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You know, I think I already answered this, or something really similiar to it, just today on ichat.. basically, you'd need to go through all your source code and remove every hard reference to any vnums, skills/spells, races, classes, help entries, etc., then you could safely delete your area files and skills.dat and race files and class files. Of course, that will leave you in violation of your license terms...
Alternatively, you could par the hard coded rooms/mobs/objects down to the barest essentials and move them all to limbo so taht you're only keeping one area file and then even replace them with your own decriptions, etc. and you could get rid of most of your help files making sure that you keep the ones that pertain to license required credits and the logon screen and such.. maybe just keep the ones (after modifying them to suit your taste) that are actually hard coded, then rather than remove all races/classes, simply, one by one, replace them with your own selection of each. Then, carefully search the code for every skill/spell you no longer want and remove them and all references to them and start over with a clean slate on your skills/spells.
Now, alternatively, if all you really want to do is change things like the auth room and recall room and so forth, you can open mud.h, edit those room numbers to new ones (make certain they already exist) and then make clean and restart the mud. |
-=Conner=-
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