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➜ SMAUG
➜ SMAUG coding
➜ back from the dead - looking for a fast travel code
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back from the dead - looking for a fast travel code
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| Posted by
| Joeyfogas
(41 posts) Bio
|
| Date
| Mon 12 Mar 2018 06:27 PM (UTC) |
| Message
| years ago I played on a MUD that had a feature called "runewalk"
In the city squares were pillars... and you could type "rw add" and it would add that destination to your fast travel options.
You could see your list by typing "rw list"
(displayed as such)
1. Arabel Square
2. The Mountain Square
and you could travel to these locations by typing "rw touch #"
Has anyone seen this code? or a codebase that has it so that I may rip it? | | Top |
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| Posted by
| Kursh
(10 posts) Bio
|
| Date
| Reply #1 on Wed 14 Mar 2018 09:30 PM (UTC) |
| Message
| I have nothing like this sorry..
The program logic could be:
- Create a Flag for the room or the pillar you want to touch (in order to mark that you can rw add that thing)
- Manage in the do_rw_add action a procedure to write in your pfile the vnums that you have added
- Add a do_rw_list command that reads the pfiles and outputs a list
- Add a do_rw_touch args command in order to transfer your character to a vnum if you have that vnum in your pfile.
Sorry but I don't have time to write the code right now, but I hope that this helped. | | Top |
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| Posted by
| Joeyfogas
(41 posts) Bio
|
| Date
| Reply #2 on Sat 17 Mar 2018 08:30 PM (UTC) |
| Message
| thank you :)
I should be able to come up with something using that logic :) | | Top |
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