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➜ MUSHclient
➜ General
➜ extended wildcard issue
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Posted by
| Magellan
(15 posts) Bio
|
Date
| Mon 25 Sep 2017 04:13 AM (UTC) |
Message
| I am having trouble to get this trigger to fire correctly. I've been working at it for a while, pouring over the forums looking for likely fixes. anyway the issue is this:
Debug(.*?) on combat_round :: (.*?) is successfully hitting (.*?) for (.*?) actual damage.
FPCDPS = GetVariable ("FPCDPS")
Note ("combat %2, %4, @FPCDPS")
if %2 == "Magellan" then
SetVariable ("PCDPS", tonumber (GetVariable ("PCDPS")) + %4)
else
Note ("option 2")
end
Execute ("mathpcdps")
So when %2 equals Magellan the trigger fires as intended. However if %2 is something else i have an error. I believe the error may be related to how the "other" is being represented, which is this:
_1055134_623666 name1 name2 name3
I get the error:
Compile error
World: NDAedit
Immediate execution
[string "Trigger: "]:3: 'then' expected near 'name1'
any help would be appreciated. i am trying to figure out my dps vs the dps of the NPC if this helps. thanks. | Top |
|
Posted by
| Fiendish
USA (2,534 posts) Bio
Global Moderator |
Date
| Reply #1 on Tue 26 Sep 2017 12:26 AM (UTC) Amended on Tue 26 Sep 2017 12:30 AM (UTC) by Fiendish
|
Message
|
 |
For advice on how to copy aliases, timers or triggers from within MUSHclient, and paste them into a forum message, please see Copying XML.
|
Quote: when %2 equals Magellan the trigger fires as intended
It doesn't do what you think it does, though. You almost certainly want "%2", not just %2. |
https://github.com/fiendish/aardwolfclientpackage | Top |
|
Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #2 on Tue 26 Sep 2017 06:00 AM (UTC) |
Message
| |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Magellan
(15 posts) Bio
|
Date
| Reply #3 on Tue 26 Sep 2017 08:19 PM (UTC) |
Message
| that was what i was missing. thanks. i'll try to post it the right way next time Fiendish. | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
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