleric's Guild come to communicate with each other, and with their Gods. A long corridor leads northward back to the eastern hall. }" < !169 "Public Notices" -1 886 645 -1 -1 1 -1 0 536903680 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{Here the citizens of the city come to read and trade information about the events of their time. A large board hangs on the far wall, serving to carry the word of the common people one to another, and people mill slowly by, reading and perusing notes in the silent atmosphere. }" < !170 "Before the Altar to Evil" -1 -1 646 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{The Altar to Evil glows ominously here, a foul wound in this pristine temple. Barely accepted by those of the cathedral, the cleric's guild was allowed to keep the shrine due to a necessity to maintain the True Neutral. The altar is made of cold obsidian which seems to radiate a darkness, and runes of permanence, preservation and death have been engraved in it. The clerics of evil often come here to receive blessing and healing. }" < !171 "The Cleric's Guild" -1 -1 649 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{You are standing in the western hall of the cleric's guild, an organization dedicated to bringing clerics together in worship. Paintings and tapestries decorate the walls while a large oval carpet covers the marble floor. To the west is the Altar to Good, while a corridor extends to the north. The entrance hall of the cathedral is to the east. }" < !172 "The Chamber of Charity" -1 -1 650 -1 -1 1 -1 0 536870912 0 0 0 912642237 912642237 ]DESCRIBE^1^66080 "{This large chamber is where the clerics of the guild leave donations for their comrades. The room is filled with a multitude of religious artifacts and symbols, as well as thousands of vials of holy water. A long corridor leads back to the western hall of the Cleric's Guild to the south. }" < !173 "Before the Altar to Good" -1 -1 651 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You are standing before the Altar to Good, a monument to the powers of light. The altar's smooth platinum surface radiates a brilliant white light, and being near it gives you a sense of peace and security. The priests and priestesses of the cathedral themselves encouraged the placement of this altar, unlike its antithesis, to the east. The western hall of the cleric's guild is to the east. }" < !174 "Inside the Cathedral" -1 -1 653 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{Walking down the aisle leads to the cathedral altar, you smile at the beauty this church. Rows of pews are to your left and right, filled with citizens paying their dues to their gods in prayer. Two archways to the north lead into chambers of donation, while the cathedral entrance is to the south. }" < !175 "Inside the Cathedral" -1 -1 657 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You are in the aisle which leads to the cathedral's altar. A serene melody floats through the air. Two grand archways lie to the east and west, opening into chambers of donation. The pews of the church are to the south, while the altar itself lies to the north. }" < !176 "A Forested Path" -1 -1 660 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{This part of the forested path is much more narrow, definitely due to the lack of horses and carts that pass through here. The merry chirping of birds amuses you as you continue on your way. To the southwest is a forest clearing, while a fork in the road lies to the east. }" < !177 "A Clearing in the Forest" -1 -1 662 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You find yourself in a large clearing in the forest which surrounds the cathedral. The remains of the ancient Temple of Darkhaven are scattered about. The head of Odin's statue, sliced from its body by some unholy blade, stares almost sadly at you. A staircase leads down into what remains of the Temple's catacombs, which the druids of Darkhaven have reconstructed. The forested path lies to the northeast. }" < !178 "The Guild of Druids" -1 -1 666 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{The ancient cellar of the Temple of Darkhaven has been reconstructed into a magnificent guild hall. Potted plants line the walls of the main hall, while creeping vines cover the walls. In the center of the room, seven black lacquer chairs circle an oaken table. Four corridors lie in the four cardinal directions, while the thud of staff striking staff emerges from a room to the south. }" < !179 "A Spacious Room" -1 -1 667 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{This spacious room is where the druids of the guild leave items for their fellow druids, and mounds of equipment, scrolls and potions are lying here. The tiled floor of the large room is covered with runes of preservation and permanence, giving you the feeling that items in this room could survive even the greatest of disasters. A corridor to the south leads back to the main hall. }" < !180 "The Trial of Lore" -1 858 668 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{This room is where the druids come to train and meditate. A large circle formed of green shrubs lies in the center of the room, and within it spar two elder druids, each wielding a heavy oaken staff. A corridor to the north leads back to the main hall of the Guild of Druids. }" < !181 "A Room of Silence" -1 859 669 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{This strange room is rather empty, save for a single oaken podium which sits in the center of the eerily silent chamber. Upon it rests a tome so fraught with age that its pages are a sickened yellow. This is where the druids of the guild leave messages for one another. A corridor to the east leads back to the main hall of the Guild of Druids. }" < !182 "Eastern Donation Room" -1 861 670 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{This small chamber is where those of charitable hearts leave behind items of use to other adventurers. The priests and priestesses of the cathedral do not condone those who leave armor and weapons here however, as that is reserved for the chamber to the far west. }" < !183 "Western Donation Room" -1 860 671 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{This small chamber is where those of charitable hearts may leave behind weapons and pieces of armor for others. The priests and priestesses of the cathedral do not condone those who leave other types of items here, as that is reserved for the room to the far east. }" < !184 "The Cathedral Altar" -1 862 673 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You are before the cathedral's altar. Those of ill luck or poor faith often come here to pray to their God for guidance, or chance. An aisle leads back south through the cathedral, while a large public board lies to the west. }" < !185 "A Forested Path" -1 -1 675 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You walk on a forested path within the city of Darkhaven. The trail stretches to the northeast, while the Darkhaven Square lies to the southwest. }" < !186 "A Forested Path" -1 -1 677 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You travel through a small forest along a path leading toward two unique structures, one atop a hill to the east, one a short distance to the north. The path becomes a hill to the east, while the southwestern path leads back to the Darkhaven Square. }" < !187 "A Forested Path" -1 -1 679 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You pick up your pace as you begin nearing your destination. The forested path has become a rather steep hill. The way uphill is considerably harder to climb than the one downhill. }" < !188 "A Fork in the Path" -1 -1 682 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You