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 Entire forum ➜ MUDs ➜ General ➜ I would like to apply for a cool MUD

I would like to apply for a cool MUD

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Posted by Colette   (6 posts)  Bio
Date Thu 02 Jun 2005 11:03 AM (UTC)
Message
See, I don't have any programming skills (well, some PHP, but that's really it) and I'm probably not the best person to ask around for naming all the hundreds of thousands of items you're planning on creating, but as mentioned in my first post, I can draw.

I can and I like to draw, so like, if you ever need concept art, or artwork for the site or whatever, please send me a mail (it should be enabled in my bio or something)

At the moment, I'm still just a user, but I always feel that a game, whatever game it may be, just aquires a greater depth and becomes sortof 'alive' when there's enough artwork to help the player envision what kind of world they're playing in.

Well, I hope someone's looking for an artist ^^
(If you want to know what I can do, just gimme a shout ^_^)

~Colette

"If you see everything as training, anything can become training." -Mizuho Villager, Tales of Symphonia
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Posted by Dralnu   USA  (277 posts)  Bio
Date Reply #1 on Thu 02 Jun 2005 03:07 PM (UTC)
Message
Artwork isn't always what you need. To give someone a good view of what is going on, a person needs a good imagination, and the builder needs a good, preferably great command of their chosen language. If you use alot of ASCII mapping (text art) to show some of what is going on, for a great many people who are used to the text, that would make it kind of hard for them to be able to go through the game as normal.
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #2 on Thu 02 Jun 2005 04:00 PM (UTC)
Message
Interesting how the timing works out. I've sent you an email.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Colette   (6 posts)  Bio
Date Reply #3 on Thu 02 Jun 2005 07:08 PM (UTC)

Amended on Thu 02 Jun 2005 07:09 PM (UTC) by Colette

Message
Dralnu >>
"To give someone a good view of what is going on, a person needs a good imagination, and the builder needs a good, preferably great command of their chosen language. If you use alot of ASCII mapping (text art) to show some of what is going on, for a great many people who are used to the text, that would make it kind of hard for them to be able to go through the game as normal."

Ah yes, but this is not what I was aiming for, my apologies for the unclarity ^^

I was thinking more along the lines of:
A M** usually has several races, let's make some interesting artwork of that, and maybe some city drawings and whatnot.

I've always felt that it, as earlier mentioned, increases the depth of gameplay, because that way even the people who aren't amazing at imagining what a scenery would look like, could immerse themselves into the world more :)

"If you see everything as training, anything can become training." -Mizuho Villager, Tales of Symphonia
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Posted by Dralnu   USA  (277 posts)  Bio
Date Reply #4 on Thu 02 Jun 2005 07:17 PM (UTC)
Message
I think we understood what you were going for, but I was stating that so that, if you yourself were thinking of in-MUD graphics, to try and explain that they are really unneccisary and sometimes awkward.

As for web-based images, if I can get a generalized map of the MUD I'm trying to make (borrowing the world from a friend of mine who uses it in her own stories), I may contact you about images and the such, but I hope you'll do it out of the kindness of your heart since I cann't pay for anything (if I can find a server, that is probably where the money will go to)
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Posted by Colette   (6 posts)  Bio
Date Reply #5 on Thu 02 Jun 2005 08:10 PM (UTC)
Message
*chuckles*
Don't worry, you don't have to do it money-wise per-se. ^^
Mayhaps you could send me a mail and we could talk about it more?

"If you see everything as training, anything can become training." -Mizuho Villager, Tales of Symphonia
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