think -------- think Creating vnum# to db# placeholder ... think -------- @destroy DBHOLDER @destroy DBHOLDER @create DBHOLDER think -------- think Generating 257 rooms and room descriptions ... think -------- @set DBHOLDER=room21000:[dig({Darkhaven Square})] @describe xget(DBHOLDER, room21000)={You are standing within the expanse of the famous Darkhaven Square. A stone statue of occupies the square's center, surrounded by gardens of shrubbery which enhance the air of serenity and peace here in the center of the city. The main road lead away in the cardinal directions, while to the northeast and northwest are forested paths. The spires of a cathedral can be seen rising to the northwest. } @set DBHOLDER=room21001:[dig({Vertic Avenue})] @describe xget(DBHOLDER, room21001)={Here the roadway passes by a circular platform, atop which stands a man of ultimately stern countenance. A wall surrounding the cathedral rises to the west, and a small forested area lines the eastern roadway. Vertic Avenue ranges to the north and south. } @set DBHOLDER=room21002:[dig({Vertic Avenue})] @describe xget(DBHOLDER, room21002)={Nothing in particular strikes your attention as you walk down this portion of Vertic Avenue. It seems almost as if the citizens of the city forgot to place a statue here, or perhaps a plaque. The lengthy road ranges to the north and south. } @set DBHOLDER=room21003:[dig({Vertic Avenue})] @describe xget(DBHOLDER, room21003)={You continue down Vertic Avenue. To the east you can see the stone structure of the warrior's, the cathedral rises in the west, and to the north you can seen an intersection. } @set DBHOLDER=room21004:[dig({Intersection of Vertic Avenue and Justice Road})] @describe xget(DBHOLDER, room21004)={You stand at the intersection of Vertic Avenue and Justice Road. To the north you can see the north gate of Darkhaven. Justice Road lies to the east and west, while Vertic Avenue can be seen to the north and south. } @set DBHOLDER=room21005:[dig({Justice Road})] @describe xget(DBHOLDER, room21005)={This portion of Justice Road seems unkempt. A whistling northern wind can be heard passing through the trees to the south, and you smile to yourself as you continue on your way. Justice Road stretches to the east and west. } @set DBHOLDER=room21006:[dig({Justice Road})] @describe xget(DBHOLDER, room21006)={You are on a solemn section of Justice Road. A statue depicting a party of adventurers fighting off an undead dragon sits in the center of the road. Blinking back a tear, you remember hearing this tale in a local inn, and realize that the statue is a memorial. Justice Road extends to the east and west. } @set DBHOLDER=room21007:[dig({Justice Road})] @describe xget(DBHOLDER, room21007)={You are walking down Justice Road. The long road, which lines the northern wall of Darkhaven, meets up with Hawk Street to the east to form one of the four corners of Darkhaven. The street continues westward. } @set DBHOLDER=room21008:[dig({Meeting of Hawk Street and Justice Road})] @describe xget(DBHOLDER, room21008)={Hawk Street and Justice Road come together here to form one of the four corners of Darkhaven. A stone staircase leads upward onto the fantastic city's battlements, from where even the strongest foe can be repelled. Hawk Street lies to the south, while Justice Road stretches westward. } @set DBHOLDER=room21009:[dig({Hawk Street})] @describe xget(DBHOLDER, room21009)={This section of Hawk Street is reserved for storing the eastern wall's defense supplies. Quivers of arrows are stacked high into the air, almost within reach of the guards on the battlements. Hawk Street stretches to the north and south. } @set DBHOLDER=room21010:[dig({Hawk Street})] @describe xget(DBHOLDER, room21010)={This portion of Hawk Street is rather poor and unkempt. Rags litter the street, and several of the city's unfortunate have set up residence here. A tent has been set up on the eastern side of the road, a beggar's home no doubt. Hawk Street continues to the north and south. } @set DBHOLDER=room21011:[dig({Hawk Street})] @describe xget(DBHOLDER, room21011)={You are walking down the northern half of Hawk Street at a brisk pace. To the east is the towering eastern wall of Darkhaven, while a forest surrounded by a short wall is to the west. Hawk Street ranges to the north and south. } @set DBHOLDER=room21012:[dig({Intersection of Horizon Road and Hawk Street})] @describe xget(DBHOLDER, room21012)={You stand at the intersection of Horizon Road and Hawk Street. To the east you can see the massive east gate of Darkhaven, while Hawk Street lies to the north and south, and Horizon Road runs west. } @set DBHOLDER=room21013:[dig({Hawk Street})] @describe xget(DBHOLDER, room21013)={You take a brief pause on your way down Hawk Street, and you can hear the chirping of birds coming from the other side of the city wall. Upon catching your breath, you gather your belongings and continue on your way. } @set DBHOLDER=room21014:[dig({Intersection of Market Street and Hawk Street})] @describe xget(DBHOLDER, room21014)={You stand at the intersection of Market Street and Hawk Street. A wall towers over you to the east, keeping intruders out of Darkhaven. To the west are the glorious pavilions and shops of Darkhaven, while Hawk Street continues to the north and south. } @set DBHOLDER=room21015:[dig({Hawk Street})] @describe xget(DBHOLDER, room21015)={This portion of Hawk Street is lined with pine trees and small colorful gardens. Two marble benches sit on opposite sides of the cobbled road, enticing you to rest. You can see Law Avenue meeting up with Hawk Street to the south, while to the north is the Market Street and Hawk Street intersection. } @set DBHOLDER=room21016:[dig({Meeting of Hawk Street and Law Avenue})] @describe xget(DBHOLDER, room21016)={Hawk Street and Law Avenue come together here to form one of the four corners of Darkhaven. A stone staircase leads up onto the fantastic city's battlements, from where even the strongest foe can be repelled. Hawk Street lies to the north, while Law Avenue stretches westward. } @set DBHOLDER=room21017:[dig({Law Avenue})] @describe xget(DBHOLDER, room21017)={You are walking down Law Avenue, the road which lines the southern wall of Darkhaven. The cobblestones here seem worn and used. To the north is the reason for this: a mount and pet store. Even from here you can smell the faint scent of hay. To the east is one of the four corners of Darkhaven, while Law Avenue continues westward. } @set DBHOLDER=room21018:[dig({Law Avenue})] @describe xget(DBHOLDER, room21018)={A tall statue attracts your attention on this portion of Law Avenue. The marble sculpture is of a man in his late forties wielding a blade of ebony against an unseen attacker, although from the man's posture it is obvious that his opponent was enormous. A small golden plaque sits near the statue, explaining its importance. The road stretches both east and west. } @set DBHOLDER=room21019:[dig({Law Avenue})] @describe xget(DBHOLDER, room21019)={Although you pass by the building to the north frequently, you still have trouble believing it stands there. The Dragon Exports, known for bizarre dragon collectibles and occultic behavior, has set up a Darkhaven branch inside the large stone structure to the north. The road ranges to the east and west from here. } @set DBHOLDER=room21020:[dig({Intersection of Vertic Avenue and Law Avenue})] @describe xget(DBHOLDER, room21020)={You stand at the intersection of Vertic Avenue and Law Avenue. Gazing to the south, you see the massive south gate of Darkhaven. The cobbled roads of Vertic Avenue and Law Avenue lie in the four cardinal directions. } @set DBHOLDER=room21021:[dig({Law Avenue})] @describe xget(DBHOLDER, room21021)={You are traversing the cobblestone roads of Law Avenue at a brisk pace. To the north is the Darkhaven Art Gallery, a building known throughout the the world for its rare beauty and exquisite art. You feel almost like paying the ancient building a visit. Law Avenue extends to the east and west. } @set DBHOLDER=room21022:[dig({Law Avenue})] @describe xget(DBHOLDER, room21022)={You are walking down a rather commercial part of Law Avenue. Merchants hassle you to spend your gold as you attempt to continue on your way. Glancing to the north, you see the only shop worth visiting, owned by the respectable Annir. Law Avenue stretches to the east and west. } @set DBHOLDER=room21023:[dig({Law Avenue})] @describe xget(DBHOLDER, room21023)={This stretch of Law Avenue is cobbled and well kept, like most of the streets of Darkhaven. Looking northward, you see a small mansion which seems abandoned. Two stone gargoyles guard the gates to the strange building, their ruby eyes glowing softly. The lengthy cobblestone road extends to the east and west. } @set DBHOLDER=room21024:[dig({Meeting of Falcon Road and Law Avenue})] @describe xget(DBHOLDER, room21024)={Falcon Road and Law Avenue come together here to form one of the four corners of Darkhaven. A stone staircase leads up onto the fantastic city's battlements, from where even the strongest foe can be repelled. Falcon Road lies to the north, while Law Avenue stretches eastward. } @set DBHOLDER=room21025:[dig({Falcon Road})] @describe xget(DBHOLDER, room21025)={You pick up your pace as you travel down this portion of Falcon Road. Gazing eastward, you see what is easily the darkest alley in the city, though a glimmer of light can be seen flickering in the shadows of the slim street. To the north is an intersection, while Falcon Road continues to the south. } @set DBHOLDER=room21026:[dig({Intersection of Market Street and Falcon Road})] @describe xget(DBHOLDER, room21026)={You stand at the intersection of Market Street and Falcon Road. A wall towers over you to the west, keeping intruders out of Darkhaven. To the east are the glorious pavilions and shops of Darkhaven, while Falcon Road continues to the north and south. } @set DBHOLDER=room21027:[dig({Falcon Road})] @describe xget(DBHOLDER, room21027)={You are walking down a poorer section of Falcon Road. The cobbled roads seem unkept and dirty, definitely unusual in this city which represents hope and order. The street ranges to the north and south. } @set DBHOLDER=room21028:[dig({Intersection of Horizon Road and Falcon Road})] @describe xget(DBHOLDER, room21028)={You stand at the intersection of Horizon Road and Falcon Road. Gazing to the west, you see the huge west gate of Darkhaven. The cobbled roads of Horizon Road and Falcon Road lie in the four cardinal directions. } @set DBHOLDER=room21029:[dig({Falcon Road})] @describe xget(DBHOLDER, room21029)={You are walking down a rarely used portion of Falcon Road. To the east is Darkhaven's church, while Falcon Road ranges to the north and south. } @set DBHOLDER=room21030:[dig({Falcon Road})] @describe xget(DBHOLDER, room21030)={You walk through a poor, almost abandoned section of Darkhaven. Indeed, this portion of Falcon Road is neither dirty nor clean, just untouched. The cobbled road continues to the north and south. } @set DBHOLDER=room21031:[dig({Falcon Road})] @describe xget(DBHOLDER, room21031)={Here you spy the spires and stained glass windows of the cathedral peeking out peek out from the lush green forest cultivated in the center of this thriving city. Falcon Road ranges to both the north and south. } @set DBHOLDER=room21032:[dig({Meeting of Falcon Road and Justice Road})] @describe xget(DBHOLDER, room21032)={Falcon Road and Justice Road come together here to form one of the four corners of Darkhaven. A stone staircase lead upward onto the fantastic city's battlements, from where even the strongest foe can be repelled. Falcon Road lies to the south, while Justice Road stretches eastward. } @set DBHOLDER=room21033:[dig({Justice Road})] @describe xget(DBHOLDER, room21033)={This is a rather unremarkable portion of Justice Road, as nothing out of the ordinary pokes at your attention. The northern wall lines the cobbled street, which ranges to the east and west. } @set DBHOLDER=room21034:[dig({Justice Road})] @describe xget(DBHOLDER, room21034)={You travel down an eerie portion of Justice Road. In the forest to the south you can hear strange chants to Thoric. The mysterious melody sends shivers down your spine, making you wonder who would sing such a song in a city of peace and goodness. Justice Road stretches east and west. } @set DBHOLDER=room21035:[dig({Justice Road})] @describe xget(DBHOLDER, room21035)={You are walking cautiously through this part of Justice Road. Lately you have heard rumors of thieves prowling these parts, mocking the very name of the road. The cobbled street ranges to the east and west. } @set DBHOLDER=room21036:[dig({Horizon Road})] @describe xget(DBHOLDER, room21036)={Travelling the cobbled streets of Horizon Road, you are pleased to see the ancient Darkhaven Town Hall still stands. Horizon road continues to the east and west. } @set DBHOLDER=room21037:[dig({Horizon Road})] @describe xget(DBHOLDER, room21037)={While traversing Horizon Road, you gaze up at the Darkhaven Tower of Sorcery, whose entrance lies to the south. The lengthy cobblestone road stretches to the east and west. } @set DBHOLDER=room21038:[dig({Horizon Road})] @describe xget(DBHOLDER, room21038)={Young and giddy adventurers pass you as you travel this portion of Horizon Road. Gazing southward, you see the illustrious Darkhaven Academy, which has the responsibility of training new adventurers. The cobbled streets of Horizon Road continue to the east and west. } @set DBHOLDER=room21039:[dig({Horizon Road})] @describe xget(DBHOLDER, room21039)={You quicken your pace as you walk down the cobblestones of Horizon Road. Gazing to the north, you see the cathedral in all its beauty. To the east is Darkhaven Square, while Horizon Road leads on to the west. The Western Hall, a popular point of congregation, is situated in a building just to the south. } @set DBHOLDER=room21040:[dig({Horizon Road})] @describe xget(DBHOLDER, room21040)={Here the city's inn stands to the south, and you make note to remember this location for later. Gazing to the east and west, you can see nothing but Horizon Road. } @set DBHOLDER=room21041:[dig({Horizon Road})] @describe xget(DBHOLDER, room21041)={Cheery laughter can be heard in this section of Horizon Road. Listening closely, you are not surprised to find the laughter coming from the tavern to the south. Peasants passing by also seem interested in those who can find joy in these dark times. Horizon Road ranges to the east and west. } @set DBHOLDER=room21042:[dig({Vertic Avenue})] @describe xget(DBHOLDER, room21042)={You are travelling upon the southern portion of Vertic Avenue. The tents of the Darkhaven markets rise high into the air to the east and west. The cobblestone road stretches to the north and south, where you can see a bustling intersection. } @set DBHOLDER=room21043:[dig({Intersection of Vertic Avenue and Market Street})] @describe xget(DBHOLDER, room21043)={You stand at the intersection of Vertic Avenue and Market Street. The intersection bustles with activity as citizens go about their business. To the east and west runs Market Street, lined with the exotic shops of Darkhaven, while Vertic Avenue lies to the north and south. } @set DBHOLDER=room21044:[dig({Vertic Avenue})] @describe xget(DBHOLDER, room21044)={While traversing the busy, cobbled streets of Darkhaven, you notice a particularly dark alley to the west which citizens commonly avoid. Grinning, you imagine the cloaked thief lurking in the shadows. Vertic Avenue extends to the north and south. } @set DBHOLDER=room21045:[dig({Market Street})] @describe xget(DBHOLDER, room21045)={You smile at the sight of the familiar Market Street and its glorious pavilions. A fiery ruby catches your eye in the shop to the south, while the shop to the north is eerily silent. Market Street extends to the east and west. } @set DBHOLDER=room21046:[dig({Market Street})] @describe xget(DBHOLDER, room21046)={Citizens of Darkhaven scamper around you, anxious to finish their shopping. Gazing northward, you can see a female elf brewing a multitude of potions, while to the south you see Darkhaven's courier service. Market Street ranges to the east and west. } @set DBHOLDER=room21047:[dig({Market Street})] @describe xget(DBHOLDER, room21047)={The cobbled road is buzzing with activity. Eager shouts from numerous tents and pavilions encourage potential customers to come inspect a shopkeeper's wares. To the north is the Magician's Tent, while a dealer in parchment is to the south. Market Street stretches to the east and west. } @set DBHOLDER=room21048:[dig({Market Street})] @describe xget(DBHOLDER, room21048)={The cobbled road is buzzing with activity. Eager shouts from numerous tents and pavilions encourage potential customers to come inspect a shopkeeper's wares. To the north is the Food Market, while the tent to the south is dedicated to repairing items. Market Street stretches to the east and west. } @set DBHOLDER=room21049:[dig({Market Street})] @describe xget(DBHOLDER, room21049)={Citizens of Darkhaven scamper about you, eager to finish their shopping. The aroma of fresh bread assails your nose, coming from a bakery to the north, and the clanging of metal on metal rings out from Darkhaven's armoury to the south. Market Street ranges to the east and west. } @set DBHOLDER=room21050:[dig({Market Street})] @describe xget(DBHOLDER, room21050)={You smile at the familiar sight of Market Street and its glorious pavilions. The ring of sword on sword can be heard to the south, while the dairy is situated to the north. Market Street extends east and west. } @set DBHOLDER=room21051:[dig({The Scribe's Tent})] @describe xget(DBHOLDER, room21051)={You find yourself in a quiet section of the tent. All that can be heard is the constant scratching of quill on parchment and scrolls litter the floor, although most have been carefully categorized and placed into different boxes. A desk sits in the center of the room, where the scribe writes an infinite amount of scrolls. You almost pity the man his job, until you see his coin pouch. To the east is the apothecary, while a tent opening to the south leads back out onto Market Street. } @set DBHOLDER=room21052:[dig({The Shining Emerald})] @describe xget(DBHOLDER, room21052)={A locked display box dominates this particular shop. Under the glass of the box are a myriad of gems, each lying gently upon a miniscule cushion. Hanging from the walls are various paintings, while sculptures take up the rest of the floor space. To the east is Darkhaven's courier, while an opening in the tent to the north leads back out onto Market Street. } @set DBHOLDER=room21053:[dig({The Darkhaven Courier})] @describe xget(DBHOLDER, room21053)={An immense bookshelf set against the southern wall of the tent has been organized into small slots, each containing letters to and from the citizens of Darkhaven. Errand boys are constantly coming in and collecting packets for delivery. To the east is the Quill and Parchment shop, while the shop to the west deals in jewelry and other rare treasures. An opening in the tent leads back out onto Market Street to the north. } @set DBHOLDER=room21054:[dig({The Alchemist's})] @describe xget(DBHOLDER, room21054)={This portion of the tent is filled with the scent of chemicals. Wooden shelves are lined with potions, each of varying colors. A counter sits in the center of the room. Walking nearer, you notice a small plaque on the counter which reads 'Success lies in alchemy'. An opening in the tent leads back out onto Market Street lies to the south, while two other magic shops are situated to the east and west. } @set DBHOLDER=room21055:[dig({The Wizard's Tent})] @describe xget(DBHOLDER, room21055)={A musty odor fills your nostrils as you inhale. Bookcases hug the walls of this part of the tent, each shelf filled with magical items. As you begin to inspect several of the shelves, you notice they are all covered in dust. A square wooden counter sits in the center of the room, and an opening in the tent leads back out onto Market Street, while the Alchemist's tent lies to the west. } @set DBHOLDER=room21056:[dig({Quills and Parchments})] @describe xget(DBHOLDER, room21056)={You find yourself in a rather small and empty shop. Parchments tied into neat packs lie about in an unorganized manner. A counter in the center of the room houses numerous plain quills, as well as a couple more unique writing tools. The Darkhaven courier is to the west, and the newsletter's public office is to the south, while an opening in the tent to the north leads back out onto Market Street. } @set DBHOLDER=room21057:[dig({The Butcher's Shop})] @describe xget(DBHOLDER, room21057)={The smell of fresh meat is present in the air of this shop. Kept cool in magically frosted vaults, the city butcher sells his meats here, imported from lands far distant. To the south is the famous Market Street, while the Darkhaven Bakery lies to the east. } @set DBHOLDER=room21058:[dig({The Blacksmith's Tent})] @describe xget(DBHOLDER, room21058)={You stand within the sweltering tent of the city's blacksmith. Darkhaven's armourer lies to the east, while an opening in the tent leads back out onto Market Street. } @set DBHOLDER=room21059:[dig({Armory})] @describe xget(DBHOLDER, room21059)={This shop's owner is a dedicated creator of armor and shields. Having lost her son to shabby equipment, she took up the job of putting protective suits of mail together. To the west is the blacksmith's, while the armourer's is to the east. An opening in the tent leads back out north onto Market Street. } @set DBHOLDER=room21060:[dig({The Darkhaven Bakery})] @describe xget(DBHOLDER, room21060)={Upon entering the Darkhaven Bakery, you find yourself surrounded by citizens of the marvelous city, each waiting in line for their daily bread. Gazing eastward, you see a farmer's shop which sells all forms of dairy products. A butcher's shop also lies to the west, while an opening in the tent to the south leads back out onto Market Street. } @set DBHOLDER=room21061:[dig({The Dairy Tent})] @describe xget(DBHOLDER, room21061)={This small shop smells strongly of cheese, as dozens of types of cheeses have been laid out and labeled properly on several long shelves. You notice many bottles of milk, considered to be more important than even water, carefully stacked in the northeast corner. To the west is the Darkhaven Bakery, while Market Street lies to the south. } @set DBHOLDER=room21062:[dig({Weaponry Shop})] @describe xget(DBHOLDER, room21062)={Racks line the walls of this tent, each filled to the brim with weapons. You grin evilly at the items of destruction, and try out a couple on the practice dummies hung from the ceiling. A counter in the center of the room is where the keeper of this shop does business. To the west is the armourer's shop, while an opening in the tent to the north leads back out onto Market Street. } @set DBHOLDER=room21063:[dig({Thieves Alley})] @describe xget(DBHOLDER, room21063)={You are walking through a particularly dark and unkempt alley of Darkhaven. Rats scurry across the cobbled ground, squeaking at you. Empty crates and tattered rags are lying about. The alley opens up to Falcon Road to the west, while to the east the darkness deepens. } @set DBHOLDER=room21064:[dig({Thieves Alley})] @describe xget(DBHOLDER, room21064)={You are walking through a particularly dark and unkempt alley of Darkhaven. Rats scurry across the cobbled ground, squeaking at you. Empty crates and tattered rags are lying about. The alley stretches to the east and west, while the mysterious Guild of Thieves lies to the north. } @set DBHOLDER=room21065:[dig({Thieves Alley})] @describe xget(DBHOLDER, room21065)={You are walking through a particularly dark and unkempt alley of Darkhaven. Rats scurry across the cobbled ground, squeaking at you. Empty crates and tattered rags are lying about. The alley opens up to Vertic Avenue to the east, while to the west the darkness deepens. } @set DBHOLDER=room21066:[dig({Annir's Clothing})] @describe xget(DBHOLDER, room21066)={The shop you have entered smells heavily of leather. Gazing about, you see all manner of clothing, from leather to silk. A wooden counter lines the northern wall of the shop, and several stalls line the eastern wall, where you can try on your clothes. A door to the south leads back out onto Law Avenue. } @set DBHOLDER=room21067:[dig({Companions and Mounts})] @describe xget(DBHOLDER, room21067)={You walk into a large shop which smells of horses and hay. Behind the long wooden counter are dozens of cages containing varying types of animals. You can hear the sounds of horses coming from a store room in the back of the shop. A door to the south leads back out onto the busy Law Avenue. } @set DBHOLDER=room21068:[dig({The Tavern})] @describe xget(DBHOLDER, room21068)={You enter the city's grungy tavern, in fact the only bar inside the city itself, appropriately connected to the city's inn to the east. Smoke and the smell of alcohol mix with laughter, quickly giving you a dull headache. To the east is town inn, while the fresh air of the outdoors stands at bay to the north. } @set DBHOLDER=room21069:[dig({The Darkhaven Inn})] @describe xget(DBHOLDER, room21069)={Here a weary traveller can seek a good rest in comfort without fear of theft or, worse yet, murder. A long counter stretches across much of the room, and for a few coins the innkeeper will gladly rent you one of his rooms. Drunken laughter emerges from a hall to the west. To the south beyond a door barred by the innkeeper are the rooms. } @set DBHOLDER=room21071:[dig({A Chamber Covered with Runes})] @describe xget(DBHOLDER, room21071)={Runes of protection and preservation have been carefully engraved in the walls of this chamber. It is here that the archmages of the guild leave behind various scrolls, staves and wands which hold little value for them but may be of great use to an initiate. The powerful magic being worked in this room gives you the feeling that the items left here could survive the greatest of calamities. A corridor leads back to the guild's main hall to the northeast. } @set DBHOLDER=room21072:[dig({The Court of the Red Robes})] @describe xget(DBHOLDER, room21072)={This hall is slightly smaller than the Court of the Conclave, for it is reserved for the members of the Red Robes only. The seats in this room are all crafted of plain grey stone, and circle the slate podium sitting in the center of the hall. A lone aisle leads back to the Court of the Conclave. } @set DBHOLDER=room21073:[dig({The Court of the Black Robes})] @describe xget(DBHOLDER, room21073)={This hall is slightly smaller than the Court of the Conclave, for it is reserved for the members of the Black Robes only. The seats in this room are all crafted of dark obsidian and circle the onyx podium lying in the hall's center. A sole aisle leads back to the Court of the Conclave. } @set DBHOLDER=room21074:[dig({Inside the Southern Gate})] @describe xget(DBHOLDER, room21074)={You stand inside the southern gate of Darkhaven. To the north is the intersection of Vertic Avenue and Law Avenue. } @set DBHOLDER=room21075:[dig({Outside the Southern Gate})] @describe xget(DBHOLDER, room21075)={You are standing just outside the southern gate of Darkhaven. To the south you see the southern bridge, which crosses the Darkhaven River. As you are about to leave, something compels you to investigate the foliage near here. } @set DBHOLDER=room21076:[dig({On a Trail West of the Southern Gate})] @describe xget(DBHOLDER, room21076)={You are on a dirt road just west of the southern gate. The path extends to the east and west. } @set DBHOLDER=room21077:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21077)={You are on a dirt road set against the southern wall of Darkhaven. The blue waters of Darkhaven River can be seen to the south. The trail you so faithfully travel continues to the east and west. } @set DBHOLDER=room21078:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21078)={You are on a dirt path rounding the southern wall of Darkhaven. The familiar sound of running water emanates from the Darkhaven River to the south. The trail stretches to the east and west. } @set DBHOLDER=room21079:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21079)={You are on a dirt trail which lines the southern wall of Darkhaven. The sound of rushing water can be heard to the south, surely coming from Darkhaven River. The road extends to the east and west. } @set DBHOLDER=room21080:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21080)={You are on a dirt road hugging the southern wall of Darkhaven. A steep hill, one too steep to descend, lies to the south, cradling Darkhaven River. The trail ranges to the east and west. } @set DBHOLDER=room21081:[dig({Before the Precarious Bridge})] @describe xget(DBHOLDER, room21081)={You have come to what remains of Darkhaven's ancient stone bridge, which allowed passage to what was once the concourse. Its supports are cracked, and the entire structure seems liable to fall into the Darkhaven River at any moment. To the north and east are two plain dirt roads, while you can see the ruins of the concourse to the south. } @set DBHOLDER=room21082:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21082)={You travel a dirt road hugging the western wall of Darkhaven. The stunted trees of Haon Dor can be seen to the west, while the trail ranges to the north and south. } @set DBHOLDER=room21083:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21083)={You are on a dirt path situated but a few feet west of Darkhaven. The dark forest of Haon Dor lies to the west, while the unkempt road stretches to the north and south. } @set DBHOLDER=room21084:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21084)={You are on a dirt trail set against the western wall of Darkhaven. The gloomy forest of Haon Dor is situated to your west, while the path extends to the north and south. } @set DBHOLDER=room21085:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21085)={You are on a dirt road hugging the western wall of Darkhaven. The forest of Haon Dor lies to the west, while the path ranges to the north and south. } @set DBHOLDER=room21086:[dig({On a Trail South of the Western Gate})] @describe xget(DBHOLDER, room21086)={You are on a dirt road hugging the western wall of Darkhaven. Gazing northward, you see a patrol of guards returning to their city after a hard day's work. The path continues to the south. } @set DBHOLDER=room21087:[dig({Outside the Western Gate})] @describe xget(DBHOLDER, room21087)={You are standing just outside the western gate of Darkhaven. Gazing up at the battlements, you notice a particularly well dressed lord organizing this gate's defense. A dirt road lies to the north and south, circling around Darkhaven. To the west you see a wide path which passes through the dark forest of Haon Dor. } @set DBHOLDER=room21088:[dig({Inside the Western Gate})] @describe xget(DBHOLDER, room21088)={You stand the western gate of Darkhaven. To the east is the intersection of Horizon Road and Falcon Road. } @set DBHOLDER=room21089:[dig({On a Trail North of the Western Gate})] @describe xget(DBHOLDER, room21089)={You are walking down an endless dirt road which circles the city of Darkhaven. To the west is the forest of Haon Dor, and from somewhere within a crow resting in a tree cries out at you. The western gate of Darkhaven is just south of here, and the path stretches northward. } @set DBHOLDER=room21090:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21090)={You are on a dirt road which circles the city of Darkhaven. A trail extends westward into a strange forest. A wooden sign at the path's entrance attracts your attention, while the road stretches off to the north and south. } @set DBHOLDER=room21091:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21091)={You are circling the city of Darkhaven by way of a long dirt road. To the south is an entrance to the Pixie Forest, while the path continues northward. } @set DBHOLDER=room21092:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21092)={Your legs begin to feel weak and you realize that you have been in the wilderness far too long. A nice rest in Darkhaven will do you much good. The unending dirt road stretches to the north and south. } @set DBHOLDER=room21093:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21093)={The long dirt road curves around the northwestern corner of Darkhaven just north of here. A gentle sea breeze cools your skin, coming from the northwest. The lengthy trail also continues to the south. } @set DBHOLDER=room21094:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21094)={The long dirt road circles around the northwest corner of Darkhaven's city walls. A small trail branches off here, heading roughly westward, and the smell of a gentle sea breeze blows in from this direction. The path continues to the east and south. } @set DBHOLDER=room21095:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21095)={The long dirt road curves around the northwest corner of Darkhaven west of here. The unending road continues to the east and west. } @set DBHOLDER=room21096:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21096)={Lying at your feet is the freshly severed head of a cityguard. A scroll has been tied to the horrid gift, obviously a message to Darkhaven. The dirt road extends to the east and west. } @set DBHOLDER=room21097:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21097)={The ground here is packed in, not like the loose dirt you have become accustomed to. Two tracks stretch across the terrain, those of a horse and the cart it was pulling. The road stretches to the east and west. } @set DBHOLDER=room21098:[dig({On a Trail West of the Northern Gate})] @describe xget(DBHOLDER, room21098)={You are walking down a dirt road just west of Darkhaven's northern gate. Footprints in the dirt tells you that a patrol of guards passed not long ago. The trail ranges to the east and west. } @set DBHOLDER=room21099:[dig({Outside the Northern Gate})] @describe xget(DBHOLDER, room21099)={You are walking down a dirt road just west of the northern gate. Footprints in the dirt tells you that a patrol of guards passed not long ago. The trail ranges to the east and west. } @set DBHOLDER=room21100:[dig({Inside the Northern Gate})] @describe xget(DBHOLDER, room21100)={You stand inside the northern gate of Darkhaven. To the south lies the intersection of Vertic Avenue and Justice Road. } @set DBHOLDER=room21101:[dig({On a Trail East of the Northern Gate})] @describe xget(DBHOLDER, room21101)={You are walking down a dirt road not far east of the northern gate. Tracks in the ground show that a band of men passed not long ago, probably a roving patrol of guards. The road extends to the east and west. } @set DBHOLDER=room21102:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21102)={You are a plain road which lines to the northern wall of Darkhaven. A broken sign lies in the dirt, its message still visible in black letters. The road ranges to the east and west. } @set DBHOLDER=room21103:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21103)={You feel a craving for adventure and excitement as you walk down this bland road which circles the city of Darkhaven. A forest to the north blocks your view of the plains. The path stretches to the east and west. } @set DBHOLDER=room21105:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21105)={You are on a long dirt road which circles the city of Darkhaven. The path curves around here, eventually bringing you to the northern gate. } @set DBHOLDER=room21106:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21106)={The path curves around the northeastern corner of Darkhaven here. Thick, impassable woods are to the north and east, while the long dirt road continues to the west and south. } @set DBHOLDER=room21107:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21107)={The long path begins to curve here, preparing for a turn around the northeastern corner of Darkhaven. A line of archers stand atop the city's battlements. The path stretches to the north and south. } @set DBHOLDER=room21108:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21108)={You are on a long dirt road which lines the eastern wall of Darkhaven. A thick, impassable forest lies to the east, while to the north the trail begins to curve. } @set DBHOLDER=room21109:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21109)={A mystical portal floats in the sky above here, the glowing myriad of colors which emanates from within mesmerizes you, urging you to explore what lies beyond. Suddenly a moment of clarity comes to you as you realize the dangers of entering the Machine Dream. You think twice about taking the step, and cast your eyes down the dirt road which leads north and south from here. } @set DBHOLDER=room21110:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21110)={You begin to kick a rock down the long dirt trail, growing bored at the endless trees to the east and the limitless wall to the west. Yet the trail continues to the north and south, leading onward around the city of Darkhaven. } @set DBHOLDER=room21111:[dig({On a Trail North of the Eastern Gate})] @describe xget(DBHOLDER, room21111)={You are walking down a trail just north of the eastern gate. A forest thick with undergrowth is to the east, and as you approach it you realize it is too dense to allow you to proceed further. The long road extends to the north and south. } @set DBHOLDER=room21112:[dig({Outside the Eastern Gate})] @describe xget(DBHOLDER, room21112)={You are standing just ouside the eastern gate of Darkhaven. Soldiers walk the city's walls, keeping guard against whatever may come. A road runs to the north and south around the city walls. } @set DBHOLDER=room21113:[dig({Inside the Eastern Gate})] @describe xget(DBHOLDER, room21113)={You stand inside the eastern gate of Darkhaven. To the west is the intersection of Horizon Road and Hawk Street. } @set DBHOLDER=room21114:[dig({On a Trail South of the East Gate})] @describe xget(DBHOLDER, room21114)={You are walking on a dirt trail just south of the eastern gate on a road which circles the city walls. } @set DBHOLDER=room21115:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21115)={The dirt road curves slightly here as it maneuvers around an old abandoned cart. The cart is missing its two rear wheels, probably stolen during the night by a band of thieves. The lengthy path ranges north and south. } @set DBHOLDER=room21116:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21116)={You are on a dirt road which lines the eastern wall of Darkhaven, famed City of Hope. From here, you can see the Tower of Sorcery peeking into view above the towering wall. The path continues north and south. } @set DBHOLDER=room21117:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21117)={You are walking down a long dirt road which hugs the outer wall of Darkhaven tightly. An impassable forest is to the east, while the trail extends to the north and south. } @set DBHOLDER=room21118:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21118)={You are on a lengthy dirt road which circles all around the city of Darkhaven. The path here ranges to the north and south. } @set DBHOLDER=room21119:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21119)={You begin to grow tired of seeing the lengthy dirt road which lines the outer walls of Darkhaven. Gazing to the south, you can make out the Darkhaven River flowing from a tunnel in a huge mountain. The path stretches to the north and west. } @set DBHOLDER=room21120:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21120)={You begin to run down the endless dirt road which circles the beautiful city of Darkhaven. The sound of rushing water can be heard to the south, while the path extends to the east and west. } @set DBHOLDER=room21121:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21121)={You are rounding the city of Darkhaven by way of a dirt road. The tall southern wall looms over you, while to the south you can see the Darkhaven river. The path ranges to the east and west. } @set DBHOLDER=room21122:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21122)={You walk briskly down a path which lines the southern wall of Darkhaven. The sound of rushing water can be heard to the south, and the road itself stretches to the east and west. } @set DBHOLDER=room21123:[dig({On a Trail Rounding Darkhaven})] @describe xget(DBHOLDER, room21123)={You are travelling down a dirt road lined with stunted pine trees. The tall southern wall of Darkhaven looms over you. A steep hill cradles the Darkhaven River to the south, andt the road extends to the east and west. } @set DBHOLDER=room21124:[dig({On a Trail East of the Southern Gate})] @describe xget(DBHOLDER, room21124)={You are on a dirt road just east of the southern gate. You can hear the sound of a hammer striking wood to the south and smile as you picture the citiy's Marina which must lie just ahead. The trail continues east and west. } @set DBHOLDER=room21126:[dig({Outside the Tower of Sorcery})] @describe xget(DBHOLDER, room21126)={Green foliage borders a cobblestone path which leads up a flight of stairs into Darkhaven's Tower of Sorcery. The tall monument to magic looms ominously over you. Rumor has it that only members of the Guild of Mages may enter the tower, all others being forced back northward. } @set DBHOLDER=room21127:[dig({Within the Tower of Sorcery})] @describe xget(DBHOLDER, room21127)={You walk beneath the impossibly high arches which support the great hall of Darkhaven's Tower of Sorcery. Walls crafted of smooth obsidian are covered with hoards of sorcerous runes, splitting even the smallest reflection into a dazzling array of shimmering images. A circular rune of power flares brightly in the center of the room as a mage recalls in from the wilderness. Hallways extend to the southeast, southwest and west. A huge library opens to the west, a chamber covered with runes is to the southwest and a chamber of meditation is to the southeast. Almost hidden from view above, an alcove leads to the Court of the Conclave. } @set DBHOLDER=room21128:[dig({The Library})] @describe xget(DBHOLDER, room21128)={Row upon row of bookcases fill this room. It is here that the mages of the guild keep their irreplaceable tomes of magic. The domed chamber is illuminated by a cluster of floating globes of light. In the dead center of the library is a podium made of gold, stone and obsidian, upon which sits a magical tome, allowing you to communicate with your fellow mages by will alone. To the east, a corridor leads back to the main hall of the Tower of Sorcery. } @set DBHOLDER=room21129:[dig({The