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MUSHclient generic graphical mapper module

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Posted by Victorious   (31 posts)  [Biography] bio
Date Reply #240 on Mon 13 Jan 2014 01:42 AM (UTC)  quote  ]

Amended on Mon 13 Jan 2014 01:58 AM (UTC) by Victorious

Message
Recent posts in this topic prompted me to try adapting the mapper to work with a mud called Batmud. One of the problems that I've been facing is that rooms with identical names with identical exits and descriptions are far too common, which will cause mapping problems. Is there a good way of dealing with this? I'm wondering if its even possible to map muds reliably that do not have some way of letting players look at room numbers (e.g gmcp in materia magica and aardwolf).

If I manage to solve the above problem, the next mapping challenge for me will be to restrict automatic map movement e.g only to roads when moving in the outworld. Is it possible to control the mapper's pathfinding?
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Posted by Nick Gammon   Australia  (19,338 posts)  [Biography] bio   Forum Administrator
Date Reply #241 on Mon 13 Jan 2014 03:51 AM (UTC)  quote  ]
Message
No there's not a particularly good way of dealing with it. It's like a city that has a lot of streets with the same name in it. It might be amusing to do, but isn't fun for its citizens.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Bzik   Poland  (1 post)  [Biography] bio
Date Reply #242 on Thu 20 Feb 2014 10:55 AM (UTC)  quote  ]

Amended on Sun 23 Feb 2014 02:50 PM (UTC) by Bzik

Message
Hello,
Simple mapper from page 7 does not work for me.


Schodki
Za jednym z gobelinow zdobiacych sciane katedry znajduja sie waziutkie, okragle
schody prowadzace coraz wyzej i wyzej. Nie ma tu pochodni, ani okienek, nie
mozesz wiec ocenic wysokosci chociazby po wysokosci schodow. Ale nogi Ci mowia,
ze jest to stanowczo za wysoko. Wyglada na to, ze ponad krzyzowo-zebrowym
sklepieniem darkhavenskiej katedry znajduje sie cos, czego normalnie z poziomu
ulicy zobaczyc nie sposob...
[Exits: up down]

<2201/2201hp 1008/1130mn {-11al 1000}>


I get this error:


Run-time error
Plugin: Simple_Mapper (called from world: cyg-kylan)
Function/Sub: Name_Or_Exits called by trigger
Reason: processing trigger "Name_Or_Exits"
[string "Plugin"]:39: attempt to concatenate global 'roomdesc' (a nil value)
stack traceback:
        [string "Plugin"]:39: in function 'process_exits'
        [string "Plugin"]:80: in function <[string "Plugin"]:74>
Error context in script:
  35 : 
  36 : function process_exits (exits_str)
  37 : 
  38 :   -- genereate a "room ID" by hashing the room name, description and exits
  39*:   uid = utils.tohex (utils.md5 (roomname .. roomdesc .. exits_str))
  40 :   uid = uid:sub (1, 25)
  41 : 
  42 :   -- break up exits into individual directions
  43 :   exits = {}


in the script simple mapper corrected function Name_Or_Exit:


    exits = string.match (line, "^%[Exits: (.*)%]")
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Posted by Gorertz   (2 posts)  [Biography] bio
Date Reply #243 on Tue 24 Jun 2014 07:43 PM (UTC)  quote  ]
Message
Greetings.
I'm new in this and my question would be:
Can somebody explain me how it works... by how it works i want to ask how do you add that to You're mush client.
I wasn't able to understand what Nick Gammon wrote...
If somebody could help i would be really gratefull.

Gorertz
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