have come to a fork in the forested path, leaving you with a decision to make. A large wooden sign cries out for attention here, guiding any confused travellers, as paths lie to the north, east and southwest. }" < !189 "A Forested Path" -1 -1 684 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{The forested path is much more narrow here than to the west. Only an experienced ranger could run down this path without tripping a on tree's roots. A fork in the path is to the west, while a steep hill can be seen to the southeast. }" < !190 "Before a Steep Hill" -1 -1 686 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You are at the bottom of a long, steep hill. Gazing upward, you wish you could just fly up, but the tree canopy blocks your ascendance. It is no wonder that the Ranger's Guild chose to settle at the top of this hill, for only the skilled climbers of the guild could climb the sheer face of this near cliff. The path leads back northwest to the fork. }" < !191 "The Guild of Rangers" -1 -1 690 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You are at the top of the steep hill. Climbable only by rangers, the guild wisely chose this location upon which to establish their hall. The guild's hall itself is much less of an actual building, and much more of a reshaping of natural elements. Situated around an open clearing in the forest, owing to the preference most rangers share for being in the open, only a scant few buildings can be seen, each scattered one from the other. Paths lead off to the northeast, east and south. }" < !192 "The Clearing of Comrades" -1 -1 691 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{This immense clearing is filled with various items left behind for other rangers of the guild. The eerie hum of magic fills the room, giving you the feeling that these items are quite literally under the protection of the Gods. You mutter a silent prayer and slowly begin searching for items of use. To the west is the main clearing of the Ranger's Guild. }" < !193 "A Silent Building" -1 863 692 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{This strange building has been enchanted with runes of silence. Not a single sound can be heard. Gazing northward, you see the path leading back to the main clearing. }" < !194 "Tracking the Prey" -1 864 693 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{The Guild of Rangers has built a large practice yard in their part of these woods. An arena sits in the center of the clearing, where the young adventurers first begin to fight and learn new spells. A number of other stations surround the arena, teaching young ones how to hunt and track. It is obvious that the Ranger's Guild is a tightly knit organization. A path leads back to the main clearing to the southwest. }" < !195 "Stone Tunnel" -1 -1 695 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You enter a long, narrow stone tunnel which carries you northward into a large structure which houses the guild of warriors. You can return to the forested section of Darkhaven back to the south. }" < !196 "The Guild of Warriors" -1 -1 698 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You stand in a large stone structure which houses the Guild of Warriors. Depictions of battle, heroism and physical prowess adorne the walls. To the east is a large sparring circle, while a large room lies just to the north. An archway to the south leads back into the forest inside Darkhaven. }" < !197 "The Sparring Circle" -1 865 700 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{A ring of steel outlines a sparring circle here. The initiates of the warriors' guild have long been known to come here for training and insight on the ways of the warrior. To the north is a silent corner reserved for notes of great importance, while the guild's main hall is to the west. }" < !198 "A Silent Corner in the Hall" -1 866 702 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{This silent corner in the immense hall is where warriors come to post announcements of great import. To the south is a sparring circle, while to the west lies a large donation room. }" < !199 "Armor Dump" -1 -1 704 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{Here the warriors of the guild store items intended for donation to other guildmembers in need. The main hall is to the south. }" < !200 "The Darkhaven Marina" -1 867 706 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{The odor of fish assaults your senses as you inhale. The Darkhaven Marina is a rather large structure, housing several small boats and over a dozen rafts. To the south you can see the Darkhaven River, while a dirt road lies to the north. A small path leads off to the east, following the Darkhaven river as it winds its way to the Ocean. }" < !201 "Entrance to the Academy" -1 -1 708 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You stand at the entrance to the Darkhaven Academy. A large flight of stone stairs lead down into the massive subterranean structure, which has the responsibility of training the young adventurers of the world. A small cobbled street leads eastward to a shop catering to the needs of these adventurers. To the north, you see the lengthy Horizon Road. }" < !202 "The Ruins of the Concourse" -1 -1 710 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You sigh longingly at the sight of Darkhaven's ruined concourse. What was once a busy road is now a cobbled wasteland. Debris from crushed buildings lies about, all that remains from that night of terror. A single structure remains standing, a small house sitting beside an old elm tree. To the north is the crumbling bridge. }" < !203 "Among the Ruins of the Concourse" -1 -1 713 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You stand at what was once an intersection of roads among the remains of the ruined concourse. Far to the east is an ancient elm tree and a small, strange building. Gazing southward, you notice that, curiously enough, the Darkhaven graveyard remains standing. As you turn to move on, you notice a large chain dangling high above you, just within jumping reach. }" < !204 "Near the Elm Tree" -1 -1 715 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You are walking down what remains of a cobbled road, picking your way through the debris which clogs the unkempt street. To the east is the only remaining building of the concourse, as well as the ancient tree of Elm Street. }" < !205 "Entrance to the Graveyard" -1 -1 716 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You are standing just outside the gates of the ancient Darkhaven graveyard. A shiver runs down your spine as you remember the howling undead residing in the lower chambers of the place. A path leads southward into the graveyard, while the ruins of the concourse are to the north. }" < !206 "Beneath the Elm Tree" -1 -1 717 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You are standing amid the debris beneath the ancient elm tree of what used to be Elm Street. To the south is the only remaining building on the concourse and you now realize why it still stands; its walls are covered with powerful runes of protection. }" < !207 "The Young Adventurer's Necessities" -1 868 718 -1 -1 1 -1 0 536903680 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{Water skins, rations and torches hang from the walls: all necessary to survival when adventuring. A stack of books which have been designed to help the young adventurer lie stacked in the rear of the shop. To the west is the entrance to the Darkhaven Academy. }" < !208 "Crossing the Precarious Bridge" -1 -1 720 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You tread carefully across the crumbling