Chamber of Meditation})] @describe xget(DBHOLDER, room21129)={A powerful magical heat strikes you upon entering this room. It is here that the mages practice their diverse number of spells. A powerful altar in the center of the chamber channels the power of the Mistress of Magic to all who stand here. A sage is resting upon a marble bench, teaching a group of initiates a new spell. Lining the eastern wall is a row of statues, each one made of different materials and elements. A corridor leads back to the main hall to the northwest. } @set DBHOLDER=room21131:[dig({On a Stone Stairway})] @describe xget(DBHOLDER, room21131)={You find yourself on a long flight of stairs which spirals up to the top of Darkhaven's Tower of Sorcery. The grey stone steps are steep and difficult to climb, definitely the reason why most mages fly to the summit. The main hall of the Guild of Mages is at the bottom of the steps, while the Court of the Conclave lies at their peak. } @set DBHOLDER=room21132:[dig({On a Stone Stairway})] @describe xget(DBHOLDER, room21132)={You find yourself on a long flight of stairs which spirals up to the top of Darkhaven's Tower of Sorcery. The grey stone steps are steep and difficult to climb, definitely the reason why most mages fly to the tower's summit. The main hall of the Guild of Mages is far below, while the Court of the Conclave lies just at the top of these steps. } @set DBHOLDER=room21133:[dig({The Court of the Conclave})] @describe xget(DBHOLDER, room21133)={You are standing in the Court of the Conclave, an enormous hall where the members of the Guild of Mages, regardless of the color of robe they have chosen, gather to discuss topics from the mundane to the supernatural. Seats made of either white ivory, grey stone, or black obsidian have been situated around a single podium in the center of the room, behind which the speaker stands. Three aisles lead off to the north, southeast and southwest, while an alcove cloaked in shadows leads back down to the main hall of the Tower of Sorcery. } @set DBHOLDER=room21134:[dig({Foyer of an Abandoned Mansion})] @describe xget(DBHOLDER, room21134)={You find yourself in a large and seemingly abandoned mansion. It is quite aged, and its furniture and tapestries have been ruined utterly. A single decoration remains undamaged: the statue of a fearsome vampire, which you notice seems to drip fresh blood from its stone fangs, surely a warning to any who would disturb the rest of the undead. A flight of stone stairs leads into a foreboding darkness beneath the mansion, while a door to the south exits onto Law Avenue. } @set DBHOLDER=room21135:[dig({Lair of the Vampires})] @describe xget(DBHOLDER, room21135)={You have entered a set of catacombs beneath one of the abandoned mansions of Darkhaven. What should have been a musty, unused group of tunnels has been renovated into the Guild of Vampires. New chambers have been carved into the ground, and numerous coffins have been carried down into this very room. Five corridors lie to the east, south, west, northeast and northwest, while a staircase leads back up into the mansion and a private staircase leads into the Leadership Chamber below. } @set DBHOLDER=room21136:[dig({A Stone Grotto})] @describe xget(DBHOLDER, room21136)={This low stone chamber is completely silent, its walls covered in runes of privacy and secrecy. A single altar of obsidian resides in the center of the floor, droplets of fresh blood rolling endlessly down its smooth surface. Atop the beautiful stone lies an ancient tome recording the times of the kindred. A corridor north leads back to the main hall. } @set DBHOLDER=room21137:[dig({The Chamber of Discipline})] @describe xget(DBHOLDER, room21137)={The Chamber of Discipline is where those of the Kindred come to learn and apply new skills and spells. A horrid rune of death has been drawn in blood on the cold stone floor, and a rack sporting numerous bloodied weapons sits against the eastern wall, inspiring within you an eagerness for battles to come. A corridor to the west leads back to the main hall. } @set DBHOLDER=room21138:[dig({A Room Covered with Blood})] @describe xget(DBHOLDER, room21138)={You have entered a dimly lit room, covered in shadow and thick stains of dark blood. A single blood doll hangs from the ceiling, barely aware of your presence... } @set DBHOLDER=room21139:[dig({Hoard of the Undead})] @describe xget(DBHOLDER, room21139)={This incredibly large chamber is where the Kindred keep their gathered valuables, and some kindred have even been known to leave items behind here for the use of their brethren. The room is enchanted with runes of preservation, protecting items left here from even the greatest of disasters. A corridor to the southeast leads back to the main hall, and a passage through the eastern wall leads to a smaller chamber. } @set DBHOLDER=room21141:[dig({The Guild of Thieves})] @describe xget(DBHOLDER, room21141)={You stand inside the main hall of the Guild of Thieves. Velvet couches line the walls, no doubt stolen from some wealthy merchant. Paintings and tapestries hang from the stone walls, displaying scenes of deception, stealth and vengeance. The training room is to the east while a small the donation room is to the north and a dark alley beckons to the south. } @set DBHOLDER=room21142:[dig({The Art of Profit})] @describe xget(DBHOLDER, room21142)={This is where thieves come to learn new skills which will aid their quest for fortune. A sparring circle is situated in one corner, while a dummy covered with bells is in another. Several young thieves are attempting to steal jewels off this dummy without ringing the many bells. To the west is the main hall of the thieves' guild. } @set DBHOLDER=room21144:[dig({Chamber of the Loot})] @describe xget(DBHOLDER, room21144)={This silent room is where the thieves leave items of little or no value to them, usually acquired during their 'spare time'. Other thieves often find the items left here useful and in this way the thieves of the guild help each other. To the east is a small, silent room, while the main hall is to the south. } @set DBHOLDER=room21145:[dig({A Darkened Back Room})] @describe xget(DBHOLDER, room21145)={This shadowed, silent room is bare of any furnishings save for a large podium. Resting atop the podium is a ledger containing notes relevant to the thieves of the guild. To the west is the Chamber of the Loot. } @set DBHOLDER=room21146:[dig({A Plain Hallway})] @describe xget(DBHOLDER, room21146)={You are in a plain hallway inside the inn. Corridors extend to the east and west, leading to the various rooms of the inn. Behind a large door to the north is the inn's entrance hall, while beyond a door to the south lies one of more luxurious rooms. } @set DBHOLDER=room21147:[dig({A Luxurious Room})] @describe xget(DBHOLDER, room21147)={You are in a fairly luxurious room. A mirror hangs on the eastern wall, reflecting your staring visage. Paintings and tapestries hang from the stone walls, making you feel as though you were in a castle. A large bed which could easily fit three has been set against the southern wall, and a great fire burns quietly in the fireplace in the west wall. } @set DBHOLDER=room21148:[dig({A Plain Hallway})] @describe xget(DBHOLDER, room21148)={You walk through a bland hallway in the inn. A dozen paintings have been hung on the walls, although they are not well done and were probably extras given away by Darkhaven Art Gallery. Doors to the north and south lead to the inn's more simple rooms, while the corridor stretches to the east and west. } @set DBHOLDER=room21149:[dig({A Plain Room})] @describe xget(DBHOLDER, room21149)={You are in a simple room of the inn, so simple that you are slightly surprised at its low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, a small vanity mirror is lying on a desk, and more cheap paintings decorate the room's walls. The door to the north leads back out into the hallway. } @set DBHOLDER=room21150:[dig({A Plain Room})] @describe xget(DBHOLDER, room21150)={You are in a simple room of the inn, so simple that you are slightly surprised at its low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, a small vanity mirror is lying on a desk, and more cheap paintings decorate the room's walls. The door to the south leads back out into the hallway. } @set DBHOLDER=room21151:[dig({A Plain Hallway})] @describe xget(DBHOLDER, room21151)={The plain hallway you are walking through is quite drab and is decorated by only a few cheap paintings. The doors to the north and south lead to the inn's simpler rooms, while beyond the eastern door lies a luxurious room intended for wealthier adventurers. The corridor ranges westward, leading back to the entrance hall. } @set DBHOLDER=room21152:[dig({A Plain Room})] @describe xget(DBHOLDER, room21152)={You are in a simple room of the inn, so simple that you are slightly surprised at its low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, a small vanity mirror is lying on a desk, and more cheap paintings decorate the room's walls. The door to the south leads back out into the hallway. } @set DBHOLDER=room21153:[dig({A Plain Room})] @describe xget(DBHOLDER, room21153)={You are in a simple room of the inn, so simple that you are slightly surprised at its low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, a small vanity mirror is lying on a desk, and more cheap paintings decorate the room's walls. The door to the north leads back out into the hallway. } @set DBHOLDER=room21154:[dig({A Luxurious Room})] @describe xget(DBHOLDER, room21154)={You are in a luxurious room. You whistle tunelessly as you enjoy the various splendors of the expensive room. A mirror hangs on the eastern wall, reflecting your staring visage. Paintings and tapestries hang from the stone walls, making you feel as though you were in a castle. A large bed which could easily fit three has been set against the southern wall, and a great fire burns quietly in the fireplace in the west wall. } @set DBHOLDER=room21155:[dig({A Plain Hallway})] @describe xget(DBHOLDER, room21155)={You walk through a bland hallway in the inn. A dozen paintings have been hung on the walls, although they are not well done and were probably extras given away by Darkhaven Art Gallery. Doors to the north and south lead to the inn's more simple rooms, while the corridor stretches to the east and west. } @set DBHOLDER=room21156:[dig({A Plain Room})] @describe xget(DBHOLDER, room21156)={You are in a simple room of the inn, and are slightly surprised to see that the chamber is of such a low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, while a vanity mirror is propped up on a desk and more of the same cheap paintings decorate the room's walls. A door to the south leads back out into the hallway. } @set DBHOLDER=room21157:[dig({A Plain Room})] @describe xget(DBHOLDER, room21157)={You are in a simple room of the inn, and are slightly surprised to see that the chamber is of such a low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, while a vanity mirror is propped up on a desk and more of the same cheap paintings decorate the room's walls. A door to the north leads back out into the hallway. } @set DBHOLDER=room21158:[dig({A Plain Room})] @describe xget(DBHOLDER, room21158)={You are in a simple room of the inn, and are slightly surprised to see that the chamber is of such a low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, while a vanity mirror is propped up on a desk and more of the same cheap paintings decorate the room's walls. A door to the north leads back out into the hallway. } @set DBHOLDER=room21159:[dig({A Plain Hallway})] @describe xget(DBHOLDER, room21159)={The plain hallway you are walking through is quite drab, decorated by only a few cheap paintings. The doors to the north and south lead to the inn's simpler rooms, while beyond the western one is a luxurious room intended for wealthy adventurers. The corridor ranges eastward, leading back to the entrance hall. } @set DBHOLDER=room21160:[dig({A Plain Room})] @describe xget(DBHOLDER, room21160)={You are in a simple room of the inn, and are slightly surprised to see that the chamber is of such a low quality, even for the price you paid. An uncomfortable wooden bed sits in a corner, while a vanity mirror is propped up on a desk and more of the same cheap paintings decorate the room's walls. A door to the south leads back out into the hallway. } @set DBHOLDER=room21161:[dig({A Luxurious Room})] @describe xget(DBHOLDER, room21161)={You are in a luxurious room. You whistle tunelessly as you enjoy the various splendors of the expensive room. A mirror hangs on the eastern wall, reflecting your staring visage. Paintings and tapestries hang from the stone walls, making you feel as though you were in a castle. A large bed which could easily fit three has been set against the southern wall, and a small fire burns brightly in a fireplace in the west wall. } @set DBHOLDER=room21162:[dig({A Shadowy Room Covered With Blood})] @describe xget(DBHOLDER, room21162)={You have entered a shadowy room literally smeared with scarlet stains. The stone walls of the square chamber are covered with the blood of innocents, and you smile as you remember your last feast. As you look around you notice a pretty virgin has been left here for you. } @set DBHOLDER=room21163:[dig({A Forested Path})] @describe xget(DBHOLDER, room21163)={This small forested path is very wide, large enough to allow the passage of carts and horses. You realize from the constant flow of traffic here that it is wide out of necessity, as the citizens of Darkhaven constantly pass through here on their way to cathedral to the northwest. The Darkhaven Square is to the southeast. } @set DBHOLDER=room21165:[dig({A Forested Path})] @describe xget(DBHOLDER, room21165)={You are walking down a wide forested path, passing by citizens here and there. Gazing at the ground, you see that a pair of horses and a cart have passed here recently, most likely bringing supplies to Darkhaven's church. The cathedral lies in the distance to the northwest, although the path continues westward. The path also leads eastward back to the Darkhaven Square. } @set DBHOLDER=room21166:[dig({A Fork in the Path})] @describe xget(DBHOLDER, room21166)={The wide, forested road splits here, presenting you with a decision to make. Standing in the center of the intersection, paths extend to the north, east and west. } @set DBHOLDER=room21167:[dig({Outside the Cathedral})] @describe xget(DBHOLDER, room21167)={The cathedral which houses the priests and priestesses of Darkhaven stands before you, open to all comers. Traveling north will take you up a flight of stairs and into the structure, or you can head back to the south. } @set DBHOLDER=room21168:[dig({Entry of the Cathedral})] @describe xget(DBHOLDER, room21168)={You stand in the entrance hall of the cathedral of Darkhaven. An aisle leads north into the main chamber, at the far end of which stands the cathedral's altar, where all come to pray. To the east and west are hallways which lead to the Guild of Clerics. The priests and priestesses of the cathedral have have allowed the clerics to established their guild within the confines of the temple for a small fee. A large archway to the south leads outside. } @set DBHOLDER=room21170:[dig({The Cleric's Guild})] @describe xget(DBHOLDER, room21170)={You are standing in the eastern hall of the cleric's guild, an organization dedicated to bringing clerics together in worship. Paintings and tapestries decorate the walls, while a large oval carpet covers the marble floor. To the east is the Altar to Evil, while two corridors extend to the north and south. The entrance hall of the cathedral is to the west. } @set DBHOLDER=room21171:[dig({The Chamber of Prayer})] @describe xget(DBHOLDER, room21171)={This circular chamber is where the clerics of the guild come to pray and meditate, as well as to train their various skills and spells. A circle of white and black candles sit in the center of the chamber, flickering quietly, and the walls are covered with tapestries of the known Gods whom the clerics worship. A long corridor to the south leads back to the eastern hall of the Cleric's Guild. } @set DBHOLDER=room21172:[dig({The Chamber of the Scriptures})] @describe xget(DBHOLDER, room21172)={You enter a strangely silent room. A single podium sits in the center of the chamber, atop which rests an ancient tome, whispering the words of the Gods. It is here that the members of the Cleric's Guild come to communicate with each other, and with their Gods. A long corridor leads northward back to the eastern hall. } @set DBHOLDER=room21174:[dig({Public Notices})] @describe xget(DBHOLDER, room21174)={Here the citizens of the city come to read and trade information about the events of their time. A large board hangs on the far wall, serving to carry the word of the common people one to another, and people mill slowly by, reading and perusing notes in the silent atmosphere. } @set DBHOLDER=room21176:[dig({Before the Altar to Evil})] @describe xget(DBHOLDER, room21176)={The Altar to Evil glows ominously here, a foul wound in this pristine temple. Barely accepted by those of the cathedral, the cleric's guild was allowed to keep the shrine due to a necessity to maintain the True Neutral. The altar is made of cold obsidian which seems to radiate a darkness, and runes of permanence, preservation and death have been engraved in it. The clerics of evil often come here to receive blessing and healing. } @set DBHOLDER=room21177:[dig({The Cleric's Guild})] @describe xget(DBHOLDER, room21177)={You are standing in the western hall of the cleric's guild, an organization dedicated to bringing clerics together in worship. Paintings and tapestries decorate the walls while a large oval carpet covers the marble floor. To the west is the Altar to Good, while a corridor extends to the north. The entrance hall of the cathedral is to the east. } @set DBHOLDER=room21178:[dig({The Chamber of Charity})] @describe xget(DBHOLDER, room21178)={This large chamber is where the clerics of the guild leave donations for their comrades. The room is filled with a multitude of religious artifacts and symbols, as well as thousands of vials of holy water. A long corridor leads back to the western hall of the Cleric's Guild to the south. } @set DBHOLDER=room21180:[dig({Before the Altar to Good})] @describe xget(DBHOLDER, room21180)={You are standing before the Altar to Good, a monument to the powers of light. The altar's smooth platinum surface radiates a brilliant white light, and being near it gives you a sense of peace and security. The priests and priestesses of the cathedral themselves encouraged the placement of this altar, unlike its antithesis, to the east. The western hall of the cleric's guild is to the east. } @set DBHOLDER=room21181:[dig({Inside the Cathedral})] @describe xget(DBHOLDER, room21181)={Walking down the aisle leads to the cathedral altar, you smile at the beauty this church. Rows of pews are to your left and right, filled with citizens paying their dues to their gods in prayer. Two archways to the north lead into chambers of donation, while the cathedral entrance is to the south. } @set DBHOLDER=room21182:[dig({Inside the Cathedral})] @describe xget(DBHOLDER, room21182)={You are in the aisle which leads to the cathedral's altar. A serene melody floats through the air. Two grand archways lie to the east and west, opening into chambers of donation. The pews of the church are to the south, while the altar itself lies to the north. } @set DBHOLDER=room21185:[dig({A Forested Path})] @describe xget(DBHOLDER, room21185)={This part of the forested path is much more narrow, definitely due to the lack of horses and carts that pass through here. The merry chirping of birds amuses you as you continue on your way. To the southwest is a forest clearing, while a fork in the road lies to the east. } @set DBHOLDER=room21186:[dig({A Clearing in the Forest})] @describe xget(DBHOLDER, room21186)={You find yourself in a large clearing in the forest which surrounds the cathedral. The remains of the ancient Temple of Darkhaven are scattered about. The head of Odin's statue, sliced from its body by some unholy blade, stares almost sadly at you. A staircase leads down into what remains of the Temple's catacombs, which the druids of Darkhaven have reconstructed. The forested path lies to the northeast. } @set DBHOLDER=room21187:[dig({The Guild of Druids})] @describe xget(DBHOLDER, room21187)={The ancient cellar of the Temple of Darkhaven has been reconstructed into a magnificent guild hall. Potted plants line the walls of the main hall, while creeping vines cover the walls. In the center of the room, seven black lacquer chairs circle an oaken table. Four corridors lie in the four cardinal directions, while the thud of staff striking staff emerges from a room to the south. } @set DBHOLDER=room21188:[dig({A Spacious Room})] @describe xget(DBHOLDER, room21188)={This spacious room is where the druids of the guild leave items for their fellow druids, and mounds of equipment, scrolls and potions are lying here. The tiled floor of the large room is covered with runes of preservation and permanence, giving you the feeling that items in this room could survive even the greatest of disasters. A corridor to the south leads back to the main hall. } @set DBHOLDER=room21190:[dig({The Trial of Lore})] @describe xget(DBHOLDER, room21190)={This room is where the druids come to train and meditate. A large circle formed of green shrubs lies in the center of the room, and within it spar two elder druids, each wielding a heavy oaken staff. A corridor to the north leads back to the main hall of the Guild of Druids. } @set DBHOLDER=room21191:[dig({A Room of Silence})] @describe xget(DBHOLDER, room21191)={This strange room is rather empty, save for a single oaken podium which sits in the center of the eerily silent chamber. Upon it rests a tome so fraught with age that its pages are a sickened yellow. This is where the druids of the guild leave messages for one another. A corridor to the east leads back to the main hall of the Guild of Druids. } @set DBHOLDER=room21192:[dig({Eastern Donation Room})] @describe xget(DBHOLDER, room21192)={This small chamber is where those of charitable hearts leave behind items of use to other adventurers. The priests and priestesses of the cathedral do not condone those who leave armor and weapons here however, as that is reserved for the chamber to the far west. } @set DBHOLDER=room21193:[dig({Western Donation Room})] @describe xget(DBHOLDER, room21193)={This small chamber is where those of charitable hearts may leave behind weapons and pieces of armor for others. The priests and priestesses of the cathedral do not condone those who leave other types of items here, as that is reserved for the room to the far east. } @set DBHOLDER=room21194:[dig({The Cathedral Altar})] @describe xget(DBHOLDER, room21194)={You are before the cathedral's altar. Those of ill luck or poor faith often come here to pray to their God for guidance, or chance. An aisle leads back south through the cathedral, while a large public board lies to the west. } @set DBHOLDER=room21200:[dig({A Forested Path})] @describe xget(DBHOLDER, room21200)={You walk on a forested path within the city of Darkhaven. The trail stretches to the northeast, while the Darkhaven Square lies to the southwest. } @set DBHOLDER=room21201:[dig({A Forested Path})] @describe xget(DBHOLDER, room21201)={You travel through a small forest along a path leading toward two unique structures, one atop a hill to the east, one a short distance to the north. The path becomes a hill to the east, while the southwestern path leads back to the Darkhaven Square. } @set DBHOLDER=room21202:[dig({A Forested Path})] @describe xget(DBHOLDER, room21202)={You pick up your pace as you begin nearing your destination. The forested path has become a rather steep hill. The way uphill is considerably harder to climb than the one downhill. } @set DBHOLDER=room21204:[dig({A Fork in the Path})] @describe xget(DBHOLDER, room21204)={You have come to a fork in the forested path, leaving you with a decision to make. A large wooden sign cries out for attention here, guiding any confused travellers, as paths lie to the north, east and southwest. } @set DBHOLDER=room21205:[dig({A Forested Path})] @describe xget(DBHOLDER, room21205)={The forested path is much more narrow here than to the west. Only an experienced ranger could run down this path without tripping a on tree's roots. A fork in the path is to the west, while a steep hill can be seen to the southeast. } @set DBHOLDER=room21207:[dig({Before a Steep Hill})] @describe xget(DBHOLDER, room21207)={You are at the bottom of a long, steep hill. Gazing upward, you wish you could just fly up, but the tree canopy blocks your ascendance. It is no wonder that the Ranger's Guild chose to settle at the top of this hill, for only the skilled climbers of the guild could climb the sheer face of this near cliff. The path leads back northwest to the fork. } @set DBHOLDER=room21208:[dig({The Guild of Rangers})] @describe xget(DBHOLDER, room21208)={You are at the top of the steep hill. Climbable only by rangers, the guild wisely chose this location upon which to establish their hall. The guild's hall itself is much less of an actual building, and much more of a reshaping of natural elements. Situated around an open clearing in the forest, owing to the preference most rangers share for being in the open, only a scant few buildings can be seen, each scattered one from the other. Paths lead off to the northeast, east and south. } @set DBHOLDER=room21210:[dig({The Clearing of Comrades})] @describe xget(DBHOLDER, room21210)={This immense clearing is filled with various items left behind for other rangers of the guild. The eerie hum of magic fills the room, giving you the feeling that these items are quite literally under the protection of the Gods. You mutter a silent prayer and slowly begin searching for items of use. To the west is the main clearing of the Ranger's Guild. } @set DBHOLDER=room21212:[dig({A Silent Building})] @describe xget(DBHOLDER, room21212)={This strange building has been enchanted with runes of silence. Not a single sound can be heard. Gazing northward, you see the path leading back to the main clearing. } @set DBHOLDER=room21213:[dig({Tracking the Prey})] @describe xget(DBHOLDER, room21213)={The Guild of Rangers has built a large practice yard in their part of these woods. An arena sits in the center of the clearing, where the young adventurers first begin to fight and learn new spells. A number of other stations surround the arena, teaching young ones how to hunt and track. It is obvious that the Ranger's Guild is a tightly knit organization. A path leads back to the main clearing to the southwest. } @set DBHOLDER=room21233:[dig({Stone Tunnel})] @describe xget(DBHOLDER, room21233)={You enter a long, narrow stone tunnel which carries you northward into a large structure which houses the guild of warriors. You can return to the forested section of Darkhaven back to the south. } @set DBHOLDER=room21236:[dig({The Guild of Warriors})] @describe xget(DBHOLDER, room21236)={You stand in a large stone structure which houses the Guild of Warriors. Depictions of battle, heroism and physical prowess adorne the walls. To the east is a large sparring circle, while a large room lies just to the north. An archway to the south leads back into the forest inside Darkhaven. } @set DBHOLDER=room21237:[dig({The Sparring Circle})] @describe xget(DBHOLDER, room21237)={A ring of steel outlines a sparring circle here. The initiates of the warriors' guild have long been known to come here for training and insight on the ways of the warrior. To the north is a silent corner reserved for notes of great importance, while the guild's main hall is to the west. } @set DBHOLDER=room21239:[dig({A Silent Corner in the Hall})] @describe xget(DBHOLDER, room21239)={This silent corner in the immense hall is where warriors come to post announcements of great import. To the south is a sparring circle, while to the west lies a large donation room. } @set DBHOLDER=room21240:[dig({Armor Dump})] @describe xget(DBHOLDER, room21240)={Here the warriors of the guild store items intended for donation to other guildmembers in need. The main hall is to the south. } @set DBHOLDER=room21275:[dig({The Darkhaven Marina})] @describe xget(DBHOLDER, room21275)={The odor of fish assaults your senses as you inhale. The Darkhaven Marina is a rather large structure, housing several small boats and over a dozen rafts. To the south you can see the Darkhaven River, while a dirt road lies to the north. A small path leads off to the east, following the Darkhaven river as it winds its way to the Ocean. } @set DBHOLDER=room21280:[dig({Entrance to the Academy})] @describe xget(DBHOLDER, room21280)={You stand at the entrance to the Darkhaven Academy. A large flight of stone stairs lead down into the massive subterranean structure, which has the responsibility of training the young adventurers of the world. A small cobbled street leads eastward to a shop catering to the needs of these adventurers. To the north, you see the lengthy Horizon Road. } @set DBHOLDER=room21290:[dig({The Ruins of the Concourse})] @describe xget(DBHOLDER, room21290)={You sigh longingly at the sight of Darkhaven's ruined concourse. What was once a busy road is now a cobbled wasteland. Debris from crushed buildings lies about, all that remains from that night of terror. A single structure remains standing, a small house sitting beside an old elm tree. To the north is the crumbling bridge. } @set DBHOLDER=room21291:[dig({Among the Ruins of the Concourse})] @describe xget(DBHOLDER, room21291)={You stand at what was once an intersection of roads among the remains of the ruined concourse. Far to the east is an ancient elm tree and a small, strange building. Gazing southward, you notice that, curiously enough, the Darkhaven graveyard remains standing. As you turn to move on, you notice a large chain dangling high above you, just within jumping reach. } @set DBHOLDER=room21292:[dig({Near the Elm Tree})] @describe xget(DBHOLDER, room21292)={You are walking down what remains of a cobbled road, picking your way through the debris which clogs the unkempt street. To the east is the only remaining building of the concourse, as well as the ancient tree of Elm Street. } @set DBHOLDER=room21293:[dig({Entrance to the Graveyard})] @describe xget(DBHOLDER, room21293)={You are standing just outside the gates of the ancient Darkhaven graveyard. A shiver runs down your spine as you remember the howling undead residing in the lower chambers of the place. A path leads southward into the graveyard, while the ruins of the concourse are to the north. } @set DBHOLDER=room21294:[dig({Beneath the Elm Tree})] @describe xget(DBHOLDER, room21294)={You are standing amid the debris beneath the ancient elm tree of what used to be Elm Street. To the south is the only remaining building on the concourse and you now realize why it still stands; its walls are covered with powerful runes of protection. } @set DBHOLDER=room21295:[dig({The Young Adventurer's Necessities})] @describe xget(DBHOLDER, room21295)={Water skins, rations and torches hang from the walls: all necessary to survival when adventuring. A stack of books which have been designed to help the young adventurer lie stacked in the rear of the shop. To the west is the entrance to the Darkhaven Academy. } @set DBHOLDER=room21296:[dig({Crossing the Precarious Bridge})] @describe xget(DBHOLDER, room21296)={You tread carefully across the crumbling bridge. Gazing fearfully at the cracked supports, you feel a sense of relief to see they are still somewhat sturdy. To the south, the ruins of the old concourse spread haphazardly. } @set DBHOLDER=room21297:[dig({On the Darkhaven River})] @describe xget(DBHOLDER, room21297)={You find yourself in a small artificial bay linking the Darkhaven Marina to the town's beloved river. The marina's beach is to the north, while the river lies to the east and west. } @set DBHOLDER=room21298:[dig({On the Darkhaven River})] @describe xget(DBHOLDER, room21298)={You are travelling across the Darkhaven River. Its blue waters are flowing slowly westward, dragging along any debris. Far to the east you can make out a tunnel of some sort. } @set DBHOLDER=room21299:[dig({On the Darkhaven River})] @describe xget(DBHOLDER, room21299)={You are on the famed Darkhaven River. Its strong currents push driftwood and other floating objects westward. The blue waters themselves seem to emerge from a tunnel in the mountains to the east. } @set DBHOLDER=room21300:[dig({On the Darkhaven River})] @describe xget(DBHOLDER, room21300)={The waters here are flowing slighty faster than to the east. Gazing west, you can see that the river passes under the southern bridge of Darkhaven. The tale of the troll under the bridge passes through your head as you ponder where the river leads. } @set DBHOLDER=room21301:[dig({Under the Southern Bridge})] @describe xget(DBHOLDER, room21301)={You are forced to duck your head as you pass under the southern bridge of Darkhaven. On the underside of the bridge is a slate plaque, which looks aged beyond time. } @set DBHOLDER=room21302:[dig({On the Darkhaven River})] @describe xget(DBHOLDER, room21302)={The waters become rushing rapids here, forcing you to carefully monitor your actions. Going upriver will bring you under the southern bridge, while following the river will lead you under the crumbling bridge. } @set DBHOLDER=room21303:[dig({Under the Crumbling Bridge})] @describe xget(DBHOLDER, room21303)={You carefully wade through the waters under this low bridge, praying that it does not crash down upon your head. The river flows into the ocean to the west, and you spy a grate in the northern underside of the bridge. } @set DBHOLDER=room21307:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21307)={You are standing atop Darkhaven's battlements. The entire southwestern countryside is visible from here, ranging from the Miden'nir to the dark forest of Haon Dor. You spot the Darkhaven River flowing its way swiftly from east to west just south of here. The battlements continue to the north and east, while a stone stairway leads down to the streets. } @set DBHOLDER=room21308:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21308)={The beautiful yet deadly forest of Haon Dor stretches west as far as the eye can see. Far to the southwest, you can barely make out the big, blue ocean. The battlements continue to the north and south. } @set DBHOLDER=room21309:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21309)={The massive western gate of Darkhaven is just north of here, creaking and groaning loudly as it opens and closes. A rather wide trail leads through the center of the vast forest known as Haon Dor to the west, and a chimney can be seen poking out of the dark trees just to the southwest. Far down the trail to the west one enormous tree seems to rise above the all others. The battlements stretch southward. } @set DBHOLDER=room21311:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21311)={The rushing waves of the Darkhaven river can be heard from here. Far to the south, you can see the dark forest of the gobline-infested Miden'nir (Goblinic for green blood). Darkhaven's defenses continue to the east and west. } @set DBHOLDER=room21312:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21312)={The massive southern gate of Darkhaven is just east of here, groaning and creaking loudly as it opens and closes. The southern bridge and the often dangerous, sometimes deadly, Miden'nir are clearly visible from here. The, battlements stretch westward. } @set DBHOLDER=room21314:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21314)={You are standing atop Darkhaven's battlements. The whole southeastern countryside is visible from here, ranging from the Miden'nir to even lands beyond. The great battlements continue to the north and west, while a stone stairway leads back down to the city streets. } @set DBHOLDER=room21315:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21315)={You are standing atop Darkhaven's eastern wall, where the city's guards have set up a series of defenses to ward off assailants. A broad dirt road lines the wall outside of the city, and Hawk Street is to the west. A group of archers stand here, laughing about the goblins' last pathetic attempt to invade the majestic city. The battlements continue to the north and south. } @set DBHOLDER=room21316:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21316)={The massive eastern gate of Darkhaven is just to the north, groaning and creaking loudly as it opens and closes. South and east from here you can clearly see the dark dwarven forest. } @set DBHOLDER=room21318:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21318)={The rushing waves of the Darkhaven River can be heard from here. In the distance to the south, you can see a group of goblins skirting the edge of the dark forest known as the Miden'nir, its name signifying green blood in the tongue of the goblins. Darkhaven's defenses continue east and west. } @set DBHOLDER=room21319:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21319)={The massive southern gate of Darkhaven is just west of here, groaning and creaking loudly as it opens and closes. The crumbling southern bridge and the dangerous Miden'nir are clearly visible from here. Tbe battlements stretch east from here. } @set DBHOLDER=room21321:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21321)={You are standing atop Darkhaven's battlements. The whole northeastern countryside is visible from here. A number of archers pace back and forth here along the battlements, knocking an arrow back at the slightest sign of danger. The battlements extend to the west and south, while a stairway leads back down to the streets. } @set DBHOLDER=room21322:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21322)={You are standing atop Darkhaven's great eastern wall. The guardians of Darkhaven, in their wisdom, have set up battlements here to fend off any attackers. The battlements extend to the north and south. } @set DBHOLDER=room21323:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21323)={You are standing atop the eastern wall of Darkhaven. The battlements extend to the north and south. } @set DBHOLDER=room21324:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21324)={The massive eastern gate of Darkhaven is just to the south, groaning and creaking loudly as it opens and closes. South and east from here you can clearly see the dark dwarven forest. The battlements continue to the north. } @set DBHOLDER=room21325:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21325)={You sigh at the beauty of the north countryside. Athough he has doubtless seen this view countless times before, a nearby archer whistles as he gazes northward with you. The battlements extend to the east and west. } @set DBHOLDER=room21326:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21326)={You are standing atop Darkhaven's northern wall. The battlements continue to the east and west. } @set DBHOLDER=room21327:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21327)={This portion of the battlements stretches to the east, all the way back to northeastern corner of Darkhaven. } @set DBHOLDER=room21328:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21328)={You are standing atop Darkhaven's battlements. The whole northwestern countryside is visible from here, stretching away beyond the forest of Haon Dor. The battlements continue to the east and south, while a stone stairway leads back down to the city streets. } @set DBHOLDER=room21329:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21329)={You are standing atop Darkhaven's northern wall. The battlements range to the east and west. } @set DBHOLDER=room21330:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21330)={The battlements here extend westward, leading back to the northwestern corner of Darkhaven. } @set DBHOLDER=room21332:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21332)={The beautiful yet deadly forest of Haon Dor stretches westward as far as the eye can see. The great battlements continue to the north and south. } @set DBHOLDER=room21333:[dig({Atop the Battlements})] @describe xget(DBHOLDER, room21333)={The massive western gate of Darkhaven is just south of here, creaking and groaning loudly as it opens and closes. A rather wide trail leads through the center of the vast forest known as Haon Dor to the west, and a chimney can be seen poking out of the dark trees just to the southwest. Far down the trail to the west one enormous tree seems to rise above the all others. The battlements stretch northward. } @set DBHOLDER=room21335:[dig({The Western Hall})] @describe xget(DBHOLDER, room21335)={You enter a large building filled with people. The building is usually busy with functions, almost always filled to the maximum. The large main hall boasts a maid who comes around serving drinks and meals to the people who sit down. } @set DBHOLDER=room21337:[dig({In the Air})] @describe xget(DBHOLDER, room21337)={You are floating in the air high above Darkhaven. Gazing downward, you see that you are just above the Darkhaven Square. The citizens of Darkhaven look like tiny mice scurrying about from this height. Looking upward, you see a rainbow in the distance. } @set DBHOLDER=room21338:[dig({In the Air})] @describe xget(DBHOLDER, room21338)={You are flying in the air high above Darkhaven. You can see the whole countryside from here: It is truly a splendid sight to behold. Gazing upward, you see a bright rainbow. } @set DBHOLDER=room21339:[dig({Companions and Mounts})] @describe xget(DBHOLDER, room21339)={You walk into a large shop which smells of horses and hay. Behind the long wooden counter are dozens of cages containing varying types of animals, and you can hear the sounds of horses coming from a large storage area in the back of the shop. A door to the south leads back out onto the busy Law Avenue. } @set DBHOLDER=room21340:[dig({Petshop Stables})] @set DBHOLDER=room21353:[dig({A Corridor in the Abandoned Mansion})] @describe xget(DBHOLDER, room21353)={You walk carefully down the corridor, noticing its smooth stone floor and walls. The walls and floor have been smoothed by age, and stains of blood seem to randomly mark the stone surfaces. You see a large foyer ahead of you, and this corridor seems quite abandoned. A strong wooden doorframe is etched into the wall to the west, and through the doorway you can see a faintly lit room. } @set