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Subject review (reverse sequence)

Posted by Loki   (44 posts)  [Biography] bio
Date Mon 17 Jun 2002 10:05 PM (UTC)  quote  ]
Message
OMG gah lol I guess ti was just as simple as Holyspeech, I forgot to saveraces LOL. Thank you Kalahn :)

-LºKi_
Founder
Endless Dreams
www.edmud.net
edmud.net port 9000
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Posted by Kalahn   United Kingdom  (138 posts)  [Biography] bio   Moderator
Date Mon 17 Jun 2002 09:10 PM (UTC)  quote  ]
Message
Forgot about allowing everyone else to gain the language.


class all beepbopish 1 2 0


This means it can be gained at level 1, and costs 2 trains to gain for all classes... based on the default settings for human. See 'help -class' for more on the admin class command.

- Kal :)

Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
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Posted by Kalahn   United Kingdom  (138 posts)  [Biography] bio   Moderator
Date Mon 17 Jun 2002 09:08 PM (UTC)  quote  ]
Message

raceedit beebops
language beepbopish 
done
saveraces


- Kal :)

Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
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Posted by Loki   (44 posts)  [Biography] bio
Date Mon 17 Jun 2002 08:30 PM (UTC)  quote  ]
Message
We have implemented a new language for a new race. In raceedit we set the new language as the default, but it seems that noone can speak the language unless it is Granted to them. I checked classedit, skgrpedit, sedit.
How do I make this new language get handled like the rest. I want the beepbops to have beepbopish and be able to speak it when they created and I want other races to eb able to learn it. I know that this is problably a simple thing heh but not as simple as holyspeech I hope :P

-LºKi_
Founder
Endless Dreams
www.edmud.net
edmud.net port 9000
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Posted by Astin   USA  (34 posts)  [Biography] bio
Date Sun 16 Jun 2002 11:41 PM (UTC)  quote  ]
Message
Ooops forgot to disable holyspeech. See I knew it was something simple that I was missing. Thanks

-- Astin

ICQ: 161947723
YIM: Astinof
AIM: Aerostatal
EMAIL: Astin@endlessdreams.org
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Posted by Kalahn   United Kingdom  (138 posts)  [Biography] bio   Moderator
Date Sun 16 Jun 2002 02:49 PM (UTC)  quote  ]
Message
Can anyone type language <langname> to switch to the language they have it? or get told they don't know the language if they don't have it?

This may be a silly question, can you confirm that you had holyspeech off on both the speaker and the listener?

- Kal

Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
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Posted by Astin   USA  (34 posts)  [Biography] bio
Date Sun 16 Jun 2002 05:01 AM (UTC)  quote  ]
Message
Okay most likely this is a simple problem, which I am missing the answer to but either way I need to know. I am trying to implement a new language. I have made the necessary adjustments to language.cpp dawn.h gsn.h act_comm.cpp dyntable.cpp and params.h. Yet, it refuses to scramble the output to a player who does not have the language. I put in { "a" "q" }, but it still prints a as being a. I cannot seem to fix this problem so any help would be appreciated. Thanks

-- Astin

ICQ: 161947723
YIM: Astinof
AIM: Aerostatal
EMAIL: Astin@endlessdreams.org
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