bridge. Gazing fearfully at the cracked supports, you feel a sense of relief to see they are still somewhat sturdy. To the south, the ruins of the old concourse spread haphazardly. }" < !209 "On the Darkhaven River" -1 -1 723 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642238 ]DESCRIBE^1^66080 "{You find yourself in a small artificial bay linking the Darkhaven Marina to the town's beloved river. The marina's beach is to the north, while the river lies to the east and west. }" < !210 "On the Darkhaven River" -1 -1 725 -1 -1 1 -1 0 536870912 0 0 0 912642238 912642239 ]DESCRIBE^1^66080 "{You are travelling across the Darkhaven River. Its blue waters are flowing slowly westward, dragging along any debris. Far to the east you can make out a tunnel of some sort. }" < !211 "On the Darkhaven River" -1 -1 726 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are on the famed Darkhaven River. Its strong currents push driftwood and other floating objects westward. The blue waters themselves seem to emerge from a tunnel in the mountains to the east. }" < !212 "On the Darkhaven River" -1 -1 728 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The waters here are flowing slighty faster than to the east. Gazing west, you can see that the river passes under the southern bridge of Darkhaven. The tale of the troll under the bridge passes through your head as you ponder where the river leads. }" < !213 "Under the Southern Bridge" -1 -1 730 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are forced to duck your head as you pass under the southern bridge of Darkhaven. On the underside of the bridge is a slate plaque, which looks aged beyond time. }" < !214 "On the Darkhaven River" -1 -1 732 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The waters become rushing rapids here, forcing you to carefully monitor your actions. Going upriver will bring you under the southern bridge, while following the river will lead you under the crumbling bridge. }" < !215 "Under the Crumbling Bridge" -1 -1 733 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You carefully wade through the waters under this low bridge, praying that it does not crash down upon your head. The river flows into the ocean to the west, and you spy a grate in the northern underside of the bridge. }" < !216 "Atop the Battlements" -1 -1 736 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are standing atop Darkhaven's battlements. The entire southwestern countryside is visible from here, ranging from the Miden'nir to the dark forest of Haon Dor. You spot the Darkhaven River flowing its way swiftly from east to west just south of here. The battlements continue to the north and east, while a stone stairway leads down to the streets. }" < !217 "Atop the Battlements" -1 869 738 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The beautiful yet deadly forest of Haon Dor stretches west as far as the eye can see. Far to the southwest, you can barely make out the big, blue ocean. The battlements continue to the north and south. }" < !218 "Atop the Battlements" -1 -1 739 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The massive western gate of Darkhaven is just north of here, creaking and groaning loudly as it opens and closes. A rather wide trail leads through the center of the vast forest known as Haon Dor to the west, and a chimney can be seen poking out of the dark trees just to the southwest. Far down the trail to the west one enormous tree seems to rise above the all others. The battlements stretch southward. }" < !219 "Atop the Battlements" -1 -1 741 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The rushing waves of the Darkhaven river can be heard from here. Far to the south, you can see the dark forest of the gobline-infested Miden'nir (Goblinic for green blood). Darkhaven's defenses continue to the east and west. }" < !220 "Atop the Battlements" -1 870 742 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The massive southern gate of Darkhaven is just east of here, groaning and creaking loudly as it opens and closes. The southern bridge and the often dangerous, sometimes deadly, Miden'nir are clearly visible from here. The, battlements stretch westward. }" < !221 "Atop the Battlements" -1 -1 745 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are standing atop Darkhaven's battlements. The whole southeastern countryside is visible from here, ranging from the Miden'nir to even lands beyond. The great battlements continue to the north and west, while a stone stairway leads back down to the city streets. }" < !222 "Atop the Battlements" -1 -1 747 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are standing atop Darkhaven's eastern wall, where the city's guards have set up a series of defenses to ward off assailants. A broad dirt road lines the wall outside of the city, and Hawk Street is to the west. A group of archers stand here, laughing about the goblins' last pathetic attempt to invade the majestic city. The battlements continue to the north and south. }" < !223 "Atop the Battlements" -1 871 748 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The massive eastern gate of Darkhaven is just to the north, groaning and creaking loudly as it opens and closes. South and east from here you can clearly see the dark dwarven forest. }" < !224 "Atop the Battlements" -1 872 750 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The rushing waves of the Darkhaven River can be heard from here. In the distance to the south, you can see a group of goblins skirting the edge of the dark forest known as the Miden'nir, its name signifying green blood in the tongue of the goblins. Darkhaven's defenses continue east and west. }" < !225 "Atop the Battlements" -1 -1 751 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The massive southern gate of Darkhaven is just west of here, groaning and creaking loudly as it opens and closes. The crumbling southern bridge and the dangerous Miden'nir are clearly visible from here. Tbe battlements stretch east from here. }" < !226 "Atop the Battlements" -1 -1 754 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are standing atop Darkhaven's battlements. The whole northeastern countryside is visible from here. A number of archers pace back and forth here along the battlements, knocking an arrow back at the slightest sign of danger. The battlements extend to the west and south, while a stairway leads back down to the streets. }" < !227 "Atop the Battlements" -1 -1 756 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are standing atop Darkhaven's great eastern wall. The guardians of Darkhaven, in their wisdom, have set up battlements here to fend off any attackers. The battlements extend to the north and south. }" < !228 "Atop the Battlements" -1 -1 758 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are standing atop the eastern wall of Darkhaven. The battlements extend to the north and south. }" < !229 "Atop the Battlements" -1 873 759 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The massive eastern gate of Darkhaven is just to the south, groaning and creaking loudly as it opens and closes. South and east from here you can clearly see the dark dwarven forest. The battlements continue to the north. }" < !230 "Atop the Battlements" -1 -1 761 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You sigh at the beauty of the north countryside. Athough he has doubtless seen this view countless times before, a nearby archer whistles as he gazes northward with you. The battlements extend to the east and west. }" < !231 "Atop the Battlements" -1 874 763 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are standing atop Darkhaven's northern wall. The battlements continue to the east