DBHOLDER=room21380:[dig({The Court of the White Robes})] @describe xget(DBHOLDER, room21380)={This hall is slightly smaller than the Court of the Conclave, for it is reserved for the members of the White Robes only. The seats in this room are all crafted of a shining white ivory and circle a brilliant silver podium which sits in the center of the hall. A single aisle leads back to the Court of the Conclave. } @set DBHOLDER=room21390:[dig({The Gold Room})] @describe xget(DBHOLDER, room21390)={This chamber is where Darkhaven shopkeepers deposit their gold. } @set DBHOLDER=room21401:[dig({Plunging through the brambles})] @describe xget(DBHOLDER, room21401)={You plunge down the narrow wooded trail, mindful of the overreaching brambles and twigs which have crowded together here at the forest's edge. The trail continues to the southwest, and a wide dirt road can be seen through the foliage to the east. } @set DBHOLDER=room21402:[dig({On a forest trail})] @describe xget(DBHOLDER, room21402)={Your way here bends around in two directions. The forest grows thicker to the west, the scents and sounds beckoning to you. Peering to the northeast, you think you can see a break in the trees. Mayhap the trail is nearing its end. } @set DBHOLDER=room21403:[dig({On a forest trail})] @describe xget(DBHOLDER, room21403)={The trail here continues on both east and west. The peak of a cathedral tower can barely be made out in the distance to the east through the overhang of limbs, and a sound much like that of small wings fluttering comes frequently from the forest to the west. } @set DBHOLDER=room21404:[dig({A turn in the forest trail})] @describe xget(DBHOLDER, room21404)={You stand at a curve on a narrow, peaceful forest trail. The sounds of small fluttering wings comes from the northwest, and a the narrow but well-trodden pathway continues roughly eastward through the forest. } @set DBHOLDER=room21409:[dig({A Silent Corner of the Courier})] @describe xget(DBHOLDER, room21409)={You find yourself at the rear of the Darkhaven Courier. Many small tables sit here, accompanied by similarly tiny wooden chairs, and unfinished missives have been left lying on a couple of ink-stained tables. An unnatural silence also seems to haunt this portion of the tent, allowing you to collect your thoughts. To the north is the main chamber of the Courier. } @set DBHOLDER=room21430:[dig({The Guild of Augurers})] @describe xget(DBHOLDER, room21430)={Emerging from the forest around the cathedral, you find yourself in the main hall of the Guild of Augurers. Precious tapestries and drawings adorn the walls gracefully, showing the beauty and strength of the Augurer. The walls are granitelike and smooth, and the floors are painstakingly polished to perfection. The sweet smells of jasmine, parsley and other assorted herbs fill the air around you, giving you a sense of warmth and peace as you walk through the vast hall. } @set DBHOLDER=room21432:[dig({The Vault of Contemplation})] @describe xget(DBHOLDER, room21432)={Above the main hall, you find yourself in a room of peace and contentment. The walls all around you are made of stained glass, rather than the granite in the hall, allowing the sunlight from the realms into this room. A light humming and singing can be heard in this spacious room, and the sweet smell of jasmine is predominant here. The Augurer is a very spiritual person, and relies on meditation and reflection upon the day's activities in order to be a productive citizen in the community. Sculptures and handicrafts of the Augurer lie in this room in a state of order, yet in a state of chaos as well, showing the strengths and weaknesses of the Augurer's mind. } @set DBHOLDER=room21433:[dig({The Plank of Musing})] @describe xget(DBHOLDER, room21433)={As you enter this small yet illuminated room, you see an enormous table with scriptures and writing utensils upon it. Several exquisite chairs surround the large oak table, and at times you can find other Augurers here pondering the existence of life, the importance of their daily deeds and anything else that they wish to discuss. The air in this room is still, and sounds from the outside are not readily heard from this tiny room which seems to be shut off from the rest of the Guild of Augurers. } @set DBHOLDER=room21434:[dig({The Chamber of Bounty})] @describe xget(DBHOLDER, room21434)={As you enter this room, a strong feeling of charity washes over your very life and soul. The Chamber of Bounty is a darkened room, illuminated only by torches fixed to the walls held by antiqued sconce holders. All around you lie items donated by your fellow guild members, and those items that may seem useless to one may be invaluable to others. Precious armours, treasures and pieces of magic lie here, and more are certainly welcome to be donated for use by other Augurers. } @set DBHOLDER=room21435:[dig({Along the forested path})] @describe xget(DBHOLDER, room21435)={As you walk further through the forest around the cathedral, you notice an illuminated edifice lying to the north of you. A faint smell of spices and other pungent scents wafts from this granitelike structure, mixing with the various smells of the forest around you. } @set DBHOLDER=room21436:[dig({The Tomb of Rectification})] @describe xget(DBHOLDER, room21436)={As you enter this cramped room, the smell of burning oil and the stench of day old sweat nearly bowls you over with a strong force. A large metal table stands in the middle of the room, covered in many smithing tools. The constant clank of metal on metal pierces your ears, and you look over to the western wall of the room to see a large man stooping over the great table, repairing a poor soul's gear. Scraps of leather, cloth and fine fabrics lie in disarray about this tiny room. } @set DBHOLDER=room21437:[dig({The Hall of Repose})] @describe xget(DBHOLDER, room21437)={Walking down the hallway, you can see various depictions of Augurers in battle, as well as their participation in theatrical pursuits, teaching, learning and conversing with others of their class. The walls are smooth like marble, and the floors are well polished and shine brightly. Soft light flows in from the east and coloured rays of sunshine seem to beam in from above. } @set DBHOLDER=room21438:[dig({The Niche of Convergence})] @describe xget(DBHOLDER, room21438)={A soft light and sweet smell of incense welcomes you into this warm room. Many soft, cushioned chairs and chesterfields adorn the walls, and small tables lie nearby for placement of your drink and for game playing. A soft murmur of the other Augurers and the clinking of glasses fills your ears with serenity. This is where the Augurer comes to be refreshed after a long day of fighting, training and ascertaining the local lore. } @set DBHOLDER=room21439:[dig({The Cubiculum of Lore})] @describe xget(DBHOLDER, room21439)={As you walk around this spacious room, you can see depictions of Augurers meditating and learning the lore of their class. The room is brightly lit by sconces upon the granitelike walls, and the air is nearly tasteless. As the Augurer is very keen on its knowledge, a loremaster is here to help you prepare and iterate your skills and spells. } @set DBHOLDER=room21499:[dig({Final room})] think -------- think Creating exits and linking them to rooms ... think -------- @set DBHOLDER=room21000exit1:[open(North;n, xget(DBHOLDER, room21001))] @describe xget(DBHOLDER, room21000exit1)={Vertic Avenue} @teleport xget(DBHOLDER, room21000exit1)=xget(DBHOLDER, room21000) @succ xget(DBHOLDER, room21000exit1)={You go north to vertic Avenue.} @osucc xget(DBHOLDER, room21000exit1)={goes north to vertic Avenue.} @odrop xget(DBHOLDER, room21000exit1)={enters from darkhaven Square.} @set DBHOLDER=room21000exit2:[open(East;e, xget(DBHOLDER, room21036))] @describe xget(DBHOLDER, room21000exit2)={Horizon Road} @teleport xget(DBHOLDER, room21000exit2)=xget(DBHOLDER, room21000) @succ xget(DBHOLDER, room21000exit2)={You go east to horizon Road.} @osucc xget(DBHOLDER, room21000exit2)={goes east to horizon Road.} @odrop xget(DBHOLDER, room21000exit2)={enters from darkhaven Square.} @set DBHOLDER=room21000exit3:[open(South;s, xget(DBHOLDER, room21042))] @describe xget(DBHOLDER, room21000exit3)={Vertic Avenue} @teleport xget(DBHOLDER, room21000exit3)=xget(DBHOLDER, room21000) @succ xget(DBHOLDER, room21000exit3)={You go south to vertic Avenue.} @osucc xget(DBHOLDER, room21000exit3)={goes south to vertic Avenue.} @odrop xget(DBHOLDER, room21000exit3)={enters from darkhaven Square.} @set DBHOLDER=room21000exit4:[open(West;w, xget(DBHOLDER, room21039))] @describe xget(DBHOLDER, room21000exit4)={Horizon Road} @teleport xget(DBHOLDER, room21000exit4)=xget(DBHOLDER, room21000) @succ xget(DBHOLDER, room21000exit4)={You go west to horizon Road.} @osucc xget(DBHOLDER, room21000exit4)={goes west to horizon Road.} @odrop xget(DBHOLDER, room21000exit4)={enters from darkhaven Square.} @set DBHOLDER=room21000exit5:[open(Up;u, xget(DBHOLDER, room21337))] @describe xget(DBHOLDER, room21000exit5)={In the Air} @teleport xget(DBHOLDER, room21000exit5)=xget(DBHOLDER, room21000) @succ xget(DBHOLDER, room21000exit5)={You go up to in the Air.} @osucc xget(DBHOLDER, room21000exit5)={goes up to in the Air.} @odrop xget(DBHOLDER, room21000exit5)={enters from darkhaven Square.} @set DBHOLDER=room21000exit6:[open(Northeast;ne, xget(DBHOLDER, room21200))] @describe xget(DBHOLDER, room21000exit6)={A Forested Path} @teleport xget(DBHOLDER, room21000exit6)=xget(DBHOLDER, room21000) @succ xget(DBHOLDER, room21000exit6)={You go northeast to a Forested Path.} @osucc xget(DBHOLDER, room21000exit6)={goes northeast to a Forested Path.} @odrop xget(DBHOLDER, room21000exit6)={enters from darkhaven Square.} @set DBHOLDER=room21000exit7:[open(Northwest;nw, xget(DBHOLDER, room21163))] @describe xget(DBHOLDER, room21000exit7)={A Forested Path} @teleport xget(DBHOLDER, room21000exit7)=xget(DBHOLDER, room21000) @succ xget(DBHOLDER, room21000exit7)={You go northwest to a Forested Path.} @osucc xget(DBHOLDER, room21000exit7)={goes northwest to a Forested Path.} @odrop xget(DBHOLDER, room21000exit7)={enters from darkhaven Square.} @set DBHOLDER=room21001exit1:[open(North;n, xget(DBHOLDER, room21002))] @describe xget(DBHOLDER, room21001exit1)={Vertic Avenue} @teleport xget(DBHOLDER, room21001exit1)=xget(DBHOLDER, room21001) @succ xget(DBHOLDER, room21001exit1)={You go north to vertic Avenue.} @osucc xget(DBHOLDER, room21001exit1)={goes north to vertic Avenue.} @odrop xget(DBHOLDER, room21001exit1)={enters from vertic Avenue.} @set DBHOLDER=room21001exit2:[open(South;s, xget(DBHOLDER, room21000))] @describe xget(DBHOLDER, room21001exit2)={Darkhaven Square} @teleport xget(DBHOLDER, room21001exit2)=xget(DBHOLDER, room21001) @succ xget(DBHOLDER, room21001exit2)={You go south to darkhaven Square.} @osucc xget(DBHOLDER, room21001exit2)={goes south to darkhaven Square.} @odrop xget(DBHOLDER, room21001exit2)={enters from vertic Avenue.} @set DBHOLDER=room21002exit1:[open(North;n, xget(DBHOLDER, room21003))] @describe xget(DBHOLDER, room21002exit1)={Vertic Avenue} @teleport xget(DBHOLDER, room21002exit1)=xget(DBHOLDER, room21002) @succ xget(DBHOLDER, room21002exit1)={You go north to vertic Avenue.} @osucc xget(DBHOLDER, room21002exit1)={goes north to vertic Avenue.} @odrop xget(DBHOLDER, room21002exit1)={enters from vertic Avenue.} @set DBHOLDER=room21002exit2:[open(South;s, xget(DBHOLDER, room21001))] @describe xget(DBHOLDER, room21002exit2)={Vertic Avenue} @teleport xget(DBHOLDER, room21002exit2)=xget(DBHOLDER, room21002) @succ xget(DBHOLDER, room21002exit2)={You go south to vertic Avenue.} @osucc xget(DBHOLDER, room21002exit2)={goes south to vertic Avenue.} @odrop xget(DBHOLDER, room21002exit2)={enters from vertic Avenue.} @set DBHOLDER=room21003exit1:[open(North;n, xget(DBHOLDER, room21004))] @describe xget(DBHOLDER, room21003exit1)={Intersection of Vertic Avenue and Justice Road} @teleport xget(DBHOLDER, room21003exit1)=xget(DBHOLDER, room21003) @succ xget(DBHOLDER, room21003exit1)={You go north to intersection of Vertic Avenue and Justice Road.} @osucc xget(DBHOLDER, room21003exit1)={goes north to intersection of Vertic Avenue and Justice Road.} @odrop xget(DBHOLDER, room21003exit1)={enters from vertic Avenue.} @set DBHOLDER=room21003exit2:[open(South;s, xget(DBHOLDER, room21002))] @describe xget(DBHOLDER, room21003exit2)={Vertic Avenue} @teleport xget(DBHOLDER, room21003exit2)=xget(DBHOLDER, room21003) @succ xget(DBHOLDER, room21003exit2)={You go south to vertic Avenue.} @osucc xget(DBHOLDER, room21003exit2)={goes south to vertic Avenue.} @odrop xget(DBHOLDER, room21003exit2)={enters from vertic Avenue.} @set DBHOLDER=room21004exit1:[open(North;n, xget(DBHOLDER, room21100))] @describe xget(DBHOLDER, room21004exit1)={Inside the Northern Gate} @teleport xget(DBHOLDER, room21004exit1)=xget(DBHOLDER, room21004) @succ xget(DBHOLDER, room21004exit1)={You go north to inside the Northern Gate.} @osucc xget(DBHOLDER, room21004exit1)={goes north to inside the Northern Gate.} @odrop xget(DBHOLDER, room21004exit1)={enters from intersection of Vertic Avenue and Justice Road.} @set DBHOLDER=room21004exit2:[open(East;e, xget(DBHOLDER, room21005))] @describe xget(DBHOLDER, room21004exit2)={Justice Road} @teleport xget(DBHOLDER, room21004exit2)=xget(DBHOLDER, room21004) @succ xget(DBHOLDER, room21004exit2)={You go east to justice Road.} @osucc xget(DBHOLDER, room21004exit2)={goes east to justice Road.} @odrop xget(DBHOLDER, room21004exit2)={enters from intersection of Vertic Avenue and Justice Road.} @set DBHOLDER=room21004exit3:[open(South;s, xget(DBHOLDER, room21003))] @describe xget(DBHOLDER, room21004exit3)={Vertic Avenue} @teleport xget(DBHOLDER, room21004exit3)=xget(DBHOLDER, room21004) @succ xget(DBHOLDER, room21004exit3)={You go south to vertic Avenue.} @osucc xget(DBHOLDER, room21004exit3)={goes south to vertic Avenue.} @odrop xget(DBHOLDER, room21004exit3)={enters from intersection of Vertic Avenue and Justice Road.} @set DBHOLDER=room21004exit4:[open(West;w, xget(DBHOLDER, room21035))] @describe xget(DBHOLDER, room21004exit4)={Justice Road} @teleport xget(DBHOLDER, room21004exit4)=xget(DBHOLDER, room21004) @succ xget(DBHOLDER, room21004exit4)={You go west to justice Road.} @osucc xget(DBHOLDER, room21004exit4)={goes west to justice Road.} @odrop xget(DBHOLDER, room21004exit4)={enters from intersection of Vertic Avenue and Justice Road.} @set DBHOLDER=room21005exit1:[open(East;e, xget(DBHOLDER, room21006))] @describe xget(DBHOLDER, room21005exit1)={Justice Road} @teleport xget(DBHOLDER, room21005exit1)=xget(DBHOLDER, room21005) @succ xget(DBHOLDER, room21005exit1)={You go east to justice Road.} @osucc xget(DBHOLDER, room21005exit1)={goes east to justice Road.} @odrop xget(DBHOLDER, room21005exit1)={enters from justice Road.} @set DBHOLDER=room21005exit2:[open(West;w, xget(DBHOLDER, room21004))] @describe xget(DBHOLDER, room21005exit2)={Intersection of Vertic Avenue and Justice Road} @teleport xget(DBHOLDER, room21005exit2)=xget(DBHOLDER, room21005) @succ xget(DBHOLDER, room21005exit2)={You go west to intersection of Vertic Avenue and Justice Road.} @osucc xget(DBHOLDER, room21005exit2)={goes west to intersection of Vertic Avenue and Justice Road.} @odrop xget(DBHOLDER, room21005exit2)={enters from justice Road.} @set DBHOLDER=room21006exit1:[open(East;e, xget(DBHOLDER, room21007))] @describe xget(DBHOLDER, room21006exit1)={Justice Road} @teleport xget(DBHOLDER, room21006exit1)=xget(DBHOLDER, room21006) @succ xget(DBHOLDER, room21006exit1)={You go east to justice Road.} @osucc xget(DBHOLDER, room21006exit1)={goes east to justice Road.} @odrop xget(DBHOLDER, room21006exit1)={enters from justice Road.} @set DBHOLDER=room21006exit2:[open(West;w, xget(DBHOLDER, room21005))] @describe xget(DBHOLDER, room21006exit2)={Justice Road} @teleport xget(DBHOLDER, room21006exit2)=xget(DBHOLDER, room21006) @succ xget(DBHOLDER, room21006exit2)={You go west to justice Road.} @osucc xget(DBHOLDER, room21006exit2)={goes west to justice Road.} @odrop xget(DBHOLDER, room21006exit2)={enters from justice Road.} @set DBHOLDER=room21007exit1:[open(East;e, xget(DBHOLDER, room21008))] @describe xget(DBHOLDER, room21007exit1)={Meeting of Hawk Street and Justice Road} @teleport xget(DBHOLDER, room21007exit1)=xget(DBHOLDER, room21007) @succ xget(DBHOLDER, room21007exit1)={You go east to meeting of Hawk Street and Justice Road.} @osucc xget(DBHOLDER, room21007exit1)={goes east to meeting of Hawk Street and Justice Road.} @odrop xget(DBHOLDER, room21007exit1)={enters from justice Road.} @set DBHOLDER=room21007exit2:[open(West;w, xget(DBHOLDER, room21006))] @describe xget(DBHOLDER, room21007exit2)={Justice Road} @teleport xget(DBHOLDER, room21007exit2)=xget(DBHOLDER, room21007) @succ xget(DBHOLDER, room21007exit2)={You go west to justice Road.} @osucc xget(DBHOLDER, room21007exit2)={goes west to justice Road.} @odrop xget(DBHOLDER, room21007exit2)={enters from justice Road.} @set DBHOLDER=room21008exit1:[open(South;s, xget(DBHOLDER, room21009))] @describe xget(DBHOLDER, room21008exit1)={Hawk Street} @teleport xget(DBHOLDER, room21008exit1)=xget(DBHOLDER, room21008) @succ xget(DBHOLDER, room21008exit1)={You go south to hawk Street.} @osucc xget(DBHOLDER, room21008exit1)={goes south to hawk Street.} @odrop xget(DBHOLDER, room21008exit1)={enters from meeting of Hawk Street and Justice Road.} @set DBHOLDER=room21008exit2:[open(West;w, xget(DBHOLDER, room21007))] @describe xget(DBHOLDER, room21008exit2)={Justice Road} @teleport xget(DBHOLDER, room21008exit2)=xget(DBHOLDER, room21008) @succ xget(DBHOLDER, room21008exit2)={You go west to justice Road.} @osucc xget(DBHOLDER, room21008exit2)={goes west to justice Road.} @odrop xget(DBHOLDER, room21008exit2)={enters from meeting of Hawk Street and Justice Road.} @set DBHOLDER=room21008exit3:[open(Up;u, xget(DBHOLDER, room21321))] @describe xget(DBHOLDER, room21008exit3)={Atop the Battlements} @teleport xget(DBHOLDER, room21008exit3)=xget(DBHOLDER, room21008) @succ xget(DBHOLDER, room21008exit3)={You go up to atop the Battlements.} @osucc xget(DBHOLDER, room21008exit3)={goes up to atop the Battlements.} @odrop xget(DBHOLDER, room21008exit3)={enters from meeting of Hawk Street and Justice Road.} @set DBHOLDER=room21009exit1:[open(North;n, xget(DBHOLDER, room21008))] @describe xget(DBHOLDER, room21009exit1)={Meeting of Hawk Street and Justice Road} @teleport xget(DBHOLDER, room21009exit1)=xget(DBHOLDER, room21009) @succ xget(DBHOLDER, room21009exit1)={You go north to meeting of Hawk Street and Justice Road.} @osucc xget(DBHOLDER, room21009exit1)={goes north to meeting of Hawk Street and Justice Road.} @odrop xget(DBHOLDER, room21009exit1)={enters from hawk Street.} @set DBHOLDER=room21009exit2:[open(South;s, xget(DBHOLDER, room21010))] @describe xget(DBHOLDER, room21009exit2)={Hawk Street} @teleport xget(DBHOLDER, room21009exit2)=xget(DBHOLDER, room21009) @succ xget(DBHOLDER, room21009exit2)={You go south to hawk Street.} @osucc xget(DBHOLDER, room21009exit2)={goes south to hawk Street.} @odrop xget(DBHOLDER, room21009exit2)={enters from hawk Street.} @set DBHOLDER=room21010exit1:[open(North;n, xget(DBHOLDER, room21009))] @describe xget(DBHOLDER, room21010exit1)={Hawk Street} @teleport xget(DBHOLDER, room21010exit1)=xget(DBHOLDER, room21010) @succ xget(DBHOLDER, room21010exit1)={You go north to hawk Street.} @osucc xget(DBHOLDER, room21010exit1)={goes north to hawk Street.} @odrop xget(DBHOLDER, room21010exit1)={enters from hawk Street.} @set DBHOLDER=room21010exit2:[open(South;s, xget(DBHOLDER, room21011))] @describe xget(DBHOLDER, room21010exit2)={Hawk Street} @teleport xget(DBHOLDER, room21010exit2)=xget(DBHOLDER, room21010) @succ xget(DBHOLDER, room21010exit2)={You go south to hawk Street.} @osucc xget(DBHOLDER, room21010exit2)={goes south to hawk Street.} @odrop xget(DBHOLDER, room21010exit2)={enters from hawk Street.} @set DBHOLDER=room21011exit1:[open(North;n, xget(DBHOLDER, room21010))] @describe xget(DBHOLDER, room21011exit1)={Hawk Street} @teleport xget(DBHOLDER, room21011exit1)=xget(DBHOLDER, room21011) @succ xget(DBHOLDER, room21011exit1)={You go north to hawk Street.} @osucc xget(DBHOLDER, room21011exit1)={goes north to hawk Street.} @odrop xget(DBHOLDER, room21011exit1)={enters from hawk Street.} @set DBHOLDER=room21011exit2:[open(South;s, xget(DBHOLDER, room21012))] @describe xget(DBHOLDER, room21011exit2)={Intersection of Horizon Road and Hawk Street} @teleport xget(DBHOLDER, room21011exit2)=xget(DBHOLDER, room21011) @succ xget(DBHOLDER, room21011exit2)={You go south to intersection of Horizon Road and Hawk Street.} @osucc xget(DBHOLDER, room21011exit2)={goes south to intersection of Horizon Road and Hawk Street.} @odrop xget(DBHOLDER, room21011exit2)={enters from hawk Street.} @set DBHOLDER=room21012exit1:[open(North;n, xget(DBHOLDER, room21011))] @describe xget(DBHOLDER, room21012exit1)={Hawk Street} @teleport xget(DBHOLDER, room21012exit1)=xget(DBHOLDER, room21012) @succ xget(DBHOLDER, room21012exit1)={You go north to hawk Street.} @osucc xget(DBHOLDER, room21012exit1)={goes north to hawk Street.} @odrop xget(DBHOLDER, room21012exit1)={enters from intersection of Horizon Road and Hawk Street.} @set DBHOLDER=room21012exit2:[open(East;e, xget(DBHOLDER, room21113))] @describe xget(DBHOLDER, room21012exit2)={Inside the Eastern Gate} @teleport xget(DBHOLDER, room21012exit2)=xget(DBHOLDER, room21012) @succ xget(DBHOLDER, room21012exit2)={You go east to inside the Eastern Gate.} @osucc xget(DBHOLDER, room21012exit2)={goes east to inside the Eastern Gate.} @odrop xget(DBHOLDER, room21012exit2)={enters from intersection of Horizon Road and Hawk Street.} @set DBHOLDER=room21012exit3:[open(South;s, xget(DBHOLDER, room21013))] @describe xget(DBHOLDER, room21012exit3)={Hawk Street} @teleport xget(DBHOLDER, room21012exit3)=xget(DBHOLDER, room21012) @succ xget(DBHOLDER, room21012exit3)={You go south to hawk Street.} @osucc xget(DBHOLDER, room21012exit3)={goes south to hawk Street.} @odrop xget(DBHOLDER, room21012exit3)={enters from intersection of Horizon Road and Hawk Street.} @set DBHOLDER=room21012exit4:[open(West;w, xget(DBHOLDER, room21038))] @describe xget(DBHOLDER, room21012exit4)={Horizon Road} @teleport xget(DBHOLDER, room21012exit4)=xget(DBHOLDER, room21012) @succ xget(DBHOLDER, room21012exit4)={You go west to horizon Road.} @osucc xget(DBHOLDER, room21012exit4)={goes west to horizon Road.} @odrop xget(DBHOLDER, room21012exit4)={enters from intersection of Horizon Road and Hawk Street.} @set DBHOLDER=room21013exit1:[open(North;n, xget(DBHOLDER, room21012))] @describe xget(DBHOLDER, room21013exit1)={Intersection of Horizon Road and Hawk Street} @teleport xget(DBHOLDER, room21013exit1)=xget(DBHOLDER, room21013) @succ xget(DBHOLDER, room21013exit1)={You go north to intersection of Horizon Road and Hawk Street.} @osucc xget(DBHOLDER, room21013exit1)={goes north to intersection of Horizon Road and Hawk Street.} @odrop xget(DBHOLDER, room21013exit1)={enters from hawk Street.} @set DBHOLDER=room21013exit2:[open(South;s, xget(DBHOLDER, room21014))] @describe xget(DBHOLDER, room21013exit2)={Intersection of Market Street and Hawk Street} @teleport xget(DBHOLDER, room21013exit2)=xget(DBHOLDER, room21013) @succ xget(DBHOLDER, room21013exit2)={You go south to intersection of Market Street and Hawk Street.} @osucc xget(DBHOLDER, room21013exit2)={goes south to intersection of Market Street and Hawk Street.} @odrop xget(DBHOLDER, room21013exit2)={enters from hawk Street.} @set DBHOLDER=room21014exit1:[open(North;n, xget(DBHOLDER, room21013))] @describe xget(DBHOLDER, room21014exit1)={Hawk Street} @teleport xget(DBHOLDER, room21014exit1)=xget(DBHOLDER, room21014) @succ xget(DBHOLDER, room21014exit1)={You go north to hawk Street.} @osucc xget(DBHOLDER, room21014exit1)={goes north to hawk Street.} @odrop xget(DBHOLDER, room21014exit1)={enters from intersection of Market Street and Hawk Street.} @set DBHOLDER=room21014exit2:[open(South;s, xget(DBHOLDER, room21015))] @describe xget(DBHOLDER, room21014exit2)={Hawk Street} @teleport xget(DBHOLDER, room21014exit2)=xget(DBHOLDER, room21014) @succ xget(DBHOLDER, room21014exit2)={You go south to hawk Street.} @osucc xget(DBHOLDER, room21014exit2)={goes south to hawk Street.} @odrop xget(DBHOLDER, room21014exit2)={enters from intersection of Market Street and Hawk Street.} @set DBHOLDER=room21014exit3:[open(West;w, xget(DBHOLDER, room21050))] @describe xget(DBHOLDER, room21014exit3)={Market Street} @teleport xget(DBHOLDER, room21014exit3)=xget(DBHOLDER, room21014) @succ xget(DBHOLDER, room21014exit3)={You go west to market Street.} @osucc xget(DBHOLDER, room21014exit3)={goes west to market Street.} @odrop xget(DBHOLDER, room21014exit3)={enters from intersection of Market Street and Hawk Street.} @set DBHOLDER=room21015exit1:[open(North;n, xget(DBHOLDER, room21014))] @describe xget(DBHOLDER, room21015exit1)={Intersection of Market Street and Hawk Street} @teleport xget(DBHOLDER, room21015exit1)=xget(DBHOLDER, room21015) @succ xget(DBHOLDER, room21015exit1)={You go north to intersection of Market Street and Hawk Street.} @osucc xget(DBHOLDER, room21015exit1)={goes north to intersection of Market Street and Hawk Street.} @odrop xget(DBHOLDER, room21015exit1)={enters from hawk Street.} @set DBHOLDER=room21015exit2:[open(South;s, xget(DBHOLDER, room21016))] @describe xget(DBHOLDER, room21015exit2)={Meeting of Hawk Street and Law Avenue} @teleport xget(DBHOLDER, room21015exit2)=xget(DBHOLDER, room21015) @succ xget(DBHOLDER, room21015exit2)={You go south to meeting of Hawk Street and Law Avenue.} @osucc xget(DBHOLDER, room21015exit2)={goes south to meeting of Hawk Street and Law Avenue.} @odrop xget(DBHOLDER, room21015exit2)={enters from hawk Street.} @set DBHOLDER=room21016exit1:[open(North;n, xget(DBHOLDER, room21015))] @describe xget(DBHOLDER, room21016exit1)={Hawk Street} @teleport xget(DBHOLDER, room21016exit1)=xget(DBHOLDER, room21016) @succ xget(DBHOLDER, room21016exit1)={You go north to hawk Street.} @osucc xget(DBHOLDER, room21016exit1)={goes north to hawk Street.} @odrop xget(DBHOLDER, room21016exit1)={enters from meeting of Hawk Street and Law Avenue.} @set DBHOLDER=room21016exit2:[open(West;w, xget(DBHOLDER, room21017))] @describe xget(DBHOLDER, room21016exit2)={Law Avenue} @teleport xget(DBHOLDER, room21016exit2)=xget(DBHOLDER, room21016) @succ xget(DBHOLDER, room21016exit2)={You go west to law Avenue.} @osucc xget(DBHOLDER, room21016exit2)={goes west to law Avenue.} @odrop xget(DBHOLDER, room21016exit2)={enters from meeting of Hawk Street and Law Avenue.} @set DBHOLDER=room21016exit3:[open(Up;u, xget(DBHOLDER, room21314))] @describe xget(DBHOLDER, room21016exit3)={Atop the Battlements} @teleport xget(DBHOLDER, room21016exit3)=xget(DBHOLDER, room21016) @succ xget(DBHOLDER, room21016exit3)={You go up to atop the Battlements.} @osucc xget(DBHOLDER, room21016exit3)={goes up to atop the Battlements.} @odrop xget(DBHOLDER, room21016exit3)={enters from meeting of Hawk Street and Law Avenue.} @set DBHOLDER=room21017exit1:[open(North;n, xget(DBHOLDER, room21339))] @describe xget(DBHOLDER, room21017exit1)={Companions and Mounts} @teleport xget(DBHOLDER, room21017exit1)=xget(DBHOLDER, room21017) @succ xget(DBHOLDER, room21017exit1)={You go north to companions and Mounts.} @osucc xget(DBHOLDER, room21017exit1)={goes north to companions and Mounts.} @odrop xget(DBHOLDER, room21017exit1)={enters from law Avenue.} @set DBHOLDER=room21017exit2:[open(East;e, xget(DBHOLDER, room21016))] @describe xget(DBHOLDER, room21017exit2)={Meeting of Hawk Street and Law Avenue} @teleport xget(DBHOLDER, room21017exit2)=xget(DBHOLDER, room21017) @succ xget(DBHOLDER, room21017exit2)={You go east to meeting of Hawk Street and Law Avenue.} @osucc xget(DBHOLDER, room21017exit2)={goes east to meeting of Hawk Street and Law Avenue.} @odrop xget(DBHOLDER, room21017exit2)={enters from law Avenue.} @set DBHOLDER=room21017exit3:[open(West;w, xget(DBHOLDER, room21018))] @describe xget(DBHOLDER, room21017exit3)={Law Avenue} @teleport xget(DBHOLDER, room21017exit3)=xget(DBHOLDER, room21017) @succ xget(DBHOLDER, room21017exit3)={You go west to law Avenue.} @osucc xget(DBHOLDER, room21017exit3)={goes west to law Avenue.} @odrop xget(DBHOLDER, room21017exit3)={enters from law Avenue.} @set DBHOLDER=room21018exit1:[open(East;e, xget(DBHOLDER, room21017))] @describe xget(DBHOLDER, room21018exit1)={Law Avenue} @teleport xget(DBHOLDER, room21018exit1)=xget(DBHOLDER, room21018) @succ xget(DBHOLDER, room21018exit1)={You go east to law Avenue.} @osucc xget(DBHOLDER, room21018exit1)={goes east to law Avenue.} @odrop xget(DBHOLDER, room21018exit1)={enters from law Avenue.} @set DBHOLDER=room21018exit2:[open(West;w, xget(DBHOLDER, room21019))] @describe xget(DBHOLDER, room21018exit2)={Law Avenue} @teleport xget(DBHOLDER, room21018exit2)=xget(DBHOLDER, room21018) @succ xget(DBHOLDER, room21018exit2)={You go west to law Avenue.} @osucc xget(DBHOLDER, room21018exit2)={goes west to law Avenue.} @odrop xget(DBHOLDER, room21018exit2)={enters from law Avenue.} @set DBHOLDER=room21019exit2:[open(East;e, xget(DBHOLDER, room21018))] @describe xget(DBHOLDER, room21019exit2)={Law Avenue} @teleport xget(DBHOLDER, room21019exit2)=xget(DBHOLDER, room21019) @succ xget(DBHOLDER, room21019exit2)={You go east to law Avenue.} @osucc xget(DBHOLDER, room21019exit2)={goes east to law Avenue.} @odrop xget(DBHOLDER, room21019exit2)={enters from law Avenue.} @set DBHOLDER=room21019exit3:[open(West;w, xget(DBHOLDER, room21020))] @describe xget(DBHOLDER, room21019exit3)={Intersection of Vertic Avenue and Law Avenue} @teleport xget(DBHOLDER, room21019exit3)=xget(DBHOLDER, room21019) @succ xget(DBHOLDER, room21019exit3)={You go west to intersection of Vertic Avenue and Law Avenue.} @osucc xget(DBHOLDER, room21019exit3)={goes west to intersection of Vertic Avenue and Law Avenue.} @odrop xget(DBHOLDER, room21019exit3)={enters from law Avenue.} @set DBHOLDER=room21020exit1:[open(North;n, xget(DBHOLDER, room21044))] @describe xget(DBHOLDER, room21020exit1)={Vertic Avenue} @teleport xget(DBHOLDER, room21020exit1)=xget(DBHOLDER, room21020) @succ xget(DBHOLDER, room21020exit1)={You go north to vertic Avenue.} @osucc xget(DBHOLDER, room21020exit1)={goes north to vertic Avenue.} @odrop xget(DBHOLDER, room21020exit1)={enters from intersection of Vertic Avenue and Law Avenue.} @set DBHOLDER=room21020exit2:[open(East;e, xget(DBHOLDER, room21019))] @describe xget(DBHOLDER, room21020exit2)={Law Avenue} @teleport xget(DBHOLDER, room21020exit2)=xget(DBHOLDER, room21020) @succ xget(DBHOLDER, room21020exit2)={You go east to law Avenue.} @osucc xget(DBHOLDER, room21020exit2)={goes east to law Avenue.} @odrop xget(DBHOLDER, room21020exit2)={enters from intersection of Vertic Avenue and Law Avenue.} @set DBHOLDER=room21020exit3:[open(South;s, xget(DBHOLDER, room21074))] @describe xget(DBHOLDER, room21020exit3)={Inside the Southern Gate} @teleport xget(DBHOLDER, room21020exit3)=xget(DBHOLDER, room21020) @succ xget(DBHOLDER, room21020exit3)={You go south to inside the Southern Gate.} @osucc xget(DBHOLDER, room21020exit3)={goes south to inside the Southern Gate.} @odrop xget(DBHOLDER, room21020exit3)={enters from intersection of Vertic Avenue and Law Avenue.} @set DBHOLDER=room21020exit4:[open(West;w, xget(DBHOLDER, room21021))] @describe xget(DBHOLDER, room21020exit4)={Law Avenue} @teleport xget(DBHOLDER, room21020exit4)=xget(DBHOLDER, room21020) @succ xget(DBHOLDER, room21020exit4)={You go west to law Avenue.} @osucc xget(DBHOLDER, room21020exit4)={goes west to law Avenue.} @odrop xget(DBHOLDER, room21020exit4)={enters from intersection of Vertic Avenue and Law Avenue.} @set DBHOLDER=room21021exit2:[open(East;e, xget(DBHOLDER, room21020))] @describe xget(DBHOLDER, room21021exit2)={Intersection of Vertic Avenue and Law Avenue} @teleport xget(DBHOLDER, room21021exit2)=xget(DBHOLDER, room21021) @succ xget(DBHOLDER, room21021exit2)={You go east to intersection of Vertic Avenue and Law Avenue.} @osucc xget(DBHOLDER, room21021exit2)={goes east to intersection of Vertic Avenue and Law Avenue.} @odrop xget(DBHOLDER, room21021exit2)={enters from law Avenue.} @set DBHOLDER=room21021exit3:[open(West;w, xget(DBHOLDER, room21022))] @describe xget(DBHOLDER, room21021exit3)={Law Avenue} @teleport xget(DBHOLDER, room21021exit3)=xget(DBHOLDER, room21021) @succ xget(DBHOLDER, room21021exit3)={You go west to law Avenue.} @osucc xget(DBHOLDER, room21021exit3)={goes west to law Avenue.} @odrop xget(DBHOLDER, room21021exit3)={enters from law Avenue.} @set DBHOLDER=room21022exit1:[open(North;n, xget(DBHOLDER, room21066))] @describe xget(DBHOLDER, room21022exit1)={Annir's Clothing} @teleport xget(DBHOLDER, room21022exit1)=xget(DBHOLDER, room21022) @succ xget(DBHOLDER, room21022exit1)={You go north to annir's Clothing.} @osucc xget(DBHOLDER, room21022exit1)={goes north to annir's Clothing.} @odrop xget(DBHOLDER, room21022exit1)={enters from law Avenue.} @set DBHOLDER=room21022exit2:[open(East;e, xget(DBHOLDER, room21021))] @describe xget(DBHOLDER, room21022exit2)={Law Avenue} @teleport xget(DBHOLDER, room21022exit2)=xget(DBHOLDER, room21022) @succ xget(DBHOLDER, room21022exit2)={You go east to law Avenue.} @osucc xget(DBHOLDER, room21022exit2)={goes east to law Avenue.} @odrop xget(DBHOLDER, room21022exit2)={enters from law Avenue.} @set DBHOLDER=room21022exit3:[open(West;w, xget(DBHOLDER, room21023))] @describe xget(DBHOLDER, room21022exit3)={Law Avenue} @teleport xget(DBHOLDER, room21022exit3)=xget(DBHOLDER, room21022) @succ xget(DBHOLDER, room21022exit3)={You go west to law Avenue.} @osucc xget(DBHOLDER, room21022exit3)={goes west to law Avenue.} @odrop xget(DBHOLDER, room21022exit3)={enters from law Avenue.} @set DBHOLDER=room21023exit1:[open(North;n, xget(DBHOLDER, room21353))] @describe xget(DBHOLDER, room21023exit1)={A Corridor in the Abandoned Mansion} @teleport xget(DBHOLDER, room21023exit1)=xget(DBHOLDER, room21023) @succ xget(DBHOLDER, room21023exit1)={You go north to a Corridor in the Abandoned Mansion.} @osucc xget(DBHOLDER, room21023exit1)={goes north to a Corridor in the Abandoned Mansion.} @odrop xget(DBHOLDER, room21023exit1)={enters from law Avenue.} @set DBHOLDER=room21023exit2:[open(East;e, xget(DBHOLDER, room21022))] @describe xget(DBHOLDER, room21023exit2)={Law Avenue} @teleport xget(DBHOLDER, room21023exit2)=xget(DBHOLDER, room21023) @succ xget(DBHOLDER, room21023exit2)={You go east to law Avenue.} @osucc xget(DBHOLDER, room21023exit2)={goes east to law Avenue.} @odrop xget(DBHOLDER, room21023exit2)={enters from law Avenue.} @set DBHOLDER=room21023exit3:[open(West;w, xget(DBHOLDER, room21024))] @describe xget(DBHOLDER, room21023exit3)={Meeting of Falcon Road and Law Avenue} @teleport xget(DBHOLDER, room21023exit3)=xget(DBHOLDER, room21023) @succ xget(DBHOLDER, room21023exit3)={You go west to meeting of Falcon Road and Law Avenue.} @osucc xget(DBHOLDER, room21023exit3)={goes west to meeting of Falcon Road and Law Avenue.} @odrop xget(DBHOLDER, room21023exit3)={enters from law Avenue.} @set DBHOLDER=room21024exit1:[open(North;n, xget(DBHOLDER, room21025))] @describe xget(DBHOLDER, room21024exit1)={Falcon Road} @teleport xget(DBHOLDER, room21024exit1)=xget(DBHOLDER, room21024) @succ xget(DBHOLDER, room21024exit1)={You go north to falcon Road.} @osucc xget(DBHOLDER, room21024exit1)={goes north to falcon Road.} @odrop xget(DBHOLDER, room21024exit1)={enters from meeting of Falcon Road and Law Avenue.} @set DBHOLDER=room21024exit2:[open(East;e, xget(DBHOLDER, room21023))] @describe xget(DBHOLDER, room21024exit2)={Law Avenue} @teleport xget(DBHOLDER, room21024exit2)=xget(DBHOLDER, room21024) @succ xget(DBHOLDER, room21024exit2)={You go east to law Avenue.} @osucc xget(DBHOLDER, room21024exit2)={goes east to law Avenue.} @odrop xget(DBHOLDER, room21024exit2)={enters from meeting of Falcon Road and Law Avenue.} @set DBHOLDER=room21024exit3:[open(Up;u, xget(DBHOLDER, room21307))] @describe xget(DBHOLDER, room21024exit3)={Atop the Battlements} @teleport xget(DBHOLDER, room21024exit3)=xget(DBHOLDER, room21024) @succ xget(DBHOLDER, room21024exit3)={You go up to atop the Battlements.} @osucc xget(DBHOLDER, room21024exit3)={goes up to atop the Battlements.} @odrop xget(DBHOLDER, room21024exit3)={enters from meeting of Falcon Road and Law Avenue.} @set DBHOLDER=room21025exit1:[open(North;n, xget(DBHOLDER, room21026))] @describe xget(DBHOLDER, room21025exit1)={Intersection of Market Street and Falcon Road} @teleport xget(DBHOLDER, room21025exit1)=xget(DBHOLDER, room21025) @succ xget(DBHOLDER, room21025exit1)={You go north to intersection of Market Street and Falcon Road.} @osucc xget(DBHOLDER, room21025exit1)={goes north to intersection of Market Street and Falcon Road.} @odrop xget(DBHOLDER, room21025exit1)={enters from falcon Road.} @set DBHOLDER=room21025exit2:[open(East;e, xget(DBHOLDER, room21063))] @describe xget(DBHOLDER, room21025exit2)={Thieves Alley} @teleport xget(DBHOLDER, room21025exit2)=xget(DBHOLDER, room21025) @succ xget(DBHOLDER, room21025exit2)={You go east to thieves Alley.} @osucc xget(DBHOLDER, room21025exit2)={goes east to thieves Alley.} @odrop xget(DBHOLDER, room21025exit2)={enters from falcon Road.} @set DBHOLDER=room21025exit3:[open(South;s, xget(DBHOLDER, room21024))] @describe xget(DBHOLDER, room21025exit3)={Meeting of Falcon Road and Law Avenue} @teleport xget(DBHOLDER, room21025exit3)=xget(DBHOLDER, room21025) @succ xget(DBHOLDER, room21025exit3)={You go south to meeting of Falcon Road and Law Avenue.} @osucc xget(DBHOLDER, room21025exit3)={goes south to meeting of Falcon Road and Law Avenue.} @odrop xget(DBHOLDER, room21025exit3)={enters from falcon Road.} @set DBHOLDER=room21026exit1:[open(North;n, xget(DBHOLDER, room21027))] @describe xget(DBHOLDER, room21026exit1)={Falcon Road} @teleport xget(DBHOLDER, room21026exit1)=xget(DBHOLDER, room21026) @succ xget(DBHOLDER, room21026exit1)={You go north to falcon Road.} @osucc xget(DBHOLDER, room21026exit1)={goes north to falcon Road.} @odrop xget(DBHOLDER, room21026exit1)={enters from intersection of Market Street and Falcon Road.} @set DBHOLDER=room21026exit2:[open(East;e, xget(DBHOLDER, room21045))] @describe xget(DBHOLDER, room21026exit2)={Market Street} @teleport xget(DBHOLDER, room21026exit2)=xget(DBHOLDER, room21026) @succ xget(DBHOLDER, room21026exit2)={You go east to market Street.} @osucc xget(DBHOLDER, room21026exit2)={goes east to market Street.} @odrop xget(DBHOLDER, room21026exit2)={enters from intersection of Market Street and Falcon Road.} @set DBHOLDER=room21026exit3:[open(South;s, xget(DBHOLDER, room21025))] @describe xget(DBHOLDER, room21026exit3)={Falcon Road} @teleport xget(DBHOLDER, room21026exit3)=xget(DBHOLDER, room21026) @succ xget(DBHOLDER, room21026exit3)={You go south to falcon Road.} @osucc xget(DBHOLDER, room21026exit3)={goes south to falcon Road.} @odrop xget(DBHOLDER, room21026exit3)={enters from intersection of Market Street and Falcon Road.} @set DBHOLDER=room21027exit1:[open(North;n, xget(DBHOLDER, room21028))] @describe xget(DBHOLDER, room21027exit1)={Intersection of Horizon Road and Falcon Road} @teleport xget(DBHOLDER, room21027exit1)=xget(DBHOLDER, room21027) @succ xget(DBHOLDER, room21027exit1)={You go north to intersection of Horizon Road and Falcon Road.} @osucc xget(DBHOLDER, room21027exit1)={goes north to intersection of Horizon Road and Falcon Road.} @odrop xget(DBHOLDER, room21027exit1)={enters from falcon Road.} @set DBHOLDER=room21027exit2:[open(South;s, xget(DBHOLDER, room21026))] @describe xget(DBHOLDER, room21027exit2)={Intersection of Market Street and Falcon Road} @teleport xget(DBHOLDER, room21027exit2)=xget(DBHOLDER, room21027) @succ xget(DBHOLDER, room21027exit2)={You go south to intersection of Market Street and Falcon Road.} @osucc xget(DBHOLDER, room21027exit2)={goes south to intersection of Market Street and Falcon Road.} @odrop xget(DBHOLDER, room21027exit2)={enters from falcon Road.} @set DBHOLDER=room21028exit1:[open(North;n, xget(DBHOLDER, room21029))] @describe xget(DBHOLDER, room21028exit1)={Falcon Road} @teleport xget(DBHOLDER, room21028exit1)=xget(DBHOLDER, room21028) @succ xget(DBHOLDER, room21028exit1)={You go north to falcon Road.} @osucc xget(DBHOLDER, room21028exit1)={goes north to falcon Road.} @odrop xget(DBHOLDER, room21028exit1)={enters from intersection of Horizon Road and Falcon Road.} @set DBHOLDER=room21028exit2:[open(East;e, xget(DBHOLDER, room21041))] @describe xget(DBHOLDER, room21028exit2)={Horizon Road} @teleport xget(DBHOLDER, room21028exit2)=xget(DBHOLDER, room21028) @succ xget(DBHOLDER, room21028exit2)={You go east to horizon Road.} @osucc xget(DBHOLDER, room21028exit2)={goes east to horizon Road.} @odrop xget(DBHOLDER, room21028exit2)={enters from intersection of Horizon Road and Falcon Road.} @set DBHOLDER=room21028exit3:[open(South;s, xget(DBHOLDER, room21027))] @describe xget(DBHOLDER, room21028exit3)={Falcon Road} @teleport xget(DBHOLDER, room21028exit3)=xget(DBHOLDER, room21028) @succ xget(DBHOLDER, room21028exit3)={You go south to falcon Road.} @osucc xget(DBHOLDER, room21028exit3)={goes south to falcon Road.} @odrop xget(DBHOLDER, room21028exit3)={enters from intersection of Horizon Road and Falcon Road.} @set DBHOLDER=room21028exit4:[open(West;w, xget(DBHOLDER, room21088))] @describe xget(DBHOLDER, room21028exit4)={Inside the Western Gate} @teleport xget(DBHOLDER, room21028exit4)=xget(DBHOLDER, room21028) @succ xget(DBHOLDER, room21028exit4)={You go west to inside the Western Gate.} @osucc xget(DBHOLDER, room21028exit4)={goes west to inside the Western Gate.} @odrop xget(DBHOLDER, room21028exit4)={enters from intersection of Horizon Road and Falcon Road.} @set DBHOLDER=room21029exit1:[open(North;n, xget(DBHOLDER, room21030))] @describe xget(DBHOLDER, room21029exit1)={Falcon Road} @teleport xget(DBHOLDER, room21029exit1)=xget(DBHOLDER, room21029) @succ xget(DBHOLDER, room21029exit1)={You go north to falcon Road.} @osucc xget(DBHOLDER, room21029exit1)={goes north to falcon Road.} @odrop xget(DBHOLDER, room21029exit1)={enters from falcon Road.} @set DBHOLDER=room21029exit2:[open(South;s, xget(DBHOLDER, room21028))] @describe xget(DBHOLDER, room21029exit2)={Intersection of Horizon Road and Falcon Road} @teleport xget(DBHOLDER, room21029exit2)=xget(DBHOLDER, room21029) @succ xget(DBHOLDER, room21029exit2)={You go south to intersection of Horizon Road and Falcon Road.} @osucc xget(DBHOLDER, room21029exit2)={goes south to intersection of Horizon Road and Falcon Road.} @odrop xget(DBHOLDER, room21029exit2)={enters from falcon Road.} @set DBHOLDER=room21030exit1:[open(North;n, xget(DBHOLDER, room21031))] @describe xget(DBHOLDER, room21030exit1)={Falcon Road} @teleport xget(DBHOLDER, room21030exit1)=xget(DBHOLDER, room21030) @succ xget(DBHOLDER, room21030exit1)={You go north to falcon Road.