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➜ MUSHclient
➜ Lua
➜ Adding/editing a new array key/value from a trigger
Adding/editing a new array key/value from a trigger
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Posted by
| Batista
(15 posts) Bio
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Date
| Wed 23 Nov 2005 11:11 PM (UTC) |
Message
| Greetings,
I've been messing around with arrays for a little bit and wanted to create a little script that would hold the value of slain things. However, when I try to do it I get one of those "You're trying to add a number to a nil value, you dummy!" messages.
More or less, I'm trying for something like this:
Trigger: You have slain thingeh.
A script will look for an entry called "thingeh" in the array called "slain". If it is there already, the script will add 1 to it. If it isn't, the script will add a new entry to the array called "thingeh" and set the value to the number 0 (not a string).
I've been at this for hours. Help? | Top |
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Posted by
| Nick Gammon
Australia (23,120 posts) Bio
Forum Administrator |
Date
| Reply #1 on Thu 24 Nov 2005 05:11 AM (UTC) Amended on Thu 24 Nov 2005 05:12 AM (UTC) by Nick Gammon
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Message
| This is easy enough. The trigger below will do that. I haven't addressed saving the table between sessions. There is a forum post about that:
http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=4960
This discusses how you would save the table when MUSHclient saves its world, and reload it when you start it up again.
The trigger is:
<triggers>
<trigger
enabled="y"
match="You have slain *"
send_to="12"
sequence="100"
>
<send>
if not slain then
slain = {} -- create table if necessary
end -- if
if slain ["%1"] then
slain ["%1"] = slain ["%1"] + 1
else
slain ["%1"] = 1 -- first one of these
end -- if
Note ("Now killed ", slain ["%1"], " %1")
</send>
</trigger>
</triggers>
It creates the table if it doesn't exist. Then it looks for the item by key, and if it exists, adds 1 to it (ie. the count). Otherwise it sets it to 1, as it is the first time it is slain.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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