and west. }" < !232 "Atop the Battlements" -1 -1 764 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{This portion of the battlements stretches to the east, all the way back to northeastern corner of Darkhaven. }" < !233 "Atop the Battlements" -1 -1 767 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are standing atop Darkhaven's battlements. The whole northwestern countryside is visible from here, stretching away beyond the forest of Haon Dor. The battlements continue to the east and south, while a stone stairway leads back down to the city streets. }" < !234 "Atop the Battlements" -1 875 769 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are standing atop Darkhaven's northern wall. The battlements range to the east and west. }" < !235 "Atop the Battlements" -1 -1 770 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The battlements here extend westward, leading back to the northwestern corner of Darkhaven. }" < !236 "Atop the Battlements" -1 -1 772 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The beautiful yet deadly forest of Haon Dor stretches westward as far as the eye can see. The great battlements continue to the north and south. }" < !237 "Atop the Battlements" -1 876 773 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The massive western gate of Darkhaven is just south of here, creaking and groaning loudly as it opens and closes. A rather wide trail leads through the center of the vast forest known as Haon Dor to the west, and a chimney can be seen poking out of the dark trees just to the southwest. Far down the trail to the west one enormous tree seems to rise above the all others. The battlements stretch northward. }" < !238 "The Western Hall" -1 877 774 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You enter a large building filled with people. The building is usually busy with functions, almost always filled to the maximum. The large main hall boasts a maid who comes around serving drinks and meals to the people who sit down. }" < !239 "In the Air" -1 -1 776 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are floating in the air high above Darkhaven. Gazing downward, you see that you are just above the Darkhaven Square. The citizens of Darkhaven look like tiny mice scurrying about from this height. Looking upward, you see a rainbow in the distance. }" < !240 "In the Air" -1 -1 777 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You are flying in the air high above Darkhaven. You can see the whole countryside from here: It is truly a splendid sight to behold. Gazing upward, you see a bright rainbow. }" < !241 "Companions and Mounts" -1 878 778 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You walk into a large shop which smells of horses and hay. Behind the long wooden counter are dozens of cages containing varying types of animals, and you can hear the sounds of horses coming from a large storage area in the back of the shop. A door to the south leads back out onto the busy Law Avenue. }" < !242 "Petshop Stables" -1 884 -1 -1 -1 1 -1 0 536903680 0 0 0 912642239 912642239 < !243 "A Corridor in the Abandoned Mansion" -1 -1 780 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You walk carefully down the corridor, noticing its smooth stone floor and walls. The walls and floor have been smoothed by age, and stains of blood seem to randomly mark the stone surfaces. You see a large foyer ahead of you, and this corridor seems quite abandoned. A strong wooden doorframe is etched into the wall to the west, and through the doorway you can see a faintly lit room. }" < !244 "The Court of the White Robes" -1 -1 781 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{This hall is slightly smaller than the Court of the Conclave, for it is reserved for the members of the White Robes only. The seats in this room are all crafted of a shining white ivory and circle a brilliant silver podium which sits in the center of the hall. A single aisle leads back to the Court of the Conclave. }" < !245 "The Gold Room" -1 -1 -1 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{This chamber is where Darkhaven shopkeepers deposit their gold. }" < !246 "Plunging through the brambles" -1 -1 783 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You plunge down the narrow wooded trail, mindful of the overreaching brambles and twigs which have crowded together here at the forest's edge. The trail continues to the southwest, and a wide dirt road can be seen through the foliage to the east. }" < !247 "On a forest trail" -1 -1 785 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{Your way here bends around in two directions. The forest grows thicker to the west, the scents and sounds beckoning to you. Peering to the northeast, you think you can see a break in the trees. Mayhap the trail is nearing its end. }" < !248 "On a forest trail" -1 -1 787 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{The trail here continues on both east and west. The peak of a cathedral tower can barely be made out in the distance to the east through the overhang of limbs, and a sound much like that of small wings fluttering comes frequently from the forest to the west. }" < !249 "A turn in the forest trail" -1 -1 788 -1 -1 1 -1 0 536870912 0 0 0 912642239 912642239 ]DESCRIBE^1^66080 "{You stand at a curve on a narrow, peaceful forest trail. The sounds of small fluttering wings comes from the northwest, and a the narrow but well-trodden pathway continues roughly eastward through the forest. }" < !250 "A Silent Corner of the Courier" -1 -1 789 -1 -1 1 -1 0 536870912 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{You find yourself at the rear of the Darkhaven Courier. Many small tables sit here, accompanied by similarly tiny wooden chairs, and unfinished missives have been left lying on a couple of ink-stained tables. An unnatural silence also seems to haunt this portion of the tent, allowing you to collect your thoughts. To the north is the main chamber of the Courier. }" < !251 "The Guild of Augurers" -1 -1 793 -1 -1 1 -1 0 536870912 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{Emerging from the forest around the cathedral, you find yourself in the main hall of the Guild of Augurers. Precious tapestries and drawings adorn the walls gracefully, showing the beauty and strength of the Augurer. The walls are granitelike and smooth, and the floors are painstakingly polished to perfection. The sweet smells of jasmine, parsley and other assorted herbs fill the air around you, giving you a sense of warmth and peace as you walk through the vast hall. }" < !252 "The Vault of Contemplation" -1 -1 794 -1 -1 1 -1 0 536870912 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{Above the main hall, you find yourself in a room of peace and contentment. The walls all around you are made of stained glass, rather than the granite in the hall, allowing the sunlight from the realms into this room. A light humming and singing can be heard in this spacious room, and the sweet smell of jasmine is predominant here. The Augurer is a very spiritual person, and relies on meditation and reflection upon the day's activities in order to be a productive citizen in the community. Sculptures and handicrafts of the Augurer lie in this room in a state of order, yet in a state of chaos as well, showing the strengths and weaknesses of the Augurer's mind. }" < !253 "The Plank of Musing" -1 887 795 -1 -1 1 -1 0 536903680 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{As you enter this small yet illuminated room, you see an enormous table with scriptures and writing utensils upon it. Several exquisite chairs surround the large oak table, and at times you can find other Augurers here pondering the