-- serialize.lua module (..., package.seeall) -- ---------------------------------------------------------- -- serializer -- See "Programming In Lua" chapter 12.1.2. -- Also see forum thread: -- http://www.gammon.com.au/forum/?id=4960 -- ---------------------------------------------------------- --[[ Example of use: require "serialize" SetVariable ("mobs", serialize.save ("mobs")) --> serialize mobs table loadstring (GetVariable ("mobs")) () --> restore mobs table If you need to serialize two tables where subsequent ones refer to earlier ones you can supply your own "saved tables" variable, like this: require "serialize" result, t = serialize.save ("mobs") result = result .. "\n" .. serialize.save ("quests", nil, t) In this example the serializing of "quests" also knows about the "mobs" table and will use references to it where necessary. You can also supply the actual variable if the variable to be serialized does not exist in the global namespace (for instance, if the variable is a local variable to a function). eg. require "serialize" do local myvar = { 1, 2, 8, 9 } print (serialize.save ("myvar", myvar)) end In this example, without supplying the location of "myvar" the serialize would fail because it would not be found in the _G namespace. --]] local save_item -- forward declaration, function appears near the end function save (what, v, saved) saved = saved or {} -- initial table of tables we have already done v = v or _G [what] -- default to "what" in global namespace assert (type (what) == "string", "1st argument to serialize.save should be the *name* of a variable") assert (v, "Variable '" .. what .. "' does not exist") assert (type (saved) == "table" or saved == nil, "3rd argument to serialize.save should be a table or nil") local out = {} -- output to this table save_item (what, v, out, 0, saved) -- do serialization return table.concat (out, "\n"), saved -- turn into a string (also return our table) end -- serialize.save --- below are local functions for this module ------------- local function basicSerialize (o) if type(o) == "number" or type(o) == "boolean" then return tostring(o) else -- assume it is a string return string.format("%q", o) end end -- basicSerialize -- -- Lua keywords might look OK to not be quoted as keys but must be. -- So, we make a list of them. -- local lua_reserved_words = {} for _, v in ipairs ({ "and", "break", "do", "else", "elseif", "end", "false", "for", "function", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while" }) do lua_reserved_words [v] = true end -- ---------------------------------------------------------- -- save one variable (calls itself recursively) -- -- Modified on 23 October 2005 to better handle keys (like table keys) -- ---------------------------------------------------------- function save_item (name, value, out, indent, saved) -- important! no "local" keyword local iname = string.rep (" ", indent) .. name -- indented name -- numbers, strings, and booleans can be simply serialized if type(value) == "number" or type(value) == "string" or type(value) == "boolean" then table.insert (out, iname .. " = " .. basicSerialize(value)) -- tables need to be constructed, unless we have already done it elseif type(value) == "table" then if saved[value] then -- value already saved? table.insert (out, iname .. " = " .. saved[value]) -- use its previous name else -- remember we have created this table so we don't do it twice saved [value] = name -- save name for next time -- make the table constructor, and recurse to save its contents assert (string.find (name, "^[_%a][_%a%d%.%[%]\"\"]*$") and not lua_reserved_words [name], "Invalid name '" .. name .. "' for table") table.insert (out, iname .. " = {}") -- create a new table for k, v in pairs (value) do -- save its fields local fieldname -- if key is a Lua variable name which is not a reserved word -- we can express it as tablename.keyname if type (k) == "string" and string.find (k, "^[_%a][_%a%d]*$") and not lua_reserved_words [k] then fieldname = string.format("%s.%s", name, k) -- if key is a table itself, and we know its name then we can use that -- eg. tablename [ tablekeyname ] elseif type (k) == "table" and saved[k] then fieldname = string.format("%s[%s]", name, saved [k]) -- if key is an unknown table, we have to raise an error as we cannot -- deduce its name elseif type (k) == "table" then error ("Key table entry " .. tostring (k) .. " in table " .. name .. " is not known") -- if key is a number or a boolean it can simply go in brackets, -- like this: tablename [5] or tablename [true] elseif type (k) == "number" or type (k) == "boolean" then fieldname = string.format("%s[%s]", name, tostring (k)) -- now key should be a string, otherwise an error elseif type (k) ~= "string" then error ("Cannot serialize table keys of type '" .. type (k) .. "' in table " .. name) -- if key is a non-variable name (eg. "++") then we have to put it -- in brackets and quote it, like this: tablename ["keyname"] else fieldname = string.format("%s[%s]", name, basicSerialize(k)) end -- now we have finally worked out a suitable name for the key, -- recurse to save the value associated with it save_item(fieldname, v, out, indent + 2, saved) end end -- cannot serialize things like functions, threads else error ("Cannot serialize '" .. name .. "' (" .. type(value) .. ")") end end -- save_item