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 Entire forum ➜ MUSHclient ➜ Plugins ➜ Mapper plugin for Two Towers

Mapper plugin for Two Towers

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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #30 on Tue 31 Aug 2010 05:25 AM (UTC)
Message
Woe be unto you the next time you even consider making a pedantic remark, Twisol, of the like you have made in the past. :-) Seriously, though: it doesn't make sense to say there's no choice here; the choice is a separate matter.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Twisol   USA  (2,257 posts)  Bio
Date Reply #31 on Tue 31 Aug 2010 05:28 AM (UTC)
Message
David Haley said:
Woe be unto you the next time you even consider making a pedantic remark, Twisol, of the like you have made in the past. :-) Seriously, though: it doesn't make sense to say there's no choice here; the choice is a separate matter.

Couldn't resist. :) At any rate, I never said there's no choice. I said it's not much of a choice. My point is that relatively few users will actually make the choice; most will prefer to take the default.

To actually be effective, the default should be the user's Documents.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by Nick Gammon   Australia  (23,068 posts)  Bio   Forum Administrator
Date Reply #32 on Tue 31 Aug 2010 05:30 AM (UTC)
Message
http://nsis.sourceforge.net/Main_Page


OK, someone rewrite the installer script so that:


  • It works with every version of Windows existing users might have (Windows 95/98/ME/2000/XP/Vista/7)

  • It respects settings in the Registry, for those that have older versions

  • It uses the new preferences database for newer versions

  • It puts everything in the "correct" place - assuming that is a defined concept

  • After using it, existing users will still have things working the way they used to

  • For new users, everything will work perfectly, even without Administrator rights

  • The help files are converted to run under Windows Vista/7

  • It works under Wine

  • It does a "Registry-free" install for the users that want to run MUSHclient at work/school but leave no trace of it on the target computer

  • You can demonstrate it does all of the above


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Twisol   USA  (2,257 posts)  Bio
Date Reply #33 on Tue 31 Aug 2010 05:34 AM (UTC)
Message
Nick Gammon said:
*The help files are converted to run under Windows Vista/7

Good luck with that in a mere installation program.

Incidentally though, I've been looking at a Ruby utility called nanoc, and have been considering using it to build new-style HTML documentation. I'm still undecided, and I'm not sure how it would be structured.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by Nick Gammon   Australia  (23,068 posts)  Bio   Forum Administrator
Date Reply #34 on Tue 31 Aug 2010 05:34 AM (UTC)
Message
I might have to make another YouTube video about how to install the client under Windows 7. It might humorously feature a sledgehammer, and a few kiyups (is that the right word?).

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (23,068 posts)  Bio   Forum Administrator
Date Reply #35 on Tue 31 Aug 2010 05:54 AM (UTC)
Message
Twisol said:

Good luck with that in a mere installation program.


That is part of the process that this hypothetical "someone" will need to do.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Jerrid   (20 posts)  Bio
Date Reply #36 on Thu 02 Sep 2010 07:11 AM (UTC)
Message
Ok, I have it working now and loading as it should. However, I am noticing, even if I do go in and out to make rooms appear, that the entire map area will not be filled up. Like you may see about five rooms max at any one time while others may be seven or so. It looks like the size of the blue map screen could hold at least eight more squares up or down or dozens more if they zig-zag inside of it. I am not sure if I am doing some thing wrong or the map just wont recognize the other rooms (Even though I have already been there and back again and again.) until I move back out and then I can see the rest of the rooms, but not what I was just in and their rooms. But if I were to go back to the room I just came from I have a different set of rooms connected.... in other words instead of seeing twelve rooms I only see five while in a certain room and then seven while in the other... but never the full twelve and all twelve should have no problem fitting into the map screen it self, unless the map screen has invisible boarders, but I highly doubt that is the case even if it does. In the cave maze to Belegost (Dwarven City) it was hard to navigate because only parts of the map were showing at any one time. Much better than nothing I can tell you! This would have been worse than the Prancing Pony... maybe weeks before I had found my way through!

Also Nick... I wanted to email or PM you personally, but I could not find a way to do so... so I will just do it here. I would rather say it than some one else, although I doubt you really care, but I would rather you get it from a grateful person than some one just trying to be a jerk. The name of the game is The Two Towers, not The Twin Towers. Again a typo that really does not affect the game, but I figured I would tell you in case you decided to actually include this some where for download for other players of The Two Towers to use. I first saw the mistake on the map it self, but disregarded it as my own fault. However, after seeing the thread title and how people describe the game I am assuming people think it is The Twin Towers when it is actually The Two Towers. Again nothing major, but I figured I would just let you know if you make it an official plugin.

Also I wanted to know, if you have not done so already, should I tell The Two Towers that there is an automapper for their game on MUSHclient? Am I allowed to tell the guy who was supposedly working on his own automapper that he could possibly find help here, since when I mentioned about making an automapper for another game or trying to improve upon this one you said you were speaking to those who are already familiar with coding or scripting.