} @osucc xget(DBHOLDER, room21030exit1)={goes north to falcon Road.} @odrop xget(DBHOLDER, room21030exit1)={enters from falcon Road.} @set DBHOLDER=room21030exit2:[open(South;s, xget(DBHOLDER, room21029))] @describe xget(DBHOLDER, room21030exit2)={Falcon Road} @teleport xget(DBHOLDER, room21030exit2)=xget(DBHOLDER, room21030) @succ xget(DBHOLDER, room21030exit2)={You go south to falcon Road.} @osucc xget(DBHOLDER, room21030exit2)={goes south to falcon Road.} @odrop xget(DBHOLDER, room21030exit2)={enters from falcon Road.} @set DBHOLDER=room21031exit1:[open(North;n, xget(DBHOLDER, room21032))] @describe xget(DBHOLDER, room21031exit1)={Meeting of Falcon Road and Justice Road} @teleport xget(DBHOLDER, room21031exit1)=xget(DBHOLDER, room21031) @succ xget(DBHOLDER, room21031exit1)={You go north to meeting of Falcon Road and Justice Road.} @osucc xget(DBHOLDER, room21031exit1)={goes north to meeting of Falcon Road and Justice Road.} @odrop xget(DBHOLDER, room21031exit1)={enters from falcon Road.} @set DBHOLDER=room21031exit2:[open(South;s, xget(DBHOLDER, room21030))] @describe xget(DBHOLDER, room21031exit2)={Falcon Road} @teleport xget(DBHOLDER, room21031exit2)=xget(DBHOLDER, room21031) @succ xget(DBHOLDER, room21031exit2)={You go south to falcon Road.} @osucc xget(DBHOLDER, room21031exit2)={goes south to falcon Road.} @odrop xget(DBHOLDER, room21031exit2)={enters from falcon Road.} @set DBHOLDER=room21032exit1:[open(East;e, xget(DBHOLDER, room21033))] @describe xget(DBHOLDER, room21032exit1)={Justice Road} @teleport xget(DBHOLDER, room21032exit1)=xget(DBHOLDER, room21032) @succ xget(DBHOLDER, room21032exit1)={You go east to justice Road.} @osucc xget(DBHOLDER, room21032exit1)={goes east to justice Road.} @odrop xget(DBHOLDER, room21032exit1)={enters from meeting of Falcon Road and Justice Road.} @set DBHOLDER=room21032exit2:[open(South;s, xget(DBHOLDER, room21031))] @describe xget(DBHOLDER, room21032exit2)={Falcon Road} @teleport xget(DBHOLDER, room21032exit2)=xget(DBHOLDER, room21032) @succ xget(DBHOLDER, room21032exit2)={You go south to falcon Road.} @osucc xget(DBHOLDER, room21032exit2)={goes south to falcon Road.} @odrop xget(DBHOLDER, room21032exit2)={enters from meeting of Falcon Road and Justice Road.} @set DBHOLDER=room21032exit3:[open(Up;u, xget(DBHOLDER, room21328))] @describe xget(DBHOLDER, room21032exit3)={Atop the Battlements} @teleport xget(DBHOLDER, room21032exit3)=xget(DBHOLDER, room21032) @succ xget(DBHOLDER, room21032exit3)={You go up to atop the Battlements.} @osucc xget(DBHOLDER, room21032exit3)={goes up to atop the Battlements.} @odrop xget(DBHOLDER, room21032exit3)={enters from meeting of Falcon Road and Justice Road.} @set DBHOLDER=room21033exit1:[open(East;e, xget(DBHOLDER, room21034))] @describe xget(DBHOLDER, room21033exit1)={Justice Road} @teleport xget(DBHOLDER, room21033exit1)=xget(DBHOLDER, room21033) @succ xget(DBHOLDER, room21033exit1)={You go east to justice Road.} @osucc xget(DBHOLDER, room21033exit1)={goes east to justice Road.} @odrop xget(DBHOLDER, room21033exit1)={enters from justice Road.} @set DBHOLDER=room21033exit2:[open(West;w, xget(DBHOLDER, room21032))] @describe xget(DBHOLDER, room21033exit2)={Meeting of Falcon Road and Justice Road} @teleport xget(DBHOLDER, room21033exit2)=xget(DBHOLDER, room21033) @succ xget(DBHOLDER, room21033exit2)={You go west to meeting of Falcon Road and Justice Road.} @osucc xget(DBHOLDER, room21033exit2)={goes west to meeting of Falcon Road and Justice Road.} @odrop xget(DBHOLDER, room21033exit2)={enters from justice Road.} @set DBHOLDER=room21034exit1:[open(East;e, xget(DBHOLDER, room21035))] @describe xget(DBHOLDER, room21034exit1)={Justice Road} @teleport xget(DBHOLDER, room21034exit1)=xget(DBHOLDER, room21034) @succ xget(DBHOLDER, room21034exit1)={You go east to justice Road.} @osucc xget(DBHOLDER, room21034exit1)={goes east to justice Road.} @odrop xget(DBHOLDER, room21034exit1)={enters from justice Road.} @set DBHOLDER=room21034exit2:[open(West;w, xget(DBHOLDER, room21033))] @describe xget(DBHOLDER, room21034exit2)={Justice Road} @teleport xget(DBHOLDER, room21034exit2)=xget(DBHOLDER, room21034) @succ xget(DBHOLDER, room21034exit2)={You go west to justice Road.} @osucc xget(DBHOLDER, room21034exit2)={goes west to justice Road.} @odrop xget(DBHOLDER, room21034exit2)={enters from justice Road.} @set DBHOLDER=room21035exit1:[open(East;e, xget(DBHOLDER, room21004))] @describe xget(DBHOLDER, room21035exit1)={Intersection of Vertic Avenue and Justice Road} @teleport xget(DBHOLDER, room21035exit1)=xget(DBHOLDER, room21035) @succ xget(DBHOLDER, room21035exit1)={You go east to intersection of Vertic Avenue and Justice Road.} @osucc xget(DBHOLDER, room21035exit1)={goes east to intersection of Vertic Avenue and Justice Road.} @odrop xget(DBHOLDER, room21035exit1)={enters from justice Road.} @set DBHOLDER=room21035exit2:[open(West;w, xget(DBHOLDER, room21034))] @describe xget(DBHOLDER, room21035exit2)={Justice Road} @teleport xget(DBHOLDER, room21035exit2)=xget(DBHOLDER, room21035) @succ xget(DBHOLDER, room21035exit2)={You go west to justice Road.} @osucc xget(DBHOLDER, room21035exit2)={goes west to justice Road.} @odrop xget(DBHOLDER, room21035exit2)={enters from justice Road.} @set DBHOLDER=room21036exit1:[open(East;e, xget(DBHOLDER, room21037))] @describe xget(DBHOLDER, room21036exit1)={Horizon Road} @teleport xget(DBHOLDER, room21036exit1)=xget(DBHOLDER, room21036) @succ xget(DBHOLDER, room21036exit1)={You go east to horizon Road.} @osucc xget(DBHOLDER, room21036exit1)={goes east to horizon Road.} @odrop xget(DBHOLDER, room21036exit1)={enters from horizon Road.} @set DBHOLDER=room21036exit2:[open(West;w, xget(DBHOLDER, room21000))] @describe xget(DBHOLDER, room21036exit2)={Darkhaven Square} @teleport xget(DBHOLDER, room21036exit2)=xget(DBHOLDER, room21036) @succ xget(DBHOLDER, room21036exit2)={You go west to darkhaven Square.} @osucc xget(DBHOLDER, room21036exit2)={goes west to darkhaven Square.} @odrop xget(DBHOLDER, room21036exit2)={enters from horizon Road.} @set DBHOLDER=room21037exit1:[open(East;e, xget(DBHOLDER, room21038))] @describe xget(DBHOLDER, room21037exit1)={Horizon Road} @teleport xget(DBHOLDER, room21037exit1)=xget(DBHOLDER, room21037) @succ xget(DBHOLDER, room21037exit1)={You go east to horizon Road.} @osucc xget(DBHOLDER, room21037exit1)={goes east to horizon Road.} @odrop xget(DBHOLDER, room21037exit1)={enters from horizon Road.} @set DBHOLDER=room21037exit2:[open(South;s, xget(DBHOLDER, room21126))] @describe xget(DBHOLDER, room21037exit2)={Outside the Tower of Sorcery} @teleport xget(DBHOLDER, room21037exit2)=xget(DBHOLDER, room21037) @succ xget(DBHOLDER, room21037exit2)={You go south to outside the Tower of Sorcery.} @osucc xget(DBHOLDER, room21037exit2)={goes south to outside the Tower of Sorcery.} @odrop xget(DBHOLDER, room21037exit2)={enters from horizon Road.} @set DBHOLDER=room21037exit3:[open(West;w, xget(DBHOLDER, room21036))] @describe xget(DBHOLDER, room21037exit3)={Horizon Road} @teleport xget(DBHOLDER, room21037exit3)=xget(DBHOLDER, room21037) @succ xget(DBHOLDER, room21037exit3)={You go west to horizon Road.} @osucc xget(DBHOLDER, room21037exit3)={goes west to horizon Road.} @odrop xget(DBHOLDER, room21037exit3)={enters from horizon Road.} @set DBHOLDER=room21038exit1:[open(East;e, xget(DBHOLDER, room21012))] @describe xget(DBHOLDER, room21038exit1)={Intersection of Horizon Road and Hawk Street} @teleport xget(DBHOLDER, room21038exit1)=xget(DBHOLDER, room21038) @succ xget(DBHOLDER, room21038exit1)={You go east to intersection of Horizon Road and Hawk Street.} @osucc xget(DBHOLDER, room21038exit1)={goes east to intersection of Horizon Road and Hawk Street.} @odrop xget(DBHOLDER, room21038exit1)={enters from horizon Road.} @set DBHOLDER=room21038exit2:[open(South;s, xget(DBHOLDER, room21280))] @describe xget(DBHOLDER, room21038exit2)={Entrance to the Academy} @teleport xget(DBHOLDER, room21038exit2)=xget(DBHOLDER, room21038) @succ xget(DBHOLDER, room21038exit2)={You go south to entrance to the Academy.} @osucc xget(DBHOLDER, room21038exit2)={goes south to entrance to the Academy.} @odrop xget(DBHOLDER, room21038exit2)={enters from horizon Road.} @set DBHOLDER=room21038exit3:[open(West;w, xget(DBHOLDER, room21037))] @describe xget(DBHOLDER, room21038exit3)={Horizon Road} @teleport xget(DBHOLDER, room21038exit3)=xget(DBHOLDER, room21038) @succ xget(DBHOLDER, room21038exit3)={You go west to horizon Road.} @osucc xget(DBHOLDER, room21038exit3)={goes west to horizon Road.} @odrop xget(DBHOLDER, room21038exit3)={enters from horizon Road.} @set DBHOLDER=room21039exit1:[open(East;e, xget(DBHOLDER, room21000))] @describe xget(DBHOLDER, room21039exit1)={Darkhaven Square} @teleport xget(DBHOLDER, room21039exit1)=xget(DBHOLDER, room21039) @succ xget(DBHOLDER, room21039exit1)={You go east to darkhaven Square.} @osucc xget(DBHOLDER, room21039exit1)={goes east to darkhaven Square.} @odrop xget(DBHOLDER, room21039exit1)={enters from horizon Road.} @set DBHOLDER=room21039exit2:[open(South;s, xget(DBHOLDER, room21335))] @describe xget(DBHOLDER, room21039exit2)={The Western Hall} @teleport xget(DBHOLDER, room21039exit2)=xget(DBHOLDER, room21039) @succ xget(DBHOLDER, room21039exit2)={You go south to the Western Hall.} @osucc xget(DBHOLDER, room21039exit2)={goes south to the Western Hall.} @odrop xget(DBHOLDER, room21039exit2)={enters from horizon Road.} @set DBHOLDER=room21039exit3:[open(West;w, xget(DBHOLDER, room21040))] @describe xget(DBHOLDER, room21039exit3)={Horizon Road} @teleport xget(DBHOLDER, room21039exit3)=xget(DBHOLDER, room21039) @succ xget(DBHOLDER, room21039exit3)={You go west to horizon Road.} @osucc xget(DBHOLDER, room21039exit3)={goes west to horizon Road.} @odrop xget(DBHOLDER, room21039exit3)={enters from horizon Road.} @set DBHOLDER=room21040exit1:[open(East;e, xget(DBHOLDER, room21039))] @describe xget(DBHOLDER, room21040exit1)={Horizon Road} @teleport xget(DBHOLDER, room21040exit1)=xget(DBHOLDER, room21040) @succ xget(DBHOLDER, room21040exit1)={You go east to horizon Road.} @osucc xget(DBHOLDER, room21040exit1)={goes east to horizon Road.} @odrop xget(DBHOLDER, room21040exit1)={enters from horizon Road.} @set DBHOLDER=room21040exit2:[open(South;s, xget(DBHOLDER, room21069))] @describe xget(DBHOLDER, room21040exit2)={The Darkhaven Inn} @teleport xget(DBHOLDER, room21040exit2)=xget(DBHOLDER, room21040) @succ xget(DBHOLDER, room21040exit2)={You go south to the Darkhaven Inn.} @osucc xget(DBHOLDER, room21040exit2)={goes south to the Darkhaven Inn.} @odrop xget(DBHOLDER, room21040exit2)={enters from horizon Road.} @set DBHOLDER=room21040exit3:[open(West;w, xget(DBHOLDER, room21041))] @describe xget(DBHOLDER, room21040exit3)={Horizon Road} @teleport xget(DBHOLDER, room21040exit3)=xget(DBHOLDER, room21040) @succ xget(DBHOLDER, room21040exit3)={You go west to horizon Road.} @osucc xget(DBHOLDER, room21040exit3)={goes west to horizon Road.} @odrop xget(DBHOLDER, room21040exit3)={enters from horizon Road.} @set DBHOLDER=room21041exit1:[open(East;e, xget(DBHOLDER, room21040))] @describe xget(DBHOLDER, room21041exit1)={Horizon Road} @teleport xget(DBHOLDER, room21041exit1)=xget(DBHOLDER, room21041) @succ xget(DBHOLDER, room21041exit1)={You go east to horizon Road.} @osucc xget(DBHOLDER, room21041exit1)={goes east to horizon Road.} @odrop xget(DBHOLDER, room21041exit1)={enters from horizon Road.} @set DBHOLDER=room21041exit2:[open(South;s, xget(DBHOLDER, room21068))] @describe xget(DBHOLDER, room21041exit2)={The Tavern} @teleport xget(DBHOLDER, room21041exit2)=xget(DBHOLDER, room21041) @succ xget(DBHOLDER, room21041exit2)={You go south to the Tavern.} @osucc xget(DBHOLDER, room21041exit2)={goes south to the Tavern.} @odrop xget(DBHOLDER, room21041exit2)={enters from horizon Road.} @set DBHOLDER=room21041exit3:[open(West;w, xget(DBHOLDER, room21028))] @describe xget(DBHOLDER, room21041exit3)={Intersection of Horizon Road and Falcon Road} @teleport xget(DBHOLDER, room21041exit3)=xget(DBHOLDER, room21041) @succ xget(DBHOLDER, room21041exit3)={You go west to intersection of Horizon Road and Falcon Road.} @osucc xget(DBHOLDER, room21041exit3)={goes west to intersection of Horizon Road and Falcon Road.} @odrop xget(DBHOLDER, room21041exit3)={enters from horizon Road.} @set DBHOLDER=room21042exit1:[open(North;n, xget(DBHOLDER, room21000))] @describe xget(DBHOLDER, room21042exit1)={Darkhaven Square} @teleport xget(DBHOLDER, room21042exit1)=xget(DBHOLDER, room21042) @succ xget(DBHOLDER, room21042exit1)={You go north to darkhaven Square.} @osucc xget(DBHOLDER, room21042exit1)={goes north to darkhaven Square.} @odrop xget(DBHOLDER, room21042exit1)={enters from vertic Avenue.} @set DBHOLDER=room21042exit2:[open(South;s, xget(DBHOLDER, room21043))] @describe xget(DBHOLDER, room21042exit2)={Intersection of Vertic Avenue and Market Street} @teleport xget(DBHOLDER, room21042exit2)=xget(DBHOLDER, room21042) @succ xget(DBHOLDER, room21042exit2)={You go south to intersection of Vertic Avenue and Market Street.} @osucc xget(DBHOLDER, room21042exit2)={goes south to intersection of Vertic Avenue and Market Street.} @odrop xget(DBHOLDER, room21042exit2)={enters from vertic Avenue.} @set DBHOLDER=room21043exit1:[open(North;n, xget(DBHOLDER, room21042))] @describe xget(DBHOLDER, room21043exit1)={Vertic Avenue} @teleport xget(DBHOLDER, room21043exit1)=xget(DBHOLDER, room21043) @succ xget(DBHOLDER, room21043exit1)={You go north to vertic Avenue.} @osucc xget(DBHOLDER, room21043exit1)={goes north to vertic Avenue.} @odrop xget(DBHOLDER, room21043exit1)={enters from intersection of Vertic Avenue and Market Street.} @set DBHOLDER=room21043exit2:[open(East;e, xget(DBHOLDER, room21048))] @describe xget(DBHOLDER, room21043exit2)={Market Street} @teleport xget(DBHOLDER, room21043exit2)=xget(DBHOLDER, room21043) @succ xget(DBHOLDER, room21043exit2)={You go east to market Street.} @osucc xget(DBHOLDER, room21043exit2)={goes east to market Street.} @odrop xget(DBHOLDER, room21043exit2)={enters from intersection of Vertic Avenue and Market Street.} @set DBHOLDER=room21043exit3:[open(South;s, xget(DBHOLDER, room21044))] @describe xget(DBHOLDER, room21043exit3)={Vertic Avenue} @teleport xget(DBHOLDER, room21043exit3)=xget(DBHOLDER, room21043) @succ xget(DBHOLDER, room21043exit3)={You go south to vertic Avenue.} @osucc xget(DBHOLDER, room21043exit3)={goes south to vertic Avenue.} @odrop xget(DBHOLDER, room21043exit3)={enters from intersection of Vertic Avenue and Market Street.} @set DBHOLDER=room21043exit4:[open(West;w, xget(DBHOLDER, room21047))] @describe xget(DBHOLDER, room21043exit4)={Market Street} @teleport xget(DBHOLDER, room21043exit4)=xget(DBHOLDER, room21043) @succ xget(DBHOLDER, room21043exit4)={You go west to market Street.} @osucc xget(DBHOLDER, room21043exit4)={goes west to market Street.} @odrop xget(DBHOLDER, room21043exit4)={enters from intersection of Vertic Avenue and Market Street.} @set DBHOLDER=room21044exit1:[open(North;n, xget(DBHOLDER, room21043))] @describe xget(DBHOLDER, room21044exit1)={Intersection of Vertic Avenue and Market Street} @teleport xget(DBHOLDER, room21044exit1)=xget(DBHOLDER, room21044) @succ xget(DBHOLDER, room21044exit1)={You go north to intersection of Vertic Avenue and Market Street.} @osucc xget(DBHOLDER, room21044exit1)={goes north to intersection of Vertic Avenue and Market Street.} @odrop xget(DBHOLDER, room21044exit1)={enters from vertic Avenue.} @set DBHOLDER=room21044exit2:[open(South;s, xget(DBHOLDER, room21020))] @describe xget(DBHOLDER, room21044exit2)={Intersection of Vertic Avenue and Law Avenue} @teleport xget(DBHOLDER, room21044exit2)=xget(DBHOLDER, room21044) @succ xget(DBHOLDER, room21044exit2)={You go south to intersection of Vertic Avenue and Law Avenue.} @osucc xget(DBHOLDER, room21044exit2)={goes south to intersection of Vertic Avenue and Law Avenue.} @odrop xget(DBHOLDER, room21044exit2)={enters from vertic Avenue.} @set DBHOLDER=room21044exit3:[open(West;w, xget(DBHOLDER, room21065))] @describe xget(DBHOLDER, room21044exit3)={Thieves Alley} @teleport xget(DBHOLDER, room21044exit3)=xget(DBHOLDER, room21044) @succ xget(DBHOLDER, room21044exit3)={You go west to thieves Alley.} @osucc xget(DBHOLDER, room21044exit3)={goes west to thieves Alley.} @odrop xget(DBHOLDER, room21044exit3)={enters from vertic Avenue.} @set DBHOLDER=room21045exit1:[open(North;n, xget(DBHOLDER, room21051))] @describe xget(DBHOLDER, room21045exit1)={The Scribe's Tent} @teleport xget(DBHOLDER, room21045exit1)=xget(DBHOLDER, room21045) @succ xget(DBHOLDER, room21045exit1)={You go north to the Scribe's Tent.} @osucc xget(DBHOLDER, room21045exit1)={goes north to the Scribe's Tent.} @odrop xget(DBHOLDER, room21045exit1)={enters from market Street.} @set DBHOLDER=room21045exit2:[open(East;e, xget(DBHOLDER, room21046))] @describe xget(DBHOLDER, room21045exit2)={Market Street} @teleport xget(DBHOLDER, room21045exit2)=xget(DBHOLDER, room21045) @succ xget(DBHOLDER, room21045exit2)={You go east to market Street.} @osucc xget(DBHOLDER, room21045exit2)={goes east to market Street.} @odrop xget(DBHOLDER, room21045exit2)={enters from market Street.} @set DBHOLDER=room21045exit3:[open(South;s, xget(DBHOLDER, room21052))] @describe xget(DBHOLDER, room21045exit3)={The Shining Emerald} @teleport xget(DBHOLDER, room21045exit3)=xget(DBHOLDER, room21045) @succ xget(DBHOLDER, room21045exit3)={You go south to the Shining Emerald.} @osucc xget(DBHOLDER, room21045exit3)={goes south to the Shining Emerald.} @odrop xget(DBHOLDER, room21045exit3)={enters from market Street.} @set DBHOLDER=room21045exit4:[open(West;w, xget(DBHOLDER, room21026))] @describe xget(DBHOLDER, room21045exit4)={Intersection of Market Street and Falcon Road} @teleport xget(DBHOLDER, room21045exit4)=xget(DBHOLDER, room21045) @succ xget(DBHOLDER, room21045exit4)={You go west to intersection of Market Street and Falcon Road.} @osucc xget(DBHOLDER, room21045exit4)={goes west to intersection of Market Street and Falcon Road.} @odrop xget(DBHOLDER, room21045exit4)={enters from market Street.} @set DBHOLDER=room21046exit1:[open(North;n, xget(DBHOLDER, room21054))] @describe xget(DBHOLDER, room21046exit1)={The Alchemist's} @teleport xget(DBHOLDER, room21046exit1)=xget(DBHOLDER, room21046) @succ xget(DBHOLDER, room21046exit1)={You go north to the Alchemist's.} @osucc xget(DBHOLDER, room21046exit1)={goes north to the Alchemist's.} @odrop xget(DBHOLDER, room21046exit1)={enters from market Street.} @set DBHOLDER=room21046exit2:[open(East;e, xget(DBHOLDER, room21047))] @describe xget(DBHOLDER, room21046exit2)={Market Street} @teleport xget(DBHOLDER, room21046exit2)=xget(DBHOLDER, room21046) @succ xget(DBHOLDER, room21046exit2)={You go east to market Street.} @osucc xget(DBHOLDER, room21046exit2)={goes east to market Street.} @odrop xget(DBHOLDER, room21046exit2)={enters from market Street.} @set DBHOLDER=room21046exit3:[open(South;s, xget(DBHOLDER, room21053))] @describe xget(DBHOLDER, room21046exit3)={The Darkhaven Courier} @teleport xget(DBHOLDER, room21046exit3)=xget(DBHOLDER, room21046) @succ xget(DBHOLDER, room21046exit3)={You go south to the Darkhaven Courier.} @osucc xget(DBHOLDER, room21046exit3)={goes south to the Darkhaven Courier.} @odrop xget(DBHOLDER, room21046exit3)={enters from market Street.} @set DBHOLDER=room21046exit4:[open(West;w, xget(DBHOLDER, room21045))] @describe xget(DBHOLDER, room21046exit4)={Market Street} @teleport xget(DBHOLDER, room21046exit4)=xget(DBHOLDER, room21046) @succ xget(DBHOLDER, room21046exit4)={You go west to market Street.} @osucc xget(DBHOLDER, room21046exit4)={goes west to market Street.} @odrop xget(DBHOLDER, room21046exit4)={enters from market Street.} @set DBHOLDER=room21047exit1:[open(North;n, xget(DBHOLDER, room21055))] @describe xget(DBHOLDER, room21047exit1)={The Wizard's Tent} @teleport xget(DBHOLDER, room21047exit1)=xget(DBHOLDER, room21047) @succ xget(DBHOLDER, room21047exit1)={You go north to the Wizard's Tent.} @osucc xget(DBHOLDER, room21047exit1)={goes north to the Wizard's Tent.} @odrop xget(DBHOLDER, room21047exit1)={enters from market Street.} @set DBHOLDER=room21047exit2:[open(East;e, xget(DBHOLDER, room21043))] @describe xget(DBHOLDER, room21047exit2)={Intersection of Vertic Avenue and Market Street} @teleport xget(DBHOLDER, room21047exit2)=xget(DBHOLDER, room21047) @succ xget(DBHOLDER, room21047exit2)={You go east to intersection of Vertic Avenue and Market Street.} @osucc xget(DBHOLDER, room21047exit2)={goes east to intersection of Vertic Avenue and Market Street.} @odrop xget(DBHOLDER, room21047exit2)={enters from market Street.} @set DBHOLDER=room21047exit3:[open(South;s, xget(DBHOLDER, room21056))] @describe xget(DBHOLDER, room21047exit3)={Quills and Parchments} @teleport xget(DBHOLDER, room21047exit3)=xget(DBHOLDER, room21047) @succ xget(DBHOLDER, room21047exit3)={You go south to quills and Parchments.} @osucc xget(DBHOLDER, room21047exit3)={goes south to quills and Parchments.} @odrop xget(DBHOLDER, room21047exit3)={enters from market Street.} @set DBHOLDER=room21047exit4:[open(West;w, xget(DBHOLDER, room21046))] @describe xget(DBHOLDER, room21047exit4)={Market Street} @teleport xget(DBHOLDER, room21047exit4)=xget(DBHOLDER, room21047) @succ xget(DBHOLDER, room21047exit4)={You go west to market Street.} @osucc xget(DBHOLDER, room21047exit4)={goes west to market Street.} @odrop xget(DBHOLDER, room21047exit4)={enters from market Street.} @set DBHOLDER=room21048exit1:[open(North;n, xget(DBHOLDER, room21057))] @describe xget(DBHOLDER, room21048exit1)={The Butcher's Shop} @teleport xget(DBHOLDER, room21048exit1)=xget(DBHOLDER, room21048) @succ xget(DBHOLDER, room21048exit1)={You go north to the Butcher's Shop.} @osucc xget(DBHOLDER, room21048exit1)={goes north to the Butcher's Shop.} @odrop xget(DBHOLDER, room21048exit1)={enters from market Street.} @set DBHOLDER=room21048exit2:[open(East;e, xget(DBHOLDER, room21049))] @describe xget(DBHOLDER, room21048exit2)={Market Street} @teleport xget(DBHOLDER, room21048exit2)=xget(DBHOLDER, room21048) @succ xget(DBHOLDER, room21048exit2)={You go east to market Street.} @osucc xget(DBHOLDER, room21048exit2)={goes east to market Street.} @odrop xget(DBHOLDER, room21048exit2)={enters from market Street.} @set DBHOLDER=room21048exit3:[open(South;s, xget(DBHOLDER, room21058))] @describe xget(DBHOLDER, room21048exit3)={The Blacksmith's Tent} @teleport xget(DBHOLDER, room21048exit3)=xget(DBHOLDER, room21048) @succ xget(DBHOLDER, room21048exit3)={You go south to the Blacksmith's Tent.} @osucc xget(DBHOLDER, room21048exit3)={goes south to the Blacksmith's Tent.} @odrop xget(DBHOLDER, room21048exit3)={enters from market Street.} @set DBHOLDER=room21048exit4:[open(West;w, xget(DBHOLDER, room21043))] @describe xget(DBHOLDER, room21048exit4)={Intersection of Vertic Avenue and Market Street} @teleport xget(DBHOLDER, room21048exit4)=xget(DBHOLDER, room21048) @succ xget(DBHOLDER, room21048exit4)={You go west to intersection of Vertic Avenue and Market Street.} @osucc xget(DBHOLDER, room21048exit4)={goes west to intersection of Vertic Avenue and Market Street.} @odrop xget(DBHOLDER, room21048exit4)={enters from market Street.} @set DBHOLDER=room21049exit1:[open(North;n, xget(DBHOLDER, room21060))] @describe xget(DBHOLDER, room21049exit1)={The Darkhaven Bakery} @teleport xget(DBHOLDER, room21049exit1)=xget(DBHOLDER, room21049) @succ xget(DBHOLDER, room21049exit1)={You go north to the Darkhaven Bakery.} @osucc xget(DBHOLDER, room21049exit1)={goes north to the Darkhaven Bakery.} @odrop xget(DBHOLDER, room21049exit1)={enters from market Street.} @set DBHOLDER=room21049exit2:[open(East;e, xget(DBHOLDER, room21050))] @describe xget(DBHOLDER, room21049exit2)={Market Street} @teleport xget(DBHOLDER, room21049exit2)=xget(DBHOLDER, room21049) @succ xget(DBHOLDER, room21049exit2)={You go east to market Street.} @osucc xget(DBHOLDER, room21049exit2)={goes east to market Street.} @odrop xget(DBHOLDER, room21049exit2)={enters from market Street.} @set DBHOLDER=room21049exit3:[open(South;s, xget(DBHOLDER, room21059))] @describe xget(DBHOLDER, room21049exit3)={Armory} @teleport xget(DBHOLDER, room21049exit3)=xget(DBHOLDER, room21049) @succ xget(DBHOLDER, room21049exit3)={You go south to armory.} @osucc xget(DBHOLDER, room21049exit3)={goes south to armory.} @odrop xget(DBHOLDER, room21049exit3)={enters from market Street.} @set DBHOLDER=room21049exit4:[open(West;w, xget(DBHOLDER, room21048))] @describe xget(DBHOLDER, room21049exit4)={Market Street} @teleport xget(DBHOLDER, room21049exit4)=xget(DBHOLDER, room21049) @succ xget(DBHOLDER, room21049exit4)={You go west to market Street.} @osucc xget(DBHOLDER, room21049exit4)={goes west to market Street.} @odrop xget(DBHOLDER, room21049exit4)={enters from market Street.} @set DBHOLDER=room21050exit1:[open(North;n, xget(DBHOLDER, room21061))] @describe xget(DBHOLDER, room21050exit1)={The Dairy Tent} @teleport xget(DBHOLDER, room21050exit1)=xget(DBHOLDER, room21050) @succ xget(DBHOLDER, room21050exit1)={You go north to the Dairy Tent.} @osucc xget(DBHOLDER, room21050exit1)={goes north to the Dairy Tent.} @odrop xget(DBHOLDER, room21050exit1)={enters from market Street.} @set DBHOLDER=room21050exit2:[open(East;e, xget(DBHOLDER, room21014))] @describe xget(DBHOLDER, room21050exit2)={Intersection of Market Street and Hawk Street} @teleport xget(DBHOLDER, room21050exit2)=xget(DBHOLDER, room21050) @succ xget(DBHOLDER, room21050exit2)={You go east to intersection of Market Street and Hawk Street.} @osucc xget(DBHOLDER, room21050exit2)={goes east to intersection of Market Street and Hawk Street.} @odrop xget(DBHOLDER, room21050exit2)={enters from market Street.} @set DBHOLDER=room21050exit3:[open(South;s, xget(DBHOLDER, room21062))] @describe xget(DBHOLDER, room21050exit3)={Weaponry Shop} @teleport xget(DBHOLDER, room21050exit3)=xget(DBHOLDER, room21050) @succ xget(DBHOLDER, room21050exit3)={You go south to weaponry Shop.} @osucc xget(DBHOLDER, room21050exit3)={goes south to weaponry Shop.} @odrop xget(DBHOLDER, room21050exit3)={enters from market Street.} @set DBHOLDER=room21050exit4:[open(West;w, xget(DBHOLDER, room21049))] @describe xget(DBHOLDER, room21050exit4)={Market Street} @teleport xget(DBHOLDER, room21050exit4)=xget(DBHOLDER, room21050) @succ xget(DBHOLDER, room21050exit4)={You go west to market Street.} @osucc xget(DBHOLDER, room21050exit4)={goes west to market Street.} @odrop xget(DBHOLDER, room21050exit4)={enters from market Street.} @set DBHOLDER=room21051exit1:[open(East;e, xget(DBHOLDER, room21054))] @describe xget(DBHOLDER, room21051exit1)={The Alchemist's} @teleport xget(DBHOLDER, room21051exit1)=xget(DBHOLDER, room21051) @succ xget(DBHOLDER, room21051exit1)={You go east to the Alchemist's.} @osucc xget(DBHOLDER, room21051exit1)={goes east to the Alchemist's.} @odrop xget(DBHOLDER, room21051exit1)={enters from the Scribe's Tent.} @set DBHOLDER=room21051exit2:[open(South;s, xget(DBHOLDER, room21045))] @describe xget(DBHOLDER, room21051exit2)={Market Street} @teleport xget(DBHOLDER, room21051exit2)=xget(DBHOLDER, room21051) @succ xget(DBHOLDER, room21051exit2)={You go south to market Street.} @osucc xget(DBHOLDER, room21051exit2)={goes south to market Street.} @odrop xget(DBHOLDER, room21051exit2)={enters from the Scribe's Tent.} @set DBHOLDER=room21052exit1:[open(North;n, xget(DBHOLDER, room21045))] @describe xget(DBHOLDER, room21052exit1)={Market Street} @teleport xget(DBHOLDER, room21052exit1)=xget(DBHOLDER, room21052) @succ xget(DBHOLDER, room21052exit1)={You go north to market Street.} @osucc xget(DBHOLDER, room21052exit1)={goes north to market Street.} @odrop xget(DBHOLDER, room21052exit1)={enters from the Shining Emerald.} @set DBHOLDER=room21052exit2:[open(East;e, xget(DBHOLDER, room21053))] @describe xget(DBHOLDER, room21052exit2)={The Darkhaven Courier} @teleport xget(DBHOLDER, room21052exit2)=xget(DBHOLDER, room21052) @succ xget(DBHOLDER, room21052exit2)={You go east to the Darkhaven Courier.} @osucc xget(DBHOLDER, room21052exit2)={goes east to the Darkhaven Courier.} @odrop xget(DBHOLDER, room21052exit2)={enters from the Shining Emerald.} @set DBHOLDER=room21053exit1:[open(North;n, xget(DBHOLDER, room21046))] @describe xget(DBHOLDER, room21053exit1)={Market Street} @teleport xget(DBHOLDER, room21053exit1)=xget(DBHOLDER, room21053) @succ xget(DBHOLDER, room21053exit1)={You go north to market Street.} @osucc xget(DBHOLDER, room21053exit1)={goes north to market Street.} @odrop xget(DBHOLDER, room21053exit1)={enters from the Darkhaven Courier.} @set DBHOLDER=room21053exit2:[open(East;e, xget(DBHOLDER, room21056))] @describe xget(DBHOLDER, room21053exit2)={Quills and Parchments} @teleport xget(DBHOLDER, room21053exit2)=xget(DBHOLDER, room21053) @succ xget(DBHOLDER, room21053exit2)={You go east to quills and Parchments.} @osucc xget(DBHOLDER, room21053exit2)={goes east to quills and Parchments.} @odrop xget(DBHOLDER, room21053exit2)={enters from the Darkhaven Courier.} @set DBHOLDER=room21053exit3:[open(South;s, xget(DBHOLDER, room21409))] @describe xget(DBHOLDER, room21053exit3)={A Silent Corner of the Courier} @teleport xget(DBHOLDER, room21053exit3)=xget(DBHOLDER, room21053) @succ xget(DBHOLDER, room21053exit3)={You go south to a Silent Corner of the Courier.} @osucc xget(DBHOLDER, room21053exit3)={goes south to a Silent Corner of the Courier.} @odrop xget(DBHOLDER, room21053exit3)={enters from the Darkhaven Courier.} @set DBHOLDER=room21053exit4:[open(West;w, xget(DBHOLDER, room21052))] @describe xget(DBHOLDER, room21053exit4)={The Shining Emerald} @teleport xget(DBHOLDER, room21053exit4)=xget(DBHOLDER, room21053) @succ xget(DBHOLDER, room21053exit4)={You go west to the Shining Emerald.} @osucc xget(DBHOLDER, room21053exit4)={goes west to the Shining Emerald.} @odrop xget(DBHOLDER, room21053exit4)={enters from the Darkhaven Courier.} @set DBHOLDER=room21054exit1:[open(East;e, xget(DBHOLDER, room21055))] @describe xget(DBHOLDER, room21054exit1)={The Wizard's Tent} @teleport xget(DBHOLDER, room21054exit1)=xget(DBHOLDER, room21054) @succ xget(DBHOLDER, room21054exit1)={You go east to the Wizard's Tent.} @osucc xget(DBHOLDER, room21054exit1)={goes east to the Wizard's Tent.} @odrop xget(DBHOLDER, room21054exit1)={enters from the Alchemist's.} @set DBHOLDER=room21054exit2:[open(South;s, xget(DBHOLDER, room21046))] @describe xget(DBHOLDER, room21054exit2)={Market Street} @teleport xget(DBHOLDER, room21054exit2)=xget(DBHOLDER, room21054) @succ xget(DBHOLDER, room21054exit2)={You go south to market Street.} @osucc xget(DBHOLDER, room21054exit2)={goes south to market Street.} @odrop xget(DBHOLDER, room21054exit2)={enters from the Alchemist's.} @set DBHOLDER=room21054exit3:[open(West;w, xget(DBHOLDER, room21051))] @describe xget(DBHOLDER, room21054exit3)={The Scribe's Tent} @teleport xget(DBHOLDER, room21054exit3)=xget(DBHOLDER, room21054) @succ xget(DBHOLDER, room21054exit3)={You go west to the Scribe's Tent.} @osucc xget(DBHOLDER, room21054exit3)={goes west to the Scribe's Tent.} @odrop xget(DBHOLDER, room21054exit3)={enters from the Alchemist's.} @set DBHOLDER=room21055exit1:[open(South;s, xget(DBHOLDER, room21047))] @describe xget(DBHOLDER, room21055exit1)={Market Street} @teleport xget(DBHOLDER, room21055exit1)=xget(DBHOLDER, room21055) @succ xget(DBHOLDER, room21055exit1)={You go south to market Street.} @osucc xget(DBHOLDER, room21055exit1)={goes south to market Street.} @odrop xget(DBHOLDER, room21055exit1)={enters from the Wizard's Tent.} @set DBHOLDER=room21055exit2:[open(West;w, xget(DBHOLDER, room21054))] @describe xget(DBHOLDER, room21055exit2)={The Alchemist's} @teleport xget(DBHOLDER, room21055exit2)=xget(DBHOLDER, room21055) @succ xget(DBHOLDER, room21055exit2)={You go west to the Alchemist's.} @osucc xget(DBHOLDER, room21055exit2)={goes west to the Alchemist's.} @odrop xget(DBHOLDER, room21055exit2)={enters from the Wizard's Tent.} @set DBHOLDER=room21056exit1:[open(North;n, xget(DBHOLDER, room21047))] @describe xget(DBHOLDER, room21056exit1)={Market Street} @teleport xget(DBHOLDER, room21056exit1)=xget(DBHOLDER, room21056) @succ xget(DBHOLDER, room21056exit1)={You go north to market Street.} @osucc xget(DBHOLDER, room21056exit1)={goes north to market Street.} @odrop xget(DBHOLDER, room21056exit1)={enters from quills and Parchments.} @set DBHOLDER=room21056exit2:[open(West;w, xget(DBHOLDER, room21053))] @describe xget(DBHOLDER, room21056exit2)={The Darkhaven Courier} @teleport xget(DBHOLDER, room21056exit2)=xget(DBHOLDER, room21056) @succ xget(DBHOLDER, room21056exit2)={You go west to the Darkhaven Courier.} @osucc xget(DBHOLDER, room21056exit2)={goes west to the Darkhaven Courier.} @odrop xget(DBHOLDER, room21056exit2)={enters from quills and Parchments.} @set DBHOLDER=room21057exit1:[open(East;e, xget(DBHOLDER, room21060))] @describe xget(DBHOLDER, room21057exit1)={The Darkhaven Bakery} @teleport xget(DBHOLDER, room21057exit1)=xget(DBHOLDER, room21057) @succ xget(DBHOLDER, room21057exit1)={You go east to the Darkhaven Bakery.} @osucc xget(DBHOLDER, room21057exit1)={goes east to the Darkhaven Bakery.} @odrop xget(DBHOLDER, room21057exit1)={enters from the Butcher's Shop.} @set DBHOLDER=room21057exit2:[open(South;s, xget(DBHOLDER, room21048))] @describe xget(DBHOLDER, room21057exit2)={Market Street} @teleport xget(DBHOLDER, room21057exit2)=xget(DBHOLDER, room21057) @succ xget(DBHOLDER, room21057exit2)={You go south to market Street.} @osucc xget(DBHOLDER, room21057exit2)={goes south to market Street.} @odrop xget(DBHOLDER, room21057exit2)={enters from the Butcher's Shop.} @set DBHOLDER=room21058exit1:[open(North;n, xget(DBHOLDER, room21048))] @describe xget(DBHOLDER, room21058exit1)={Market Street} @teleport xget(DBHOLDER, room21058exit1)=xget(DBHOLDER, room21058) @succ xget(DBHOLDER, room21058exit1)={You go north to market Street.} @osucc xget(DBHOLDER, room21058exit1)={goes north to market Street.} @odrop xget(DBHOLDER, room21058exit1)={enters from the Blacksmith's Tent.} @set DBHOLDER=room21058exit2:[open(East;e, xget(DBHOLDER, room21059))] @describe xget(DBHOLDER, room21058exit2)={Armory} @teleport xget(DBHOLDER, room21058exit2)=xget(DBHOLDER, room21058) @succ xget(DBHOLDER, room21058exit2)={You go east to armory.} @osucc xget(DBHOLDER, room21058exit2)={goes east to armory.} @odrop xget(DBHOLDER, room21058exit2)={enters from the Blacksmith's Tent.} @set DBHOLDER=room21059exit1:[open(North;n, xget(DBHOLDER, room21049))] @describe xget(DBHOLDER, room21059exit1)={Market Street} @teleport xget(DBHOLDER, room21059exit1)=xget(DBHOLDER, room21059) @succ xget(DBHOLDER, room21059exit1)={You go north to market Street.} @osucc xget(DBHOLDER, room21059exit1)={goes north to market Street.} @odrop xget(DBHOLDER, room21059exit1)={enters from armory.} @set DBHOLDER=room21059exit2:[open(East;e, xget(DBHOLDER, room21062))] @describe xget(DBHOLDER, room21059exit2)={Weaponry Shop} @teleport xget(DBHOLDER, room21059exit2)=xget(DBHOLDER, room21059) @succ xget(DBHOLDER, room21059exit2)={You go east to weaponry Shop.} @osucc xget(DBHOLDER, room21059exit2)={goes east to weaponry Shop.} @odrop xget(DBHOLDER, room21059exit2)={enters from armory.} @set DBHOLDER=room21059exit3:[open(West;w, xget(DBHOLDER, room21058))] @describe xget(DBHOLDER, room21059exit3)={The Blacksmith's Tent} @teleport xget(DBHOLDER, room21059exit3)=xget(DBHOLDER, room21059) @succ xget(DBHOLDER, room21059exit3)={You go west to the Blacksmith's Tent.} @osucc xget(DBHOLDER, room21059exit3)={goes west to the Blacksmith's Tent.} @odrop xget(DBHOLDER, room21059exit3)={enters from armory.} @set DBHOLDER=room21060exit1:[open(East;e, xget(DBHOLDER, room21061))] @describe xget(DBHOLDER, room21060exit1)={The Dairy Tent} @teleport xget(DBHOLDER, room21060exit1)=xget(DBHOLDER, room21060) @succ xget(DBHOLDER, room21060exit1)={You go east to the Dairy Tent.} @osucc xget(DBHOLDER, room21060exit1)={goes east to the Dairy Tent.} @odrop xget(DBHOLDER, room21060exit1)={enters from the Darkhaven Bakery.} @set DBHOLDER=room21060exit2:[open(South;s, xget(DBHOLDER, room21049))] @describe xget(DBHOLDER, room21060exit2)={Market Street} @teleport xget(DBHOLDER, room21060exit2)=xget(DBHOLDER, room21060) @succ xget(DBHOLDER, room21060exit2)={You go south to market Street.} @osucc xget(DBHOLDER, room21060exit2)={goes south to market Street.} @odrop xget(DBHOLDER, room21060exit2)={enters from the Darkhaven Bakery.} @set DBHOLDER=room21060exit3:[open(West;w, xget(DBHOLDER, room21057))] @describe xget(DBHOLDER, room21060exit3)={The Butcher's Shop} @teleport xget(DBHOLDER, room21060exit3)=xget(DBHOLDER, room21060) @succ xget(DBHOLDER, room21060exit3)={You go west to the Butcher's Shop.} @osucc xget(DBHOLDER, room21060exit3)={goes west to the Butcher's Shop.} @odrop xget(DBHOLDER, room21060exit3)={enters from the Darkhaven Bakery.} @set DBHOLDER=room21061exit1:[open(South;s, xget(DBHOLDER, room21050))] @describe xget(DBHOLDER, room21061exit1)={Market Street} @teleport xget(DBHOLDER, room21061exit1)=xget(DBHOLDER, room21061) @succ xget(DBHOLDER, room21061exit1)={You go south to market Street.} @osucc xget(DBHOLDER, room21061exit1)={goes south to market Street.} @odrop xget(DBHOLDER, room21061exit1)={enters from the Dairy Tent.} @set DBHOLDER=room21061exit2:[open(West;w, xget(DBHOLDER, room21060))] @describe xget(DBHOLDER, room21061exit2)={The Darkhaven Bakery} @teleport xget(DBHOLDER, room21061exit2)=xget(DBHOLDER, room21061) @succ xget(DBHOLDER, room21061exit2)={You go west to the Darkhaven Bakery.} @osucc xget(DBHOLDER, room21061exit2)={goes west to the Darkhaven Bakery.} @odrop xget(DBHOLDER, room21061exit2)={enters from the Dairy Tent.} @set DBHOLDER=room21062exit1:[open(North;n, xget(DBHOLDER, room21050))] @describe xget(DBHOLDER, room21062exit1)={Market Street} @teleport xget(DBHOLDER, room21062exit1)=xget(DBHOLDER, room21062) @succ xget(DBHOLDER, room21062exit1)={You go north to market Street.} @osucc xget(DBHOLDER, room21062exit1)={goes north to market Street.} @odrop xget(DBHOLDER, room21062exit1)={enters from weaponry Shop.} @set DBHOLDER=room21062exit2:[open(West;w, xget(DBHOLDER, room21059))] @describe xget(DBHOLDER, room21062exit2)={Armory} @teleport xget(DBHOLDER, room21062exit2)=xget(DBHOLDER, room21062) @succ xget(DBHOLDER, room21062exit2)={You go west to armory.} @osucc xget(DBHOLDER, room21062exit2)={goes west to armory.} @odrop xget(DBHOLDER, room21062exit2)={enters from weaponry Shop.} @set DBHOLDER=room21063exit1:[open(East;e, xget(DBHOLDER, room21064))] @describe xget(DBHOLDER, room21063exit1)={Thieves Alley} @teleport xget(DBHOLDER, room21063exit1)=xget(DBHOLDER, room21063) @succ xget(DBHOLDER, room21063exit1)={You go east to thieves Alley.} @osucc xget(DBHOLDER, room21063exit1)={goes east to thieves Alley.} @odrop xget(DBHOLDER, room21063exit1)={enters from thieves Alley.} @set DBHOLDER=room21063exit2:[open(West;w, xget(DBHOLDER, room21025))] @describe xget(DBHOLDER, room21063exit2)={Falcon Road} @teleport xget(DBHOLDER, room21063exit2)=xget(DBHOLDER, room21063) @succ xget(DBHOLDER, room21063exit2)={You go west to falcon Road.} @osucc xget(DBHOLDER, room21063exit2)={goes west to falcon Road.} @odrop xget(DBHOLDER, room21063exit2)={enters from thieves Alley.} @set DBHOLDER=room21064exit1:[open(North;n, xget(DBHOLDER, room21141))] @describe xget(DBHOLDER, room21064exit1)={The Guild of Thieves} @teleport xget(DBHOLDER, room21064exit1)=xget(DBHOLDER, room21064) @succ xget(DBHOLDER, room21064exit1)={You go north to the Guild of Thieves.} @osucc xget(DBHOLDER, room21064exit1)={goes north to the Guild of Thieves.} @odrop xget(DBHOLDER, room21064exit1)={enters from thieves Alley.} @set DBHOLDER=room21064exit2:[open(East;e, xget(DBHOLDER, room21065))] @describe xget(DBHOLDER, room21064exit2)={Thieves Alley} @teleport xget(DBHOLDER, room21064exit2)=xget(DBHOLDER, room21064) @succ xget(DBHOLDER, room21064exit2)={You go east to thieves Alley.} @osucc xget(DBHOLDER, room21064exit2)={goes east to thieves Alley.} @odrop xget(DBHOLDER, room21064exit2)={enters from thieves Alley.} @set DBHOLDER=room21064exit3:[open(West;w, xget(DBHOLDER, room21063))] @describe xget(DBHOLDER, room21064exit3)={Thieves Alley} @teleport xget(DBHOLDER, room21064exit3)=xget(DBHOLDER, room21064) @succ xget(DBHOLDER, room21064exit3)={You go west to thieves Alley.} @osucc xget(DBHOLDER, room21064exit3)={goes west to thieves Alley.} @odrop xget(DBHOLDER, room21064exit3)={enters from thieves Alley.} @set DBHOLDER=room21065exit1:[open(East;e, xget(DBHOLDER, room21044))] @describe xget(DBHOLDER, room21065exit1)={Vertic Avenue} @teleport xget(DBHOLDER, room21065exit1)=xget(DBHOLDER, room21065) @succ xget(DBHOLDER, room21065exit1)={You go east to vertic Avenue.} @osucc xget(DBHOLDER, room21065exit1)={goes east to vertic Avenue.} @odrop xget(DBHOLDER, room21065exit1)={enters from thieves Alley.} @set DBHOLDER=room21065exit2:[open(West;w, xget(DBHOLDER, room21064))] @describe xget(DBHOLDER, room21065exit2)={Thieves Alley} @teleport xget(DBHOLDER, room21065exit2)=xget(DBHOLDER, room21065) @succ xget(DBHOLDER, room21065exit2)={You go west to thieves Alley.} @osucc xget(DBHOLDER, room21065exit2)={goes west to thieves Alley.} @odrop xget(DBHOLDER, room21065exit2)={enters from thieves Alley.} @set DBHOLDER=room21066exit1:[open(South;s, xget(DBHOLDER, room21022))] @describe xget(DBHOLDER, room21066exit1)={Law Avenue} @teleport xget(DBHOLDER, room21066exit1)=xget(DBHOLDER, room21066) @succ xget(DBHOLDER, room21066exit1)={You go south to law Avenue.} @osucc xget(DBHOLDER, room21066exit1)={goes south to law Avenue.} @odrop xget(DBHOLDER, room21066exit1)={enters from annir's Clothing.} @set DBHOLDER=room21068exit1:[open(North;n, xget(DBHOLDER, room21041))] @describe xget(DBHOLDER, room21068exit1)={Horizon Road} @teleport xget(DBHOLDER, room21068exit1)=xget(DBHOLDER, room21068) @succ xget(DBHOLDER, room21068exit1)={You go north to horizon Road.} @osucc xget(DBHOLDER, room21068exit1)={goes north to horizon Road.} @odrop xget(DBHOLDER, room21068exit1)={enters from the Tavern.} @set DBHOLDER=room21068exit2:[open(East;e, xget(DBHOLDER, room21069))] @describe xget(DBHOLDER, room21068exit2)={The Darkhaven Inn} @teleport xget(DBHOLDER, room21068exit2)=xget(DBHOLDER, room21068) @succ xget(DBHOLDER, room21068exit2)={You go east to the Darkhaven Inn.} @osucc xget(DBHOLDER, room21068exit2)={goes east to the Darkhaven Inn.} @odrop xget(DBHOLDER, room21068exit2)={enters from the Tavern.} @set DBHOLDER=room21069exit1:[open(North;n, xget(DBHOLDER, room21040))] @describe xget(DBHOLDER, room21069exit1)={Horizon Road} @teleport xget(DBHOLDER, room21069exit1)=xget(DBHOLDER, room21069) @succ xget(DBHOLDER, room21069exit1)={You go north to horizon Road.} @osucc xget(DBHOLDER, room21069exit1)={goes north to horizon Road.} @odrop xget(DBHOLDER, room21069exit1)={enters from the Darkhaven Inn.} @set DBHOLDER=room21069exit2:[open(West;w, xget(DBHOLDER, room21068))] @describe xget(DBHOLDER, room21069exit2)={The Tavern} @teleport xget(DBHOLDER, room21069exit2)=xget(DBHOLDER, room21069) @succ xget(DBHOLDER, room21069exit2)={You go west to the Tavern.