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| Posted by |
Shadowfyr
USA (1,774 posts) bio
|
| Date |
Fri 20 Jun 2003 04:18 AM (UTC) [ quote
] |
| Message |
| This is easilly fixed by simply saving a world 'first', but it seems that if you try to install a plugin in a new world 'before' you save it then you get an error about there being no world ID. Not a major issue, but it created some problems for someone trying out one of my plugins that hadn't previously used Mushclient. |
main {
__if (Schrodinger_Cat is Alive or version >= "XP"){
____if version = "Vista" then Performance /= Number_of_Cores;
____call Functional_Code();}
__else
____call Crash_Windows();} | top |
|
| Posted by |
Nick Gammon
Australia (18,772 posts) bio
Forum Administrator |
| Date |
Reply #1 on Fri 20 Jun 2003 07:03 AM (UTC) [ quote
] |
| Message |
|
| Posted by |
Shadowfyr
USA (1,774 posts) bio
|
| Date |
Reply #2 on Fri 20 Jun 2003 07:49 PM (UTC) [ quote
] |
| Message |
| Ah.. Ok. Nice to see it was already known and fixed next version. ;) |
main {
__if (Schrodinger_Cat is Alive or version >= "XP"){
____if version = "Vista" then Performance /= Number_of_Cores;
____call Functional_Code();}
__else
____call Crash_Windows();} | top |
|
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