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| Posted by |
Syriac
(46 posts) bio
|
| Date |
Mon 13 Dec 2010 02:08 PM (UTC) [ quote
] |
| Message |
| Hey all - I've been awake for about 6 hours longer than I had planned attempting to work on this project. Essentially what I was trying to do was integrate the twitter API into my MUD so certain events could be tweeted automatically from the game; it took me about 30 minutes to figure out curl with the basic auth only to discover twitter disabled this method. So I signed up, got my tokens and now I have no flippin clue how to authenticate them using curl. I've seen many php examples but they all seem very messy and I cannot seem to find anything for C. Has anyone messed around with this before? | top |
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| Posted by |
Nick Cash
USA (626 posts) bio
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| Date |
Reply #1 on Mon 13 Dec 2010 02:52 PM (UTC) [ quote
] Amended on Mon 13 Dec 2010 02:55 PM (UTC) by Nick Cash
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| Message |
This sounds like a neat idea, though I must admit I haven't played with it. Twitter did have a link to this open source library that may help you with authentication:
http://liboauth.sourceforge.net/
[Edit]
This may also be helpful, though it says it is C++ based:
http://code.google.com/p/twitcurl/ |
~Nick Cash
http://www.nick-cash.com | top |
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| Posted by |
Syriac
(46 posts) bio
|
| Date |
Reply #2 on Sat 18 Dec 2010 02:40 AM (UTC) [ quote
] |
| Message |
Figured out a work around --
http://twitter.com/ros_mud
Using Curl and in conjunction with http://www.supertweet.net/ worked! | top |
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