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Chat redirection plugin assistance?

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Posted by Calicoxx   (14 posts)  [Biography] bio
Date Reply #15 on Mon 18 May 2009 01:28 AM (UTC)
Message
Hello. I am also having a problem. I copied the plug in, and added in the messages for my realm, made sure everything checked up and matched, but there is nothing going from the main window to the redirect window. My plugin looks like:

<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Saturday, June 30, 2007, 10:48 -->
<!-- MuClient version 4.13 -->

<!-- Plugin "Chat_Redirector" generated by Plugin Wizard -->

<!--
Edit plugin and change "chat_world" variable to be the name of the
world you want chats to go to.
-->

<muclient>
<plugin
name="Chat_Redirector"
author="Nick Gammon"
id="cb84a526b476f69f403517da"
language="Lua"
purpose="Redirects chat messages to another world"
date_written="2007-06-30 10:45:35"
requires="4.08"
version="1.0"
>
<description trim="y">
<![CDATA[
Redirects chats to the specified world.

Add or modify "chat" triggers to capture different sorts of message.

Change the variable "chat_world" to be the name of the world chats are to go to.
]]>
</description>

</plugin>

<!-- Triggers -->

<triggers>

<trigger
enabled="y"
match="^[A-Za-z]+ (says|chats|yells|[OOC]s) \'(.*?)\'$"
regexp="y"
script="redirect"
sequence="100"
>
</trigger>

<trigger
enabled="y"
match="^You (say|chat|yell|[OOC]) \'(.*?)\'$"
regexp="y"
script="redirect"
sequence="100"
>
</trigger>


</triggers>

<!-- Script -->


<script>
<![CDATA[
chat_world = "DBE Chats"
local first_time = true

function redirect (name, line, wildcards, styles)

-- try to find "chat" world
local w = GetWorld (chat_world) -- get "chat" world

-- if not found, try to open it
if first_time and not w then
local filename = GetInfo (67) .. chat_world .. ".mcl"
Open (filename)
w = GetWorld (chat_world) -- try again
if not w then
ColourNote ("white", "red", "Can't open chat world file: " .. filename)
first_time = false -- don't repeatedly show failure message
end -- can't find world
end -- can't find world first time around

if w then -- if present
for _, v in ipairs (styles) do
w:ColourTell (RGBColourToName (v.textcolour),
RGBColourToName (v.backcolour),
v.text)
end -- for each style run
w:Note ("") -- wrap up line

end -- world found

end -- function redirect

]]>
</script>


</muclient>




Any help would be much appreciated. =)
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Posted by Worstje   Netherlands  (899 posts)  [Biography] bio
Date Reply #16 on Mon 18 May 2009 08:37 AM (UTC)

Amended on Mon 18 May 2009 08:38 AM (UTC) by Worstje

Message
Adjust [OOC] to \[OOC\] in your triggers. [] signifies a character class in regular expressions, and you are basically saying O, O, or C. Which it apparently does not consider an error but in either case, it does not do what you expect it to. :)

Edit: Although the yells and other varieties should still work. Can I assume you only tested with the OOC channel? :)
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Posted by Calicoxx   (14 posts)  [Biography] bio
Date Reply #17 on Mon 18 May 2009 02:00 PM (UTC)
Message
Hmm, well I did that, and I checked other channels as well, but to no avail. It still did not work for the OOC or says, yells, ect.
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Posted by Nick Gammon   Australia  (23,043 posts)  [Biography] bio   Forum Administrator
Date Reply #18 on Mon 18 May 2009 11:09 PM (UTC)
Message
To help you, you need to show us some sample lines that you are trying to match. Triggers are pretty specific, maybe there is a comma there you didn't allow for.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Calicoxx   (14 posts)  [Biography] bio
Date Reply #19 on Mon 18 May 2009 11:51 PM (UTC)
Message
Some samples are (I am aware of the tells being transmission instead):