existence of life, the importance of their daily deeds and anything else that they wish to discuss. The air in this room is still, and sounds from the outside are not readily heard from this tiny room which seems to be shut off from the rest of the Guild of Augurers. }" < !254 "The Chamber of Bounty" -1 -1 796 -1 -1 1 -1 0 536870912 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{As you enter this room, a strong feeling of charity washes over your very life and soul. The Chamber of Bounty is a darkened room, illuminated only by torches fixed to the walls held by antiqued sconce holders. All around you lie items donated by your fellow guild members, and those items that may seem useless to one may be invaluable to others. Precious armours, treasures and pieces of magic lie here, and more are certainly welcome to be donated for use by other Augurers. }" < !255 "Along the forested path" -1 -1 798 -1 -1 1 -1 0 536870912 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{As you walk further through the forest around the cathedral, you notice an illuminated edifice lying to the north of you. A faint smell of spices and other pungent scents wafts from this granitelike structure, mixing with the various smells of the forest around you. }" < !256 "The Tomb of Rectification" -1 -1 -1 -1 -1 1 -1 0 536870912 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{As you enter this cramped room, the smell of burning oil and the stench of day old sweat nearly bowls you over with a strong force. A large metal table stands in the middle of the room, covered in many smithing tools. The constant clank of metal on metal pierces your ears, and you look over to the western wall of the room to see a large man stooping over the great table, repairing a poor soul's gear. Scraps of leather, cloth and fine fabrics lie in disarray about this tiny room. }" < !257 "The Hall of Repose" -1 -1 802 -1 -1 1 -1 0 536870912 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{Walking down the hallway, you can see various depictions of Augurers in battle, as well as their participation in theatrical pursuits, teaching, learning and conversing with others of their class. The walls are smooth like marble, and the floors are well polished and shine brightly. Soft light flows in from the east and coloured rays of sunshine seem to beam in from above. }" < !258 "The Niche of Convergence" -1 -1 803 -1 -1 1 -1 0 536870912 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{A soft light and sweet smell of incense welcomes you into this warm room. Many soft, cushioned chairs and chesterfields adorn the walls, and small tables lie nearby for placement of your drink and for game playing. A soft murmur of the other Augurers and the clinking of glasses fills your ears with serenity. This is where the Augurer comes to be refreshed after a long day of fighting, training and ascertaining the local lore. }" < !259 "The Cubiculum of Lore" -1 885 804 -1 -1 1 -1 0 536903680 0 0 0 912642240 912642240 ]DESCRIBE^1^66080 "{As you walk around this spacious room, you can see depictions of Augurers meditating and learning the lore of their class. The room is brightly lit by sconces upon the granitelike walls, and the air is nearly tasteless. As the Augurer is very keen on its knowledge, a loremaster is here to help you prepare and iterate your skills and spells. }" < !260 "Final room" -1 -1 -1 -1 -1 1 -1 0 536903680 0 0 0 912642240 912642240 < !261 "North;n" 5 -1 4 -1 -1 1 -1 0 32770 0 0 0 912642240 912642240 ]ODROP^1^65568 "{enters from darkhaven Square.}" ]OSUCCESS^1^65568 "{goes north to vertic Avenue.}" ]SUCCESS^1^65568 "{You go north to vertic Avenue.}" ]DESCRIBE^1^66080 "{Vertic Avenue}" < !262 "East;e" 40 -1 4 261 -1 1 -1 0 32770 0 0 0 912642240 912642240 ]ODROP^1^65568 "{enters from darkhaven Square.}" ]OSUCCESS^1^65568 "{goes east to horizon Road.}" ]SUCCESS^1^65568 "{You go east to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !263 "South;s" 46 -1 4 262 -1 1 -1 0 32770 0 0 0 912642240 912642240 ]ODROP^1^65568 "{enters from darkhaven Square.}" ]OSUCCESS^1^65568 "{goes south to vertic Avenue.}" ]SUCCESS^1^65568 "{You go south to vertic Avenue.}" ]DESCRIBE^1^66080 "{Vertic Avenue}" < !264 "West;w" 43 -1 4 263 -1 1 -1 0 32770 0 0 0 912642240 912642240 ]ODROP^1^65568 "{enters from darkhaven Square.}" ]OSUCCESS^1^65568 "{goes west to horizon Road.}" ]SUCCESS^1^65568 "{You go west to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !265 "Up;u" 239 -1 4 264 -1 1 -1 0 32770 0 0 0 912642240 912642240 ]ODROP^1^65568 "{enters from darkhaven Square.}" ]OSUCCESS^1^65568 "{goes up to in the Air.}" ]SUCCESS^1^65568 "{You go up to in the Air.}" ]DESCRIBE^1^66080 "{In the Air}" < !266 "Northeast;ne" 185 -1 4 265 -1 1 -1 0 32770 0 0 0 912642240 912642240 ]ODROP^1^65568 "{enters from darkhaven Square.}" ]OSUCCESS^1^65568 "{goes northeast to a Forested Path.}" ]SUCCESS^1^65568 "{You go northeast to a Forested Path.}" ]DESCRIBE^1^66080 "{A Forested Path}" < !267 "Northwest;nw" 161 -1 4 266 -1 1 -1 0 32770 0 0 0 912642240 912642240 ]ODROP^1^65568 "{enters from darkhaven Square.}" ]OSUCCESS^1^65568 "{goes northwest to a Forested Path.}" ]SUCCESS^1^65568 "{You go northwest to a Forested Path.}" ]DESCRIBE^1^66080 "{A Forested Path}" < !268 "North;n" 6 -1 5 -1 -1 1 -1 0 32770 0 0 0 912642240 912642240 ]ODROP^1^65568 "{enters from vertic Avenue.}" ]OSUCCESS^1^65568 "{goes north to vertic Avenue.}" ]SUCCESS^1^65568 "{You go north to vertic Avenue.}" ]DESCRIBE^1^66080 "{Vertic Avenue}" < !269 "South;s" 4 -1 5 268 -1 1 -1 0 32770 0 0 0 912642240 912642241 ]ODROP^1^65568 "{enters from vertic Avenue.}" ]OSUCCESS^1^65568 "{goes south to darkhaven Square.}" ]SUCCESS^1^65568 "{You go south to darkhaven Square.}" ]DESCRIBE^1^66080 "{Darkhaven Square}" < !270 "North;n" 7 -1 6 -1 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from vertic Avenue.}" ]OSUCCESS^1^65568 "{goes north to vertic Avenue.}" ]SUCCESS^1^65568 "{You go north to vertic Avenue.}" ]DESCRIBE^1^66080 "{Vertic Avenue}" < !271 "South;s" 5 -1 6 270 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from vertic Avenue.}" ]OSUCCESS^1^65568 "{goes south to vertic Avenue.}" ]SUCCESS^1^65568 "{You go south to vertic Avenue.}" ]DESCRIBE^1^66080 "{Vertic Avenue}" < !272 "North;n" 8 -1 7 -1 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from vertic Avenue.}" ]OSUCCESS^1^65568 "{goes north to intersection of Vertic Avenue and Justice Road.}" ]SUCCESS^1^65568 "{You go north to intersection of Vertic Avenue and Justice Road.}" ]DESCRIBE^1^66080 "{Intersection of Vertic Avenue and Justice Road}" < !273 "South;s" 6 -1 7 272 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from vertic Avenue.}" ]OSUCCESS^1^65568 "{goes south to vertic Avenue.}" ]SUCCESS^1^65568 "{You go south to vertic Avenue.}" ]DESCRIBE^1^66080 "{Vertic Avenue}" < !274 "North;n" 103 -1 8 -1 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from intersection of Vertic Avenue and Justice Road.}" ]OSUCCESS^1^65568 "{goes north to inside the Northern Gate.}" ]SUCCESS^1^65568 "{You go north to inside the Northern Gate.}" ]DESCRIBE^1^66080 "{Inside the Northern Gate}" < !275 "East;e" 9 -1 8 274 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from intersection of Vertic Avenue and Justice Road.}" ]OSUCCESS^1^65568 "{goes east to justice Road.}" ]SUCCESS^1^65568 "{You go east to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !276 "South;s" 7 -1 8 275 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from intersection of Vertic Avenue and Justice Road.}" ]OSUCCESS^1^65568 "{goes south to vertic Avenue.}" ]SUCCESS^1^65568 "{You go south to vertic Avenue.}" ]DESCRIBE^1^66080 "{Vertic Avenue}" < !277 "West;w" 39 -1 8 276 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from intersection of Vertic Avenue and Justice Road.