} @osucc xget(DBHOLDER, room21069exit2)={goes west to the Tavern.} @odrop xget(DBHOLDER, room21069exit2)={enters from the Darkhaven Inn.} @set DBHOLDER=room21071exit1:[open(Northeast;ne, xget(DBHOLDER, room21127))] @describe xget(DBHOLDER, room21071exit1)={Within the Tower of Sorcery} @teleport xget(DBHOLDER, room21071exit1)=xget(DBHOLDER, room21071) @succ xget(DBHOLDER, room21071exit1)={You go northeast to within the Tower of Sorcery.} @osucc xget(DBHOLDER, room21071exit1)={goes northeast to within the Tower of Sorcery.} @odrop xget(DBHOLDER, room21071exit1)={enters from a Chamber Covered with Runes.} @set DBHOLDER=room21072exit1:[open(South;s, xget(DBHOLDER, room21133))] @describe xget(DBHOLDER, room21072exit1)={The Court of the Conclave} @teleport xget(DBHOLDER, room21072exit1)=xget(DBHOLDER, room21072) @succ xget(DBHOLDER, room21072exit1)={You go south to the Court of the Conclave.} @osucc xget(DBHOLDER, room21072exit1)={goes south to the Court of the Conclave.} @odrop xget(DBHOLDER, room21072exit1)={enters from the Court of the Red Robes.} @set DBHOLDER=room21073exit1:[open(Northwest;nw, xget(DBHOLDER, room21133))] @describe xget(DBHOLDER, room21073exit1)={The Court of the Conclave} @teleport xget(DBHOLDER, room21073exit1)=xget(DBHOLDER, room21073) @succ xget(DBHOLDER, room21073exit1)={You go northwest to the Court of the Conclave.} @osucc xget(DBHOLDER, room21073exit1)={goes northwest to the Court of the Conclave.} @odrop xget(DBHOLDER, room21073exit1)={enters from the Court of the Black Robes.} @set DBHOLDER=room21074exit1:[open(North;n, xget(DBHOLDER, room21020))] @describe xget(DBHOLDER, room21074exit1)={Intersection of Vertic Avenue and Law Avenue} @teleport xget(DBHOLDER, room21074exit1)=xget(DBHOLDER, room21074) @succ xget(DBHOLDER, room21074exit1)={You go north to intersection of Vertic Avenue and Law Avenue.} @osucc xget(DBHOLDER, room21074exit1)={goes north to intersection of Vertic Avenue and Law Avenue.} @odrop xget(DBHOLDER, room21074exit1)={enters from inside the Southern Gate.} @set DBHOLDER=room21074exit2:[open(South;s, xget(DBHOLDER, room21075))] @describe xget(DBHOLDER, room21074exit2)={Outside the Southern Gate} @teleport xget(DBHOLDER, room21074exit2)=xget(DBHOLDER, room21074) @succ xget(DBHOLDER, room21074exit2)={You go south to outside the Southern Gate.} @osucc xget(DBHOLDER, room21074exit2)={goes south to outside the Southern Gate.} @odrop xget(DBHOLDER, room21074exit2)={enters from inside the Southern Gate.} @set DBHOLDER=room21075exit1:[open(North;n, xget(DBHOLDER, room21074))] @describe xget(DBHOLDER, room21075exit1)={Inside the Southern Gate} @teleport xget(DBHOLDER, room21075exit1)=xget(DBHOLDER, room21075) @succ xget(DBHOLDER, room21075exit1)={You go north to inside the Southern Gate.} @osucc xget(DBHOLDER, room21075exit1)={goes north to inside the Southern Gate.} @odrop xget(DBHOLDER, room21075exit1)={enters from outside the Southern Gate.} @set DBHOLDER=room21075exit2:[open(East;e, xget(DBHOLDER, room21124))] @describe xget(DBHOLDER, room21075exit2)={On a Trail East of the Southern Gate} @teleport xget(DBHOLDER, room21075exit2)=xget(DBHOLDER, room21075) @succ xget(DBHOLDER, room21075exit2)={You go east to on a Trail East of the Southern Gate.} @osucc xget(DBHOLDER, room21075exit2)={goes east to on a Trail East of the Southern Gate.} @odrop xget(DBHOLDER, room21075exit2)={enters from outside the Southern Gate.} @set DBHOLDER=room21075exit4:[open(West;w, xget(DBHOLDER, room21076))] @describe xget(DBHOLDER, room21075exit4)={On a Trail West of the Southern Gate} @teleport xget(DBHOLDER, room21075exit4)=xget(DBHOLDER, room21075) @succ xget(DBHOLDER, room21075exit4)={You go west to on a Trail West of the Southern Gate.} @osucc xget(DBHOLDER, room21075exit4)={goes west to on a Trail West of the Southern Gate.} @odrop xget(DBHOLDER, room21075exit4)={enters from outside the Southern Gate.} @set DBHOLDER=room21076exit1:[open(East;e, xget(DBHOLDER, room21075))] @describe xget(DBHOLDER, room21076exit1)={Outside the Southern Gate} @teleport xget(DBHOLDER, room21076exit1)=xget(DBHOLDER, room21076) @succ xget(DBHOLDER, room21076exit1)={You go east to outside the Southern Gate.} @osucc xget(DBHOLDER, room21076exit1)={goes east to outside the Southern Gate.} @odrop xget(DBHOLDER, room21076exit1)={enters from on a Trail West of the Southern Gate.} @set DBHOLDER=room21076exit2:[open(West;w, xget(DBHOLDER, room21077))] @describe xget(DBHOLDER, room21076exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21076exit2)=xget(DBHOLDER, room21076) @succ xget(DBHOLDER, room21076exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21076exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21076exit2)={enters from on a Trail West of the Southern Gate.} @set DBHOLDER=room21077exit1:[open(East;e, xget(DBHOLDER, room21076))] @describe xget(DBHOLDER, room21077exit1)={On a Trail West of the Southern Gate} @teleport xget(DBHOLDER, room21077exit1)=xget(DBHOLDER, room21077) @succ xget(DBHOLDER, room21077exit1)={You go east to on a Trail West of the Southern Gate.} @osucc xget(DBHOLDER, room21077exit1)={goes east to on a Trail West of the Southern Gate.} @odrop xget(DBHOLDER, room21077exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21077exit2:[open(West;w, xget(DBHOLDER, room21078))] @describe xget(DBHOLDER, room21077exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21077exit2)=xget(DBHOLDER, room21077) @succ xget(DBHOLDER, room21077exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21077exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21077exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21078exit1:[open(East;e, xget(DBHOLDER, room21077))] @describe xget(DBHOLDER, room21078exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21078exit1)=xget(DBHOLDER, room21078) @succ xget(DBHOLDER, room21078exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21078exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21078exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21078exit2:[open(West;w, xget(DBHOLDER, room21079))] @describe xget(DBHOLDER, room21078exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21078exit2)=xget(DBHOLDER, room21078) @succ xget(DBHOLDER, room21078exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21078exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21078exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21079exit1:[open(East;e, xget(DBHOLDER, room21078))] @describe xget(DBHOLDER, room21079exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21079exit1)=xget(DBHOLDER, room21079) @succ xget(DBHOLDER, room21079exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21079exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21079exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21079exit2:[open(West;w, xget(DBHOLDER, room21080))] @describe xget(DBHOLDER, room21079exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21079exit2)=xget(DBHOLDER, room21079) @succ xget(DBHOLDER, room21079exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21079exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21079exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21080exit1:[open(East;e, xget(DBHOLDER, room21079))] @describe xget(DBHOLDER, room21080exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21080exit1)=xget(DBHOLDER, room21080) @succ xget(DBHOLDER, room21080exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21080exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21080exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21080exit2:[open(West;w, xget(DBHOLDER, room21081))] @describe xget(DBHOLDER, room21080exit2)={Before the Precarious Bridge} @teleport xget(DBHOLDER, room21080exit2)=xget(DBHOLDER, room21080) @succ xget(DBHOLDER, room21080exit2)={You go west to before the Precarious Bridge.} @osucc xget(DBHOLDER, room21080exit2)={goes west to before the Precarious Bridge.} @odrop xget(DBHOLDER, room21080exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21081exit1:[open(North;n, xget(DBHOLDER, room21082))] @describe xget(DBHOLDER, room21081exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21081exit1)=xget(DBHOLDER, room21081) @succ xget(DBHOLDER, room21081exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21081exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21081exit1)={enters from before the Precarious Bridge.} @set DBHOLDER=room21081exit2:[open(East;e, xget(DBHOLDER, room21080))] @describe xget(DBHOLDER, room21081exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21081exit2)=xget(DBHOLDER, room21081) @succ xget(DBHOLDER, room21081exit2)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21081exit2)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21081exit2)={enters from before the Precarious Bridge.} @set DBHOLDER=room21081exit3:[open(South;s, xget(DBHOLDER, room21296))] @describe xget(DBHOLDER, room21081exit3)={Crossing the Precarious Bridge} @teleport xget(DBHOLDER, room21081exit3)=xget(DBHOLDER, room21081) @succ xget(DBHOLDER, room21081exit3)={You go south to crossing the Precarious Bridge.} @osucc xget(DBHOLDER, room21081exit3)={goes south to crossing the Precarious Bridge.} @odrop xget(DBHOLDER, room21081exit3)={enters from before the Precarious Bridge.} @set DBHOLDER=room21082exit1:[open(North;n, xget(DBHOLDER, room21083))] @describe xget(DBHOLDER, room21082exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21082exit1)=xget(DBHOLDER, room21082) @succ xget(DBHOLDER, room21082exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21082exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21082exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21082exit2:[open(South;s, xget(DBHOLDER, room21081))] @describe xget(DBHOLDER, room21082exit2)={Before the Precarious Bridge} @teleport xget(DBHOLDER, room21082exit2)=xget(DBHOLDER, room21082) @succ xget(DBHOLDER, room21082exit2)={You go south to before the Precarious Bridge.} @osucc xget(DBHOLDER, room21082exit2)={goes south to before the Precarious Bridge.} @odrop xget(DBHOLDER, room21082exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21083exit1:[open(North;n, xget(DBHOLDER, room21084))] @describe xget(DBHOLDER, room21083exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21083exit1)=xget(DBHOLDER, room21083) @succ xget(DBHOLDER, room21083exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21083exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21083exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21083exit2:[open(South;s, xget(DBHOLDER, room21082))] @describe xget(DBHOLDER, room21083exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21083exit2)=xget(DBHOLDER, room21083) @succ xget(DBHOLDER, room21083exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21083exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21083exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21084exit1:[open(North;n, xget(DBHOLDER, room21085))] @describe xget(DBHOLDER, room21084exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21084exit1)=xget(DBHOLDER, room21084) @succ xget(DBHOLDER, room21084exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21084exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21084exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21084exit2:[open(South;s, xget(DBHOLDER, room21083))] @describe xget(DBHOLDER, room21084exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21084exit2)=xget(DBHOLDER, room21084) @succ xget(DBHOLDER, room21084exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21084exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21084exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21085exit1:[open(North;n, xget(DBHOLDER, room21086))] @describe xget(DBHOLDER, room21085exit1)={On a Trail South of the Western Gate} @teleport xget(DBHOLDER, room21085exit1)=xget(DBHOLDER, room21085) @succ xget(DBHOLDER, room21085exit1)={You go north to on a Trail South of the Western Gate.} @osucc xget(DBHOLDER, room21085exit1)={goes north to on a Trail South of the Western Gate.} @odrop xget(DBHOLDER, room21085exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21085exit2:[open(South;s, xget(DBHOLDER, room21084))] @describe xget(DBHOLDER, room21085exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21085exit2)=xget(DBHOLDER, room21085) @succ xget(DBHOLDER, room21085exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21085exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21085exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21086exit1:[open(North;n, xget(DBHOLDER, room21087))] @describe xget(DBHOLDER, room21086exit1)={Outside the Western Gate} @teleport xget(DBHOLDER, room21086exit1)=xget(DBHOLDER, room21086) @succ xget(DBHOLDER, room21086exit1)={You go north to outside the Western Gate.} @osucc xget(DBHOLDER, room21086exit1)={goes north to outside the Western Gate.} @odrop xget(DBHOLDER, room21086exit1)={enters from on a Trail South of the Western Gate.} @set DBHOLDER=room21086exit2:[open(South;s, xget(DBHOLDER, room21085))] @describe xget(DBHOLDER, room21086exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21086exit2)=xget(DBHOLDER, room21086) @succ xget(DBHOLDER, room21086exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21086exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21086exit2)={enters from on a Trail South of the Western Gate.} @set DBHOLDER=room21087exit1:[open(North;n, xget(DBHOLDER, room21089))] @describe xget(DBHOLDER, room21087exit1)={On a Trail North of the Western Gate} @teleport xget(DBHOLDER, room21087exit1)=xget(DBHOLDER, room21087) @succ xget(DBHOLDER, room21087exit1)={You go north to on a Trail North of the Western Gate.} @osucc xget(DBHOLDER, room21087exit1)={goes north to on a Trail North of the Western Gate.} @odrop xget(DBHOLDER, room21087exit1)={enters from outside the Western Gate.} @set DBHOLDER=room21087exit2:[open(East;e, xget(DBHOLDER, room21088))] @describe xget(DBHOLDER, room21087exit2)={Inside the Western Gate} @teleport xget(DBHOLDER, room21087exit2)=xget(DBHOLDER, room21087) @succ xget(DBHOLDER, room21087exit2)={You go east to inside the Western Gate.} @osucc xget(DBHOLDER, room21087exit2)={goes east to inside the Western Gate.} @odrop xget(DBHOLDER, room21087exit2)={enters from outside the Western Gate.} @set DBHOLDER=room21087exit3:[open(South;s, xget(DBHOLDER, room21086))] @describe xget(DBHOLDER, room21087exit3)={On a Trail South of the Western Gate} @teleport xget(DBHOLDER, room21087exit3)=xget(DBHOLDER, room21087) @succ xget(DBHOLDER, room21087exit3)={You go south to on a Trail South of the Western Gate.} @osucc xget(DBHOLDER, room21087exit3)={goes south to on a Trail South of the Western Gate.} @odrop xget(DBHOLDER, room21087exit3)={enters from outside the Western Gate.} @set DBHOLDER=room21088exit1:[open(East;e, xget(DBHOLDER, room21028))] @describe xget(DBHOLDER, room21088exit1)={Intersection of Horizon Road and Falcon Road} @teleport xget(DBHOLDER, room21088exit1)=xget(DBHOLDER, room21088) @succ xget(DBHOLDER, room21088exit1)={You go east to intersection of Horizon Road and Falcon Road.} @osucc xget(DBHOLDER, room21088exit1)={goes east to intersection of Horizon Road and Falcon Road.} @odrop xget(DBHOLDER, room21088exit1)={enters from inside the Western Gate.} @set DBHOLDER=room21088exit2:[open(West;w, xget(DBHOLDER, room21087))] @describe xget(DBHOLDER, room21088exit2)={Outside the Western Gate} @teleport xget(DBHOLDER, room21088exit2)=xget(DBHOLDER, room21088) @succ xget(DBHOLDER, room21088exit2)={You go west to outside the Western Gate.} @osucc xget(DBHOLDER, room21088exit2)={goes west to outside the Western Gate.} @odrop xget(DBHOLDER, room21088exit2)={enters from inside the Western Gate.} @set DBHOLDER=room21089exit1:[open(North;n, xget(DBHOLDER, room21090))] @describe xget(DBHOLDER, room21089exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21089exit1)=xget(DBHOLDER, room21089) @succ xget(DBHOLDER, room21089exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21089exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21089exit1)={enters from on a Trail North of the Western Gate.} @set DBHOLDER=room21089exit2:[open(South;s, xget(DBHOLDER, room21087))] @describe xget(DBHOLDER, room21089exit2)={Outside the Western Gate} @teleport xget(DBHOLDER, room21089exit2)=xget(DBHOLDER, room21089) @succ xget(DBHOLDER, room21089exit2)={You go south to outside the Western Gate.} @osucc xget(DBHOLDER, room21089exit2)={goes south to outside the Western Gate.} @odrop xget(DBHOLDER, room21089exit2)={enters from on a Trail North of the Western Gate.} @set DBHOLDER=room21090exit1:[open(North;n, xget(DBHOLDER, room21091))] @describe xget(DBHOLDER, room21090exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21090exit1)=xget(DBHOLDER, room21090) @succ xget(DBHOLDER, room21090exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21090exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21090exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21090exit2:[open(South;s, xget(DBHOLDER, room21089))] @describe xget(DBHOLDER, room21090exit2)={On a Trail North of the Western Gate} @teleport xget(DBHOLDER, room21090exit2)=xget(DBHOLDER, room21090) @succ xget(DBHOLDER, room21090exit2)={You go south to on a Trail North of the Western Gate.} @osucc xget(DBHOLDER, room21090exit2)={goes south to on a Trail North of the Western Gate.} @odrop xget(DBHOLDER, room21090exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21090exit3:[open(West;w, xget(DBHOLDER, room21401))] @describe xget(DBHOLDER, room21090exit3)={Plunging through the brambles} @teleport xget(DBHOLDER, room21090exit3)=xget(DBHOLDER, room21090) @succ xget(DBHOLDER, room21090exit3)={You go west to plunging through the brambles.} @osucc xget(DBHOLDER, room21090exit3)={goes west to plunging through the brambles.} @odrop xget(DBHOLDER, room21090exit3)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21091exit1:[open(North;n, xget(DBHOLDER, room21092))] @describe xget(DBHOLDER, room21091exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21091exit1)=xget(DBHOLDER, room21091) @succ xget(DBHOLDER, room21091exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21091exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21091exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21091exit2:[open(South;s, xget(DBHOLDER, room21090))] @describe xget(DBHOLDER, room21091exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21091exit2)=xget(DBHOLDER, room21091) @succ xget(DBHOLDER, room21091exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21091exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21091exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21092exit1:[open(North;n, xget(DBHOLDER, room21093))] @describe xget(DBHOLDER, room21092exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21092exit1)=xget(DBHOLDER, room21092) @succ xget(DBHOLDER, room21092exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21092exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21092exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21092exit2:[open(South;s, xget(DBHOLDER, room21091))] @describe xget(DBHOLDER, room21092exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21092exit2)=xget(DBHOLDER, room21092) @succ xget(DBHOLDER, room21092exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21092exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21092exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21093exit1:[open(North;n, xget(DBHOLDER, room21094))] @describe xget(DBHOLDER, room21093exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21093exit1)=xget(DBHOLDER, room21093) @succ xget(DBHOLDER, room21093exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21093exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21093exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21093exit2:[open(South;s, xget(DBHOLDER, room21092))] @describe xget(DBHOLDER, room21093exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21093exit2)=xget(DBHOLDER, room21093) @succ xget(DBHOLDER, room21093exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21093exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21093exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21094exit1:[open(East;e, xget(DBHOLDER, room21095))] @describe xget(DBHOLDER, room21094exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21094exit1)=xget(DBHOLDER, room21094) @succ xget(DBHOLDER, room21094exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21094exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21094exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21094exit2:[open(South;s, xget(DBHOLDER, room21093))] @describe xget(DBHOLDER, room21094exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21094exit2)=xget(DBHOLDER, room21094) @succ xget(DBHOLDER, room21094exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21094exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21094exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21095exit1:[open(East;e, xget(DBHOLDER, room21096))] @describe xget(DBHOLDER, room21095exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21095exit1)=xget(DBHOLDER, room21095) @succ xget(DBHOLDER, room21095exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21095exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21095exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21095exit2:[open(West;w, xget(DBHOLDER, room21094))] @describe xget(DBHOLDER, room21095exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21095exit2)=xget(DBHOLDER, room21095) @succ xget(DBHOLDER, room21095exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21095exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21095exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21096exit1:[open(East;e, xget(DBHOLDER, room21097))] @describe xget(DBHOLDER, room21096exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21096exit1)=xget(DBHOLDER, room21096) @succ xget(DBHOLDER, room21096exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21096exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21096exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21096exit2:[open(West;w, xget(DBHOLDER, room21095))] @describe xget(DBHOLDER, room21096exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21096exit2)=xget(DBHOLDER, room21096) @succ xget(DBHOLDER, room21096exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21096exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21096exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21097exit1:[open(East;e, xget(DBHOLDER, room21098))] @describe xget(DBHOLDER, room21097exit1)={On a Trail West of the Northern Gate} @teleport xget(DBHOLDER, room21097exit1)=xget(DBHOLDER, room21097) @succ xget(DBHOLDER, room21097exit1)={You go east to on a Trail West of the Northern Gate.} @osucc xget(DBHOLDER, room21097exit1)={goes east to on a Trail West of the Northern Gate.} @odrop xget(DBHOLDER, room21097exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21097exit2:[open(West;w, xget(DBHOLDER, room21096))] @describe xget(DBHOLDER, room21097exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21097exit2)=xget(DBHOLDER, room21097) @succ xget(DBHOLDER, room21097exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21097exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21097exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21098exit1:[open(East;e, xget(DBHOLDER, room21099))] @describe xget(DBHOLDER, room21098exit1)={Outside the Northern Gate} @teleport xget(DBHOLDER, room21098exit1)=xget(DBHOLDER, room21098) @succ xget(DBHOLDER, room21098exit1)={You go east to outside the Northern Gate.} @osucc xget(DBHOLDER, room21098exit1)={goes east to outside the Northern Gate.} @odrop xget(DBHOLDER, room21098exit1)={enters from on a Trail West of the Northern Gate.} @set DBHOLDER=room21098exit2:[open(West;w, xget(DBHOLDER, room21097))] @describe xget(DBHOLDER, room21098exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21098exit2)=xget(DBHOLDER, room21098) @succ xget(DBHOLDER, room21098exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21098exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21098exit2)={enters from on a Trail West of the Northern Gate.} @set DBHOLDER=room21099exit1:[open(East;e, xget(DBHOLDER, room21101))] @describe xget(DBHOLDER, room21099exit1)={On a Trail East of the Northern Gate} @teleport xget(DBHOLDER, room21099exit1)=xget(DBHOLDER, room21099) @succ xget(DBHOLDER, room21099exit1)={You go east to on a Trail East of the Northern Gate.} @osucc xget(DBHOLDER, room21099exit1)={goes east to on a Trail East of the Northern Gate.} @odrop xget(DBHOLDER, room21099exit1)={enters from outside the Northern Gate.} @set DBHOLDER=room21099exit2:[open(South;s, xget(DBHOLDER, room21100))] @describe xget(DBHOLDER, room21099exit2)={Inside the Northern Gate} @teleport xget(DBHOLDER, room21099exit2)=xget(DBHOLDER, room21099) @succ xget(DBHOLDER, room21099exit2)={You go south to inside the Northern Gate.} @osucc xget(DBHOLDER, room21099exit2)={goes south to inside the Northern Gate.} @odrop xget(DBHOLDER, room21099exit2)={enters from outside the Northern Gate.} @set DBHOLDER=room21099exit3:[open(West;w, xget(DBHOLDER, room21098))] @describe xget(DBHOLDER, room21099exit3)={On a Trail West of the Northern Gate} @teleport xget(DBHOLDER, room21099exit3)=xget(DBHOLDER, room21099) @succ xget(DBHOLDER, room21099exit3)={You go west to on a Trail West of the Northern Gate.} @osucc xget(DBHOLDER, room21099exit3)={goes west to on a Trail West of the Northern Gate.} @odrop xget(DBHOLDER, room21099exit3)={enters from outside the Northern Gate.} @set DBHOLDER=room21100exit1:[open(North;n, xget(DBHOLDER, room21099))] @describe xget(DBHOLDER, room21100exit1)={Outside the Northern Gate} @teleport xget(DBHOLDER, room21100exit1)=xget(DBHOLDER, room21100) @succ xget(DBHOLDER, room21100exit1)={You go north to outside the Northern Gate.} @osucc xget(DBHOLDER, room21100exit1)={goes north to outside the Northern Gate.} @odrop xget(DBHOLDER, room21100exit1)={enters from inside the Northern Gate.} @set DBHOLDER=room21100exit2:[open(South;s, xget(DBHOLDER, room21004))] @describe xget(DBHOLDER, room21100exit2)={Intersection of Vertic Avenue and Justice Road} @teleport xget(DBHOLDER, room21100exit2)=xget(DBHOLDER, room21100) @succ xget(DBHOLDER, room21100exit2)={You go south to intersection of Vertic Avenue and Justice Road.} @osucc xget(DBHOLDER, room21100exit2)={goes south to intersection of Vertic Avenue and Justice Road.} @odrop xget(DBHOLDER, room21100exit2)={enters from inside the Northern Gate.} @set DBHOLDER=room21101exit1:[open(East;e, xget(DBHOLDER, room21102))] @describe xget(DBHOLDER, room21101exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21101exit1)=xget(DBHOLDER, room21101) @succ xget(DBHOLDER, room21101exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21101exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21101exit1)={enters from on a Trail East of the Northern Gate.} @set DBHOLDER=room21101exit2:[open(West;w, xget(DBHOLDER, room21099))] @describe xget(DBHOLDER, room21101exit2)={Outside the Northern Gate} @teleport xget(DBHOLDER, room21101exit2)=xget(DBHOLDER, room21101) @succ xget(DBHOLDER, room21101exit2)={You go west to outside the Northern Gate.} @osucc xget(DBHOLDER, room21101exit2)={goes west to outside the Northern Gate.} @odrop xget(DBHOLDER, room21101exit2)={enters from on a Trail East of the Northern Gate.} @set DBHOLDER=room21102exit1:[open(East;e, xget(DBHOLDER, room21103))] @describe xget(DBHOLDER, room21102exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21102exit1)=xget(DBHOLDER, room21102) @succ xget(DBHOLDER, room21102exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21102exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21102exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21102exit2:[open(West;w, xget(DBHOLDER, room21101))] @describe xget(DBHOLDER, room21102exit2)={On a Trail East of the Northern Gate} @teleport xget(DBHOLDER, room21102exit2)=xget(DBHOLDER, room21102) @succ xget(DBHOLDER, room21102exit2)={You go west to on a Trail East of the Northern Gate.} @osucc xget(DBHOLDER, room21102exit2)={goes west to on a Trail East of the Northern Gate.} @odrop xget(DBHOLDER, room21102exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21103exit1:[open(East;e, xget(DBHOLDER, room21105))] @describe xget(DBHOLDER, room21103exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21103exit1)=xget(DBHOLDER, room21103) @succ xget(DBHOLDER, room21103exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21103exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21103exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21103exit2:[open(West;w, xget(DBHOLDER, room21102))] @describe xget(DBHOLDER, room21103exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21103exit2)=xget(DBHOLDER, room21103) @succ xget(DBHOLDER, room21103exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21103exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21103exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21105exit1:[open(East;e, xget(DBHOLDER, room21106))] @describe xget(DBHOLDER, room21105exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21105exit1)=xget(DBHOLDER, room21105) @succ xget(DBHOLDER, room21105exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21105exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21105exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21105exit2:[open(West;w, xget(DBHOLDER, room21103))] @describe xget(DBHOLDER, room21105exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21105exit2)=xget(DBHOLDER, room21105) @succ xget(DBHOLDER, room21105exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21105exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21105exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21106exit1:[open(South;s, xget(DBHOLDER, room21107))] @describe xget(DBHOLDER, room21106exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21106exit1)=xget(DBHOLDER, room21106) @succ xget(DBHOLDER, room21106exit1)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21106exit1)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21106exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21106exit2:[open(West;w, xget(DBHOLDER, room21105))] @describe xget(DBHOLDER, room21106exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21106exit2)=xget(DBHOLDER, room21106) @succ xget(DBHOLDER, room21106exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21106exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21106exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21107exit1:[open(North;n, xget(DBHOLDER, room21106))] @describe xget(DBHOLDER, room21107exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21107exit1)=xget(DBHOLDER, room21107) @succ xget(DBHOLDER, room21107exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21107exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21107exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21107exit2:[open(South;s, xget(DBHOLDER, room21108))] @describe xget(DBHOLDER, room21107exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21107exit2)=xget(DBHOLDER, room21107) @succ xget(DBHOLDER, room21107exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21107exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21107exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21108exit1:[open(North;n, xget(DBHOLDER, room21107))] @describe xget(DBHOLDER, room21108exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21108exit1)=xget(DBHOLDER, room21108) @succ xget(DBHOLDER, room21108exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21108exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21108exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21108exit2:[open(South;s, xget(DBHOLDER, room21109))] @describe xget(DBHOLDER, room21108exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21108exit2)=xget(DBHOLDER, room21108) @succ xget(DBHOLDER, room21108exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21108exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21108exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21109exit1:[open(North;n, xget(DBHOLDER, room21108))] @describe xget(DBHOLDER, room21109exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21109exit1)=xget(DBHOLDER, room21109) @succ xget(DBHOLDER, room21109exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21109exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21109exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21109exit2:[open(South;s, xget(DBHOLDER, room21110))] @describe xget(DBHOLDER, room21109exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21109exit2)=xget(DBHOLDER, room21109) @succ xget(DBHOLDER, room21109exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21109exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21109exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21110exit1:[open(North;n, xget(DBHOLDER, room21109))] @describe xget(DBHOLDER, room21110exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21110exit1)=xget(DBHOLDER, room21110) @succ xget(DBHOLDER, room21110exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21110exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21110exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21110exit2:[open(South;s, xget(DBHOLDER, room21111))] @describe xget(DBHOLDER, room21110exit2)={On a Trail North of the Eastern Gate} @teleport xget(DBHOLDER, room21110exit2)=xget(DBHOLDER, room21110) @succ xget(DBHOLDER, room21110exit2)={You go south to on a Trail North of the Eastern Gate.} @osucc xget(DBHOLDER, room21110exit2)={goes south to on a Trail North of the Eastern Gate.} @odrop xget(DBHOLDER, room21110exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21111exit1:[open(North;n, xget(DBHOLDER, room21110))] @describe xget(DBHOLDER, room21111exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21111exit1)=xget(DBHOLDER, room21111) @succ xget(DBHOLDER, room21111exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21111exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21111exit1)={enters from on a Trail North of the Eastern Gate.} @set DBHOLDER=room21111exit2:[open(South;s, xget(DBHOLDER, room21112))] @describe xget(DBHOLDER, room21111exit2)={Outside the Eastern Gate} @teleport xget(DBHOLDER, room21111exit2)=xget(DBHOLDER, room21111) @succ xget(DBHOLDER, room21111exit2)={You go south to outside the Eastern Gate.} @osucc xget(DBHOLDER, room21111exit2)={goes south to outside the Eastern Gate.} @odrop xget(DBHOLDER, room21111exit2)={enters from on a Trail North of the Eastern Gate.} @set DBHOLDER=room21112exit1:[open(North;n, xget(DBHOLDER, room21111))] @describe xget(DBHOLDER, room21112exit1)={On a Trail North of the Eastern Gate} @teleport xget(DBHOLDER, room21112exit1)=xget(DBHOLDER, room21112) @succ xget(DBHOLDER, room21112exit1)={You go north to on a Trail North of the Eastern Gate.} @osucc xget(DBHOLDER, room21112exit1)={goes north to on a Trail North of the Eastern Gate.} @odrop xget(DBHOLDER, room21112exit1)={enters from outside the Eastern Gate.} @set DBHOLDER=room21112exit3:[open(South;s, xget(DBHOLDER, room21114))] @describe xget(DBHOLDER, room21112exit3)={On a Trail South of the East Gate} @teleport xget(DBHOLDER, room21112exit3)=xget(DBHOLDER, room21112) @succ xget(DBHOLDER, room21112exit3)={You go south to on a Trail South of the East Gate.} @osucc xget(DBHOLDER, room21112exit3)={goes south to on a Trail South of the East Gate.} @odrop xget(DBHOLDER, room21112exit3)={enters from outside the Eastern Gate.} @set DBHOLDER=room21112exit4:[open(West;w, xget(DBHOLDER, room21113))] @describe xget(DBHOLDER, room21112exit4)={Inside the Eastern Gate} @teleport xget(DBHOLDER, room21112exit4)=xget(DBHOLDER, room21112) @succ xget(DBHOLDER, room21112exit4)={You go west to inside the Eastern Gate.} @osucc xget(DBHOLDER, room21112exit4)={goes west to inside the Eastern Gate.} @odrop xget(DBHOLDER, room21112exit4)={enters from outside the Eastern Gate.} @set DBHOLDER=room21113exit1:[open(East;e, xget(DBHOLDER, room21112))] @describe xget(DBHOLDER, room21113exit1)={Outside the Eastern Gate} @teleport xget(DBHOLDER, room21113exit1)=xget(DBHOLDER, room21113) @succ xget(DBHOLDER, room21113exit1)={You go east to outside the Eastern Gate.} @osucc xget(DBHOLDER, room21113exit1)={goes east to outside the Eastern Gate.} @odrop xget(DBHOLDER, room21113exit1)={enters from inside the Eastern Gate.} @set DBHOLDER=room21113exit2:[open(West;w, xget(DBHOLDER, room21012))] @describe xget(DBHOLDER, room21113exit2)={Intersection of Horizon Road and Hawk Street} @teleport xget(DBHOLDER, room21113exit2)=xget(DBHOLDER, room21113) @succ xget(DBHOLDER, room21113exit2)={You go west to intersection of Horizon Road and Hawk Street.} @osucc xget(DBHOLDER, room21113exit2)={goes west to intersection of Horizon Road and Hawk Street.} @odrop xget(DBHOLDER, room21113exit2)={enters from inside the Eastern Gate.} @set DBHOLDER=room21114exit1:[open(North;n, xget(DBHOLDER, room21112))] @describe xget(DBHOLDER, room21114exit1)={Outside the Eastern Gate} @teleport xget(DBHOLDER, room21114exit1)=xget(DBHOLDER, room21114) @succ xget(DBHOLDER, room21114exit1)={You go north to outside the Eastern Gate.} @osucc xget(DBHOLDER, room21114exit1)={goes north to outside the Eastern Gate.} @odrop xget(DBHOLDER, room21114exit1)={enters from on a Trail South of the East Gate.} @set DBHOLDER=room21114exit2:[open(South;s, xget(DBHOLDER, room21115))] @describe xget(DBHOLDER, room21114exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21114exit2)=xget(DBHOLDER, room21114) @succ xget(DBHOLDER, room21114exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21114exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21114exit2)={enters from on a Trail South of the East Gate.} @set DBHOLDER=room21115exit1:[open(North;n, xget(DBHOLDER, room21114))] @describe xget(DBHOLDER, room21115exit1)={On a Trail South of the East Gate} @teleport xget(DBHOLDER, room21115exit1)=xget(DBHOLDER, room21115) @succ xget(DBHOLDER, room21115exit1)={You go north to on a Trail South of the East Gate.} @osucc xget(DBHOLDER, room21115exit1)={goes north to on a Trail South of the East Gate.} @odrop xget(DBHOLDER, room21115exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21115exit2:[open(South;s, xget(DBHOLDER, room21116))] @describe xget(DBHOLDER, room21115exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21115exit2)=xget(DBHOLDER, room21115) @succ xget(DBHOLDER, room21115exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21115exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21115exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21116exit1:[open(North;n, xget(DBHOLDER, room21115))] @describe xget(DBHOLDER, room21116exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21116exit1)=xget(DBHOLDER, room21116) @succ xget(DBHOLDER, room21116exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21116exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21116exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21116exit2:[open(South;s, xget(DBHOLDER, room21117))] @describe xget(DBHOLDER, room21116exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21116exit2)=xget(DBHOLDER, room21116) @succ xget(DBHOLDER, room21116exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21116exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21116exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21117exit1:[open(North;n, xget(DBHOLDER, room21116))] @describe xget(DBHOLDER, room21117exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21117exit1)=xget(DBHOLDER, room21117) @succ xget(DBHOLDER, room21117exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21117exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21117exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21117exit2:[open(South;s, xget(DBHOLDER, room21118))] @describe xget(DBHOLDER, room21117exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21117exit2)=xget(DBHOLDER, room21117) @succ xget(DBHOLDER, room21117exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21117exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21117exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21118exit1:[open(North;n, xget(DBHOLDER, room21117))] @describe xget(DBHOLDER, room21118exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21118exit1)=xget(DBHOLDER, room21118) @succ xget(DBHOLDER, room21118exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21118exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21118exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21118exit2:[open(South;s, xget(DBHOLDER, room21119))] @describe xget(DBHOLDER, room21118exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21118exit2)=xget(DBHOLDER, room21118) @succ xget(DBHOLDER, room21118exit2)={You go south to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21118exit2)={goes south to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21118exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21119exit1:[open(North;n, xget(DBHOLDER, room21118))] @describe xget(DBHOLDER, room21119exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21119exit1)=xget(DBHOLDER, room21119) @succ xget(DBHOLDER, room21119exit1)={You go north to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21119exit1)={goes north to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21119exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21119exit2:[open(West;w, xget(DBHOLDER, room21120))] @describe xget(DBHOLDER, room21119exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21119exit2)=xget(DBHOLDER, room21119) @succ xget(DBHOLDER, room21119exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21119exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21119exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21120exit1:[open(East;e, xget(DBHOLDER, room21119))] @describe xget(DBHOLDER, room21120exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21120exit1)=xget(DBHOLDER, room21120) @succ xget(DBHOLDER, room21120exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21120exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21120exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21120exit2:[open(West;w, xget(DBHOLDER, room21121))] @describe xget(DBHOLDER, room21120exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21120exit2)=xget(DBHOLDER, room21120) @succ xget(DBHOLDER, room21120exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21120exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21120exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21121exit1:[open(East;e, xget(DBHOLDER, room21120))] @describe xget(DBHOLDER, room21121exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21121exit1)=xget(DBHOLDER, room21121) @succ xget(DBHOLDER, room21121exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21121exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21121exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21121exit2:[open(West;w, xget(DBHOLDER, room21122))] @describe xget(DBHOLDER, room21121exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21121exit2)=xget(DBHOLDER, room21121) @succ xget(DBHOLDER, room21121exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21121exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21121exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21122exit1:[open(East;e, xget(DBHOLDER, room21121))] @describe xget(DBHOLDER, room21122exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21122exit1)=xget(DBHOLDER, room21122) @succ xget(DBHOLDER, room21122exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21122exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21122exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21122exit2:[open(West;w, xget(DBHOLDER, room21123))] @describe xget(DBHOLDER, room21122exit2)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21122exit2)=xget(DBHOLDER, room21122) @succ xget(DBHOLDER, room21122exit2)={You go west to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21122exit2)={goes west to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21122exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21123exit1:[open(East;e, xget(DBHOLDER, room21122))] @describe xget(DBHOLDER, room21123exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21123exit1)=xget(DBHOLDER, room21123) @succ xget(DBHOLDER, room21123exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21123exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21123exit1)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21123exit2:[open(West;w, xget(DBHOLDER, room21124))] @describe xget(DBHOLDER, room21123exit2)={On a Trail East of the Southern Gate} @teleport xget(DBHOLDER, room21123exit2)=xget(DBHOLDER, room21123) @succ xget(DBHOLDER, room21123exit2)={You go west to on a Trail East of the Southern Gate.