I ask this because I know of others who would find this automapper a nice touch and I would hate to think that all this trouble went to one person, which was my self. I know of a friend who could use this, as well as others... maybe even the guy trying to make an automapper him self.
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Posted by Nick Gammon   Australia  (23,068 posts)  Bio   Forum Administrator
Date Reply #37 on Thu 02 Sep 2010 10:07 AM (UTC)
Message
Jerrid said:

Like you may see about five rooms max at any one time while others may be seven or so. It looks like the size of the blue map screen could hold at least eight more squares up or down or dozens more if they zig-zag inside of it.


I think this is a side-effect of some rooms having the same description. If the rooms are unique, it can fill the window with them. But if a room is already drawn it won't draw it twice.

Jerrid said:

Also Nick... I wanted to email or PM you personally, but I could not find a way to do so... so I will just do it here. I would rather say it than some one else, although I doubt you really care, but I would rather you get it from a grateful person than some one just trying to be a jerk. The name of the game is The Two Towers, not The Twin Towers.


Oops. My bad. I fixed it up on page 1. Twins come in twos, right? I must have misread it.

Jerrid said:

Also I wanted to know, if you have not done so already, should I tell The Two Towers that there is an automapper for their game on MUSHclient?


Sure.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Jerrid   (20 posts)  Bio
Date Reply #38 on Fri 03 Sep 2010 05:18 AM (UTC)
Message
Also in Belegost, although it may just be the same problem I already describe or for the same reasons you gave... since a lot of the tunnels have the exact same description, it looks like if I go south I am stuck in a room with the only exit is to go north again. So I do, but looking at the map, the room south from me shows there should be another exit to the south from there, but there is not. And all the other rooms that go south should also be able to go east a few times and each one also go south at least once.

I tried to hover my mouse pointer on the room to the south because it was showing me a different descritpion, like I was in the beginning maze tunnnel opposed to already in the city. A red error message came up and said I was unable to speed walk there when I had clicked on it. I was not worrying about speed walking just trying to see why it was showing a room to the south of the room south of me even though I knew there was not.

"Speedwalk failed! Expected to be in '2AD67D1349A49C3D2778FAA65' but ended up in '3C17363B32C275D0E641CAA4C'."
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Posted by Nick Gammon   Australia  (23,068 posts)  Bio   Forum Administrator
Date Reply #39 on Fri 03 Sep 2010 06:35 AM (UTC)

Amended on Fri 03 Sep 2010 06:36 AM (UTC) by Nick Gammon

Message
Well it's a side-effect of multiple rooms having the same description.

For example, using simple numbers, if you had rooms like this:



10 <--> 11 <--> 11 <--> 11 <--> 12


The rooms I call 11 in this example all have the same description, so they are given the same room ID.

Now depending on the order you visit them, it may think that west of room 11 is room 10 (from the left side) and right from room 11 is room 12 (from the right side).

But if you are in the middle room 11 and click on the room on the left, it expects to end up in room 10, but is still in room 11, hence the error message.

I can only suggest manually navigating your way out of such places, and hope the MUD doesn't have too many of them.

It might help if it didn't store that rooms lead to themselves (eg. west of 11 leads to 11) however in some MUDs rooms do just that, so that may cause other problems.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Jerrid   (20 posts)  Bio
Date Reply #40 on Wed 08 Sep 2010 05:46 AM (UTC)
Message
Is there a way to make the MUSHclient use the entire screen for the game/words? When I play MUDs on it and I fight, at least for this other game... I am only getting half of the screen used and I do not have a map for this one so that can not be the reason why. When I fight things, it all scrolls up so fast, it is hard to know what I am doing. Since I am only getting half of it, every thing is overwrapped or scrunched up... I am losing half the game due to the amount of stuff getting lost on screen.
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Posted by Nick Gammon   Australia  (23,068 posts)  Bio   Forum Administrator
Date Reply #41 on Wed 08 Sep 2010 05:51 AM (UTC)
Message
I'm not sure what you mean by this. Can you take a screenshot? The windows are all resizable.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Twisol   USA  (2,257 posts)  Bio
Date Reply #42 on Wed 08 Sep 2010 06:38 AM (UTC)
Message
Nick Gammon said:
I'm not sure what you mean by this. Can you take a screenshot? The windows are all resizable.

I think he means to make the world document fill the whole screen, with no toolbars or borders in sight.

Assuming you haven't done something with them, do you see the three image toolbars above the output window? Each one should have a bumpy "tab" on the left side. You can grab that tab to move the toolbar around. What I would do (and have done) is move all of the toolbars onto the same horizontal line. And you can remove some of them if you want, too. Just click the View menu and de-select the ones you don't want.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by Jerrid   (20 posts)  Bio
Date Reply #43 on Wed 08 Sep 2010 06:44 AM (UTC)
Message
I am not even sure how to do that... I am using a laptop... is there a Ctrl or Alt key combo? The easiest way to describe it though is that if you look at MUSHclient and it is open like a regular large window, only the half left of the screen is used, the half right side is just black.
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Posted by Jerrid   (20 posts)  Bio
Date Reply #44 on Wed 08 Sep 2010 06:55 AM (UTC)
Message
Ok, I did what Twisol suggested, but that only gave me the very top with a little extra room, which actually does make it a little better. But I still have the entire right side not being used.
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