}" ]OSUCCESS^1^65568 "{goes west to justice Road.}" ]SUCCESS^1^65568 "{You go west to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !278 "East;e" 10 -1 9 -1 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes east to justice Road.}" ]SUCCESS^1^65568 "{You go east to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !279 "West;w" 8 -1 9 278 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes west to intersection of Vertic Avenue and Justice Road.}" ]SUCCESS^1^65568 "{You go west to intersection of Vertic Avenue and Justice Road.}" ]DESCRIBE^1^66080 "{Intersection of Vertic Avenue and Justice Road}" < !280 "East;e" 11 -1 10 -1 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes east to justice Road.}" ]SUCCESS^1^65568 "{You go east to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !281 "West;w" 9 -1 10 280 -1 1 -1 0 32770 0 0 0 912642241 912642241 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes west to justice Road.}" ]SUCCESS^1^65568 "{You go west to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !282 "East;e" 12 -1 11 -1 -1 1 -1 0 32770 0 0 0 912642241 912642242 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes east to meeting of Hawk Street and Justice Road.}" ]SUCCESS^1^65568 "{You go east to meeting of Hawk Street and Justice Road.}" ]DESCRIBE^1^66080 "{Meeting of Hawk Street and Justice Road}" < !283 "West;w" 10 -1 11 282 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes west to justice Road.}" ]SUCCESS^1^65568 "{You go west to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !284 "South;s" 13 -1 12 -1 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from meeting of Hawk Street and Justice Road.}" ]OSUCCESS^1^65568 "{goes south to hawk Street.}" ]SUCCESS^1^65568 "{You go south to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !285 "West;w" 11 -1 12 284 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from meeting of Hawk Street and Justice Road.}" ]OSUCCESS^1^65568 "{goes west to justice Road.}" ]SUCCESS^1^65568 "{You go west to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !286 "Up;u" 226 -1 12 285 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from meeting of Hawk Street and Justice Road.}" ]OSUCCESS^1^65568 "{goes up to atop the Battlements.}" ]SUCCESS^1^65568 "{You go up to atop the Battlements.}" ]DESCRIBE^1^66080 "{Atop the Battlements}" < !287 "North;n" 12 -1 13 -1 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes north to meeting of Hawk Street and Justice Road.}" ]SUCCESS^1^65568 "{You go north to meeting of Hawk Street and Justice Road.}" ]DESCRIBE^1^66080 "{Meeting of Hawk Street and Justice Road}" < !288 "South;s" 14 -1 13 287 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes south to hawk Street.}" ]SUCCESS^1^65568 "{You go south to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !289 "North;n" 13 -1 14 -1 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes north to hawk Street.}" ]SUCCESS^1^65568 "{You go north to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !290 "South;s" 15 -1 14 289 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes south to hawk Street.}" ]SUCCESS^1^65568 "{You go south to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !291 "North;n" 14 -1 15 -1 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes north to hawk Street.}" ]SUCCESS^1^65568 "{You go north to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !292 "South;s" 16 -1 15 291 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes south to intersection of Horizon Road and Hawk Street.}" ]SUCCESS^1^65568 "{You go south to intersection of Horizon Road and Hawk Street.}" ]DESCRIBE^1^66080 "{Intersection of Horizon Road and Hawk Street}" < !293 "North;n" 15 -1 16 -1 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from intersection of Horizon Road and Hawk Street.}" ]OSUCCESS^1^65568 "{goes north to hawk Street.}" ]SUCCESS^1^65568 "{You go north to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !294 "East;e" 115 -1 16 293 -1 1 -1 0 32770 0 0 0 912642242 912642242 ]ODROP^1^65568 "{enters from intersection of Horizon Road and Hawk Street.}" ]OSUCCESS^1^65568 "{goes east to inside the Eastern Gate.}" ]SUCCESS^1^65568 "{You go east to inside the Eastern Gate.}" ]DESCRIBE^1^66080 "{Inside the Eastern Gate}" < !295 "South;s" 17 -1 16 294 -1 1 -1 0 32770 0 0 0 912642242 912642243 ]ODROP^1^65568 "{enters from intersection of Horizon Road and Hawk Street.}" ]OSUCCESS^1^65568 "{goes south to hawk Street.}" ]SUCCESS^1^65568 "{You go south to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !296 "West;w" 42 -1 16 295 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from intersection of Horizon Road and Hawk Street.}" ]OSUCCESS^1^65568 "{goes west to horizon Road.}" ]SUCCESS^1^65568 "{You go west to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !297 "North;n" 16 -1 17 -1 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes north to intersection of Horizon Road and Hawk Street.}" ]SUCCESS^1^65568 "{You go north to intersection of Horizon Road and Hawk Street.}" ]DESCRIBE^1^66080 "{Intersection of Horizon Road and Hawk Street}" < !298 "South;s" 18 -1 17 297 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes south to intersection of Market Street and Hawk Street.}" ]SUCCESS^1^65568 "{You go south to intersection of Market Street and Hawk Street.}" ]DESCRIBE^1^66080 "{Intersection of Market Street and Hawk Street}" < !299 "North;n" 17 -1 18 -1 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from intersection of Market Street and Hawk Street.}" ]OSUCCESS^1^65568 "{goes north to hawk Street.}" ]SUCCESS^1^65568 "{You go north to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !300 "South;s" 19 -1 18 299 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from intersection of Market Street and Hawk Street.}" ]OSUCCESS^1^65568 "{goes south to hawk Street.}" ]SUCCESS^1^65568 "{You go south to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !301 "West;w" 54 -1 18 300 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from intersection of Market Street and Hawk Street.}" ]OSUCCESS^1^65568 "{goes west to market Street.}" ]SUCCESS^1^65568 "{You go west to market Street.}" ]DESCRIBE^1^66080 "{Market Street}" < !302 "North;n" 18 -1 19 -1 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes north to intersection of Market Street and Hawk Street.}" ]SUCCESS^1^65568 "{You go north to intersection of Market Street and Hawk Street.}" ]DESCRIBE^1^66080 "{Intersection of Market Street and Hawk Street}" < !303 "South;s" 20 -1 19 302 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from hawk Street.}" ]OSUCCESS^1^65568 "{goes south to meeting of Hawk Street and Law Avenue.}" ]SUCCESS^1^65568 "{You go south to meeting of Hawk Street and Law Avenue.}" ]DESCRIBE^1^66080 "{Meeting of Hawk Street and Law Avenue}" < !304 "North;n" 19 -1 20 -1 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from meeting of Hawk Street and Law Avenue.}" ]OSUCCESS^1^65568 "{goes north to hawk Street.}" ]SUCCESS^1^65568 "{You go north to hawk Street.}" ]DESCRIBE^1^66080 "{Hawk Street}" < !305 "West;w" 21 -1 20 304 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from meeting of Hawk Street and Law Avenue.}" ]OSUCCESS^1^65568 "{goes west to law Avenue.}" ]SUCCESS^1^65568 "{You go west to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !306 "Up;u" 221 -1 20 305 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from meeting of Hawk Street and Law Avenue.}" ]OSUCCESS^1^65568 "{goes up to atop the Battlements.}" ]SUCCESS^1^65568 "{You go up to atop the Battlements.