Player [OOC]s, 'ty Volaj... on my way back to recall, lol.'
You [OOC], 'Hello.'
Player says, 'whats goin onnnn uub'
You say, 'Yo'
You send a scouter transmission to Player, 'Heya'
Player sends a scouter transmission to you, 'okay :P'
You (Holler), 'Someone else holler!'
Player (Holler)s, 'why?'
You (Shout), 'Shout like you mean it'
Player (Shout)s, 'shout shout'
You sing, 'Someone sing!'
Player sings, 'why?'
Player (1): homo
You (Roleplay), '-=Test=-'
Player (Roleplay)s, '*kills the human*'
You (Quote), '2 more!'
Player (Quote)s, 'woot helping'
You (Congrat), '1 more!'
Player (Congrat)s, 'yo'
You RP/Quest say, 'That's all!'
Player RP/Quest says, 'you need this one too? >.>'
You tell the group, 'Yo'
Player tells the group, 'sup'



The Number in "Player (1): homo" also changes depending on what frequency it is on.

I believe that is all.
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Posted by Nick Gammon   Australia  (23,043 posts)  [Biography] bio   Forum Administrator
Date Reply #20 on Tue 19 May 2009 01:06 AM (UTC)
Message
That was a good guess by me about the comma. ;)

Your match string was:


match="^[A-Za-z]+ (says|chats|yells|[OOC]s) \'(.*?)\'$"


Even allowing for escaping the brackets, like this:


match="^[A-Za-z]+ (says|chats|yells|\[OOC\]s) \'(.*?)\'$"


That would match, say:


Someone says 'something'


but you have:


Someone says, 'something'


Note the comma after "says".

So at least you need to try:


match="^[A-Za-z]+ (says|chats|yells|\[OOC\]s), \'(.*?)\'$"

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Calicoxx   (14 posts)  [Biography] bio
Date Reply #21 on Tue 19 May 2009 02:45 AM (UTC)
Message
Thanks Nick! That did the trick! =)
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Posted by ShanG   (6 posts)  [Biography] bio
Date Reply #22 on Mon 14 Sep 2009 12:57 AM (UTC)
Message
I'm using the Chat Redirector/Input Redirector functions with several different worlds, and multiple chat windows.

What I want to know is, how can I set up the Input Redirect to take commands in the chat window, and send those commands to one window or another depending on the command entered.

Would it be possible to set up aliases in the chat window to that effect?
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Posted by Nick Gammon   Australia  (23,043 posts)  [Biography] bio   Forum Administrator
Date Reply #23 on Mon 14 Sep 2009 10:08 AM (UTC)
Message
Yes, I don't see a problem with that. Where it does:


GetWorld (chat_world) 


.. substitute the world name you want instead of a fixed chat_world variable.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by ShanG   (6 posts)  [Biography] bio
Date Reply #24 on Tue 15 Sep 2009 08:56 PM (UTC)
Message
Allright, so I'm not really all that comfortable with the scripting, I haven't done a lot with it beyond making simple tweaks and edits to a few plugins.

Maybe you can tell me what I'm doing wrong here? I figure it's probably something extremely basic like 'completely messing up how the script should be written'.


<aliases>
  <alias
   match="^\+(P|Pub|Public) (.*?)$"
   enabled="y"
   regexp="y"
   send_to="12"
   sequence="100"
  >
  <send>world_name = "World1"

  local w = GetWorld (world_name)  -- find world

  -- not found? show error
  if not w then
    ColourNote ("white", "red", "World " .. world_name .. " is not open")
  else
    w:Execute (%0)  -- execute command (handle aliases, etc.)
    PushCommand (%0)  -- save in command history
  end -- if

  return ("\t")  -- clear command</send>
  </alias>
</aliases>
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Posted by Nick Gammon   Australia  (23,043 posts)  [Biography] bio   Forum Administrator
Date Reply #25 on Tue 15 Sep 2009 10:31 PM (UTC)
Message
Template:faq=32 Please read the MUSHclient FAQ - point 32.


In particular, you need to quote the %0

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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