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 Entire forum ➜ MUSHclient ➜ MXP and Pueblo ➜ Here is the link to the peublo source code.

Here is the link to the peublo source code.

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Posted by Pharas   USA  (9 posts)  Bio
Date Mon 17 Feb 2003 07:11 AM (UTC)
Message
I am just posting this so people can have it.
http://pueblo.mozdev.org/source.html.
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Posted by Hideto   (6 posts)  Bio
Date Reply #1 on Thu 17 Apr 2003 06:30 AM (UTC)
Message
Actually, here is the most up-to-date and official release of the new pueblo's source code.

http://pueblo.sourceforge.net/pueblo/source.php

Enjoy the freedom!
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Posted by Neva   USA  (117 posts)  Bio
Date Reply #2 on Fri 18 Apr 2003 09:30 PM (UTC)
Message
That's not 'official'. The 'official' Pueblo has been dead for.. quite awhile now, anyway.

Not that there's anything wrong with that version, but as far as I'm aware, the source was pretty much given out for anybody to do what they wanted with. So there is no 'official' Pueblo anymore, except for the oldoldold one. :)
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Posted by Metaxy   (28 posts)  Bio
Date Reply #3 on Sun 02 May 2004 11:52 PM (UTC)
Message
Well, Pueblo/UE is now what's linked to on the old Chaco site, which is maintained by the former CEO, so it's a little bit official.
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Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #4 on Tue 04 May 2004 10:12 PM (UTC)
Message
These messages about another version of the Pueblo client being released are a bit like Netscape advertising a new version of Netscape Navigator on the Microsoft web site (or vice-versa).

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #5 on Tue 04 May 2004 11:34 PM (UTC)
Message
Nick, do you see yourself as Microsoft and Pueblo as Netscape? *grin*

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #6 on Wed 05 May 2004 06:23 AM (UTC)
Message
Very amusing. ;)

Put it like this, it is like someone announcing the latest version of zMUD on this forum "in case anyone's interested".

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #7 on Wed 05 May 2004 08:07 AM (UTC)
Message
Oh, I perfectly agree with you, I was just pulling your leg on that one since I thought the comparison was particularly amusing given the way you formulated your sentence. :-) But yes, it's a little, well, actually more than a little impolite to be advertising competitor products here. Discussing pros and cons I suppose is fair game, but to advertise seems quite a bit out of place.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Nveid   (6 posts)  Bio
Date Reply #8 on Fri 11 Jun 2004 10:37 PM (UTC)
Message
Thought i'd add to the fact that pueblo is broke
in terms of handling fixed & proportional fonts.

And the guy gavin that is developing it tries
to blame it on the pennmush server code that
i'm using. When i've debugged all the output
I get which results its the client not the server.

I've repeatedly explained to him it's the client, &
he says to fix it'll break the other worlds.. I don't
believe that, pennmush worked with old pueblo & MUSHClient
isn't broke.

Oh & Nick if you see this, think it's possible to enhance
MUSHClient's pueblo capabilities? Like, possibly tables &
other things with it. Not to mention on logins, MUSHClient
duplicates the login screen for pennmush worlds. (Does the regular login screen & the pueblo login screen.. thus getting duplicate).

I've been looking into both the pueblo client & MUSHClient trying to find one that can better handle html to make a really nice puebloized worlds that can provide a partial clickable & graphical interface. And so far I've been coming up with shortcomings from both. :)
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Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #9 on Fri 11 Jun 2004 11:16 PM (UTC)
Message
No I don't plan to do tables and other HTML rendering.

I think the whole Pueblo thing is trying to turn a MUD client into a web browser, and probably not doing either particularly well.

MXP which MUSHclient also supports, and for which I offer hints about applying to servers on this site, seems to me to offer a good compromise. Hyperlinks, pop-up menus, extra colours etc.

Rendering things like tables means waiting for the whole table to arrive so you know how wide to make the columns, and then you have the issue (like you do with web browsers) of what to do if the client has too small a screen size to show all the columns etc.

As for the duplication, MUSHclient doesn't duplicate it, it shows what the server is sending. The server must be sending it twice.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nveid   (6 posts)  Bio
Date Reply #10 on Fri 11 Jun 2004 11:20 PM (UTC)
Message
Thought i'd add to the fact that pueblo is broke
in terms of handling fixed & proportional fonts.

And the guy gavin that is developing it tries
to blame it on the pennmush server code that
i'm using. When i've debugged all the output
I get which results its the client not the server.

I've repeatedly explained to him it's the client, &
he says to fix it'll break the other worlds.. I don't
believe that, pennmush worked with old pueblo & MUSHClient
isn't broke.

Oh & Nick if you see this, think it's possible to enhance
MUSHClient's pueblo capabilities? Like, possibly tables &
other things with it. Not to mention on logins, MUSHClient
duplicates the login screen for pennmush worlds. (Does the regular login screen & the pueblo login screen.. thus getting duplicate).

I've been looking into both the pueblo client & MUSHClient trying to find one that can better handle html to make a really nice puebloized worlds that can provide a partial clickable & graphical interface. And so far I've been coming up with shortcomings from both. :)
Top

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