}" ]DESCRIBE^1^66080 "{Atop the Battlements}" < !307 "North;n" 241 -1 21 -1 -1 1 -1 0 32770 0 0 0 912642243 912642243 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes north to companions and Mounts.}" ]SUCCESS^1^65568 "{You go north to companions and Mounts.}" ]DESCRIBE^1^66080 "{Companions and Mounts}" < !308 "East;e" 20 -1 21 307 -1 1 -1 0 32770 0 0 0 912642243 912642244 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes east to meeting of Hawk Street and Law Avenue.}" ]SUCCESS^1^65568 "{You go east to meeting of Hawk Street and Law Avenue.}" ]DESCRIBE^1^66080 "{Meeting of Hawk Street and Law Avenue}" < !309 "West;w" 22 -1 21 308 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes west to law Avenue.}" ]SUCCESS^1^65568 "{You go west to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !310 "East;e" 21 -1 22 -1 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes east to law Avenue.}" ]SUCCESS^1^65568 "{You go east to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !311 "West;w" 23 -1 22 310 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes west to law Avenue.}" ]SUCCESS^1^65568 "{You go west to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !312 "East;e" 22 -1 23 -1 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes east to law Avenue.}" ]SUCCESS^1^65568 "{You go east to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !313 "West;w" 24 -1 23 312 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes west to intersection of Vertic Avenue and Law Avenue.}" ]SUCCESS^1^65568 "{You go west to intersection of Vertic Avenue and Law Avenue.}" ]DESCRIBE^1^66080 "{Intersection of Vertic Avenue and Law Avenue}" < !314 "North;n" 48 -1 24 -1 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from intersection of Vertic Avenue and Law Avenue.}" ]OSUCCESS^1^65568 "{goes north to vertic Avenue.}" ]SUCCESS^1^65568 "{You go north to vertic Avenue.}" ]DESCRIBE^1^66080 "{Vertic Avenue}" < !315 "East;e" 23 -1 24 314 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from intersection of Vertic Avenue and Law Avenue.}" ]OSUCCESS^1^65568 "{goes east to law Avenue.}" ]SUCCESS^1^65568 "{You go east to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !316 "South;s" 77 -1 24 315 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from intersection of Vertic Avenue and Law Avenue.}" ]OSUCCESS^1^65568 "{goes south to inside the Southern Gate.}" ]SUCCESS^1^65568 "{You go south to inside the Southern Gate.}" ]DESCRIBE^1^66080 "{Inside the Southern Gate}" < !317 "West;w" 25 -1 24 316 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from intersection of Vertic Avenue and Law Avenue.}" ]OSUCCESS^1^65568 "{goes west to law Avenue.}" ]SUCCESS^1^65568 "{You go west to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !318 "East;e" 24 -1 25 -1 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes east to intersection of Vertic Avenue and Law Avenue.}" ]SUCCESS^1^65568 "{You go east to intersection of Vertic Avenue and Law Avenue.}" ]DESCRIBE^1^66080 "{Intersection of Vertic Avenue and Law Avenue}" < !319 "West;w" 26 -1 25 318 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes west to law Avenue.}" ]SUCCESS^1^65568 "{You go west to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !320 "North;n" 70 -1 26 -1 -1 1 -1 0 32770 0 0 0 912642244 912642244 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes north to annir's Clothing.}" ]SUCCESS^1^65568 "{You go north to annir's Clothing.}" ]DESCRIBE^1^66080 "{Annir's Clothing}" < !321 "East;e" 25 -1 26 320 -1 1 -1 0 32770 0 0 0 912642244 912642245 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes east to law Avenue.}" ]SUCCESS^1^65568 "{You go east to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !322 "West;w" 27 -1 26 321 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes west to law Avenue.}" ]SUCCESS^1^65568 "{You go west to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !323 "North;n" 243 -1 27 -1 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes north to a Corridor in the Abandoned Mansion.}" ]SUCCESS^1^65568 "{You go north to a Corridor in the Abandoned Mansion.}" ]DESCRIBE^1^66080 "{A Corridor in the Abandoned Mansion}" < !324 "East;e" 26 -1 27 323 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes east to law Avenue.}" ]SUCCESS^1^65568 "{You go east to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !325 "West;w" 28 -1 27 324 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from law Avenue.}" ]OSUCCESS^1^65568 "{goes west to meeting of Falcon Road and Law Avenue.}" ]SUCCESS^1^65568 "{You go west to meeting of Falcon Road and Law Avenue.}" ]DESCRIBE^1^66080 "{Meeting of Falcon Road and Law Avenue}" < !326 "North;n" 29 -1 28 -1 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from meeting of Falcon Road and Law Avenue.}" ]OSUCCESS^1^65568 "{goes north to falcon Road.}" ]SUCCESS^1^65568 "{You go north to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !327 "East;e" 27 -1 28 326 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from meeting of Falcon Road and Law Avenue.}" ]OSUCCESS^1^65568 "{goes east to law Avenue.}" ]SUCCESS^1^65568 "{You go east to law Avenue.}" ]DESCRIBE^1^66080 "{Law Avenue}" < !328 "Up;u" 216 -1 28 327 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from meeting of Falcon Road and Law Avenue.}" ]OSUCCESS^1^65568 "{goes up to atop the Battlements.}" ]SUCCESS^1^65568 "{You go up to atop the Battlements.}" ]DESCRIBE^1^66080 "{Atop the Battlements}" < !329 "North;n" 30 -1 29 -1 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes north to intersection of Market Street and Falcon Road.}" ]SUCCESS^1^65568 "{You go north to intersection of Market Street and Falcon Road.}" ]DESCRIBE^1^66080 "{Intersection of Market Street and Falcon Road}" < !330 "East;e" 67 -1 29 329 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes east to thieves Alley.}" ]SUCCESS^1^65568 "{You go east to thieves Alley.}" ]DESCRIBE^1^66080 "{Thieves Alley}" < !331 "South;s" 28 -1 29 330 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes south to meeting of Falcon Road and Law Avenue.}" ]SUCCESS^1^65568 "{You go south to meeting of Falcon Road and Law Avenue.}" ]DESCRIBE^1^66080 "{Meeting of Falcon Road and Law Avenue}" < !332 "North;n" 31 -1 30 -1 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from intersection of Market Street and Falcon Road.}" ]OSUCCESS^1^65568 "{goes north to falcon Road.}" ]SUCCESS^1^65568 "{You go north to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !333 "East;e" 49 -1 30 332 -1 1 -1 0 32770 0 0 0 912642245 912642245 ]ODROP^1^65568 "{enters from intersection of Market Street and Falcon Road.}" ]OSUCCESS^1^65568 "{goes east to market Street.}" ]SUCCESS^1^65568 "{You go east to market Street.}" ]DESCRIBE^1^66080 "{Market Street}" < !334 "South;s" 29 -1 30 333 -1 1 -1 0 32770 0 0 0 912642245 912642246 ]ODROP^1^65568 "{enters from intersection of Market Street and Falcon Road.}" ]OSUCCESS^1^65568 "{goes south to falcon Road.}" ]SUCCESS^1^65568 "{You go south to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !335 "North;n" 32 -1 31 -1 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes north to intersection of Horizon Road and Falcon Road.}" ]SUCCESS^1^65568 "{You go north to intersection of Horizon Road and Falcon Road.}" ]DESCRIBE^1^66080 "{Intersection of Horizon Road and Falcon Road}" < !336 "South;s" 30 -1 31 335 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes south to intersection of Market Street and Falcon Road.}" ]SUCCESS^1^65568 "{You go south to intersection of Market Street and Falcon Road.}" ]DESCRIBE^1^66080 "{Intersection of Market Street and Falcon Road}" < !337 "North;n" 33 -1 32 -1 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from intersection of Horizon Road and Falcon Road.