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➜ Programming
➜ STL
➜ Checking values in std::map
Checking values in std::map
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Posted by
| Samson
USA (683 posts) Bio
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Date
| Fri 12 Jan 2007 03:40 AM (UTC) Amended on Fri 12 Jan 2007 03:41 AM (UTC) by Samson
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Message
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CMDF( do_maptest )
{
map<int,int> numbers;
map<int,int>::iterator inum;
numbers[0] = 1;
numbers[1] = 2;
numbers[2] = 3;
numbers[3] = 4;
numbers[4] = 5;
int count = 0;
for( inum = numbers.begin(); inum != numbers.end(); ++inum )
{
++count;
ch->printf( "Number %d:%d\r\n", inum->first, inum->second );
}
ch->printf( "Count #1: %d\r\n", count );
for( int x = 0; x < 900; ++x )
{
if( numbers[x] == 3 )
ch->print( "Number is 3!!\r\n" );
}
count = 0;
for( inum = numbers.begin(); inum != numbers.end(); ++inum )
{
++count;
ch->printf( "Number %d:%d\r\n", inum->first, inum->second );
}
ch->printf( "Count #2: %d\r\n", count );
}
Darien told me that checking a std::map for a certain value, like so: if( numbers[x] == 0 ) would cause the map to throw a default value into the map at key[x]. I didn't believe him because it sounded silly, but the above function when added as a test command to my codebase returned a Count #2 value of 900, instead of the expected 5.
Is this normal expected behavior for a std::map or is this a compiler bug that needs to be reported to GNU? | Top |
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Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #1 on Fri 12 Jan 2007 03:53 AM (UTC) |
Message
| Yes, this is quite normal. The reason is that you need to create something so that you can make creating assignments.
Consider e.g.
for (int i = 0; i < 100; i++) {
m[i] = true;
}
If it didn't create some value to return a reference for, that code would not work. Of course, this has the unfortunate consequence of the behavior you are observing.
The real way to test for presence is:
if (m.find(123) == m.end()) {
// not present
}
else {
// present
}
If you also want the element, you do:
map<int,bool>::iterator it;
it = m.find(123);
if (it != m.end()) {
cout << it->first << ":" << it->second << endl;
}
(The exact syntax might not be that; it might be it->left and it->right, or something similar. But that's the basic idea.) |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
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