} @osucc xget(DBHOLDER, room21123exit2)={goes west to on a Trail East of the Southern Gate.} @odrop xget(DBHOLDER, room21123exit2)={enters from on a Trail Rounding Darkhaven.} @set DBHOLDER=room21124exit1:[open(East;e, xget(DBHOLDER, room21123))] @describe xget(DBHOLDER, room21124exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21124exit1)=xget(DBHOLDER, room21124) @succ xget(DBHOLDER, room21124exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21124exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21124exit1)={enters from on a Trail East of the Southern Gate.} @set DBHOLDER=room21124exit2:[open(South;s, xget(DBHOLDER, room21275))] @describe xget(DBHOLDER, room21124exit2)={The Darkhaven Marina} @teleport xget(DBHOLDER, room21124exit2)=xget(DBHOLDER, room21124) @succ xget(DBHOLDER, room21124exit2)={You go south to the Darkhaven Marina.} @osucc xget(DBHOLDER, room21124exit2)={goes south to the Darkhaven Marina.} @odrop xget(DBHOLDER, room21124exit2)={enters from on a Trail East of the Southern Gate.} @set DBHOLDER=room21124exit3:[open(West;w, xget(DBHOLDER, room21075))] @describe xget(DBHOLDER, room21124exit3)={Outside the Southern Gate} @teleport xget(DBHOLDER, room21124exit3)=xget(DBHOLDER, room21124) @succ xget(DBHOLDER, room21124exit3)={You go west to outside the Southern Gate.} @osucc xget(DBHOLDER, room21124exit3)={goes west to outside the Southern Gate.} @odrop xget(DBHOLDER, room21124exit3)={enters from on a Trail East of the Southern Gate.} @set DBHOLDER=room21126exit1:[open(North;n, xget(DBHOLDER, room21037))] @describe xget(DBHOLDER, room21126exit1)={Horizon Road} @teleport xget(DBHOLDER, room21126exit1)=xget(DBHOLDER, room21126) @succ xget(DBHOLDER, room21126exit1)={You go north to horizon Road.} @osucc xget(DBHOLDER, room21126exit1)={goes north to horizon Road.} @odrop xget(DBHOLDER, room21126exit1)={enters from outside the Tower of Sorcery.} @set DBHOLDER=room21126exit2:[open(South;s, xget(DBHOLDER, room21127))] @describe xget(DBHOLDER, room21126exit2)={Within the Tower of Sorcery} @teleport xget(DBHOLDER, room21126exit2)=xget(DBHOLDER, room21126) @succ xget(DBHOLDER, room21126exit2)={You go south to within the Tower of Sorcery.} @osucc xget(DBHOLDER, room21126exit2)={goes south to within the Tower of Sorcery.} @odrop xget(DBHOLDER, room21126exit2)={enters from outside the Tower of Sorcery.} @set DBHOLDER=room21127exit1:[open(North;n, xget(DBHOLDER, room21126))] @describe xget(DBHOLDER, room21127exit1)={Outside the Tower of Sorcery} @teleport xget(DBHOLDER, room21127exit1)=xget(DBHOLDER, room21127) @succ xget(DBHOLDER, room21127exit1)={You go north to outside the Tower of Sorcery.} @osucc xget(DBHOLDER, room21127exit1)={goes north to outside the Tower of Sorcery.} @odrop xget(DBHOLDER, room21127exit1)={enters from within the Tower of Sorcery.} @set DBHOLDER=room21127exit2:[open(West;w, xget(DBHOLDER, room21128))] @describe xget(DBHOLDER, room21127exit2)={The Library} @teleport xget(DBHOLDER, room21127exit2)=xget(DBHOLDER, room21127) @succ xget(DBHOLDER, room21127exit2)={You go west to the Library.} @osucc xget(DBHOLDER, room21127exit2)={goes west to the Library.} @odrop xget(DBHOLDER, room21127exit2)={enters from within the Tower of Sorcery.} @set DBHOLDER=room21127exit3:[open(Up;u, xget(DBHOLDER, room21131))] @describe xget(DBHOLDER, room21127exit3)={On a Stone Stairway} @teleport xget(DBHOLDER, room21127exit3)=xget(DBHOLDER, room21127) @succ xget(DBHOLDER, room21127exit3)={You go up to on a Stone Stairway.} @osucc xget(DBHOLDER, room21127exit3)={goes up to on a Stone Stairway.} @odrop xget(DBHOLDER, room21127exit3)={enters from within the Tower of Sorcery.} @set DBHOLDER=room21127exit4:[open(Southeast;se, xget(DBHOLDER, room21129))] @describe xget(DBHOLDER, room21127exit4)={The Chamber of Meditation} @teleport xget(DBHOLDER, room21127exit4)=xget(DBHOLDER, room21127) @succ xget(DBHOLDER, room21127exit4)={You go southeast to the Chamber of Meditation.} @osucc xget(DBHOLDER, room21127exit4)={goes southeast to the Chamber of Meditation.} @odrop xget(DBHOLDER, room21127exit4)={enters from within the Tower of Sorcery.} @set DBHOLDER=room21127exit5:[open(Southwest;sw, xget(DBHOLDER, room21071))] @describe xget(DBHOLDER, room21127exit5)={A Chamber Covered with Runes} @teleport xget(DBHOLDER, room21127exit5)=xget(DBHOLDER, room21127) @succ xget(DBHOLDER, room21127exit5)={You go southwest to a Chamber Covered with Runes.} @osucc xget(DBHOLDER, room21127exit5)={goes southwest to a Chamber Covered with Runes.} @odrop xget(DBHOLDER, room21127exit5)={enters from within the Tower of Sorcery.} @set DBHOLDER=room21128exit1:[open(East;e, xget(DBHOLDER, room21127))] @describe xget(DBHOLDER, room21128exit1)={Within the Tower of Sorcery} @teleport xget(DBHOLDER, room21128exit1)=xget(DBHOLDER, room21128) @succ xget(DBHOLDER, room21128exit1)={You go east to within the Tower of Sorcery.} @osucc xget(DBHOLDER, room21128exit1)={goes east to within the Tower of Sorcery.} @odrop xget(DBHOLDER, room21128exit1)={enters from the Library.} @set DBHOLDER=room21129exit1:[open(Northwest;nw, xget(DBHOLDER, room21127))] @describe xget(DBHOLDER, room21129exit1)={Within the Tower of Sorcery} @teleport xget(DBHOLDER, room21129exit1)=xget(DBHOLDER, room21129) @succ xget(DBHOLDER, room21129exit1)={You go northwest to within the Tower of Sorcery.} @osucc xget(DBHOLDER, room21129exit1)={goes northwest to within the Tower of Sorcery.} @odrop xget(DBHOLDER, room21129exit1)={enters from the Chamber of Meditation.} @set DBHOLDER=room21131exit1:[open(Up;u, xget(DBHOLDER, room21132))] @describe xget(DBHOLDER, room21131exit1)={On a Stone Stairway} @teleport xget(DBHOLDER, room21131exit1)=xget(DBHOLDER, room21131) @succ xget(DBHOLDER, room21131exit1)={You go up to on a Stone Stairway.} @osucc xget(DBHOLDER, room21131exit1)={goes up to on a Stone Stairway.} @odrop xget(DBHOLDER, room21131exit1)={enters from on a Stone Stairway.} @set DBHOLDER=room21131exit2:[open(Down;d, xget(DBHOLDER, room21127))] @describe xget(DBHOLDER, room21131exit2)={Within the Tower of Sorcery} @teleport xget(DBHOLDER, room21131exit2)=xget(DBHOLDER, room21131) @succ xget(DBHOLDER, room21131exit2)={You go down to within the Tower of Sorcery.} @osucc xget(DBHOLDER, room21131exit2)={goes down to within the Tower of Sorcery.} @odrop xget(DBHOLDER, room21131exit2)={enters from on a Stone Stairway.} @set DBHOLDER=room21132exit1:[open(Up;u, xget(DBHOLDER, room21133))] @describe xget(DBHOLDER, room21132exit1)={The Court of the Conclave} @teleport xget(DBHOLDER, room21132exit1)=xget(DBHOLDER, room21132) @succ xget(DBHOLDER, room21132exit1)={You go up to the Court of the Conclave.} @osucc xget(DBHOLDER, room21132exit1)={goes up to the Court of the Conclave.} @odrop xget(DBHOLDER, room21132exit1)={enters from on a Stone Stairway.} @set DBHOLDER=room21132exit2:[open(Down;d, xget(DBHOLDER, room21131))] @describe xget(DBHOLDER, room21132exit2)={On a Stone Stairway} @teleport xget(DBHOLDER, room21132exit2)=xget(DBHOLDER, room21132) @succ xget(DBHOLDER, room21132exit2)={You go down to on a Stone Stairway.} @osucc xget(DBHOLDER, room21132exit2)={goes down to on a Stone Stairway.} @odrop xget(DBHOLDER, room21132exit2)={enters from on a Stone Stairway.} @set DBHOLDER=room21133exit1:[open(North;n, xget(DBHOLDER, room21072))] @describe xget(DBHOLDER, room21133exit1)={The Court of the Red Robes} @teleport xget(DBHOLDER, room21133exit1)=xget(DBHOLDER, room21133) @succ xget(DBHOLDER, room21133exit1)={You go north to the Court of the Red Robes.} @osucc xget(DBHOLDER, room21133exit1)={goes north to the Court of the Red Robes.} @odrop xget(DBHOLDER, room21133exit1)={enters from the Court of the Conclave.} @set DBHOLDER=room21133exit2:[open(Down;d, xget(DBHOLDER, room21132))] @describe xget(DBHOLDER, room21133exit2)={On a Stone Stairway} @teleport xget(DBHOLDER, room21133exit2)=xget(DBHOLDER, room21133) @succ xget(DBHOLDER, room21133exit2)={You go down to on a Stone Stairway.} @osucc xget(DBHOLDER, room21133exit2)={goes down to on a Stone Stairway.} @odrop xget(DBHOLDER, room21133exit2)={enters from the Court of the Conclave.} @set DBHOLDER=room21133exit3:[open(Southeast;se, xget(DBHOLDER, room21073))] @describe xget(DBHOLDER, room21133exit3)={The Court of the Black Robes} @teleport xget(DBHOLDER, room21133exit3)=xget(DBHOLDER, room21133) @succ xget(DBHOLDER, room21133exit3)={You go southeast to the Court of the Black Robes.} @osucc xget(DBHOLDER, room21133exit3)={goes southeast to the Court of the Black Robes.} @odrop xget(DBHOLDER, room21133exit3)={enters from the Court of the Conclave.} @set DBHOLDER=room21133exit4:[open(Southwest;sw, xget(DBHOLDER, room21380))] @describe xget(DBHOLDER, room21133exit4)={The Court of the White Robes} @teleport xget(DBHOLDER, room21133exit4)=xget(DBHOLDER, room21133) @succ xget(DBHOLDER, room21133exit4)={You go southwest to the Court of the White Robes.} @osucc xget(DBHOLDER, room21133exit4)={goes southwest to the Court of the White Robes.} @odrop xget(DBHOLDER, room21133exit4)={enters from the Court of the Conclave.} @set DBHOLDER=room21134exit1:[open(South;s, xget(DBHOLDER, room21353))] @describe xget(DBHOLDER, room21134exit1)={A Corridor in the Abandoned Mansion} @teleport xget(DBHOLDER, room21134exit1)=xget(DBHOLDER, room21134) @succ xget(DBHOLDER, room21134exit1)={You go south to a Corridor in the Abandoned Mansion.} @osucc xget(DBHOLDER, room21134exit1)={goes south to a Corridor in the Abandoned Mansion.} @odrop xget(DBHOLDER, room21134exit1)={enters from foyer of an Abandoned Mansion.} @set DBHOLDER=room21134exit2:[open(Down;d, xget(DBHOLDER, room21135))] @describe xget(DBHOLDER, room21134exit2)={Lair of the Vampires} @teleport xget(DBHOLDER, room21134exit2)=xget(DBHOLDER, room21134) @succ xget(DBHOLDER, room21134exit2)={You go down to lair of the Vampires.} @osucc xget(DBHOLDER, room21134exit2)={goes down to lair of the Vampires.} @odrop xget(DBHOLDER, room21134exit2)={enters from foyer of an Abandoned Mansion.} @set DBHOLDER=room21135exit1:[open(East;e, xget(DBHOLDER, room21137))] @describe xget(DBHOLDER, room21135exit1)={The Chamber of Discipline} @teleport xget(DBHOLDER, room21135exit1)=xget(DBHOLDER, room21135) @succ xget(DBHOLDER, room21135exit1)={You go east to the Chamber of Discipline.} @osucc xget(DBHOLDER, room21135exit1)={goes east to the Chamber of Discipline.} @odrop xget(DBHOLDER, room21135exit1)={enters from lair of the Vampires.} @set DBHOLDER=room21135exit2:[open(South;s, xget(DBHOLDER, room21136))] @describe xget(DBHOLDER, room21135exit2)={A Stone Grotto} @teleport xget(DBHOLDER, room21135exit2)=xget(DBHOLDER, room21135) @succ xget(DBHOLDER, room21135exit2)={You go south to a Stone Grotto.} @osucc xget(DBHOLDER, room21135exit2)={goes south to a Stone Grotto.} @odrop xget(DBHOLDER, room21135exit2)={enters from lair of the Vampires.} @set DBHOLDER=room21135exit3:[open(Up;u, xget(DBHOLDER, room21134))] @describe xget(DBHOLDER, room21135exit3)={Foyer of an Abandoned Mansion} @teleport xget(DBHOLDER, room21135exit3)=xget(DBHOLDER, room21135) @succ xget(DBHOLDER, room21135exit3)={You go up to foyer of an Abandoned Mansion.} @osucc xget(DBHOLDER, room21135exit3)={goes up to foyer of an Abandoned Mansion.} @odrop xget(DBHOLDER, room21135exit3)={enters from lair of the Vampires.} @set DBHOLDER=room21135exit4:[open(Northeast;ne, xget(DBHOLDER, room21138))] @describe xget(DBHOLDER, room21135exit4)={A Room Covered with Blood} @teleport xget(DBHOLDER, room21135exit4)=xget(DBHOLDER, room21135) @succ xget(DBHOLDER, room21135exit4)={You go northeast to a Room Covered with Blood.} @osucc xget(DBHOLDER, room21135exit4)={goes northeast to a Room Covered with Blood.} @odrop xget(DBHOLDER, room21135exit4)={enters from lair of the Vampires.} @set DBHOLDER=room21135exit5:[open(Northwest;nw, xget(DBHOLDER, room21139))] @describe xget(DBHOLDER, room21135exit5)={Hoard of the Undead} @teleport xget(DBHOLDER, room21135exit5)=xget(DBHOLDER, room21135) @succ xget(DBHOLDER, room21135exit5)={You go northwest to hoard of the Undead.} @osucc xget(DBHOLDER, room21135exit5)={goes northwest to hoard of the Undead.} @odrop xget(DBHOLDER, room21135exit5)={enters from lair of the Vampires.} @set DBHOLDER=room21135exit6:[open(Southeast;se, xget(DBHOLDER, room21162))] @describe xget(DBHOLDER, room21135exit6)={A Shadowy Room Covered With Blood} @teleport xget(DBHOLDER, room21135exit6)=xget(DBHOLDER, room21135) @succ xget(DBHOLDER, room21135exit6)={You go southeast to a Shadowy Room Covered With Blood.} @osucc xget(DBHOLDER, room21135exit6)={goes southeast to a Shadowy Room Covered With Blood.} @odrop xget(DBHOLDER, room21135exit6)={enters from lair of the Vampires.} @set DBHOLDER=room21136exit1:[open(North;n, xget(DBHOLDER, room21135))] @describe xget(DBHOLDER, room21136exit1)={Lair of the Vampires} @teleport xget(DBHOLDER, room21136exit1)=xget(DBHOLDER, room21136) @succ xget(DBHOLDER, room21136exit1)={You go north to lair of the Vampires.} @osucc xget(DBHOLDER, room21136exit1)={goes north to lair of the Vampires.} @odrop xget(DBHOLDER, room21136exit1)={enters from a Stone Grotto.} @set DBHOLDER=room21137exit1:[open(West;w, xget(DBHOLDER, room21135))] @describe xget(DBHOLDER, room21137exit1)={Lair of the Vampires} @teleport xget(DBHOLDER, room21137exit1)=xget(DBHOLDER, room21137) @succ xget(DBHOLDER, room21137exit1)={You go west to lair of the Vampires.} @osucc xget(DBHOLDER, room21137exit1)={goes west to lair of the Vampires.} @odrop xget(DBHOLDER, room21137exit1)={enters from the Chamber of Discipline.} @set DBHOLDER=room21138exit1:[open(West;w, xget(DBHOLDER, room21139))] @describe xget(DBHOLDER, room21138exit1)={Hoard of the Undead} @teleport xget(DBHOLDER, room21138exit1)=xget(DBHOLDER, room21138) @succ xget(DBHOLDER, room21138exit1)={You go west to hoard of the Undead.} @osucc xget(DBHOLDER, room21138exit1)={goes west to hoard of the Undead.} @odrop xget(DBHOLDER, room21138exit1)={enters from a Room Covered with Blood.} @set DBHOLDER=room21138exit2:[open(Southwest;sw, xget(DBHOLDER, room21135))] @describe xget(DBHOLDER, room21138exit2)={Lair of the Vampires} @teleport xget(DBHOLDER, room21138exit2)=xget(DBHOLDER, room21138) @succ xget(DBHOLDER, room21138exit2)={You go southwest to lair of the Vampires.} @osucc xget(DBHOLDER, room21138exit2)={goes southwest to lair of the Vampires.} @odrop xget(DBHOLDER, room21138exit2)={enters from a Room Covered with Blood.} @set DBHOLDER=room21139exit1:[open(East;e, xget(DBHOLDER, room21138))] @describe xget(DBHOLDER, room21139exit1)={A Room Covered with Blood} @teleport xget(DBHOLDER, room21139exit1)=xget(DBHOLDER, room21139) @succ xget(DBHOLDER, room21139exit1)={You go east to a Room Covered with Blood.} @osucc xget(DBHOLDER, room21139exit1)={goes east to a Room Covered with Blood.} @odrop xget(DBHOLDER, room21139exit1)={enters from hoard of the Undead.} @set DBHOLDER=room21139exit2:[open(Southeast;se, xget(DBHOLDER, room21135))] @describe xget(DBHOLDER, room21139exit2)={Lair of the Vampires} @teleport xget(DBHOLDER, room21139exit2)=xget(DBHOLDER, room21139) @succ xget(DBHOLDER, room21139exit2)={You go southeast to lair of the Vampires.} @osucc xget(DBHOLDER, room21139exit2)={goes southeast to lair of the Vampires.} @odrop xget(DBHOLDER, room21139exit2)={enters from hoard of the Undead.} @set DBHOLDER=room21141exit1:[open(North;n, xget(DBHOLDER, room21144))] @describe xget(DBHOLDER, room21141exit1)={Chamber of the Loot} @teleport xget(DBHOLDER, room21141exit1)=xget(DBHOLDER, room21141) @succ xget(DBHOLDER, room21141exit1)={You go north to chamber of the Loot.} @osucc xget(DBHOLDER, room21141exit1)={goes north to chamber of the Loot.} @odrop xget(DBHOLDER, room21141exit1)={enters from the Guild of Thieves.} @set DBHOLDER=room21141exit2:[open(East;e, xget(DBHOLDER, room21142))] @describe xget(DBHOLDER, room21141exit2)={The Art of Profit} @teleport xget(DBHOLDER, room21141exit2)=xget(DBHOLDER, room21141) @succ xget(DBHOLDER, room21141exit2)={You go east to the Art of Profit.} @osucc xget(DBHOLDER, room21141exit2)={goes east to the Art of Profit.} @odrop xget(DBHOLDER, room21141exit2)={enters from the Guild of Thieves.} @set DBHOLDER=room21141exit3:[open(South;s, xget(DBHOLDER, room21064))] @describe xget(DBHOLDER, room21141exit3)={Thieves Alley} @teleport xget(DBHOLDER, room21141exit3)=xget(DBHOLDER, room21141) @succ xget(DBHOLDER, room21141exit3)={You go south to thieves Alley.} @osucc xget(DBHOLDER, room21141exit3)={goes south to thieves Alley.} @odrop xget(DBHOLDER, room21141exit3)={enters from the Guild of Thieves.} @set DBHOLDER=room21142exit1:[open(West;w, xget(DBHOLDER, room21141))] @describe xget(DBHOLDER, room21142exit1)={The Guild of Thieves} @teleport xget(DBHOLDER, room21142exit1)=xget(DBHOLDER, room21142) @succ xget(DBHOLDER, room21142exit1)={You go west to the Guild of Thieves.} @osucc xget(DBHOLDER, room21142exit1)={goes west to the Guild of Thieves.} @odrop xget(DBHOLDER, room21142exit1)={enters from the Art of Profit.} @set DBHOLDER=room21144exit1:[open(East;e, xget(DBHOLDER, room21145))] @describe xget(DBHOLDER, room21144exit1)={A Darkened Back Room} @teleport xget(DBHOLDER, room21144exit1)=xget(DBHOLDER, room21144) @succ xget(DBHOLDER, room21144exit1)={You go east to a Darkened Back Room.} @osucc xget(DBHOLDER, room21144exit1)={goes east to a Darkened Back Room.} @odrop xget(DBHOLDER, room21144exit1)={enters from chamber of the Loot.} @set DBHOLDER=room21144exit2:[open(South;s, xget(DBHOLDER, room21141))] @describe xget(DBHOLDER, room21144exit2)={The Guild of Thieves} @teleport xget(DBHOLDER, room21144exit2)=xget(DBHOLDER, room21144) @succ xget(DBHOLDER, room21144exit2)={You go south to the Guild of Thieves.} @osucc xget(DBHOLDER, room21144exit2)={goes south to the Guild of Thieves.} @odrop xget(DBHOLDER, room21144exit2)={enters from chamber of the Loot.} @set DBHOLDER=room21145exit1:[open(West;w, xget(DBHOLDER, room21144))] @describe xget(DBHOLDER, room21145exit1)={Chamber of the Loot} @teleport xget(DBHOLDER, room21145exit1)=xget(DBHOLDER, room21145) @succ xget(DBHOLDER, room21145exit1)={You go west to chamber of the Loot.} @osucc xget(DBHOLDER, room21145exit1)={goes west to chamber of the Loot.} @odrop xget(DBHOLDER, room21145exit1)={enters from a Darkened Back Room.} @set DBHOLDER=room21146exit1:[open(East;e, xget(DBHOLDER, room21148))] @describe xget(DBHOLDER, room21146exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21146exit1)=xget(DBHOLDER, room21146) @succ xget(DBHOLDER, room21146exit1)={You go east to a Plain Hallway.} @osucc xget(DBHOLDER, room21146exit1)={goes east to a Plain Hallway.} @odrop xget(DBHOLDER, room21146exit1)={enters from a Plain Hallway.} @set DBHOLDER=room21146exit2:[open(South;s, xget(DBHOLDER, room21147))] @describe xget(DBHOLDER, room21146exit2)={A Luxurious Room} @teleport xget(DBHOLDER, room21146exit2)=xget(DBHOLDER, room21146) @succ xget(DBHOLDER, room21146exit2)={You go south to a Luxurious Room.} @osucc xget(DBHOLDER, room21146exit2)={goes south to a Luxurious Room.} @odrop xget(DBHOLDER, room21146exit2)={enters from a Plain Hallway.} @set DBHOLDER=room21146exit3:[open(West;w, xget(DBHOLDER, room21155))] @describe xget(DBHOLDER, room21146exit3)={A Plain Hallway} @teleport xget(DBHOLDER, room21146exit3)=xget(DBHOLDER, room21146) @succ xget(DBHOLDER, room21146exit3)={You go west to a Plain Hallway.} @osucc xget(DBHOLDER, room21146exit3)={goes west to a Plain Hallway.} @odrop xget(DBHOLDER, room21146exit3)={enters from a Plain Hallway.} @set DBHOLDER=room21147exit1:[open(North;n, xget(DBHOLDER, room21146))] @describe xget(DBHOLDER, room21147exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21147exit1)=xget(DBHOLDER, room21147) @succ xget(DBHOLDER, room21147exit1)={You go north to a Plain Hallway.} @osucc xget(DBHOLDER, room21147exit1)={goes north to a Plain Hallway.} @odrop xget(DBHOLDER, room21147exit1)={enters from a Luxurious Room.} @set DBHOLDER=room21148exit1:[open(North;n, xget(DBHOLDER, room21150))] @describe xget(DBHOLDER, room21148exit1)={A Plain Room} @teleport xget(DBHOLDER, room21148exit1)=xget(DBHOLDER, room21148) @succ xget(DBHOLDER, room21148exit1)={You go north to a Plain Room.} @osucc xget(DBHOLDER, room21148exit1)={goes north to a Plain Room.} @odrop xget(DBHOLDER, room21148exit1)={enters from a Plain Hallway.} @set DBHOLDER=room21148exit2:[open(East;e, xget(DBHOLDER, room21151))] @describe xget(DBHOLDER, room21148exit2)={A Plain Hallway} @teleport xget(DBHOLDER, room21148exit2)=xget(DBHOLDER, room21148) @succ xget(DBHOLDER, room21148exit2)={You go east to a Plain Hallway.} @osucc xget(DBHOLDER, room21148exit2)={goes east to a Plain Hallway.} @odrop xget(DBHOLDER, room21148exit2)={enters from a Plain Hallway.} @set DBHOLDER=room21148exit3:[open(South;s, xget(DBHOLDER, room21149))] @describe xget(DBHOLDER, room21148exit3)={A Plain Room} @teleport xget(DBHOLDER, room21148exit3)=xget(DBHOLDER, room21148) @succ xget(DBHOLDER, room21148exit3)={You go south to a Plain Room.} @osucc xget(DBHOLDER, room21148exit3)={goes south to a Plain Room.} @odrop xget(DBHOLDER, room21148exit3)={enters from a Plain Hallway.} @set DBHOLDER=room21148exit4:[open(West;w, xget(DBHOLDER, room21146))] @describe xget(DBHOLDER, room21148exit4)={A Plain Hallway} @teleport xget(DBHOLDER, room21148exit4)=xget(DBHOLDER, room21148) @succ xget(DBHOLDER, room21148exit4)={You go west to a Plain Hallway.} @osucc xget(DBHOLDER, room21148exit4)={goes west to a Plain Hallway.} @odrop xget(DBHOLDER, room21148exit4)={enters from a Plain Hallway.} @set DBHOLDER=room21149exit1:[open(North;n, xget(DBHOLDER, room21148))] @describe xget(DBHOLDER, room21149exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21149exit1)=xget(DBHOLDER, room21149) @succ xget(DBHOLDER, room21149exit1)={You go north to a Plain Hallway.} @osucc xget(DBHOLDER, room21149exit1)={goes north to a Plain Hallway.} @odrop xget(DBHOLDER, room21149exit1)={enters from a Plain Room.} @set DBHOLDER=room21150exit1:[open(South;s, xget(DBHOLDER, room21148))] @describe xget(DBHOLDER, room21150exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21150exit1)=xget(DBHOLDER, room21150) @succ xget(DBHOLDER, room21150exit1)={You go south to a Plain Hallway.} @osucc xget(DBHOLDER, room21150exit1)={goes south to a Plain Hallway.} @odrop xget(DBHOLDER, room21150exit1)={enters from a Plain Room.} @set DBHOLDER=room21151exit1:[open(North;n, xget(DBHOLDER, room21152))] @describe xget(DBHOLDER, room21151exit1)={A Plain Room} @teleport xget(DBHOLDER, room21151exit1)=xget(DBHOLDER, room21151) @succ xget(DBHOLDER, room21151exit1)={You go north to a Plain Room.} @osucc xget(DBHOLDER, room21151exit1)={goes north to a Plain Room.} @odrop xget(DBHOLDER, room21151exit1)={enters from a Plain Hallway.} @set DBHOLDER=room21151exit2:[open(East;e, xget(DBHOLDER, room21154))] @describe xget(DBHOLDER, room21151exit2)={A Luxurious Room} @teleport xget(DBHOLDER, room21151exit2)=xget(DBHOLDER, room21151) @succ xget(DBHOLDER, room21151exit2)={You go east to a Luxurious Room.} @osucc xget(DBHOLDER, room21151exit2)={goes east to a Luxurious Room.} @odrop xget(DBHOLDER, room21151exit2)={enters from a Plain Hallway.} @set DBHOLDER=room21151exit3:[open(South;s, xget(DBHOLDER, room21153))] @describe xget(DBHOLDER, room21151exit3)={A Plain Room} @teleport xget(DBHOLDER, room21151exit3)=xget(DBHOLDER, room21151) @succ xget(DBHOLDER, room21151exit3)={You go south to a Plain Room.} @osucc xget(DBHOLDER, room21151exit3)={goes south to a Plain Room.} @odrop xget(DBHOLDER, room21151exit3)={enters from a Plain Hallway.} @set DBHOLDER=room21151exit4:[open(West;w, xget(DBHOLDER, room21148))] @describe xget(DBHOLDER, room21151exit4)={A Plain Hallway} @teleport xget(DBHOLDER, room21151exit4)=xget(DBHOLDER, room21151) @succ xget(DBHOLDER, room21151exit4)={You go west to a Plain Hallway.} @osucc xget(DBHOLDER, room21151exit4)={goes west to a Plain Hallway.} @odrop xget(DBHOLDER, room21151exit4)={enters from a Plain Hallway.} @set DBHOLDER=room21152exit1:[open(South;s, xget(DBHOLDER, room21151))] @describe xget(DBHOLDER, room21152exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21152exit1)=xget(DBHOLDER, room21152) @succ xget(DBHOLDER, room21152exit1)={You go south to a Plain Hallway.} @osucc xget(DBHOLDER, room21152exit1)={goes south to a Plain Hallway.} @odrop xget(DBHOLDER, room21152exit1)={enters from a Plain Room.} @set DBHOLDER=room21153exit1:[open(North;n, xget(DBHOLDER, room21151))] @describe xget(DBHOLDER, room21153exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21153exit1)=xget(DBHOLDER, room21153) @succ xget(DBHOLDER, room21153exit1)={You go north to a Plain Hallway.} @osucc xget(DBHOLDER, room21153exit1)={goes north to a Plain Hallway.} @odrop xget(DBHOLDER, room21153exit1)={enters from a Plain Room.} @set DBHOLDER=room21154exit1:[open(West;w, xget(DBHOLDER, room21151))] @describe xget(DBHOLDER, room21154exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21154exit1)=xget(DBHOLDER, room21154) @succ xget(DBHOLDER, room21154exit1)={You go west to a Plain Hallway.} @osucc xget(DBHOLDER, room21154exit1)={goes west to a Plain Hallway.} @odrop xget(DBHOLDER, room21154exit1)={enters from a Luxurious Room.} @set DBHOLDER=room21155exit1:[open(North;n, xget(DBHOLDER, room21156))] @describe xget(DBHOLDER, room21155exit1)={A Plain Room} @teleport xget(DBHOLDER, room21155exit1)=xget(DBHOLDER, room21155) @succ xget(DBHOLDER, room21155exit1)={You go north to a Plain Room.} @osucc xget(DBHOLDER, room21155exit1)={goes north to a Plain Room.} @odrop xget(DBHOLDER, room21155exit1)={enters from a Plain Hallway.} @set DBHOLDER=room21155exit2:[open(East;e, xget(DBHOLDER, room21146))] @describe xget(DBHOLDER, room21155exit2)={A Plain Hallway} @teleport xget(DBHOLDER, room21155exit2)=xget(DBHOLDER, room21155) @succ xget(DBHOLDER, room21155exit2)={You go east to a Plain Hallway.} @osucc xget(DBHOLDER, room21155exit2)={goes east to a Plain Hallway.} @odrop xget(DBHOLDER, room21155exit2)={enters from a Plain Hallway.} @set DBHOLDER=room21155exit3:[open(South;s, xget(DBHOLDER, room21157))] @describe xget(DBHOLDER, room21155exit3)={A Plain Room} @teleport xget(DBHOLDER, room21155exit3)=xget(DBHOLDER, room21155) @succ xget(DBHOLDER, room21155exit3)={You go south to a Plain Room.} @osucc xget(DBHOLDER, room21155exit3)={goes south to a Plain Room.} @odrop xget(DBHOLDER, room21155exit3)={enters from a Plain Hallway.} @set DBHOLDER=room21155exit4:[open(West;w, xget(DBHOLDER, room21159))] @describe xget(DBHOLDER, room21155exit4)={A Plain Hallway} @teleport xget(DBHOLDER, room21155exit4)=xget(DBHOLDER, room21155) @succ xget(DBHOLDER, room21155exit4)={You go west to a Plain Hallway.} @osucc xget(DBHOLDER, room21155exit4)={goes west to a Plain Hallway.} @odrop xget(DBHOLDER, room21155exit4)={enters from a Plain Hallway.} @set DBHOLDER=room21156exit1:[open(South;s, xget(DBHOLDER, room21155))] @describe xget(DBHOLDER, room21156exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21156exit1)=xget(DBHOLDER, room21156) @succ xget(DBHOLDER, room21156exit1)={You go south to a Plain Hallway.} @osucc xget(DBHOLDER, room21156exit1)={goes south to a Plain Hallway.} @odrop xget(DBHOLDER, room21156exit1)={enters from a Plain Room.} @set DBHOLDER=room21157exit1:[open(North;n, xget(DBHOLDER, room21155))] @describe xget(DBHOLDER, room21157exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21157exit1)=xget(DBHOLDER, room21157) @succ xget(DBHOLDER, room21157exit1)={You go north to a Plain Hallway.} @osucc xget(DBHOLDER, room21157exit1)={goes north to a Plain Hallway.} @odrop xget(DBHOLDER, room21157exit1)={enters from a Plain Room.} @set DBHOLDER=room21158exit1:[open(North;n, xget(DBHOLDER, room21159))] @describe xget(DBHOLDER, room21158exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21158exit1)=xget(DBHOLDER, room21158) @succ xget(DBHOLDER, room21158exit1)={You go north to a Plain Hallway.} @osucc xget(DBHOLDER, room21158exit1)={goes north to a Plain Hallway.} @odrop xget(DBHOLDER, room21158exit1)={enters from a Plain Room.} @set DBHOLDER=room21159exit1:[open(North;n, xget(DBHOLDER, room21160))] @describe xget(DBHOLDER, room21159exit1)={A Plain Room} @teleport xget(DBHOLDER, room21159exit1)=xget(DBHOLDER, room21159) @succ xget(DBHOLDER, room21159exit1)={You go north to a Plain Room.} @osucc xget(DBHOLDER, room21159exit1)={goes north to a Plain Room.} @odrop xget(DBHOLDER, room21159exit1)={enters from a Plain Hallway.} @set DBHOLDER=room21159exit2:[open(East;e, xget(DBHOLDER, room21155))] @describe xget(DBHOLDER, room21159exit2)={A Plain Hallway} @teleport xget(DBHOLDER, room21159exit2)=xget(DBHOLDER, room21159) @succ xget(DBHOLDER, room21159exit2)={You go east to a Plain Hallway.} @osucc xget(DBHOLDER, room21159exit2)={goes east to a Plain Hallway.} @odrop xget(DBHOLDER, room21159exit2)={enters from a Plain Hallway.} @set DBHOLDER=room21159exit3:[open(South;s, xget(DBHOLDER, room21158))] @describe xget(DBHOLDER, room21159exit3)={A Plain Room} @teleport xget(DBHOLDER, room21159exit3)=xget(DBHOLDER, room21159) @succ xget(DBHOLDER, room21159exit3)={You go south to a Plain Room.} @osucc xget(DBHOLDER, room21159exit3)={goes south to a Plain Room.} @odrop xget(DBHOLDER, room21159exit3)={enters from a Plain Hallway.} @set DBHOLDER=room21159exit4:[open(West;w, xget(DBHOLDER, room21161))] @describe xget(DBHOLDER, room21159exit4)={A Luxurious Room} @teleport xget(DBHOLDER, room21159exit4)=xget(DBHOLDER, room21159) @succ xget(DBHOLDER, room21159exit4)={You go west to a Luxurious Room.} @osucc xget(DBHOLDER, room21159exit4)={goes west to a Luxurious Room.} @odrop xget(DBHOLDER, room21159exit4)={enters from a Plain Hallway.} @set DBHOLDER=room21160exit1:[open(South;s, xget(DBHOLDER, room21159))] @describe xget(DBHOLDER, room21160exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21160exit1)=xget(DBHOLDER, room21160) @succ xget(DBHOLDER, room21160exit1)={You go south to a Plain Hallway.} @osucc xget(DBHOLDER, room21160exit1)={goes south to a Plain Hallway.} @odrop xget(DBHOLDER, room21160exit1)={enters from a Plain Room.} @set DBHOLDER=room21161exit1:[open(East;e, xget(DBHOLDER, room21159))] @describe xget(DBHOLDER, room21161exit1)={A Plain Hallway} @teleport xget(DBHOLDER, room21161exit1)=xget(DBHOLDER, room21161) @succ xget(DBHOLDER, room21161exit1)={You go east to a Plain Hallway.} @osucc xget(DBHOLDER, room21161exit1)={goes east to a Plain Hallway.} @odrop xget(DBHOLDER, room21161exit1)={enters from a Luxurious Room.} @set DBHOLDER=room21162exit1:[open(Northwest;nw, xget(DBHOLDER, room21135))] @describe xget(DBHOLDER, room21162exit1)={Lair of the Vampires} @teleport xget(DBHOLDER, room21162exit1)=xget(DBHOLDER, room21162) @succ xget(DBHOLDER, room21162exit1)={You go northwest to lair of the Vampires.} @osucc xget(DBHOLDER, room21162exit1)={goes northwest to lair of the Vampires.} @odrop xget(DBHOLDER, room21162exit1)={enters from a Shadowy Room Covered With Blood.} @set DBHOLDER=room21163exit1:[open(West;w, xget(DBHOLDER, room21165))] @describe xget(DBHOLDER, room21163exit1)={A Forested Path} @teleport xget(DBHOLDER, room21163exit1)=xget(DBHOLDER, room21163) @succ xget(DBHOLDER, room21163exit1)={You go west to a Forested Path.} @osucc xget(DBHOLDER, room21163exit1)={goes west to a Forested Path.} @odrop xget(DBHOLDER, room21163exit1)={enters from a Forested Path.} @set DBHOLDER=room21163exit2:[open(Southeast;se, xget(DBHOLDER, room21000))] @describe xget(DBHOLDER, room21163exit2)={Darkhaven Square} @teleport xget(DBHOLDER, room21163exit2)=xget(DBHOLDER, room21163) @succ xget(DBHOLDER, room21163exit2)={You go southeast to darkhaven Square.} @osucc xget(DBHOLDER, room21163exit2)={goes southeast to darkhaven Square.} @odrop xget(DBHOLDER, room21163exit2)={enters from a Forested Path.} @set DBHOLDER=room21165exit1:[open(East;e, xget(DBHOLDER, room21163))] @describe xget(DBHOLDER, room21165exit1)={A Forested Path} @teleport xget(DBHOLDER, room21165exit1)=xget(DBHOLDER, room21165) @succ xget(DBHOLDER, room21165exit1)={You go east to a Forested Path.} @osucc xget(DBHOLDER, room21165exit1)={goes east to a Forested Path.} @odrop xget(DBHOLDER, room21165exit1)={enters from a Forested Path.} @set DBHOLDER=room21165exit2:[open(West;w, xget(DBHOLDER, room21166))] @describe xget(DBHOLDER, room21165exit2)={A Fork in the Path} @teleport xget(DBHOLDER, room21165exit2)=xget(DBHOLDER, room21165) @succ xget(DBHOLDER, room21165exit2)={You go west to a Fork in the Path.} @osucc xget(DBHOLDER, room21165exit2)={goes west to a Fork in the Path.} @odrop xget(DBHOLDER, room21165exit2)={enters from a Forested Path.} @set DBHOLDER=room21166exit1:[open(North;n, xget(DBHOLDER, room21167))] @describe xget(DBHOLDER, room21166exit1)={Outside the Cathedral} @teleport xget(DBHOLDER, room21166exit1)=xget(DBHOLDER, room21166) @succ xget(DBHOLDER, room21166exit1)={You go north to outside the Cathedral.} @osucc xget(DBHOLDER, room21166exit1)={goes north to outside the Cathedral.} @odrop xget(DBHOLDER, room21166exit1)={enters from a Fork in the Path.} @set DBHOLDER=room21166exit2:[open(East;e, xget(DBHOLDER, room21165))] @describe xget(DBHOLDER, room21166exit2)={A Forested Path} @teleport xget(DBHOLDER, room21166exit2)=xget(DBHOLDER, room21166) @succ xget(DBHOLDER, room21166exit2)={You go east to a Forested Path.} @osucc xget(DBHOLDER, room21166exit2)={goes east to a Forested Path.} @odrop xget(DBHOLDER, room21166exit2)={enters from a Fork in the Path.} @set DBHOLDER=room21166exit3:[open(West;w, xget(DBHOLDER, room21185))] @describe xget(DBHOLDER, room21166exit3)={A Forested Path} @teleport xget(DBHOLDER, room21166exit3)=xget(DBHOLDER, room21166) @succ xget(DBHOLDER, room21166exit3)={You go west to a Forested Path.} @osucc xget(DBHOLDER, room21166exit3)={goes west to a Forested Path.} @odrop xget(DBHOLDER, room21166exit3)={enters from a Fork in the Path.} @set DBHOLDER=room21167exit1:[open(North;n, xget(DBHOLDER, room21168))] @describe xget(DBHOLDER, room21167exit1)={Entry of the Cathedral} @teleport xget(DBHOLDER, room21167exit1)=xget(DBHOLDER, room21167) @succ xget(DBHOLDER, room21167exit1)={You go north to entry of the Cathedral.} @osucc xget(DBHOLDER, room21167exit1)={goes north to entry of the Cathedral.} @odrop xget(DBHOLDER, room21167exit1)={enters from outside the Cathedral.} @set DBHOLDER=room21167exit2:[open(South;s, xget(DBHOLDER, room21166))] @describe xget(DBHOLDER, room21167exit2)={A Fork in the Path} @teleport xget(DBHOLDER, room21167exit2)=xget(DBHOLDER, room21167) @succ xget(DBHOLDER, room21167exit2)={You go south to a Fork in the Path.} @osucc xget(DBHOLDER, room21167exit2)={goes south to a Fork in the Path.} @odrop xget(DBHOLDER, room21167exit2)={enters from outside the Cathedral.} @set DBHOLDER=room21168exit1:[open(North;n, xget(DBHOLDER, room21181))] @describe xget(DBHOLDER, room21168exit1)={Inside the Cathedral} @teleport xget(DBHOLDER, room21168exit1)=xget(DBHOLDER, room21168) @succ xget(DBHOLDER, room21168exit1)={You go north to inside the Cathedral.} @osucc xget(DBHOLDER, room21168exit1)={goes north to inside the Cathedral.} @odrop xget(DBHOLDER, room21168exit1)={enters from entry of the Cathedral.} @set DBHOLDER=room21168exit2:[open(East;e, xget(DBHOLDER, room21170))] @describe xget(DBHOLDER, room21168exit2)={The Cleric's Guild} @teleport xget(DBHOLDER, room21168exit2)=xget(DBHOLDER, room21168) @succ xget(DBHOLDER, room21168exit2)={You go east to the Cleric's Guild.} @osucc xget(DBHOLDER, room21168exit2)={goes east to the Cleric's Guild.} @odrop xget(DBHOLDER, room21168exit2)={enters from entry of the Cathedral.} @set DBHOLDER=room21168exit3:[open(South;s, xget(DBHOLDER, room21167))] @describe xget(DBHOLDER, room21168exit3)={Outside the Cathedral} @teleport xget(DBHOLDER, room21168exit3)=xget(DBHOLDER, room21168) @succ xget(DBHOLDER, room21168exit3)={You go south to outside the Cathedral.} @osucc xget(DBHOLDER, room21168exit3)={goes south to outside the Cathedral.} @odrop xget(DBHOLDER, room21168exit3)={enters from entry of the Cathedral.} @set DBHOLDER=room21168exit4:[open(West;w, xget(DBHOLDER, room21177))] @describe xget(DBHOLDER, room21168exit4)={The Cleric's Guild} @teleport xget(DBHOLDER, room21168exit4)=xget(DBHOLDER, room21168) @succ xget(DBHOLDER, room21168exit4)={You go west to the Cleric's Guild.} @osucc xget(DBHOLDER, room21168exit4)={goes west to the Cleric's Guild.} @odrop xget(DBHOLDER, room21168exit4)={enters from entry of the Cathedral.} @set DBHOLDER=room21170exit1:[open(North;n, xget(DBHOLDER, room21171))] @describe xget(DBHOLDER, room21170exit1)={The Chamber of Prayer} @teleport xget(DBHOLDER, room21170exit1)=xget(DBHOLDER, room21170) @succ xget(DBHOLDER, room21170exit1)={You go north to the Chamber of Prayer.} @osucc xget(DBHOLDER, room21170exit1)={goes north to the Chamber of Prayer.} @odrop xget(DBHOLDER, room21170exit1)={enters from the Cleric's Guild.} @set DBHOLDER=room21170exit2:[open(East;e, xget(DBHOLDER, room21176))] @describe xget(DBHOLDER, room21170exit2)={Before the Altar to Evil} @teleport xget(DBHOLDER, room21170exit2)=xget(DBHOLDER, room21170) @succ xget(DBHOLDER, room21170exit2)={You go east to before the Altar to Evil.} @osucc xget(DBHOLDER, room21170exit2)={goes east to before the Altar to Evil.} @odrop xget(DBHOLDER, room21170exit2)={enters from the Cleric's Guild.} @set DBHOLDER=room21170exit3:[open(South;s, xget(DBHOLDER, room21172))] @describe xget(DBHOLDER, room21170exit3)={The Chamber of the Scriptures} @teleport xget(DBHOLDER, room21170exit3)=xget(DBHOLDER, room21170) @succ xget(DBHOLDER, room21170exit3)={You go south to the Chamber of the Scriptures.} @osucc xget(DBHOLDER, room21170exit3)={goes south to the Chamber of the Scriptures.} @odrop xget(DBHOLDER, room21170exit3)={enters from the Cleric's Guild.} @set DBHOLDER=room21170exit4:[open(West;w, xget(DBHOLDER, room21168))] @describe xget(DBHOLDER, room21170exit4)={Entry of the Cathedral} @teleport xget(DBHOLDER, room21170exit4)=xget(DBHOLDER, room21170) @succ xget(DBHOLDER, room21170exit4)={You go west to entry of the Cathedral.} @osucc xget(DBHOLDER, room21170exit4)={goes west to entry of the Cathedral.} @odrop xget(DBHOLDER, room21170exit4)={enters from the Cleric's Guild.} @set DBHOLDER=room21171exit1:[open(South;s, xget(DBHOLDER, room21170))] @describe xget(DBHOLDER, room21171exit1)={The Cleric's Guild} @teleport xget(DBHOLDER, room21171exit1)=xget(DBHOLDER, room21171) @succ xget(DBHOLDER, room21171exit1)={You go south to the Cleric's Guild.} @osucc xget(DBHOLDER, room21171exit1)={goes south to the Cleric's Guild.} @odrop xget(DBHOLDER, room21171exit1)={enters from the Chamber of Prayer.} @set DBHOLDER=room21172exit1:[open(North;n, xget(DBHOLDER, room21170))] @describe xget(DBHOLDER, room21172exit1)={The Cleric's Guild} @teleport xget(DBHOLDER, room21172exit1)=xget(DBHOLDER, room21172) @succ xget(DBHOLDER, room21172exit1)={You go north to the Cleric's Guild.} @osucc xget(DBHOLDER, room21172exit1)={goes north to the Cleric's Guild.} @odrop xget(DBHOLDER, room21172exit1)={enters from the Chamber of the Scriptures.} @set DBHOLDER=room21174exit1:[open(East;e, xget(DBHOLDER, room21194))] @describe xget(DBHOLDER, room21174exit1)={The Cathedral Altar} @teleport xget(DBHOLDER, room21174exit1)=xget(DBHOLDER, room21174) @succ xget(DBHOLDER, room21174exit1)={You go east to the Cathedral Altar.} @osucc xget(DBHOLDER, room21174exit1)={goes east to the Cathedral Altar.} @odrop xget(DBHOLDER, room21174exit1)={enters from public Notices.} @set DBHOLDER=room21176exit1:[open(West;w, xget(DBHOLDER, room21170))] @describe xget(DBHOLDER, room21176exit1)={The Cleric's Guild} @teleport xget(DBHOLDER, room21176exit1)=xget(DBHOLDER, room21176) @succ xget(DBHOLDER, room21176exit1)={You go west to the Cleric's Guild.} @osucc xget(DBHOLDER, room21176exit1)={goes west to the Cleric's Guild.} @odrop xget(DBHOLDER, room21176exit1)={enters from before the Altar to Evil.} @set DBHOLDER=room21177exit1:[open(North;n, xget(DBHOLDER, room21178))] @describe xget(DBHOLDER, room21177exit1)={The Chamber of Charity} @teleport xget(DBHOLDER, room21177exit1)=xget(DBHOLDER, room21177) @succ xget(DBHOLDER, room21177exit1)={You go north to the Chamber of Charity.} @osucc xget(DBHOLDER, room21177exit1)={goes north to the Chamber of Charity.} @odrop xget(DBHOLDER, room21177exit1)={enters from the Cleric's Guild.} @set DBHOLDER=room21177exit2:[open(East;e, xget(DBHOLDER, room21168))] @describe xget(DBHOLDER, room21177exit2)={Entry of the Cathedral} @teleport xget(DBHOLDER, room21177exit2)=xget(DBHOLDER, room21177) @succ xget(DBHOLDER, room21177exit2)={You go east to entry of the Cathedral.} @osucc xget(DBHOLDER, room21177exit2)={goes east to entry of the Cathedral.} @odrop xget(DBHOLDER, room21177exit2)={enters from the Cleric's Guild.} @set DBHOLDER=room21177exit3:[open(West;w, xget(DBHOLDER, room21180))] @describe xget(DBHOLDER, room21177exit3)={Before the Altar to Good} @teleport xget(DBHOLDER, room21177exit3)=xget(DBHOLDER, room21177) @succ xget(DBHOLDER, room21177exit3)={You go west to before the Altar to Good.