}" ]OSUCCESS^1^65568 "{goes north to falcon Road.}" ]SUCCESS^1^65568 "{You go north to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !338 "East;e" 45 -1 32 337 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from intersection of Horizon Road and Falcon Road.}" ]OSUCCESS^1^65568 "{goes east to horizon Road.}" ]SUCCESS^1^65568 "{You go east to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !339 "South;s" 31 -1 32 338 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from intersection of Horizon Road and Falcon Road.}" ]OSUCCESS^1^65568 "{goes south to falcon Road.}" ]SUCCESS^1^65568 "{You go south to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !340 "West;w" 91 -1 32 339 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from intersection of Horizon Road and Falcon Road.}" ]OSUCCESS^1^65568 "{goes west to inside the Western Gate.}" ]SUCCESS^1^65568 "{You go west to inside the Western Gate.}" ]DESCRIBE^1^66080 "{Inside the Western Gate}" < !341 "North;n" 34 -1 33 -1 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes north to falcon Road.}" ]SUCCESS^1^65568 "{You go north to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !342 "South;s" 32 -1 33 341 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes south to intersection of Horizon Road and Falcon Road.}" ]SUCCESS^1^65568 "{You go south to intersection of Horizon Road and Falcon Road.}" ]DESCRIBE^1^66080 "{Intersection of Horizon Road and Falcon Road}" < !343 "North;n" 35 -1 34 -1 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes north to falcon Road.}" ]SUCCESS^1^65568 "{You go north to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !344 "South;s" 33 -1 34 343 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes south to falcon Road.}" ]SUCCESS^1^65568 "{You go south to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !345 "North;n" 36 -1 35 -1 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes north to meeting of Falcon Road and Justice Road.}" ]SUCCESS^1^65568 "{You go north to meeting of Falcon Road and Justice Road.}" ]DESCRIBE^1^66080 "{Meeting of Falcon Road and Justice Road}" < !346 "South;s" 34 -1 35 345 -1 1 -1 0 32770 0 0 0 912642246 912642246 ]ODROP^1^65568 "{enters from falcon Road.}" ]OSUCCESS^1^65568 "{goes south to falcon Road.}" ]SUCCESS^1^65568 "{You go south to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !347 "East;e" 37 -1 36 -1 -1 1 -1 0 32770 0 0 0 912642246 912642247 ]ODROP^1^65568 "{enters from meeting of Falcon Road and Justice Road.}" ]OSUCCESS^1^65568 "{goes east to justice Road.}" ]SUCCESS^1^65568 "{You go east to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !348 "South;s" 35 -1 36 347 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from meeting of Falcon Road and Justice Road.}" ]OSUCCESS^1^65568 "{goes south to falcon Road.}" ]SUCCESS^1^65568 "{You go south to falcon Road.}" ]DESCRIBE^1^66080 "{Falcon Road}" < !349 "Up;u" 233 -1 36 348 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from meeting of Falcon Road and Justice Road.}" ]OSUCCESS^1^65568 "{goes up to atop the Battlements.}" ]SUCCESS^1^65568 "{You go up to atop the Battlements.}" ]DESCRIBE^1^66080 "{Atop the Battlements}" < !350 "East;e" 38 -1 37 -1 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes east to justice Road.}" ]SUCCESS^1^65568 "{You go east to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !351 "West;w" 36 -1 37 350 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes west to meeting of Falcon Road and Justice Road.}" ]SUCCESS^1^65568 "{You go west to meeting of Falcon Road and Justice Road.}" ]DESCRIBE^1^66080 "{Meeting of Falcon Road and Justice Road}" < !352 "East;e" 39 -1 38 -1 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes east to justice Road.}" ]SUCCESS^1^65568 "{You go east to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !353 "West;w" 37 -1 38 352 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes west to justice Road.}" ]SUCCESS^1^65568 "{You go west to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !354 "East;e" 8 -1 39 -1 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes east to intersection of Vertic Avenue and Justice Road.}" ]SUCCESS^1^65568 "{You go east to intersection of Vertic Avenue and Justice Road.}" ]DESCRIBE^1^66080 "{Intersection of Vertic Avenue and Justice Road}" < !355 "West;w" 38 -1 39 354 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from justice Road.}" ]OSUCCESS^1^65568 "{goes west to justice Road.}" ]SUCCESS^1^65568 "{You go west to justice Road.}" ]DESCRIBE^1^66080 "{Justice Road}" < !356 "East;e" 41 -1 40 -1 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes east to horizon Road.}" ]SUCCESS^1^65568 "{You go east to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !357 "West;w" 4 -1 40 356 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes west to darkhaven Square.}" ]SUCCESS^1^65568 "{You go west to darkhaven Square.}" ]DESCRIBE^1^66080 "{Darkhaven Square}" < !358 "East;e" 42 -1 41 -1 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes east to horizon Road.}" ]SUCCESS^1^65568 "{You go east to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !359 "South;s" 127 -1 41 358 -1 1 -1 0 32770 0 0 0 912642247 912642247 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes south to outside the Tower of Sorcery.}" ]SUCCESS^1^65568 "{You go south to outside the Tower of Sorcery.}" ]DESCRIBE^1^66080 "{Outside the Tower of Sorcery}" < !360 "West;w" 40 -1 41 359 -1 1 -1 0 32770 0 0 0 912642247 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes west to horizon Road.}" ]SUCCESS^1^65568 "{You go west to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !361 "East;e" 16 -1 42 -1 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes east to intersection of Horizon Road and Hawk Street.}" ]SUCCESS^1^65568 "{You go east to intersection of Horizon Road and Hawk Street.}" ]DESCRIBE^1^66080 "{Intersection of Horizon Road and Hawk Street}" < !362 "South;s" 201 -1 42 361 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes south to entrance to the Academy.}" ]SUCCESS^1^65568 "{You go south to entrance to the Academy.}" ]DESCRIBE^1^66080 "{Entrance to the Academy}" < !363 "West;w" 41 -1 42 362 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes west to horizon Road.}" ]SUCCESS^1^65568 "{You go west to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !364 "East;e" 4 -1 43 -1 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes east to darkhaven Square.}" ]SUCCESS^1^65568 "{You go east to darkhaven Square.}" ]DESCRIBE^1^66080 "{Darkhaven Square}" < !365 "South;s" 238 -1 43 364 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes south to the Western Hall.}" ]SUCCESS^1^65568 "{You go south to the Western Hall.}" ]DESCRIBE^1^66080 "{The Western Hall}" < !366 "West;w" 44 -1 43 365 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes west to horizon Road.}" ]SUCCESS^1^65568 "{You go west to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !367 "East;e" 43 -1 44 -1 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes east to horizon Road.}" ]SUCCESS^1^65568 "{You go east to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !368 "South;s" 73 -1 44 367 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes south to the Darkhaven Inn.}" ]SUCCESS^1^65568 "{You go south to the Darkhaven Inn.}" ]DESCRIBE^1^66080 "{The Darkhaven Inn}" < !369 "West;w" 45 -1 44 368 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes west to horizon Road.}" ]SUCCESS^1^65568 "{You go west to horizon Road.}" ]DESCRIBE^1^66080 "{Horizon Road}" < !370 "East;e" 44 -1 45 -1 -1 1 -1 0 32770 0 0 0 912642248 912642248 ]ODROP^1^65568 "{enters from horizon Road.}" ]OSUCCESS^1^65568 "{goes east to ho