} @osucc xget(DBHOLDER, room21177exit3)={goes west to before the Altar to Good.} @odrop xget(DBHOLDER, room21177exit3)={enters from the Cleric's Guild.} @set DBHOLDER=room21178exit1:[open(South;s, xget(DBHOLDER, room21177))] @describe xget(DBHOLDER, room21178exit1)={The Cleric's Guild} @teleport xget(DBHOLDER, room21178exit1)=xget(DBHOLDER, room21178) @succ xget(DBHOLDER, room21178exit1)={You go south to the Cleric's Guild.} @osucc xget(DBHOLDER, room21178exit1)={goes south to the Cleric's Guild.} @odrop xget(DBHOLDER, room21178exit1)={enters from the Chamber of Charity.} @set DBHOLDER=room21180exit1:[open(East;e, xget(DBHOLDER, room21177))] @describe xget(DBHOLDER, room21180exit1)={The Cleric's Guild} @teleport xget(DBHOLDER, room21180exit1)=xget(DBHOLDER, room21180) @succ xget(DBHOLDER, room21180exit1)={You go east to the Cleric's Guild.} @osucc xget(DBHOLDER, room21180exit1)={goes east to the Cleric's Guild.} @odrop xget(DBHOLDER, room21180exit1)={enters from before the Altar to Good.} @set DBHOLDER=room21181exit1:[open(North;n, xget(DBHOLDER, room21182))] @describe xget(DBHOLDER, room21181exit1)={Inside the Cathedral} @teleport xget(DBHOLDER, room21181exit1)=xget(DBHOLDER, room21181) @succ xget(DBHOLDER, room21181exit1)={You go north to inside the Cathedral.} @osucc xget(DBHOLDER, room21181exit1)={goes north to inside the Cathedral.} @odrop xget(DBHOLDER, room21181exit1)={enters from inside the Cathedral.} @set DBHOLDER=room21181exit2:[open(South;s, xget(DBHOLDER, room21168))] @describe xget(DBHOLDER, room21181exit2)={Entry of the Cathedral} @teleport xget(DBHOLDER, room21181exit2)=xget(DBHOLDER, room21181) @succ xget(DBHOLDER, room21181exit2)={You go south to entry of the Cathedral.} @osucc xget(DBHOLDER, room21181exit2)={goes south to entry of the Cathedral.} @odrop xget(DBHOLDER, room21181exit2)={enters from inside the Cathedral.} @set DBHOLDER=room21182exit1:[open(North;n, xget(DBHOLDER, room21194))] @describe xget(DBHOLDER, room21182exit1)={The Cathedral Altar} @teleport xget(DBHOLDER, room21182exit1)=xget(DBHOLDER, room21182) @succ xget(DBHOLDER, room21182exit1)={You go north to the Cathedral Altar.} @osucc xget(DBHOLDER, room21182exit1)={goes north to the Cathedral Altar.} @odrop xget(DBHOLDER, room21182exit1)={enters from inside the Cathedral.} @set DBHOLDER=room21182exit2:[open(East;e, xget(DBHOLDER, room21192))] @describe xget(DBHOLDER, room21182exit2)={Eastern Donation Room} @teleport xget(DBHOLDER, room21182exit2)=xget(DBHOLDER, room21182) @succ xget(DBHOLDER, room21182exit2)={You go east to eastern Donation Room.} @osucc xget(DBHOLDER, room21182exit2)={goes east to eastern Donation Room.} @odrop xget(DBHOLDER, room21182exit2)={enters from inside the Cathedral.} @set DBHOLDER=room21182exit3:[open(South;s, xget(DBHOLDER, room21181))] @describe xget(DBHOLDER, room21182exit3)={Inside the Cathedral} @teleport xget(DBHOLDER, room21182exit3)=xget(DBHOLDER, room21182) @succ xget(DBHOLDER, room21182exit3)={You go south to inside the Cathedral.} @osucc xget(DBHOLDER, room21182exit3)={goes south to inside the Cathedral.} @odrop xget(DBHOLDER, room21182exit3)={enters from inside the Cathedral.} @set DBHOLDER=room21182exit4:[open(West;w, xget(DBHOLDER, room21193))] @describe xget(DBHOLDER, room21182exit4)={Western Donation Room} @teleport xget(DBHOLDER, room21182exit4)=xget(DBHOLDER, room21182) @succ xget(DBHOLDER, room21182exit4)={You go west to western Donation Room.} @osucc xget(DBHOLDER, room21182exit4)={goes west to western Donation Room.} @odrop xget(DBHOLDER, room21182exit4)={enters from inside the Cathedral.} @set DBHOLDER=room21185exit1:[open(North;n, xget(DBHOLDER, room21435))] @describe xget(DBHOLDER, room21185exit1)={Along the forested path} @teleport xget(DBHOLDER, room21185exit1)=xget(DBHOLDER, room21185) @succ xget(DBHOLDER, room21185exit1)={You go north to along the forested path.} @osucc xget(DBHOLDER, room21185exit1)={goes north to along the forested path.} @odrop xget(DBHOLDER, room21185exit1)={enters from a Forested Path.} @set DBHOLDER=room21185exit2:[open(East;e, xget(DBHOLDER, room21166))] @describe xget(DBHOLDER, room21185exit2)={A Fork in the Path} @teleport xget(DBHOLDER, room21185exit2)=xget(DBHOLDER, room21185) @succ xget(DBHOLDER, room21185exit2)={You go east to a Fork in the Path.} @osucc xget(DBHOLDER, room21185exit2)={goes east to a Fork in the Path.} @odrop xget(DBHOLDER, room21185exit2)={enters from a Forested Path.} @set DBHOLDER=room21185exit3:[open(Southwest;sw, xget(DBHOLDER, room21186))] @describe xget(DBHOLDER, room21185exit3)={A Clearing in the Forest} @teleport xget(DBHOLDER, room21185exit3)=xget(DBHOLDER, room21185) @succ xget(DBHOLDER, room21185exit3)={You go southwest to a Clearing in the Forest.} @osucc xget(DBHOLDER, room21185exit3)={goes southwest to a Clearing in the Forest.} @odrop xget(DBHOLDER, room21185exit3)={enters from a Forested Path.} @set DBHOLDER=room21186exit1:[open(Down;d, xget(DBHOLDER, room21187))] @describe xget(DBHOLDER, room21186exit1)={The Guild of Druids} @teleport xget(DBHOLDER, room21186exit1)=xget(DBHOLDER, room21186) @succ xget(DBHOLDER, room21186exit1)={You go down to the Guild of Druids.} @osucc xget(DBHOLDER, room21186exit1)={goes down to the Guild of Druids.} @odrop xget(DBHOLDER, room21186exit1)={enters from a Clearing in the Forest.} @set DBHOLDER=room21186exit2:[open(Northeast;ne, xget(DBHOLDER, room21185))] @describe xget(DBHOLDER, room21186exit2)={A Forested Path} @teleport xget(DBHOLDER, room21186exit2)=xget(DBHOLDER, room21186) @succ xget(DBHOLDER, room21186exit2)={You go northeast to a Forested Path.} @osucc xget(DBHOLDER, room21186exit2)={goes northeast to a Forested Path.} @odrop xget(DBHOLDER, room21186exit2)={enters from a Clearing in the Forest.} @set DBHOLDER=room21187exit1:[open(North;n, xget(DBHOLDER, room21188))] @describe xget(DBHOLDER, room21187exit1)={A Spacious Room} @teleport xget(DBHOLDER, room21187exit1)=xget(DBHOLDER, room21187) @succ xget(DBHOLDER, room21187exit1)={You go north to a Spacious Room.} @osucc xget(DBHOLDER, room21187exit1)={goes north to a Spacious Room.} @odrop xget(DBHOLDER, room21187exit1)={enters from the Guild of Druids.} @set DBHOLDER=room21187exit2:[open(South;s, xget(DBHOLDER, room21190))] @describe xget(DBHOLDER, room21187exit2)={The Trial of Lore} @teleport xget(DBHOLDER, room21187exit2)=xget(DBHOLDER, room21187) @succ xget(DBHOLDER, room21187exit2)={You go south to the Trial of Lore.} @osucc xget(DBHOLDER, room21187exit2)={goes south to the Trial of Lore.} @odrop xget(DBHOLDER, room21187exit2)={enters from the Guild of Druids.} @set DBHOLDER=room21187exit3:[open(West;w, xget(DBHOLDER, room21191))] @describe xget(DBHOLDER, room21187exit3)={A Room of Silence} @teleport xget(DBHOLDER, room21187exit3)=xget(DBHOLDER, room21187) @succ xget(DBHOLDER, room21187exit3)={You go west to a Room of Silence.} @osucc xget(DBHOLDER, room21187exit3)={goes west to a Room of Silence.} @odrop xget(DBHOLDER, room21187exit3)={enters from the Guild of Druids.} @set DBHOLDER=room21187exit4:[open(Up;u, xget(DBHOLDER, room21186))] @describe xget(DBHOLDER, room21187exit4)={A Clearing in the Forest} @teleport xget(DBHOLDER, room21187exit4)=xget(DBHOLDER, room21187) @succ xget(DBHOLDER, room21187exit4)={You go up to a Clearing in the Forest.} @osucc xget(DBHOLDER, room21187exit4)={goes up to a Clearing in the Forest.} @odrop xget(DBHOLDER, room21187exit4)={enters from the Guild of Druids.} @set DBHOLDER=room21188exit1:[open(South;s, xget(DBHOLDER, room21187))] @describe xget(DBHOLDER, room21188exit1)={The Guild of Druids} @teleport xget(DBHOLDER, room21188exit1)=xget(DBHOLDER, room21188) @succ xget(DBHOLDER, room21188exit1)={You go south to the Guild of Druids.} @osucc xget(DBHOLDER, room21188exit1)={goes south to the Guild of Druids.} @odrop xget(DBHOLDER, room21188exit1)={enters from a Spacious Room.} @set DBHOLDER=room21190exit1:[open(North;n, xget(DBHOLDER, room21187))] @describe xget(DBHOLDER, room21190exit1)={The Guild of Druids} @teleport xget(DBHOLDER, room21190exit1)=xget(DBHOLDER, room21190) @succ xget(DBHOLDER, room21190exit1)={You go north to the Guild of Druids.} @osucc xget(DBHOLDER, room21190exit1)={goes north to the Guild of Druids.} @odrop xget(DBHOLDER, room21190exit1)={enters from the Trial of Lore.} @set DBHOLDER=room21191exit1:[open(East;e, xget(DBHOLDER, room21187))] @describe xget(DBHOLDER, room21191exit1)={The Guild of Druids} @teleport xget(DBHOLDER, room21191exit1)=xget(DBHOLDER, room21191) @succ xget(DBHOLDER, room21191exit1)={You go east to the Guild of Druids.} @osucc xget(DBHOLDER, room21191exit1)={goes east to the Guild of Druids.} @odrop xget(DBHOLDER, room21191exit1)={enters from a Room of Silence.} @set DBHOLDER=room21192exit1:[open(West;w, xget(DBHOLDER, room21182))] @describe xget(DBHOLDER, room21192exit1)={Inside the Cathedral} @teleport xget(DBHOLDER, room21192exit1)=xget(DBHOLDER, room21192) @succ xget(DBHOLDER, room21192exit1)={You go west to inside the Cathedral.} @osucc xget(DBHOLDER, room21192exit1)={goes west to inside the Cathedral.} @odrop xget(DBHOLDER, room21192exit1)={enters from eastern Donation Room.} @set DBHOLDER=room21193exit1:[open(East;e, xget(DBHOLDER, room21182))] @describe xget(DBHOLDER, room21193exit1)={Inside the Cathedral} @teleport xget(DBHOLDER, room21193exit1)=xget(DBHOLDER, room21193) @succ xget(DBHOLDER, room21193exit1)={You go east to inside the Cathedral.} @osucc xget(DBHOLDER, room21193exit1)={goes east to inside the Cathedral.} @odrop xget(DBHOLDER, room21193exit1)={enters from western Donation Room.} @set DBHOLDER=room21194exit1:[open(South;s, xget(DBHOLDER, room21182))] @describe xget(DBHOLDER, room21194exit1)={Inside the Cathedral} @teleport xget(DBHOLDER, room21194exit1)=xget(DBHOLDER, room21194) @succ xget(DBHOLDER, room21194exit1)={You go south to inside the Cathedral.} @osucc xget(DBHOLDER, room21194exit1)={goes south to inside the Cathedral.} @odrop xget(DBHOLDER, room21194exit1)={enters from the Cathedral Altar.} @set DBHOLDER=room21194exit2:[open(West;w, xget(DBHOLDER, room21174))] @describe xget(DBHOLDER, room21194exit2)={Public Notices} @teleport xget(DBHOLDER, room21194exit2)=xget(DBHOLDER, room21194) @succ xget(DBHOLDER, room21194exit2)={You go west to public Notices.} @osucc xget(DBHOLDER, room21194exit2)={goes west to public Notices.} @odrop xget(DBHOLDER, room21194exit2)={enters from the Cathedral Altar.} @set DBHOLDER=room21200exit1:[open(Northeast;ne, xget(DBHOLDER, room21201))] @describe xget(DBHOLDER, room21200exit1)={A Forested Path} @teleport xget(DBHOLDER, room21200exit1)=xget(DBHOLDER, room21200) @succ xget(DBHOLDER, room21200exit1)={You go northeast to a Forested Path.} @osucc xget(DBHOLDER, room21200exit1)={goes northeast to a Forested Path.} @odrop xget(DBHOLDER, room21200exit1)={enters from a Forested Path.} @set DBHOLDER=room21200exit2:[open(Southwest;sw, xget(DBHOLDER, room21000))] @describe xget(DBHOLDER, room21200exit2)={Darkhaven Square} @teleport xget(DBHOLDER, room21200exit2)=xget(DBHOLDER, room21200) @succ xget(DBHOLDER, room21200exit2)={You go southwest to darkhaven Square.} @osucc xget(DBHOLDER, room21200exit2)={goes southwest to darkhaven Square.} @odrop xget(DBHOLDER, room21200exit2)={enters from a Forested Path.} @set DBHOLDER=room21201exit1:[open(East;e, xget(DBHOLDER, room21202))] @describe xget(DBHOLDER, room21201exit1)={A Forested Path} @teleport xget(DBHOLDER, room21201exit1)=xget(DBHOLDER, room21201) @succ xget(DBHOLDER, room21201exit1)={You go east to a Forested Path.} @osucc xget(DBHOLDER, room21201exit1)={goes east to a Forested Path.} @odrop xget(DBHOLDER, room21201exit1)={enters from a Forested Path.} @set DBHOLDER=room21201exit2:[open(Southwest;sw, xget(DBHOLDER, room21200))] @describe xget(DBHOLDER, room21201exit2)={A Forested Path} @teleport xget(DBHOLDER, room21201exit2)=xget(DBHOLDER, room21201) @succ xget(DBHOLDER, room21201exit2)={You go southwest to a Forested Path.} @osucc xget(DBHOLDER, room21201exit2)={goes southwest to a Forested Path.} @odrop xget(DBHOLDER, room21201exit2)={enters from a Forested Path.} @set DBHOLDER=room21202exit1:[open(West;w, xget(DBHOLDER, room21201))] @describe xget(DBHOLDER, room21202exit1)={A Forested Path} @teleport xget(DBHOLDER, room21202exit1)=xget(DBHOLDER, room21202) @succ xget(DBHOLDER, room21202exit1)={You go west to a Forested Path.} @osucc xget(DBHOLDER, room21202exit1)={goes west to a Forested Path.} @odrop xget(DBHOLDER, room21202exit1)={enters from a Forested Path.} @set DBHOLDER=room21202exit2:[open(Northeast;ne, xget(DBHOLDER, room21204))] @describe xget(DBHOLDER, room21202exit2)={A Fork in the Path} @teleport xget(DBHOLDER, room21202exit2)=xget(DBHOLDER, room21202) @succ xget(DBHOLDER, room21202exit2)={You go northeast to a Fork in the Path.} @osucc xget(DBHOLDER, room21202exit2)={goes northeast to a Fork in the Path.} @odrop xget(DBHOLDER, room21202exit2)={enters from a Forested Path.} @set DBHOLDER=room21204exit1:[open(North;n, xget(DBHOLDER, room21233))] @describe xget(DBHOLDER, room21204exit1)={Stone Tunnel} @teleport xget(DBHOLDER, room21204exit1)=xget(DBHOLDER, room21204) @succ xget(DBHOLDER, room21204exit1)={You go north to stone Tunnel.} @osucc xget(DBHOLDER, room21204exit1)={goes north to stone Tunnel.} @odrop xget(DBHOLDER, room21204exit1)={enters from a Fork in the Path.} @set DBHOLDER=room21204exit2:[open(East;e, xget(DBHOLDER, room21205))] @describe xget(DBHOLDER, room21204exit2)={A Forested Path} @teleport xget(DBHOLDER, room21204exit2)=xget(DBHOLDER, room21204) @succ xget(DBHOLDER, room21204exit2)={You go east to a Forested Path.} @osucc xget(DBHOLDER, room21204exit2)={goes east to a Forested Path.} @odrop xget(DBHOLDER, room21204exit2)={enters from a Fork in the Path.} @set DBHOLDER=room21204exit3:[open(Southwest;sw, xget(DBHOLDER, room21202))] @describe xget(DBHOLDER, room21204exit3)={A Forested Path} @teleport xget(DBHOLDER, room21204exit3)=xget(DBHOLDER, room21204) @succ xget(DBHOLDER, room21204exit3)={You go southwest to a Forested Path.} @osucc xget(DBHOLDER, room21204exit3)={goes southwest to a Forested Path.} @odrop xget(DBHOLDER, room21204exit3)={enters from a Fork in the Path.} @set DBHOLDER=room21205exit1:[open(West;w, xget(DBHOLDER, room21204))] @describe xget(DBHOLDER, room21205exit1)={A Fork in the Path} @teleport xget(DBHOLDER, room21205exit1)=xget(DBHOLDER, room21205) @succ xget(DBHOLDER, room21205exit1)={You go west to a Fork in the Path.} @osucc xget(DBHOLDER, room21205exit1)={goes west to a Fork in the Path.} @odrop xget(DBHOLDER, room21205exit1)={enters from a Forested Path.} @set DBHOLDER=room21205exit2:[open(Southeast;se, xget(DBHOLDER, room21207))] @describe xget(DBHOLDER, room21205exit2)={Before a Steep Hill} @teleport xget(DBHOLDER, room21205exit2)=xget(DBHOLDER, room21205) @succ xget(DBHOLDER, room21205exit2)={You go southeast to before a Steep Hill.} @osucc xget(DBHOLDER, room21205exit2)={goes southeast to before a Steep Hill.} @odrop xget(DBHOLDER, room21205exit2)={enters from a Forested Path.} @set DBHOLDER=room21207exit1:[open(Up;u, xget(DBHOLDER, room21208))] @describe xget(DBHOLDER, room21207exit1)={The Guild of Rangers} @teleport xget(DBHOLDER, room21207exit1)=xget(DBHOLDER, room21207) @succ xget(DBHOLDER, room21207exit1)={You go up to the Guild of Rangers.} @osucc xget(DBHOLDER, room21207exit1)={goes up to the Guild of Rangers.} @odrop xget(DBHOLDER, room21207exit1)={enters from before a Steep Hill.} @set DBHOLDER=room21207exit2:[open(Northwest;nw, xget(DBHOLDER, room21205))] @describe xget(DBHOLDER, room21207exit2)={A Forested Path} @teleport xget(DBHOLDER, room21207exit2)=xget(DBHOLDER, room21207) @succ xget(DBHOLDER, room21207exit2)={You go northwest to a Forested Path.} @osucc xget(DBHOLDER, room21207exit2)={goes northwest to a Forested Path.} @odrop xget(DBHOLDER, room21207exit2)={enters from before a Steep Hill.} @set DBHOLDER=room21208exit1:[open(East;e, xget(DBHOLDER, room21210))] @describe xget(DBHOLDER, room21208exit1)={The Clearing of Comrades} @teleport xget(DBHOLDER, room21208exit1)=xget(DBHOLDER, room21208) @succ xget(DBHOLDER, room21208exit1)={You go east to the Clearing of Comrades.} @osucc xget(DBHOLDER, room21208exit1)={goes east to the Clearing of Comrades.} @odrop xget(DBHOLDER, room21208exit1)={enters from the Guild of Rangers.} @set DBHOLDER=room21208exit2:[open(South;s, xget(DBHOLDER, room21212))] @describe xget(DBHOLDER, room21208exit2)={A Silent Building} @teleport xget(DBHOLDER, room21208exit2)=xget(DBHOLDER, room21208) @succ xget(DBHOLDER, room21208exit2)={You go south to a Silent Building.} @osucc xget(DBHOLDER, room21208exit2)={goes south to a Silent Building.} @odrop xget(DBHOLDER, room21208exit2)={enters from the Guild of Rangers.} @set DBHOLDER=room21208exit3:[open(Down;d, xget(DBHOLDER, room21207))] @describe xget(DBHOLDER, room21208exit3)={Before a Steep Hill} @teleport xget(DBHOLDER, room21208exit3)=xget(DBHOLDER, room21208) @succ xget(DBHOLDER, room21208exit3)={You go down to before a Steep Hill.} @osucc xget(DBHOLDER, room21208exit3)={goes down to before a Steep Hill.} @odrop xget(DBHOLDER, room21208exit3)={enters from the Guild of Rangers.} @set DBHOLDER=room21208exit4:[open(Northeast;ne, xget(DBHOLDER, room21213))] @describe xget(DBHOLDER, room21208exit4)={Tracking the Prey} @teleport xget(DBHOLDER, room21208exit4)=xget(DBHOLDER, room21208) @succ xget(DBHOLDER, room21208exit4)={You go northeast to tracking the Prey.} @osucc xget(DBHOLDER, room21208exit4)={goes northeast to tracking the Prey.} @odrop xget(DBHOLDER, room21208exit4)={enters from the Guild of Rangers.} @set DBHOLDER=room21210exit1:[open(West;w, xget(DBHOLDER, room21208))] @describe xget(DBHOLDER, room21210exit1)={The Guild of Rangers} @teleport xget(DBHOLDER, room21210exit1)=xget(DBHOLDER, room21210) @succ xget(DBHOLDER, room21210exit1)={You go west to the Guild of Rangers.} @osucc xget(DBHOLDER, room21210exit1)={goes west to the Guild of Rangers.} @odrop xget(DBHOLDER, room21210exit1)={enters from the Clearing of Comrades.} @set DBHOLDER=room21212exit1:[open(North;n, xget(DBHOLDER, room21208))] @describe xget(DBHOLDER, room21212exit1)={The Guild of Rangers} @teleport xget(DBHOLDER, room21212exit1)=xget(DBHOLDER, room21212) @succ xget(DBHOLDER, room21212exit1)={You go north to the Guild of Rangers.} @osucc xget(DBHOLDER, room21212exit1)={goes north to the Guild of Rangers.} @odrop xget(DBHOLDER, room21212exit1)={enters from a Silent Building.} @set DBHOLDER=room21213exit1:[open(Southwest;sw, xget(DBHOLDER, room21208))] @describe xget(DBHOLDER, room21213exit1)={The Guild of Rangers} @teleport xget(DBHOLDER, room21213exit1)=xget(DBHOLDER, room21213) @succ xget(DBHOLDER, room21213exit1)={You go southwest to the Guild of Rangers.} @osucc xget(DBHOLDER, room21213exit1)={goes southwest to the Guild of Rangers.} @odrop xget(DBHOLDER, room21213exit1)={enters from tracking the Prey.} @set DBHOLDER=room21233exit1:[open(North;n, xget(DBHOLDER, room21236))] @describe xget(DBHOLDER, room21233exit1)={The Guild of Warriors} @teleport xget(DBHOLDER, room21233exit1)=xget(DBHOLDER, room21233) @succ xget(DBHOLDER, room21233exit1)={You go north to the Guild of Warriors.} @osucc xget(DBHOLDER, room21233exit1)={goes north to the Guild of Warriors.} @odrop xget(DBHOLDER, room21233exit1)={enters from stone Tunnel.} @set DBHOLDER=room21233exit2:[open(South;s, xget(DBHOLDER, room21204))] @describe xget(DBHOLDER, room21233exit2)={A Fork in the Path} @teleport xget(DBHOLDER, room21233exit2)=xget(DBHOLDER, room21233) @succ xget(DBHOLDER, room21233exit2)={You go south to a Fork in the Path.} @osucc xget(DBHOLDER, room21233exit2)={goes south to a Fork in the Path.} @odrop xget(DBHOLDER, room21233exit2)={enters from stone Tunnel.} @set DBHOLDER=room21236exit1:[open(North;n, xget(DBHOLDER, room21240))] @describe xget(DBHOLDER, room21236exit1)={Armor Dump} @teleport xget(DBHOLDER, room21236exit1)=xget(DBHOLDER, room21236) @succ xget(DBHOLDER, room21236exit1)={You go north to armor Dump.} @osucc xget(DBHOLDER, room21236exit1)={goes north to armor Dump.} @odrop xget(DBHOLDER, room21236exit1)={enters from the Guild of Warriors.} @set DBHOLDER=room21236exit2:[open(East;e, xget(DBHOLDER, room21237))] @describe xget(DBHOLDER, room21236exit2)={The Sparring Circle} @teleport xget(DBHOLDER, room21236exit2)=xget(DBHOLDER, room21236) @succ xget(DBHOLDER, room21236exit2)={You go east to the Sparring Circle.} @osucc xget(DBHOLDER, room21236exit2)={goes east to the Sparring Circle.} @odrop xget(DBHOLDER, room21236exit2)={enters from the Guild of Warriors.} @set DBHOLDER=room21236exit3:[open(South;s, xget(DBHOLDER, room21233))] @describe xget(DBHOLDER, room21236exit3)={Stone Tunnel} @teleport xget(DBHOLDER, room21236exit3)=xget(DBHOLDER, room21236) @succ xget(DBHOLDER, room21236exit3)={You go south to stone Tunnel.} @osucc xget(DBHOLDER, room21236exit3)={goes south to stone Tunnel.} @odrop xget(DBHOLDER, room21236exit3)={enters from the Guild of Warriors.} @set DBHOLDER=room21237exit1:[open(North;n, xget(DBHOLDER, room21239))] @describe xget(DBHOLDER, room21237exit1)={A Silent Corner in the Hall} @teleport xget(DBHOLDER, room21237exit1)=xget(DBHOLDER, room21237) @succ xget(DBHOLDER, room21237exit1)={You go north to a Silent Corner in the Hall.} @osucc xget(DBHOLDER, room21237exit1)={goes north to a Silent Corner in the Hall.} @odrop xget(DBHOLDER, room21237exit1)={enters from the Sparring Circle.} @set DBHOLDER=room21237exit2:[open(West;w, xget(DBHOLDER, room21236))] @describe xget(DBHOLDER, room21237exit2)={The Guild of Warriors} @teleport xget(DBHOLDER, room21237exit2)=xget(DBHOLDER, room21237) @succ xget(DBHOLDER, room21237exit2)={You go west to the Guild of Warriors.} @osucc xget(DBHOLDER, room21237exit2)={goes west to the Guild of Warriors.} @odrop xget(DBHOLDER, room21237exit2)={enters from the Sparring Circle.} @set DBHOLDER=room21239exit1:[open(South;s, xget(DBHOLDER, room21237))] @describe xget(DBHOLDER, room21239exit1)={The Sparring Circle} @teleport xget(DBHOLDER, room21239exit1)=xget(DBHOLDER, room21239) @succ xget(DBHOLDER, room21239exit1)={You go south to the Sparring Circle.} @osucc xget(DBHOLDER, room21239exit1)={goes south to the Sparring Circle.} @odrop xget(DBHOLDER, room21239exit1)={enters from a Silent Corner in the Hall.} @set DBHOLDER=room21239exit2:[open(West;w, xget(DBHOLDER, room21240))] @describe xget(DBHOLDER, room21239exit2)={Armor Dump} @teleport xget(DBHOLDER, room21239exit2)=xget(DBHOLDER, room21239) @succ xget(DBHOLDER, room21239exit2)={You go west to armor Dump.} @osucc xget(DBHOLDER, room21239exit2)={goes west to armor Dump.} @odrop xget(DBHOLDER, room21239exit2)={enters from a Silent Corner in the Hall.} @set DBHOLDER=room21240exit1:[open(East;e, xget(DBHOLDER, room21239))] @describe xget(DBHOLDER, room21240exit1)={A Silent Corner in the Hall} @teleport xget(DBHOLDER, room21240exit1)=xget(DBHOLDER, room21240) @succ xget(DBHOLDER, room21240exit1)={You go east to a Silent Corner in the Hall.} @osucc xget(DBHOLDER, room21240exit1)={goes east to a Silent Corner in the Hall.} @odrop xget(DBHOLDER, room21240exit1)={enters from armor Dump.} @set DBHOLDER=room21240exit2:[open(South;s, xget(DBHOLDER, room21236))] @describe xget(DBHOLDER, room21240exit2)={The Guild of Warriors} @teleport xget(DBHOLDER, room21240exit2)=xget(DBHOLDER, room21240) @succ xget(DBHOLDER, room21240exit2)={You go south to the Guild of Warriors.} @osucc xget(DBHOLDER, room21240exit2)={goes south to the Guild of Warriors.} @odrop xget(DBHOLDER, room21240exit2)={enters from armor Dump.} @set DBHOLDER=room21275exit1:[open(North;n, xget(DBHOLDER, room21124))] @describe xget(DBHOLDER, room21275exit1)={On a Trail East of the Southern Gate} @teleport xget(DBHOLDER, room21275exit1)=xget(DBHOLDER, room21275) @succ xget(DBHOLDER, room21275exit1)={You go north to on a Trail East of the Southern Gate.} @osucc xget(DBHOLDER, room21275exit1)={goes north to on a Trail East of the Southern Gate.} @odrop xget(DBHOLDER, room21275exit1)={enters from the Darkhaven Marina.} @set DBHOLDER=room21275exit2:[open(South;s, xget(DBHOLDER, room21297))] @describe xget(DBHOLDER, room21275exit2)={On the Darkhaven River} @teleport xget(DBHOLDER, room21275exit2)=xget(DBHOLDER, room21275) @succ xget(DBHOLDER, room21275exit2)={You go south to on the Darkhaven River.} @osucc xget(DBHOLDER, room21275exit2)={goes south to on the Darkhaven River.} @odrop xget(DBHOLDER, room21275exit2)={enters from the Darkhaven Marina.} @set DBHOLDER=room21280exit1:[open(North;n, xget(DBHOLDER, room21038))] @describe xget(DBHOLDER, room21280exit1)={Horizon Road} @teleport xget(DBHOLDER, room21280exit1)=xget(DBHOLDER, room21280) @succ xget(DBHOLDER, room21280exit1)={You go north to horizon Road.} @osucc xget(DBHOLDER, room21280exit1)={goes north to horizon Road.} @odrop xget(DBHOLDER, room21280exit1)={enters from entrance to the Academy.} @set DBHOLDER=room21280exit2:[open(East;e, xget(DBHOLDER, room21295))] @describe xget(DBHOLDER, room21280exit2)={The Young Adventurer's Necessities} @teleport xget(DBHOLDER, room21280exit2)=xget(DBHOLDER, room21280) @succ xget(DBHOLDER, room21280exit2)={You go east to the Young Adventurer's Necessities.} @osucc xget(DBHOLDER, room21280exit2)={goes east to the Young Adventurer's Necessities.} @odrop xget(DBHOLDER, room21280exit2)={enters from entrance to the Academy.} @set DBHOLDER=room21290exit1:[open(North;n, xget(DBHOLDER, room21296))] @describe xget(DBHOLDER, room21290exit1)={Crossing the Precarious Bridge} @teleport xget(DBHOLDER, room21290exit1)=xget(DBHOLDER, room21290) @succ xget(DBHOLDER, room21290exit1)={You go north to crossing the Precarious Bridge.} @osucc xget(DBHOLDER, room21290exit1)={goes north to crossing the Precarious Bridge.} @odrop xget(DBHOLDER, room21290exit1)={enters from the Ruins of the Concourse.} @set DBHOLDER=room21290exit2:[open(East;e, xget(DBHOLDER, room21291))] @describe xget(DBHOLDER, room21290exit2)={Among the Ruins of the Concourse} @teleport xget(DBHOLDER, room21290exit2)=xget(DBHOLDER, room21290) @succ xget(DBHOLDER, room21290exit2)={You go east to among the Ruins of the Concourse.} @osucc xget(DBHOLDER, room21290exit2)={goes east to among the Ruins of the Concourse.} @odrop xget(DBHOLDER, room21290exit2)={enters from the Ruins of the Concourse.} @set DBHOLDER=room21291exit1:[open(East;e, xget(DBHOLDER, room21292))] @describe xget(DBHOLDER, room21291exit1)={Near the Elm Tree} @teleport xget(DBHOLDER, room21291exit1)=xget(DBHOLDER, room21291) @succ xget(DBHOLDER, room21291exit1)={You go east to near the Elm Tree.} @osucc xget(DBHOLDER, room21291exit1)={goes east to near the Elm Tree.} @odrop xget(DBHOLDER, room21291exit1)={enters from among the Ruins of the Concourse.} @set DBHOLDER=room21291exit2:[open(South;s, xget(DBHOLDER, room21293))] @describe xget(DBHOLDER, room21291exit2)={Entrance to the Graveyard} @teleport xget(DBHOLDER, room21291exit2)=xget(DBHOLDER, room21291) @succ xget(DBHOLDER, room21291exit2)={You go south to entrance to the Graveyard.} @osucc xget(DBHOLDER, room21291exit2)={goes south to entrance to the Graveyard.} @odrop xget(DBHOLDER, room21291exit2)={enters from among the Ruins of the Concourse.} @set DBHOLDER=room21291exit3:[open(West;w, xget(DBHOLDER, room21290))] @describe xget(DBHOLDER, room21291exit3)={The Ruins of the Concourse} @teleport xget(DBHOLDER, room21291exit3)=xget(DBHOLDER, room21291) @succ xget(DBHOLDER, room21291exit3)={You go west to the Ruins of the Concourse.} @osucc xget(DBHOLDER, room21291exit3)={goes west to the Ruins of the Concourse.} @odrop xget(DBHOLDER, room21291exit3)={enters from among the Ruins of the Concourse.} @set DBHOLDER=room21292exit1:[open(East;e, xget(DBHOLDER, room21294))] @describe xget(DBHOLDER, room21292exit1)={Beneath the Elm Tree} @teleport xget(DBHOLDER, room21292exit1)=xget(DBHOLDER, room21292) @succ xget(DBHOLDER, room21292exit1)={You go east to beneath the Elm Tree.} @osucc xget(DBHOLDER, room21292exit1)={goes east to beneath the Elm Tree.} @odrop xget(DBHOLDER, room21292exit1)={enters from near the Elm Tree.} @set DBHOLDER=room21292exit2:[open(West;w, xget(DBHOLDER, room21291))] @describe xget(DBHOLDER, room21292exit2)={Among the Ruins of the Concourse} @teleport xget(DBHOLDER, room21292exit2)=xget(DBHOLDER, room21292) @succ xget(DBHOLDER, room21292exit2)={You go west to among the Ruins of the Concourse.} @osucc xget(DBHOLDER, room21292exit2)={goes west to among the Ruins of the Concourse.} @odrop xget(DBHOLDER, room21292exit2)={enters from near the Elm Tree.} @set DBHOLDER=room21293exit1:[open(North;n, xget(DBHOLDER, room21291))] @describe xget(DBHOLDER, room21293exit1)={Among the Ruins of the Concourse} @teleport xget(DBHOLDER, room21293exit1)=xget(DBHOLDER, room21293) @succ xget(DBHOLDER, room21293exit1)={You go north to among the Ruins of the Concourse.} @osucc xget(DBHOLDER, room21293exit1)={goes north to among the Ruins of the Concourse.} @odrop xget(DBHOLDER, room21293exit1)={enters from entrance to the Graveyard.} @set DBHOLDER=room21294exit1:[open(West;w, xget(DBHOLDER, room21292))] @describe xget(DBHOLDER, room21294exit1)={Near the Elm Tree} @teleport xget(DBHOLDER, room21294exit1)=xget(DBHOLDER, room21294) @succ xget(DBHOLDER, room21294exit1)={You go west to near the Elm Tree.} @osucc xget(DBHOLDER, room21294exit1)={goes west to near the Elm Tree.} @odrop xget(DBHOLDER, room21294exit1)={enters from beneath the Elm Tree.} @set DBHOLDER=room21295exit1:[open(West;w, xget(DBHOLDER, room21280))] @describe xget(DBHOLDER, room21295exit1)={Entrance to the Academy} @teleport xget(DBHOLDER, room21295exit1)=xget(DBHOLDER, room21295) @succ xget(DBHOLDER, room21295exit1)={You go west to entrance to the Academy.} @osucc xget(DBHOLDER, room21295exit1)={goes west to entrance to the Academy.} @odrop xget(DBHOLDER, room21295exit1)={enters from the Young Adventurer's Necessities.} @set DBHOLDER=room21296exit1:[open(North;n, xget(DBHOLDER, room21081))] @describe xget(DBHOLDER, room21296exit1)={Before the Precarious Bridge} @teleport xget(DBHOLDER, room21296exit1)=xget(DBHOLDER, room21296) @succ xget(DBHOLDER, room21296exit1)={You go north to before the Precarious Bridge.} @osucc xget(DBHOLDER, room21296exit1)={goes north to before the Precarious Bridge.} @odrop xget(DBHOLDER, room21296exit1)={enters from crossing the Precarious Bridge.} @set DBHOLDER=room21296exit2:[open(South;s, xget(DBHOLDER, room21290))] @describe xget(DBHOLDER, room21296exit2)={The Ruins of the Concourse} @teleport xget(DBHOLDER, room21296exit2)=xget(DBHOLDER, room21296) @succ xget(DBHOLDER, room21296exit2)={You go south to the Ruins of the Concourse.} @osucc xget(DBHOLDER, room21296exit2)={goes south to the Ruins of the Concourse.} @odrop xget(DBHOLDER, room21296exit2)={enters from crossing the Precarious Bridge.} @set DBHOLDER=room21297exit1:[open(North;n, xget(DBHOLDER, room21275))] @describe xget(DBHOLDER, room21297exit1)={The Darkhaven Marina} @teleport xget(DBHOLDER, room21297exit1)=xget(DBHOLDER, room21297) @succ xget(DBHOLDER, room21297exit1)={You go north to the Darkhaven Marina.} @osucc xget(DBHOLDER, room21297exit1)={goes north to the Darkhaven Marina.} @odrop xget(DBHOLDER, room21297exit1)={enters from on the Darkhaven River.} @set DBHOLDER=room21297exit2:[open(West;w, xget(DBHOLDER, room21300))] @describe xget(DBHOLDER, room21297exit2)={On the Darkhaven River} @teleport xget(DBHOLDER, room21297exit2)=xget(DBHOLDER, room21297) @succ xget(DBHOLDER, room21297exit2)={You go west to on the Darkhaven River.} @osucc xget(DBHOLDER, room21297exit2)={goes west to on the Darkhaven River.} @odrop xget(DBHOLDER, room21297exit2)={enters from on the Darkhaven River.} @set DBHOLDER=room21297exit3:[open(Southeast;se, xget(DBHOLDER, room21298))] @describe xget(DBHOLDER, room21297exit3)={On the Darkhaven River} @teleport xget(DBHOLDER, room21297exit3)=xget(DBHOLDER, room21297) @succ xget(DBHOLDER, room21297exit3)={You go southeast to on the Darkhaven River.} @osucc xget(DBHOLDER, room21297exit3)={goes southeast to on the Darkhaven River.} @odrop xget(DBHOLDER, room21297exit3)={enters from on the Darkhaven River.} @set DBHOLDER=room21298exit1:[open(East;e, xget(DBHOLDER, room21299))] @describe xget(DBHOLDER, room21298exit1)={On the Darkhaven River} @teleport xget(DBHOLDER, room21298exit1)=xget(DBHOLDER, room21298) @succ xget(DBHOLDER, room21298exit1)={You go east to on the Darkhaven River.} @osucc xget(DBHOLDER, room21298exit1)={goes east to on the Darkhaven River.} @odrop xget(DBHOLDER, room21298exit1)={enters from on the Darkhaven River.} @set DBHOLDER=room21298exit2:[open(Northwest;nw, xget(DBHOLDER, room21297))] @describe xget(DBHOLDER, room21298exit2)={On the Darkhaven River} @teleport xget(DBHOLDER, room21298exit2)=xget(DBHOLDER, room21298) @succ xget(DBHOLDER, room21298exit2)={You go northwest to on the Darkhaven River.} @osucc xget(DBHOLDER, room21298exit2)={goes northwest to on the Darkhaven River.} @odrop xget(DBHOLDER, room21298exit2)={enters from on the Darkhaven River.} @set DBHOLDER=room21299exit1:[open(West;w, xget(DBHOLDER, room21298))] @describe xget(DBHOLDER, room21299exit1)={On the Darkhaven River} @teleport xget(DBHOLDER, room21299exit1)=xget(DBHOLDER, room21299) @succ xget(DBHOLDER, room21299exit1)={You go west to on the Darkhaven River.} @osucc xget(DBHOLDER, room21299exit1)={goes west to on the Darkhaven River.} @odrop xget(DBHOLDER, room21299exit1)={enters from on the Darkhaven River.} @set DBHOLDER=room21300exit1:[open(East;e, xget(DBHOLDER, room21297))] @describe xget(DBHOLDER, room21300exit1)={On the Darkhaven River} @teleport xget(DBHOLDER, room21300exit1)=xget(DBHOLDER, room21300) @succ xget(DBHOLDER, room21300exit1)={You go east to on the Darkhaven River.} @osucc xget(DBHOLDER, room21300exit1)={goes east to on the Darkhaven River.} @odrop xget(DBHOLDER, room21300exit1)={enters from on the Darkhaven River.} @set DBHOLDER=room21300exit2:[open(West;w, xget(DBHOLDER, room21301))] @describe xget(DBHOLDER, room21300exit2)={Under the Southern Bridge} @teleport xget(DBHOLDER, room21300exit2)=xget(DBHOLDER, room21300) @succ xget(DBHOLDER, room21300exit2)={You go west to under the Southern Bridge.} @osucc xget(DBHOLDER, room21300exit2)={goes west to under the Southern Bridge.} @odrop xget(DBHOLDER, room21300exit2)={enters from on the Darkhaven River.} @set DBHOLDER=room21301exit1:[open(East;e, xget(DBHOLDER, room21300))] @describe xget(DBHOLDER, room21301exit1)={On the Darkhaven River} @teleport xget(DBHOLDER, room21301exit1)=xget(DBHOLDER, room21301) @succ xget(DBHOLDER, room21301exit1)={You go east to on the Darkhaven River.} @osucc xget(DBHOLDER, room21301exit1)={goes east to on the Darkhaven River.} @odrop xget(DBHOLDER, room21301exit1)={enters from under the Southern Bridge.} @set DBHOLDER=room21301exit2:[open(West;w, xget(DBHOLDER, room21302))] @describe xget(DBHOLDER, room21301exit2)={On the Darkhaven River} @teleport xget(DBHOLDER, room21301exit2)=xget(DBHOLDER, room21301) @succ xget(DBHOLDER, room21301exit2)={You go west to on the Darkhaven River.} @osucc xget(DBHOLDER, room21301exit2)={goes west to on the Darkhaven River.} @odrop xget(DBHOLDER, room21301exit2)={enters from under the Southern Bridge.} @set DBHOLDER=room21302exit1:[open(East;e, xget(DBHOLDER, room21301))] @describe xget(DBHOLDER, room21302exit1)={Under the Southern Bridge} @teleport xget(DBHOLDER, room21302exit1)=xget(DBHOLDER, room21302) @succ xget(DBHOLDER, room21302exit1)={You go east to under the Southern Bridge.} @osucc xget(DBHOLDER, room21302exit1)={goes east to under the Southern Bridge.} @odrop xget(DBHOLDER, room21302exit1)={enters from on the Darkhaven River.} @set DBHOLDER=room21302exit2:[open(West;w, xget(DBHOLDER, room21303))] @describe xget(DBHOLDER, room21302exit2)={Under the Crumbling Bridge} @teleport xget(DBHOLDER, room21302exit2)=xget(DBHOLDER, room21302) @succ xget(DBHOLDER, room21302exit2)={You go west to under the Crumbling Bridge.} @osucc xget(DBHOLDER, room21302exit2)={goes west to under the Crumbling Bridge.} @odrop xget(DBHOLDER, room21302exit2)={enters from on the Darkhaven River.} @set DBHOLDER=room21303exit1:[open(East;e, xget(DBHOLDER, room21302))] @describe xget(DBHOLDER, room21303exit1)={On the Darkhaven River} @teleport xget(DBHOLDER, room21303exit1)=xget(DBHOLDER, room21303) @succ xget(DBHOLDER, room21303exit1)={You go east to on the Darkhaven River.} @osucc xget(DBHOLDER, room21303exit1)={goes east to on the Darkhaven River.} @odrop xget(DBHOLDER, room21303exit1)={enters from under the Crumbling Bridge.} @set DBHOLDER=room21307exit1:[open(North;n, xget(DBHOLDER, room21308))] @describe xget(DBHOLDER, room21307exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21307exit1)=xget(DBHOLDER, room21307) @succ xget(DBHOLDER, room21307exit1)={You go north to atop the Battlements.} @osucc xget(DBHOLDER, room21307exit1)={goes north to atop the Battlements.} @odrop xget(DBHOLDER, room21307exit1)={enters from atop the Battlements.} @set DBHOLDER=room21307exit2:[open(East;e, xget(DBHOLDER, room21311))] @describe xget(DBHOLDER, room21307exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21307exit2)=xget(DBHOLDER, room21307) @succ xget(DBHOLDER, room21307exit2)={You go east to atop the Battlements.} @osucc xget(DBHOLDER, room21307exit2)={goes east to atop the Battlements.} @odrop xget(DBHOLDER, room21307exit2)={enters from atop the Battlements.} @set DBHOLDER=room21307exit3:[open(Down;d, xget(DBHOLDER, room21024))] @describe xget(DBHOLDER, room21307exit3)={Meeting of Falcon Road and Law Avenue} @teleport xget(DBHOLDER, room21307exit3)=xget(DBHOLDER, room21307) @succ xget(DBHOLDER, room21307exit3)={You go down to meeting of Falcon Road and Law Avenue.} @osucc xget(DBHOLDER, room21307exit3)={goes down to meeting of Falcon Road and Law Avenue.} @odrop xget(DBHOLDER, room21307exit3)={enters from atop the Battlements.} @set DBHOLDER=room21308exit1:[open(North;n, xget(DBHOLDER, room21309))] @describe xget(DBHOLDER, room21308exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21308exit1)=xget(DBHOLDER, room21308) @succ xget(DBHOLDER, room21308exit1)={You go north to atop the Battlements.} @osucc xget(DBHOLDER, room21308exit1)={goes north to atop the Battlements.} @odrop xget(DBHOLDER, room21308exit1)={enters from atop the Battlements.} @set DBHOLDER=room21308exit2:[open(South;s, xget(DBHOLDER, room21307))] @describe xget(DBHOLDER, room21308exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21308exit2)=xget(DBHOLDER, room21308) @succ xget(DBHOLDER, room21308exit2)={You go south to atop the Battlements.} @osucc xget(DBHOLDER, room21308exit2)={goes south to atop the Battlements.} @odrop xget(DBHOLDER, room21308exit2)={enters from atop the Battlements.} @set DBHOLDER=room21309exit1:[open(South;s, xget(DBHOLDER, room21308))] @describe xget(DBHOLDER, room21309exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21309exit1)=xget(DBHOLDER, room21309) @succ xget(DBHOLDER, room21309exit1)={You go south to atop the Battlements.} @osucc xget(DBHOLDER, room21309exit1)={goes south to atop the Battlements.} @odrop xget(DBHOLDER, room21309exit1)={enters from atop the Battlements.} @set DBHOLDER=room21311exit1:[open(East;e, xget(DBHOLDER, room21312))] @describe xget(DBHOLDER, room21311exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21311exit1)=xget(DBHOLDER, room21311) @succ xget(DBHOLDER, room21311exit1)={You go east to atop the Battlements.} @osucc xget(DBHOLDER, room21311exit1)={goes east to atop the Battlements.} @odrop xget(DBHOLDER, room21311exit1)={enters from atop the Battlements.} @set DBHOLDER=room21311exit2:[open(West;w, xget(DBHOLDER, room21307))] @describe xget(DBHOLDER, room21311exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21311exit2)=xget(DBHOLDER, room21311) @succ xget(DBHOLDER, room21311exit2)={You go west to atop the Battlements.} @osucc xget(DBHOLDER, room21311exit2)={goes west to atop the Battlements.} @odrop xget(DBHOLDER, room21311exit2)={enters from atop the Battlements.} @set DBHOLDER=room21312exit1:[open(West;w, xget(DBHOLDER, room21311))] @describe xget(DBHOLDER, room21312exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21312exit1)=xget(DBHOLDER, room21312) @succ xget(DBHOLDER, room21312exit1)={You go west to atop the Battlements.} @osucc xget(DBHOLDER, room21312exit1)={goes west to atop the Battlements.} @odrop xget(DBHOLDER, room21312exit1)={enters from atop the Battlements.} @set DBHOLDER=room21314exit1:[open(North;n, xget(DBHOLDER, room21315))] @describe xget(DBHOLDER, room21314exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21314exit1)=xget(DBHOLDER, room21314) @succ xget(DBHOLDER, room21314exit1)={You go north to atop the Battlements.} @osucc xget(DBHOLDER, room21314exit1)={goes north to atop the Battlements.} @odrop xget(DBHOLDER, room21314exit1)={enters from atop the Battlements.} @set DBHOLDER=room21314exit2:[open(West;w, xget(DBHOLDER, room21318))] @describe xget(DBHOLDER, room21314exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21314exit2)=xget(DBHOLDER, room21314) @succ xget(DBHOLDER, room21314exit2)={You go west to atop the Battlements.} @osucc xget(DBHOLDER, room21314exit2)={goes west to atop the Battlements.} @odrop xget(DBHOLDER, room21314exit2)={enters from atop the Battlements.} @set DBHOLDER=room21314exit3:[open(Down;d, xget(DBHOLDER, room21016))] @describe xget(DBHOLDER, room21314exit3)={Meeting of Hawk Street and Law Avenue} @teleport xget(DBHOLDER, room21314exit3)=xget(DBHOLDER, room21314) @succ xget(DBHOLDER, room21314exit3)={You go down to meeting of Hawk Street and Law Avenue.} @osucc xget(DBHOLDER, room21314exit3)={goes down to meeting of Hawk Street and Law Avenue.} @odrop xget(DBHOLDER, room21314exit3)={enters from atop the Battlements.} @set DBHOLDER=room21315exit1:[open(North;n, xget(DBHOLDER, room21316))] @describe xget(DBHOLDER, room21315exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21315exit1)=xget(DBHOLDER, room21315) @succ xget(DBHOLDER, room21315exit1)={You go north to atop the Battlements.} @osucc xget(DBHOLDER, room21315exit1)={goes north to atop the Battlements.} @odrop xget(DBHOLDER, room21315exit1)={enters from atop the Battlements.} @set DBHOLDER=room21315exit2:[open(South;s, xget(DBHOLDER, room21314))] @describe xget(DBHOLDER, room21315exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21315exit2)=xget(DBHOLDER, room21315) @succ xget(DBHOLDER, room21315exit2)={You go south to atop the Battlements.} @osucc xget(DBHOLDER, room21315exit2)={goes south to atop the Battlements.} @odrop xget(DBHOLDER, room21315exit2)={enters from atop the Battlements.} @set DBHOLDER=room21316exit1:[open(South;s, xget(DBHOLDER, room21315))] @describe xget(DBHOLDER, room21316exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21316exit1)=xget(DBHOLDER, room21316) @succ xget(DBHOLDER, room21316exit1)={You go south to atop the Battlements.} @osucc xget(DBHOLDER, room21316exit1)={goes south to atop the Battlements.} @odrop xget(DBHOLDER, room21316exit1)={enters from atop the Battlements.} @set DBHOLDER=room21318exit1:[open(East;e, xget(DBHOLDER, room21314))] @describe xget(DBHOLDER, room21318exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21318exit1)=xget(DBHOLDER, room21318) @succ xget(DBHOLDER, room21318exit1)={You go east to atop the Battlements.} @osucc xget(DBHOLDER, room21318exit1)={goes east to atop the Battlements.} @odrop xget(DBHOLDER, room21318exit1)={enters from atop the Battlements.} @set DBHOLDER=room21318exit2:[open(West;w, xget(DBHOLDER, room21319))] @describe xget(DBHOLDER, room21318exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21318exit2)=xget(DBHOLDER, room21318) @succ xget(DBHOLDER, room21318exit2)={You go west to atop the Battlements.} @osucc xget(DBHOLDER, room21318exit2)={goes west to atop the Battlements.} @odrop xget(DBHOLDER, room21318exit2)={enters from atop the Battlements.} @set DBHOLDER=room21319exit1:[open(East;e, xget(DBHOLDER, room21318))] @describe xget(DBHOLDER, room21319exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21319exit1)=xget(DBHOLDER, room21319) @succ xget(DBHOLDER, room21319exit1)={You go east to atop the Battlements.} @osucc xget(DBHOLDER, room21319exit1)={goes east to atop the Battlements.} @odrop xget(DBHOLDER, room21319exit1)={enters from atop the Battlements.} @set DBHOLDER=room21321exit1:[open(South;s, xget(DBHOLDER, room21323))] @describe xget(DBHOLDER, room21321exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21321exit1)=xget(DBHOLDER, room21321) @succ xget(DBHOLDER, room21321exit1)={You go south to atop the Battlements.} @osucc xget(DBHOLDER, room21321exit1)={goes south to atop the Battlements.} @odrop xget(DBHOLDER, room21321exit1)={enters from atop the Battlements.} @set DBHOLDER=room21321exit2:[open(West;w, xget(DBHOLDER, room21326))] @describe xget(DBHOLDER, room21321exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21321exit2)=xget(DBHOLDER, room21321) @succ xget(DBHOLDER, room21321exit2)={You go west to atop the Battlements.} @osucc xget(DBHOLDER, room21321exit2)={goes west to atop the Battlements.} @odrop xget(DBHOLDER, room21321exit2)={enters from atop the Battlements.} @set DBHOLDER=room21321exit3:[open(Down;d, xget(DBHOLDER, room21008))] @describe xget(DBHOLDER, room21321exit3)={Meeting of Hawk Street and Justice Road} @teleport xget(DBHOLDER, room21321exit3)=xget(DBHOLDER, room21321) @succ xget(DBHOLDER, room21321exit3)={You go down to meeting of Hawk Street and Justice Road.} @osucc xget(DBHOLDER, room21321exit3)={goes down to meeting of Hawk Street and Justice Road.} @odrop xget(DBHOLDER, room21321exit3)={enters from atop the Battlements.} @set DBHOLDER=room21322exit1:[open(North;n, xget(DBHOLDER, room21321))] @describe xget(DBHOLDER, room21322exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21322exit1)=xget(DBHOLDER, room21322) @succ xget(DBHOLDER, room21322exit1)={You go north to atop the Battlements.} @osucc xget(DBHOLDER, room21322exit1)={goes north to atop the Battlements.} @odrop xget(DBHOLDER, room21322exit1)={enters from atop the Battlements.} @set DBHOLDER=room21322exit2:[open(South;s, xget(DBHOLDER, room21323))] @describe xget(DBHOLDER, room21322exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21322exit2)=xget(DBHOLDER, room21322) @succ xget(DBHOLDER, room21322exit2)={You go south to atop the Battlements.} @osucc xget(DBHOLDER, room21322exit2)={goes south to atop the Battlements.} @odrop xget(DBHOLDER, room21322exit2)={enters from atop the Battlements.} @set DBHOLDER=room21323exit1:[open(North;n, xget(DBHOLDER, room21321))] @describe xget(DBHOLDER, room21323exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21323exit1)=xget(DBHOLDER, room21323) @succ xget(DBHOLDER, room21323exit1)={You go north to atop the Battlements.} @osucc xget(DBHOLDER, room21323exit1)={goes north to atop the Battlements.} @odrop xget(DBHOLDER, room21323exit1)={enters from atop the Battlements.} @set DBHOLDER=room21323exit2:[open(South;s, xget(DBHOLDER, room21324))] @describe xget(DBHOLDER, room21323exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21323exit2)=xget(DBHOLDER, room21323) @succ xget(DBHOLDER, room21323exit2)={You go south to atop the Battlements.} @osucc xget(DBHOLDER, room21323exit2)={goes south to atop the Battlements.} @odrop xget(DBHOLDER, room21323exit2)={enters from atop the Battlements.} @set DBHOLDER=room21324exit1:[open(North;n, xget(DBHOLDER, room21323))] @describe xget(DBHOLDER, room21324exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21324exit1)=xget(DBHOLDER, room21324) @succ xget(DBHOLDER, room21324exit1)={You go north to atop the Battlements.} @osucc xget(DBHOLDER, room21324exit1)={goes north to atop the Battlements.} @odrop xget(DBHOLDER, room21324exit1)={enters from atop the Battlements.} @set DBHOLDER=room21325exit1:[open(East;e, xget(DBHOLDER, room21321))] @describe xget(DBHOLDER, room21325exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21325exit1)=xget(DBHOLDER, room21325) @succ xget(DBHOLDER, room21325exit1)={You go east to atop the Battlements.} @osucc xget(DBHOLDER, room21325exit1)={goes east to atop the Battlements.} @odrop xget(DBHOLDER, room21325exit1)={enters from atop the Battlements.} @set DBHOLDER=room21325exit2:[open(West;w, xget(DBHOLDER, room21326))] @describe xget(DBHOLDER, room21325exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21325exit2)=xget(DBHOLDER, room21325) @succ xget(DBHOLDER, room21325exit2)={You go west to atop the Battlements.} @osucc xget(DBHOLDER, room21325exit2)={goes west to atop the Battlements.} @odrop xget(DBHOLDER, room21325exit2)={enters from atop the Battlements.} @set DBHOLDER=room21326exit1:[open(East;e, xget(DBHOLDER, room21321))] @describe xget(DBHOLDER, room21326exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21326exit1)=xget(DBHOLDER, room21326) @succ xget(DBHOLDER, room21326exit1)={You go east to atop the Battlements.} @osucc xget(DBHOLDER, room21326exit1)={goes east to atop the Battlements.} @odrop xget(DBHOLDER, room21326exit1)={enters from atop the Battlements.} @set DBHOLDER=room21326exit2:[open(West;w, xget(DBHOLDER, room21327))] @describe xget(DBHOLDER, room21326exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21326exit2)=xget(DBHOLDER, room21326) @succ xget(DBHOLDER, room21326exit2)={You go west to atop the Battlements.} @osucc xget(DBHOLDER, room21326exit2)={goes west to atop the Battlements.} @odrop xget(DBHOLDER, room21326exit2)={enters from atop the Battlements.} @set DBHOLDER=room21327exit1:[open(East;e, xget(DBHOLDER, room21326))] @describe xget(DBHOLDER, room21327exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21327exit1)=xget(DBHOLDER, room21327) @succ xget(DBHOLDER, room21327exit1)={You go east to atop the Battlements.} @osucc xget(DBHOLDER, room21327exit1)={goes east to atop the Battlements.} @odrop xget(DBHOLDER, room21327exit1)={enters from atop the Battlements.} @set DBHOLDER=room21328exit1:[open(East;e, xget(DBHOLDER, room21329))] @describe xget(DBHOLDER, room21328exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21328exit1)=xget(DBHOLDER, room21328) @succ xget(DBHOLDER, room21328exit1)={You go east to atop the Battlements.} @osucc xget(DBHOLDER, room21328exit1)={goes east to atop the Battlements.} @odrop xget(DBHOLDER, room21328exit1)={enters from atop the Battlements.} @set DBHOLDER=room21328exit2:[open(South;s, xget(DBHOLDER, room21332))] @describe xget(DBHOLDER, room21328exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21328exit2)=xget(DBHOLDER, room21328) @succ xget(DBHOLDER, room21328exit2)={You go south to atop the Battlements.} @osucc xget(DBHOLDER, room21328exit2)={goes south to atop the Battlements.} @odrop xget(DBHOLDER, room21328exit2)={enters from atop the Battlements.} @set DBHOLDER=room21328exit3:[open(Down;d, xget(DBHOLDER, room21032))] @describe xget(DBHOLDER, room21328exit3)={Meeting of Falcon Road and Justice Road} @teleport xget(DBHOLDER, room21328exit3)=xget(DBHOLDER, room21328) @succ xget(DBHOLDER, room21328exit3)={You go down to meeting of Falcon Road and Justice Road.} @osucc xget(DBHOLDER, room21328exit3)={goes down to meeting of Falcon Road and Justice Road.} @odrop xget(DBHOLDER, room21328exit3)={enters from atop the Battlements.} @set DBHOLDER=room21329exit1:[open(East;e, xget(DBHOLDER, room21330))] @describe xget(DBHOLDER, room21329exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21329exit1)=xget(DBHOLDER, room21329) @succ xget(DBHOLDER, room21329exit1)={You go east to atop the Battlements.} @osucc xget(DBHOLDER, room21329exit1)={goes east to atop the Battlements.} @odrop xget(DBHOLDER, room21329exit1)={enters from atop the Battlements.} @set DBHOLDER=room21329exit2:[open(West;w, xget(DBHOLDER, room21328))] @describe xget(DBHOLDER, room21329exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21329exit2)=xget(DBHOLDER, room21329) @succ xget(DBHOLDER, room21329exit2)={You go west to atop the Battlements.} @osucc xget(DBHOLDER, room21329exit2)={goes west to atop the Battlements.} @odrop xget(DBHOLDER, room21329exit2)={enters from atop the Battlements.} @set DBHOLDER=room21330exit1:[open(West;w, xget(DBHOLDER, room21329))] @describe xget(DBHOLDER, room21330exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21330exit1)=xget(DBHOLDER, room21330) @succ xget(DBHOLDER, room21330exit1)={You go west to atop the Battlements.} @osucc xget(DBHOLDER, room21330exit1)={goes west to atop the Battlements.} @odrop xget(DBHOLDER, room21330exit1)={enters from atop the Battlements.} @set DBHOLDER=room21332exit1:[open(North;n, xget(DBHOLDER, room21328))] @describe xget(DBHOLDER, room21332exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21332exit1)=xget(DBHOLDER, room21332) @succ xget(DBHOLDER, room21332exit1)={You go north to atop the Battlements.} @osucc xget(DBHOLDER, room21332exit1)={goes north to atop the Battlements.} @odrop xget(DBHOLDER, room21332exit1)={enters from atop the Battlements.} @set DBHOLDER=room21332exit2:[open(South;s, xget(DBHOLDER, room21333))] @describe xget(DBHOLDER, room21332exit2)={Atop the Battlements} @teleport xget(DBHOLDER, room21332exit2)=xget(DBHOLDER, room21332) @succ xget(DBHOLDER, room21332exit2)={You go south to atop the Battlements.} @osucc xget(DBHOLDER, room21332exit2)={goes south to atop the Battlements.} @odrop xget(DBHOLDER, room21332exit2)={enters from atop the Battlements.} @set DBHOLDER=room21333exit1:[open(North;n, xget(DBHOLDER, room21332))] @describe xget(DBHOLDER, room21333exit1)={Atop the Battlements} @teleport xget(DBHOLDER, room21333exit1)=xget(DBHOLDER, room21333) @succ xget(DBHOLDER, room21333exit1)={You go north to atop the Battlements.} @osucc xget(DBHOLDER, room21333exit1)={goes north to atop the Battlements.} @odrop xget(DBHOLDER, room21333exit1)={enters from atop the Battlements.} @set DBHOLDER=room21335exit1:[open(North;n, xget(DBHOLDER, room21039))] @describe xget(DBHOLDER, room21335exit1)={Horizon Road} @teleport xget(DBHOLDER, room21335exit1)=xget(DBHOLDER, room21335) @succ xget(DBHOLDER, room21335exit1)={You go north to horizon Road.} @osucc xget(DBHOLDER, room21335exit1)={goes north to horizon Road.} @odrop xget(DBHOLDER, room21335exit1)={enters from the Western Hall.} @set DBHOLDER=room21337exit1:[open(Up;u, xget(DBHOLDER, room21338))] @describe xget(DBHOLDER, room21337exit1)={In the Air} @teleport xget(DBHOLDER, room21337exit1)=xget(DBHOLDER, room21337) @succ xget(DBHOLDER, room21337exit1)={You go up to in the Air.} @osucc xget(DBHOLDER, room21337exit1)={goes up to in the Air.} @odrop xget(DBHOLDER, room21337exit1)={enters from in the Air.} @set DBHOLDER=room21337exit2:[open(Down;d, xget(DBHOLDER, room21000))] @describe xget(DBHOLDER, room21337exit2)={Darkhaven Square} @teleport xget(DBHOLDER, room21337exit2)=xget(DBHOLDER, room21337) @succ xget(DBHOLDER, room21337exit2)={You go down to darkhaven Square.} @osucc xget(DBHOLDER, room21337exit2)={goes down to darkhaven Square.} @odrop xget(DBHOLDER, room21337exit2)={enters from in the Air.} @set DBHOLDER=room21338exit2:[open(Down;d, xget(DBHOLDER, room21337))] @describe xget(DBHOLDER, room21338exit2)={In the Air} @teleport xget(DBHOLDER, room21338exit2)=xget(DBHOLDER, room21338) @succ xget(DBHOLDER, room21338exit2)={You go down to in the Air.} @osucc xget(DBHOLDER, room21338exit2)={goes down to in the Air.} @odrop xget(DBHOLDER, room21338exit2)={enters from in the Air.} @set DBHOLDER=room21339exit1:[open(South;s, xget(DBHOLDER, room21017))] @describe xget(DBHOLDER, room21339exit1)={Law Avenue} @teleport xget(DBHOLDER, room21339exit1)=xget(DBHOLDER, room21339) @succ xget(DBHOLDER, room21339exit1)={You go south to law Avenue.} @osucc xget(DBHOLDER, room21339exit1)={goes south to law Avenue.} @odrop xget(DBHOLDER, room21339exit1)={enters from companions and Mounts.} @set DBHOLDER=room21353exit1:[open(North;n, xget(DBHOLDER, room21134))] @describe xget(DBHOLDER, room21353exit1)={Foyer of an Abandoned Mansion} @teleport xget(DBHOLDER, room21353exit1)=xget(DBHOLDER, room21353) @succ xget(DBHOLDER, room21353exit1)={You go north to foyer of an Abandoned Mansion.} @osucc xget(DBHOLDER, room21353exit1)={goes north to foyer of an Abandoned Mansion.} @odrop xget(DBHOLDER, room21353exit1)={enters from a Corridor in the Abandoned Mansion.} @set DBHOLDER=room21353exit2:[open(South;s, xget(DBHOLDER, room21023))] @describe xget(DBHOLDER, room21353exit2)={Law Avenue} @teleport xget(DBHOLDER, room21353exit2)=xget(DBHOLDER, room21353) @succ xget(DBHOLDER, room21353exit2)={You go south to law Avenue.} @osucc xget(DBHOLDER, room21353exit2)={goes south to law Avenue.} @odrop xget(DBHOLDER, room21353exit2)={enters from a Corridor in the Abandoned Mansion.} @set DBHOLDER=room21380exit1:[open(Northeast;ne, xget(DBHOLDER, room21133))] @describe xget(DBHOLDER, room21380exit1)={The Court of the Conclave} @teleport xget(DBHOLDER, room21380exit1)=xget(DBHOLDER, room21380) @succ xget(DBHOLDER, room21380exit1)={You go northeast to the Court of the Conclave.} @osucc xget(DBHOLDER, room21380exit1)={goes northeast to the Court of the Conclave.} @odrop xget(DBHOLDER, room21380exit1)={enters from the Court of the White Robes.} @set DBHOLDER=room21401exit1:[open(East;e, xget(DBHOLDER, room21090))] @describe xget(DBHOLDER, room21401exit1)={On a Trail Rounding Darkhaven} @teleport xget(DBHOLDER, room21401exit1)=xget(DBHOLDER, room21401) @succ xget(DBHOLDER, room21401exit1)={You go east to on a Trail Rounding Darkhaven.} @osucc xget(DBHOLDER, room21401exit1)={goes east to on a Trail Rounding Darkhaven.} @odrop xget(DBHOLDER, room21401exit1)={enters from plunging through the brambles.} @set DBHOLDER=room21401exit2:[open(Southwest;sw, xget(DBHOLDER, room21402))] @describe xget(DBHOLDER, room21401exit2)={On a forest trail} @teleport xget(DBHOLDER, room21401exit2)=xget(DBHOLDER, room21401) @succ xget(DBHOLDER, room21401exit2)={You go southwest to on a forest trail.} @osucc xget(DBHOLDER, room21401exit2)={goes southwest to on a forest trail.} @odrop xget(DBHOLDER, room21401exit2)={enters from plunging through the brambles.} @set DBHOLDER=room21402exit1:[open(West;w, xget(DBHOLDER, room21403))] @describe xget(DBHOLDER, room21402exit1)={On a forest trail} @teleport xget(DBHOLDER, room21402exit1)=xget(DBHOLDER, room21402) @succ xget(DBHOLDER, room21402exit1)={You go west to on a forest trail.} @osucc xget(DBHOLDER, room21402exit1)={goes west to on a forest trail.} @odrop xget(DBHOLDER, room21402exit1)={enters from on a forest trail.} @set DBHOLDER=room21402exit2:[open(Northeast;ne, xget(DBHOLDER, room21401))] @describe xget(DBHOLDER, room21402exit2)={Plunging through the brambles} @teleport xget(DBHOLDER, room21402exit2)=xget(DBHOLDER, room21402) @succ xget(DBHOLDER, room21402exit2)={You go northeast to plunging through the brambles.} @osucc xget(DBHOLDER, room21402exit2)={goes northeast to plunging through the brambles.} @odrop xget(DBHOLDER, room21402exit2)={enters from on a forest trail.} @set DBHOLDER=room21403exit1:[open(East;e, xget(DBHOLDER, room21402))] @describe xget(DBHOLDER, room21403exit1)={On a forest trail} @teleport xget(DBHOLDER, room21403exit1)=xget(DBHOLDER, room21403) @succ xget(DBHOLDER, room21403exit1)={You go east to on a forest trail.} @osucc xget(DBHOLDER, room21403exit1)={goes east to on a forest trail.} @odrop xget(DBHOLDER, room21403exit1)={enters from on a forest trail.} @set DBHOLDER=room21403exit2:[open(West;w, xget(DBHOLDER, room21404))] @describe xget(DBHOLDER, room21403exit2)={A turn in the forest trail} @teleport xget(DBHOLDER, room21403exit2)=xget(DBHOLDER, room21403) @succ xget(DBHOLDER, room21403exit2)={You go west to a turn in the forest trail.} @osucc xget(DBHOLDER, room21403exit2)={goes west to a turn in the forest trail.} @odrop xget(DBHOLDER, room21403exit2)={enters from on a forest trail.} @set DBHOLDER=room21404exit1:[open(East;e, xget(DBHOLDER, room21403))] @describe xget(DBHOLDER, room21404exit1)={On a forest trail} @teleport xget(DBHOLDER, room21404exit1)=xget(DBHOLDER, room21404) @succ xget(DBHOLDER, room21404exit1)={You go east to on a forest trail.} @osucc xget(DBHOLDER, room21404exit1)={goes east to on a forest trail.} @odrop xget(DBHOLDER, room21404exit1)={enters from a turn in the forest trail.} @set DBHOLDER=room21409exit1:[open(North;n, xget(DBHOLDER, room21053))] @describe xget(DBHOLDER, room21409exit1)={The Darkhaven Courier} @teleport xget(DBHOLDER, room21409exit1)=xget(DBHOLDER, room21409) @succ xget(DBHOLDER, room21409exit1)={You go north to the Darkhaven Courier.} @osucc xget(DBHOLDER, room21409exit1)={goes north to the Darkhaven Courier.} @odrop xget(DBHOLDER, room21409exit1)={enters from a Silent Corner of the Courier.} @set DBHOLDER=room21430exit1:[open(South;s, xget(DBHOLDER, room21434))] @describe xget(DBHOLDER, room21430exit1)={The Chamber of Bounty} @teleport xget(DBHOLDER, room21430exit1)=xget(DBHOLDER, room21430) @succ xget(DBHOLDER, room21430exit1)={You go south to the Chamber of Bounty.} @osucc xget(DBHOLDER, room21430exit1)={goes south to the Chamber of Bounty.} @odrop xget(DBHOLDER, room21430exit1)={enters from the Guild of Augurers.} @set DBHOLDER=room21430exit2:[open(West;w, xget(DBHOLDER, room21433))] @describe xget(DBHOLDER, room21430exit2)={The Plank of Musing} @teleport xget(DBHOLDER, room21430exit2)=xget(DBHOLDER, room21430) @succ xget(DBHOLDER, room21430exit2)={You go west to the Plank of Musing.} @osucc xget(DBHOLDER, room21430exit2)={goes west to the Plank of Musing.} @odrop xget(DBHOLDER, room21430exit2)={enters from the Guild of Augurers.} @set DBHOLDER=room21430exit3:[open(Up;u, xget(DBHOLDER, room21437))] @describe xget(DBHOLDER, room21430exit3)={The Hall of Repose} @teleport xget(DBHOLDER, room21430exit3)=xget(DBHOLDER, room21430) @succ xget(DBHOLDER, room21430exit3)={You go up to the Hall of Repose.} @osucc xget(DBHOLDER, room21430exit3)={goes up to the Hall of Repose.} @odrop xget(DBHOLDER, room21430exit3)={enters from the Guild of Augurers.} @set DBHOLDER=room21430exit4:[open(Northeast;ne, xget(DBHOLDER, room21435))] @describe xget(DBHOLDER, room21430exit4)={Along the forested path} @teleport xget(DBHOLDER, room21430exit4)=xget(DBHOLDER, room21430) @succ xget(DBHOLDER, room21430exit4)={You go northeast to along the forested path.} @osucc xget(DBHOLDER, room21430exit4)={goes northeast to along the forested path.} @odrop xget(DBHOLDER, room21430exit4)={enters from the Guild of Augurers.} @set DBHOLDER=room21432exit1:[open(Down;d, xget(DBHOLDER, room21437))] @describe xget(DBHOLDER, room21432exit1)={The Hall of Repose} @teleport xget(DBHOLDER, room21432exit1)=xget(DBHOLDER, room21432) @succ xget(DBHOLDER, room21432exit1)={You go down to the Hall of Repose.} @osucc xget(DBHOLDER, room21432exit1)={goes down to the Hall of Repose.} @odrop xget(DBHOLDER, room21432exit1)={enters from the Vault of Contemplation.} @set DBHOLDER=room21433exit1:[open(East;e, xget(DBHOLDER, room21430))] @describe xget(DBHOLDER, room21433exit1)={The Guild of Augurers} @teleport xget(DBHOLDER, room21433exit1)=xget(DBHOLDER, room21433) @succ xget(DBHOLDER, room21433exit1)={You go east to the Guild of Augurers.} @osucc xget(DBHOLDER, room21433exit1)={goes east to the Guild of Augurers.} @odrop xget(DBHOLDER, room21433exit1)={enters from the Plank of Musing.} @set DBHOLDER=room21434exit1:[open(North;n, xget(DBHOLDER, room21430))] @describe xget(DBHOLDER, room21434exit1)={The Guild of Augurers} @teleport xget(DBHOLDER, room21434exit1)=xget(DBHOLDER, room21434) @succ xget(DBHOLDER, room21434exit1)={You go north to the Guild of Augurers.} @osucc xget(DBHOLDER, room21434exit1)={goes north to the Guild of Augurers.} @odrop xget(DBHOLDER, room21434exit1)={enters from the Chamber of Bounty.} @set DBHOLDER=room21435exit1:[open(South;s, xget(DBHOLDER, room21185))] @describe xget(DBHOLDER, room21435exit1)={A Forested Path} @teleport xget(DBHOLDER, room21435exit1)=xget(DBHOLDER, room21435) @succ xget(DBHOLDER, room21435exit1)={You go south to a Forested Path.} @osucc xget(DBHOLDER, room21435exit1)={goes south to a Forested Path.} @odrop xget(DBHOLDER, room21435exit1)={enters from along the forested path.} @set DBHOLDER=room21435exit2:[open(Southwest;sw, xget(DBHOLDER, room21430))] @describe xget(DBHOLDER, room21435exit2)={The Guild of Augurers} @teleport xget(DBHOLDER, room21435exit2)=xget(DBHOLDER, room21435) @succ xget(DBHOLDER, room21435exit2)={You go southwest to the Guild of Augurers.} @osucc xget(DBHOLDER, room21435exit2)={goes southwest to the Guild of Augurers.} @odrop xget(DBHOLDER, room21435exit2)={enters from along the forested path.} @set DBHOLDER=room21437exit1:[open(East;e, xget(DBHOLDER, room21438))] @describe xget(DBHOLDER, room21437exit1)={The Niche of Convergence} @teleport xget(DBHOLDER, room21437exit1)=xget(DBHOLDER, room21437) @succ xget(DBHOLDER, room21437exit1)={You go east to the Niche of Convergence.} @osucc xget(DBHOLDER, room21437exit1)={goes east to the Niche of Convergence.} @odrop xget(DBHOLDER, room21437exit1)={enters from the Hall of Repose.} @set DBHOLDER=room21437exit2:[open(Up;u, xget(DBHOLDER, room21432))] @describe xget(DBHOLDER, room21437exit2)={The Vault of Contemplation} @teleport xget(DBHOLDER, room21437exit2)=xget(DBHOLDER, room21437) @succ xget(DBHOLDER, room21437exit2)={You go up to the Vault of Contemplation.} @osucc xget(DBHOLDER, room21437exit2)={goes up to the Vault of Contemplation.} @odrop xget(DBHOLDER, room21437exit2)={enters from the Hall of Repose.} @set DBHOLDER=room21437exit3:[open(Down;d, xget(DBHOLDER, room21430))] @describe xget(DBHOLDER, room21437exit3)={The Guild of Augurers} @teleport xget(DBHOLDER, room21437exit3)=xget(DBHOLDER, room21437) @succ xget(DBHOLDER, room21437exit3)={You go down to the Guild of Augurers.} @osucc xget(DBHOLDER, room21437exit3)={goes down to the Guild of Augurers.} @odrop xget(DBHOLDER, room21437exit3)={enters from the Hall of Repose.} @set DBHOLDER=room21437exit4:[open(Northwest;nw, xget(DBHOLDER, room21439))] @describe xget(DBHOLDER, room21437exit4)={The Cubiculum of Lore} @teleport xget(DBHOLDER, room21437exit4)=xget(DBHOLDER, room21437) @succ xget(DBHOLDER, room21437exit4)={You go northwest to the Cubiculum of Lore.} @osucc xget(DBHOLDER, room21437exit4)={goes northwest to the Cubiculum of Lore.} @odrop xget(DBHOLDER, room21437exit4)={enters from the Hall of Repose.} @set DBHOLDER=room21438exit1:[open(West;w, xget(DBHOLDER, room21437))] @describe xget(DBHOLDER, room21438exit1)={The Hall of Repose} @teleport xget(DBHOLDER, room21438exit1)=xget(DBHOLDER, room21438) @succ xget(DBHOLDER, room21438exit1)={You go west to the Hall of Repose.} @osucc xget(DBHOLDER, room21438exit1)={goes west to the Hall of Repose.} @odrop xget(DBHOLDER, room21438exit1)={enters from the Niche of Convergence.} @set DBHOLDER=room21439exit1:[open(Southeast;se, xget(DBHOLDER, room21437))] @describe xget(DBHOLDER, room21439exit1)={The Hall of Repose} @teleport xget(DBHOLDER, room21439exit1)=xget(DBHOLDER, room21439) @succ xget(DBHOLDER, room21439exit1)={You go southeast to the Hall of Repose.} @osucc xget(DBHOLDER, room21439exit1)={goes southeast to the Hall of Repose.} @odrop xget(DBHOLDER, room21439exit1)={enters from the Cubiculum of Lore.} think -------- think Loading mobs and objects ... think -------- @set DBHOLDER=reset1:[create({A executioner stands silently before you.}, 10)] @lock xget(DBHOLDER, reset1)=xget(DBHOLDER, reset1) @teleport xget(DBHOLDER, reset1)=xget(DBHOLDER, room21001) @set DBHOLDER=reset2:[create({A stray dog noses along the street.}, 10)] @lock xget(DBHOLDER, reset2)=xget(DBHOLDER, reset2) @teleport xget(DBHOLDER, reset2)=xget(DBHOLDER, room21003) @set DBHOLDER=reset3:[create({A guard patrols the streets of the city.}, 10)] @lock xget(DBHOLDER, reset3)=xget(DBHOLDER, reset3) @teleport xget(DBHOLDER, reset3)=xget(DBHOLDER, room21005) @set DBHOLDER=reset13:[create({A decrepit old beggar sits on the cobbles of the road, pleading.}, 10)] @describe xget(DBHOLDER, reset13)={The old man is clad in the rags of what was once a nobleman's clothes. He eyes you warily and holds out a tin cup in supplication... } @lock xget(DBHOLDER, reset13)=xget(DBHOLDER, reset13) @teleport xget(DBHOLDER, reset13)=xget(DBHOLDER, room21010) @set DBHOLDER=reset14:[create({A guard patrols the streets of the city.}, 10)] @lock xget(DBHOLDER, reset14)=xget(DBHOLDER, reset14) @teleport xget(DBHOLDER, reset14)=xget(DBHOLDER, room21018) @set DBHOLDER=reset24:[create({A guard patrols the streets of the city.}, 10)] @lock xget(DBHOLDER, reset24)=xget(DBHOLDER, reset24) @teleport xget(DBHOLDER, reset24)=xget(DBHOLDER, room21022) @set DBHOLDER=reset34:[create({A guard patrols the streets of the city.}, 10)] @lock xget(DBHOLDER, reset34)=xget(DBHOLDER, reset34) @teleport xget(DBHOLDER, reset34)=xget(DBHOLDER, room21030) @set DBHOLDER=reset44:[create({A guard patrols the streets of the city.}, 10)] @lock xget(DBHOLDER, reset44)=xget(DBHOLDER, reset44) @teleport xget(DBHOLDER, reset44)=xget(DBHOLDER, room21038) @set DBHOLDER=reset54:[create({A guard patrols the streets of the city.}, 10)] @lock xget(DBHOLDER, reset54)=xget(DBHOLDER, reset54) @teleport xget(DBHOLDER, reset54)=xget(DBHOLDER, room21041) @set DBHOLDER=reset64:[create({A guard patrols the streets of the city.}, 10)] @lock xget(DBHOLDER, reset64)=xget(DBHOLDER, reset64) @teleport xget(DBHOLDER, reset64)=xget(DBHOLDER, room21047) @set DBHOLDER=reset74:[create({A stray dog noses along the street.}, 10)] @lock xget(DBHOLDER, reset74)=xget(DBHOLDER, reset74) @teleport xget(DBHOLDER, reset74)=xget(DBHOLDER, room21048) @set DBHOLDER=reset75:[create({A guard patrols the streets of the city.}, 10)] @lock xget(DBHOLDER, reset75)=xget(DBHOLDER, reset75) @teleport xget(DBHOLDER, reset75)=xget(DBHOLDER, room21050) @set DBHOLDER=reset85:[create({The scribe sits here.}, 10)] @lock xget(DBHOLDER, reset85)=xget(DBHOLDER, reset85) @teleport xget(DBHOLDER, reset85)=xget(DBHOLDER, room21051) @set DBHOLDER=reset89:[create({The jeweler smiles warmly.}, 10)] @lock xget(DBHOLDER, reset89)=xget(DBHOLDER, reset89) @teleport xget(DBHOLDER, reset89)=xget(DBHOLDER, room21052) @set DBHOLDER=reset90:[create({The postmaster sorts the day's mail.}, 10)] @lock xget(DBHOLDER, reset90)=xget(DBHOLDER, reset90) @teleport xget(DBHOLDER, reset90)=xget(DBHOLDER, room21053) @set DBHOLDER=reset91:[create({A stack of mail is piled high here.}, 10)] @describe xget(DBHOLDER, reset91)={A stack of mail is piled high here.} @lock xget(DBHOLDER, reset91)=xget(DBHOLDER, reset91) @teleport xget(DBHOLDER, reset91)=xget(DBHOLDER, room21053) @set DBHOLDER=reset92:[create({The alchemist stands behind the counter.}, 10)] @lock xget(DBHOLDER, reset92)=xget(DBHOLDER, reset92) @teleport xget(DBHOLDER, reset92)=xget(DBHOLDER, room21054) @set DBHOLDER=reset98:[create({The wizard shopkeeper stands here.}, 10)] @lock xget(DBHOLDER, reset98)=xget(DBHOLDER, reset98) @teleport xget(DBHOLDER, reset98)=xget(DBHOLDER, room21055) @set DBHOLDER=reset103:[create({A thin man sits behind a stack of papers.}, 10)] @lock xget(DBHOLDER, reset103)=xget(DBHOLDER, reset103) @teleport xget(DBHOLDER, reset103)=xget(DBHOLDER, room21056) @set DBHOLDER=reset106:[create({A butcher greets you.}, 10)] @lock xget(DBHOLDER, reset106)=xget(DBHOLDER, reset106) @teleport xget(DBHOLDER, reset106)=xget(DBHOLDER, room21057) @set DBHOLDER=reset110:[create({The blacksmith stands here.}, 10)] @lock xget(DBHOLDER, reset110)=xget(DBHOLDER, reset110) @teleport xget(DBHOLDER, reset110)=xget(DBHOLDER, room21058) @set DBHOLDER=reset111:[create({The armourer is here fitting a mail helm.}, 10)] @lock xget(DBHOLDER, reset111)=xget(DBHOLDER, reset111) @teleport xget(DBHOLDER, reset111)=xget(DBHOLDER, room21059) @set DBHOLDER=reset122:[create({The baker is here, covered in flour.}, 10)] @lock xget(DBHOLDER, reset122)=xget(DBHOLDER, reset122) @teleport xget(DBHOLDER, reset122)=xget(DBHOLDER, room21060) @set DBHOLDER=reset125:[create({A young farmer girl smiles as you enter.}, 10)] @lock xget(DBHOLDER, reset125)=xget(DBHOLDER, reset125) @teleport xget(DBHOLDER, reset125)=xget(DBHOLDER, room21061) @set DBHOLDER=reset129:[create({The weaponsmith labors over a lengthy blade.}, 10)] @lock xget(DBHOLDER, reset129)=xget(DBHOLDER, reset129) @teleport xget(DBHOLDER, reset129)=xget(DBHOLDER, room21062) @set DBHOLDER=reset134:[create({A strange figure lurks furtively.}, 10)] @lock xget(DBHOLDER, reset134)=xget(DBHOLDER, reset134) @teleport xget(DBHOLDER, reset134)=xget(DBHOLDER, room21063) @set DBHOLDER=reset136:[create({A strange figure lurks furtively.}, 10)] @lock xget(DBHOLDER, reset136)=xget(DBHOLDER, reset136) @teleport xget(DBHOLDER, reset136)=xget(DBHOLDER, room21064) @set DBHOLDER=reset138:[create({A strange figure lurks furtively.}, 10)] @lock xget(DBHOLDER, reset138)=xget(DBHOLDER, reset138) @teleport xget(DBHOLDER, reset138)=xget(DBHOLDER, room21065) @set DBHOLDER=reset140:[create({The tailor is here, showing off his wares.}, 10)] @lock xget(DBHOLDER, reset140)=xget(DBHOLDER, reset140) @teleport xget(DBHOLDER, reset140)=xget(DBHOLDER, room21066) @set DBHOLDER=reset146:[create({The bartender stands behind his counter.}, 10)] @lock xget(DBHOLDER, reset146)=xget(DBHOLDER, reset146) @teleport xget(DBHOLDER, reset146)=xget(DBHOLDER, room21068) @set DBHOLDER=reset150:[create({The Innkeeper stands here, looking rather gruff.}, 10)] @lock xget(DBHOLDER, reset150)=xget(DBHOLDER, reset150) @teleport xget(DBHOLDER, reset150)=xget(DBHOLDER, room21069) @set DBHOLDER=reset151:[create({A guard of the city stands at the ready.}, 10)] @lock xget(DBHOLDER, reset151)=xget(DBHOLDER, reset151) @teleport xget(DBHOLDER, reset151)=xget(DBHOLDER, room21074) @set DBHOLDER=reset166:[create({An guard keeps vigilant watch here.}, 10)] @lock xget(DBHOLDER, reset166)=xget(DBHOLDER, reset166) @teleport xget(DBHOLDER, reset166)=xget(DBHOLDER, room21075) @set DBHOLDER=reset182:[create({A heavy guard walks the wall of the city.}, 10)] @lock xget(DBHOLDER, reset182)=xget(DBHOLDER, reset182) @teleport xget(DBHOLDER, reset182)=xget(DBHOLDER, room21081) @set DBHOLDER=reset197:[create({A gate guard tends the outer gate.}, 10)] @lock xget(DBHOLDER, reset197)=xget(DBHOLDER, reset197) @teleport xget(DBHOLDER, reset197)=xget(DBHOLDER, room21087) @set DBHOLDER=reset213:[create({A gate guard tends the western gate.}, 10)] @lock xget(DBHOLDER, reset213)=xget(DBHOLDER, reset213) @teleport xget(DBHOLDER, reset213)=xget(DBHOLDER, room21088) @set DBHOLDER=reset227:[create({A heavy guard walks the wall of the city.}, 10)] @lock xget(DBHOLDER, reset227)=xget(DBHOLDER, reset227) @teleport xget(DBHOLDER, reset227)=xget(DBHOLDER, room21094) @set DBHOLDER=reset242:[create({A gate guard tends the outer gate.}, 10)] @lock xget(DBHOLDER, reset242)=xget(DBHOLDER, reset242) @teleport xget(DBHOLDER, reset242)=xget(DBHOLDER, room21099) @set DBHOLDER=reset258:[create({A gate guard tends the north gate.}, 10)] @lock xget(DBHOLDER, reset258)=xget(DBHOLDER, reset258) @teleport xget(DBHOLDER, reset258)=xget(DBHOLDER, room21100) @set DBHOLDER=reset272:[create({A heavy guard walks the wall of the city.}, 10)] @lock xget(DBHOLDER, reset272)=xget(DBHOLDER, reset272) @teleport xget(DBHOLDER, reset272)=xget(DBHOLDER, room21106) @set DBHOLDER=reset287:[create({A guard of the city stands here.}, 10)] @lock xget(DBHOLDER, reset287)=xget(DBHOLDER, reset287) @teleport xget(DBHOLDER, reset287)=xget(DBHOLDER, room21112) @set DBHOLDER=reset303:[create({A guard of watches you as you move by.}, 10)] @lock xget(DBHOLDER, reset303)=xget(DBHOLDER, reset303) @teleport xget(DBHOLDER, reset303)=xget(DBHOLDER, room21113) @set DBHOLDER=reset317:[create({A heavy guard walks the wall of the city.}, 10)] @lock xget(DBHOLDER, reset317)=xget(DBHOLDER, reset317) @teleport xget(DBHOLDER, reset317)=xget(DBHOLDER, room21119) @set DBHOLDER=reset332:[create({The board of the Mage Guild hangs here.}, 10)] @describe xget(DBHOLDER, reset332)={The board of the Mage Guild hangs here.} @lock xget(DBHOLDER, reset332)=xget(DBHOLDER, reset332) @teleport xget(DBHOLDER, reset332)=xget(DBHOLDER, room21128) @set DBHOLDER=reset333:[create({A pensive sage mulls over new sorcery.}, 10)] @lock xget(DBHOLDER, reset333)=xget(DBHOLDER, reset333) @teleport xget(DBHOLDER, reset333)=xget(DBHOLDER, room21129) @set DBHOLDER=reset335:[create({The board of the Vampire Guild hangs here.}, 10)] @describe xget(DBHOLDER, reset335)={The board of the Vampire Guild hangs here.} @lock xget(DBHOLDER, reset335)=xget(DBHOLDER, reset335) @teleport xget(DBHOLDER, reset335)=xget(DBHOLDER, room21136) @set DBHOLDER=reset336:[create({The vampire trainer awaits a student.}, 10)] @lock xget(DBHOLDER, reset336)=xget(DBHOLDER, reset336) @teleport xget(DBHOLDER, reset336)=xget(DBHOLDER, room21137) @set DBHOLDER=reset337:[create({A blood doll hangs limply here.}, 10)] @lock xget(DBHOLDER, reset337)=xget(DBHOLDER, reset337) @teleport xget(DBHOLDER, reset337)=xget(DBHOLDER, room21138) @set DBHOLDER=reset338:[create({A master thief is here to demonstrate the ways of thievery.}, 10)] @lock xget(DBHOLDER, reset338)=xget(DBHOLDER, reset338) @teleport xget(DBHOLDER, reset338)=xget(DBHOLDER, room21142) @set DBHOLDER=reset339:[create({The board of the Thief Guild hangs here.}, 10)] @describe xget(DBHOLDER, reset339)={The board of the Thief Guild hangs here.} @lock xget(DBHOLDER, reset339)=xget(DBHOLDER, reset339) @teleport xget(DBHOLDER, reset339)=xget(DBHOLDER, room21145) @set DBHOLDER=reset340:[create({The Innkeeper stands here, looking rather gruff.}, 10)] @lock xget(DBHOLDER, reset340)=xget(DBHOLDER, reset340) @teleport xget(DBHOLDER, reset340)=xget(DBHOLDER, room21146) @set DBHOLDER=reset363:[create({The Guild's trainer meditates here.}, 10)] @lock xget(DBHOLDER, reset363)=xget(DBHOLDER, reset363) @teleport xget(DBHOLDER, reset363)=xget(DBHOLDER, room21171) @set DBHOLDER=reset364:[create({The board of the Cleric Guild hangs here.}, 10)] @describe xget(DBHOLDER, reset364)={The board of the Cleric Guild hangs here.} @lock xget(DBHOLDER, reset364)=xget(DBHOLDER, reset364) @teleport xget(DBHOLDER, reset364)=xget(DBHOLDER, room21172) @set DBHOLDER=reset365:[create({A robed woman is here, training initiate druids.}, 10)] @lock xget(DBHOLDER, reset365)=xget(DBHOLDER, reset365) @teleport xget(DBHOLDER, reset365)=xget(DBHOLDER, room21190) @set DBHOLDER=reset366:[create({A mystical tome with sickened yellow pages rests here.}, 10)] @describe xget(DBHOLDER, reset366)={A mystical tome with sickened yellow pages rests here.} @lock xget(DBHOLDER, reset366)=xget(DBHOLDER, reset366) @teleport xget(DBHOLDER, reset366)=xget(DBHOLDER, room21191) @set DBHOLDER=reset367:[create({A painting of a glorious manor house hangs on the wall, catching your eye.}, 10)] @describe xget(DBHOLDER, reset367)={You move closer to take a look at the image in the painting. The home is beautiful, inviting and imposing all at the same time. You find yourself wondering what it would be like to live in such a place... } @lock xget(DBHOLDER, reset367)=xget(DBHOLDER, reset367) @teleport xget(DBHOLDER, reset367)=xget(DBHOLDER, room21193) @set DBHOLDER=reset368:[create({A dark, solemn painting hangs here in the shadows, collecting dust.}, 10)] @describe xget(DBHOLDER, reset368)={Gazing at the painting, you find yourself entranced by the image of a woman kneeling at the foot of a grave, mourning the loss of her child. As tears stream down her face, she finds the arms of an angel wrapped around her, seeming to comfort her in her hour of despair. Suddenly, everything about you shifts and you find yourself becoming part of the painting, screaming as the angel of darkness drags you, too, unto the unholy grounds of the dead. } @lock xget(DBHOLDER, reset368)=xget(DBHOLDER, reset368) @teleport xget(DBHOLDER, reset368)=xget(DBHOLDER, room21192) @set DBHOLDER=reset369:[create({A priestess of the cathedral bestows blessings from the altar.}, 10)] @lock xget(DBHOLDER, reset369)=xget(DBHOLDER, reset369) @teleport xget(DBHOLDER, reset369)=xget(DBHOLDER, room21194) @set DBHOLDER=reset370:[create({The board of the Ranger Guild hangs here.}, 10)] @describe xget(DBHOLDER, reset370)={The board of the Ranger Guild hangs here.} @lock xget(DBHOLDER, reset370)=xget(DBHOLDER, reset370) @teleport xget(DBHOLDER, reset370)=xget(DBHOLDER, room21212) @set DBHOLDER=reset371:[create({The ranger trainer demonstrates combat maneuvers.}, 10)] @lock xget(DBHOLDER, reset371)=xget(DBHOLDER, reset371) @teleport xget(DBHOLDER, reset371)=xget(DBHOLDER, room21213) @set DBHOLDER=reset372:[create({A giant man stands here, waiting to train young warriors.}, 10)] @lock xget(DBHOLDER, reset372)=xget(DBHOLDER, reset372) @teleport xget(DBHOLDER, reset372)=xget(DBHOLDER, room21237) @set DBHOLDER=reset373:[create({The board of the Warrior Guild hangs here.}, 10)] @describe xget(DBHOLDER, reset373)={The board of the Warrior Guild hangs here.} @lock xget(DBHOLDER, reset373)=xget(DBHOLDER, reset373) @teleport xget(DBHOLDER, reset373)=xget(DBHOLDER, room21239) @set DBHOLDER=reset374:[create({A sailor offers you his selection of boats.}, 10)] @lock xget(DBHOLDER, reset374)=xget(DBHOLDER, reset374) @teleport xget(DBHOLDER, reset374)=xget(DBHOLDER, room21275) @set DBHOLDER=reset377:[create({A large man stands here, selling equipment for adventurers.}, 10)] @lock xget(DBHOLDER, reset377)=xget(DBHOLDER, reset377) @teleport xget(DBHOLDER, reset377)=xget(DBHOLDER, room21295) @set DBHOLDER=reset381:[create({A bowman peers over the ramparts.}, 10)] @lock xget(DBHOLDER, reset381)=xget(DBHOLDER, reset381) @teleport xget(DBHOLDER, reset381)=xget(DBHOLDER, room21308) @set DBHOLDER=reset392:[create({A bowman peers over the ramparts.}, 10)] @lock xget(DBHOLDER, reset392)=xget(DBHOLDER, reset392) @teleport xget(DBHOLDER, reset392)=xget(DBHOLDER, room21312) @set DBHOLDER=reset402:[create({A bowman peers over the ramparts.}, 10)] @lock xget(DBHOLDER, reset402)=xget(DBHOLDER, reset402) @teleport xget(DBHOLDER, reset402)=xget(DBHOLDER, room21316) @set DBHOLDER=reset414:[create({A bowman peers over the ramparts.}, 10)] @lock xget(DBHOLDER, reset414)=xget(DBHOLDER, reset414) @teleport xget(DBHOLDER, reset414)=xget(DBHOLDER, room21318) @set DBHOLDER=reset425:[create({A bowman peers over the ramparts.}, 10)] @lock xget(DBHOLDER, reset425)=xget(DBHOLDER, reset425) @teleport xget(DBHOLDER, reset425)=xget(DBHOLDER, room21324) @set DBHOLDER=reset436:[create({A bowman peers over the ramparts.}, 10)] @lock xget(DBHOLDER, reset436)=xget(DBHOLDER, reset436) @teleport xget(DBHOLDER, reset436)=xget(DBHOLDER, room21326) @set DBHOLDER=reset447:[create({A bowman peers over the ramparts.}, 10)] @lock xget(DBHOLDER, reset447)=xget(DBHOLDER, reset447) @teleport xget(DBHOLDER, reset447)=xget(DBHOLDER, room21329) @set DBHOLDER=reset458:[create({A bowman peers over the ramparts.}, 10)] @lock xget(DBHOLDER, reset458)=xget(DBHOLDER, reset458) @teleport xget(DBHOLDER, reset458)=xget(DBHOLDER, room21333) @set DBHOLDER=reset469:[create({The waitress awaits your order.}, 10)] @lock xget(DBHOLDER, reset469)=xget(DBHOLDER, reset469) @teleport xget(DBHOLDER, reset469)=xget(DBHOLDER, room21335) @set DBHOLDER=reset473:[create({The stable keeper tends to his animals.}, 10)] @lock xget(DBHOLDER, reset473)=xget(DBHOLDER, reset473) @teleport xget(DBHOLDER, reset473)=xget(DBHOLDER, room21339) @set DBHOLDER=reset474:[create({A proud hawk perches regally here, defiant to all.}, 10)] @describe xget(DBHOLDER, reset474)={The hawk returns your stare with unfeeling eyes. Its beak and talons appear as though they could rend even the toughest of flesh. } @lock xget(DBHOLDER, reset474)=xget(DBHOLDER, reset474) @teleport xget(DBHOLDER, reset474)=xget(DBHOLDER, room21340) @set DBHOLDER=reset475:[create({A beautiful white mare slowly trots in a circle.}, 10)] @describe xget(DBHOLDER, reset475)={This white mare sports a brilliant white coat and whinnies at your approach. She appears ready to serve anyone. } @lock xget(DBHOLDER, reset475)=xget(DBHOLDER, reset475) @teleport xget(DBHOLDER, reset475)=xget(DBHOLDER, room21340) @set DBHOLDER=reset476:[create({A mighty black warhorse beats angrily at the ground here.}, 10)] @describe xget(DBHOLDER, reset476)={The black steed snorts as you examine him. His fine black coat shines brightly regardless of light and the warhorse seems as though it could run tirelessly for days. } @lock xget(DBHOLDER, reset476)=xget(DBHOLDER, reset476) @teleport xget(DBHOLDER, reset476)=xget(DBHOLDER, room21340) @set DBHOLDER=reset477:[create({A black cat scampers away from your booted feet.}, 10)] @describe xget(DBHOLDER, reset477)={The black cat appears frightened out of its mind... } @lock xget(DBHOLDER, reset477)=xget(DBHOLDER, reset477) @teleport xget(DBHOLDER, reset477)=xget(DBHOLDER, room21340) @set DBHOLDER=reset478:[create({A hunting dog paces in circles here, sniffing the ground.}, 10)] @describe xget(DBHOLDER, reset478)={The hunting dog constantly sniffs the ground, searching for its prey. } @lock xget(DBHOLDER, reset478)=xget(DBHOLDER, reset478) @teleport xget(DBHOLDER, reset478)=xget(DBHOLDER, room21340) @set DBHOLDER=reset479:[create({A pack mule lumbers about, carrying its master's belongings.}, 10)] @describe xget(DBHOLDER, reset479)={This fat, lumbering creature is dirty and unkept. You find yourself wondering what it carries. } @lock xget(DBHOLDER, reset479)=xget(DBHOLDER, reset479) @teleport xget(DBHOLDER, reset479)=xget(DBHOLDER, room21340) @set DBHOLDER=reset480:[create({A proud man stands here, deliberating over his theories.}, 10)] @lock xget(DBHOLDER, reset480)=xget(DBHOLDER, reset480) @teleport xget(DBHOLDER, reset480)=xget(DBHOLDER, room21439) @set DBHOLDER=reset481:[create({The Darkhaven board hangs here.}, 10)] @describe xget(DBHOLDER, reset481)={} @lock xget(DBHOLDER, reset481)=xget(DBHOLDER, reset481) @teleport xget(DBHOLDER, reset481)=xget(DBHOLDER, room21174) @set DBHOLDER=reset482:[create({The board of the Augurer Guild hangs here.}, 10)] @describe xget(DBHOLDER, reset482)={The board of the Augurer Guild hangs here.} @lock xget(DBHOLDER, reset482)=xget(DBHOLDER, reset482) @teleport xget(DBHOLDER, reset482)=xget(DBHOLDER, room21433) think -------- think Done. think --------