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Subject review (reverse sequence)
Posted by
Enderandrew
USA (37 posts) bio
Date
Mon 05 Apr 2004 12:34 PM (UTC) [ quote
]
Message
I figured this might help. This is the area_data from my SWFotE 1.1 FUSS codebase (with vnum patch) I compared it to SWR, and it appears identical.
struct area_data
{
AREA_DATA * next;
AREA_DATA * prev;
AREA_DATA * next_sort;
AREA_DATA * prev_sort;
RESET_DATA * first_reset;
ROOM_INDEX_DATA * first_room;
ROOM_INDEX_DATA * last_room;
RESET_DATA * last_reset;
PLANET_DATA * planet;
AREA_DATA * next_on_planet;
AREA_DATA * prev_on_planet;
char * name;
char * filename;
int flags;
sh_int status; /* h, 8/11 */
sh_int age;
sh_int nplayer;
sh_int reset_frequency;
int low_r_vnum;
int hi_r_vnum;
int low_o_vnum;
int hi_o_vnum;
int low_m_vnum;
int hi_m_vnum;
int low_soft_range;
int hi_soft_range;
int low_hard_range;
int hi_hard_range;
char * author; /* Scryn */
char * resetmsg; /* Rennard */
RESET_DATA * last_mob_reset;
RESET_DATA * last_obj_reset;
sh_int max_players;
int mkills;
int mdeaths;
int pkills;
int pdeaths;
int gold_looted;
int illegal_pk;
int high_economy;
int low_economy;
};
struct room_index_data
{
ROOM_INDEX_DATA * next;
ROOM_INDEX_DATA * next_sort;
CHAR_DATA * first_person;
CHAR_DATA * last_person;
OBJ_DATA * first_content;
OBJ_DATA * last_content;
EXTRA_DESCR_DATA * first_extradesc;
EXTRA_DESCR_DATA * last_extradesc;
AREA_DATA * area;
EXIT_DATA * first_exit;
EXIT_DATA * last_exit;
ROOM_INDEX_DATA * next_in_area;
ROOM_INDEX_DATA * prev_in_area;
ROOM_INDEX_DATA * next_in_ship;
ROOM_INDEX_DATA * prev_in_ship;
char * name;
int exvnum;
MAP_DATA * map; /* maps */
SHIP_DATA * first_ship;
SHIP_DATA * last_ship;
char * description;
int vnum;
int room_flags;
int room_flags2;
MPROG_ACT_LIST * mpact; /* mudprogs */
int mpactnum; /* mudprogs */
MPROG_DATA * mudprogs; /* mudprogs */
sh_int mpscriptpos;
int progtypes; /* mudprogs */
sh_int light;
sh_int sector_type;
int tele_vnum;
sh_int tele_delay;
sh_int tunnel; /* max people that will fit */
};
struct mob_index_data
{
MOB_INDEX_DATA * next;
MOB_INDEX_DATA * next_sort;
SPEC_FUN * spec_fun;
SPEC_FUN * spec_2;
SHOP_DATA * pShop;
REPAIR_DATA * rShop;
MPROG_DATA * mudprogs;
int progtypes;
char * player_name;
char * short_descr;
char * long_descr;
char * description;
int vnum;
sh_int count;
sh_int killed;
sh_int sex;
sh_int level;
int act;
int affected_by;
sh_int alignment;
sh_int mobthac0; /* Unused */
sh_int ac;
sh_int hitnodice;
sh_int hitsizedice;
sh_int hitplus;
sh_int damnodice;
sh_int damsizedice;
sh_int damplus;
sh_int numattacks;
int gold;
int exp;
int xflags;
int resistant;
int immune;
int susceptible;
int attacks;
int defenses;
int speaks;
int speaking;
sh_int position;
sh_int defposition;
sh_int height;
sh_int weight;
sh_int race;
sh_int hitroll;
sh_int damroll;
sh_int perm_str;
sh_int perm_int;
sh_int perm_wis;
sh_int perm_dex;
sh_int perm_con;
sh_int perm_cha;
sh_int perm_lck;
sh_int perm_frc;
sh_int saving_poison_death;
sh_int saving_wand;
sh_int saving_para_petri;
sh_int saving_breath;
sh_int saving_spell_staff;
int vip_flags;
};
"Nihilism makes me smile." top
Posted by
Enderandrew
USA (37 posts) bio
Date
Mon 05 Apr 2004 11:30 AM (UTC) [ quote
]
Message
Sadly, yes. To be perfectly honest, if Area Editor worked with SWR files, I'd gladly buy it. ORB claims to support SWR files, but doesn't. I can't find an area editor anywhere that will work with SWR Area files.
Specifically, I'm use SWFotE, but as far as I can tell, they use the same standard for areas as SWR.
"Nihilism makes me smile." top
Posted by
Nick Gammon
Australia (18,770 posts) bio
Forum Administrator
Date
Fri 02 Apr 2004 11:06 PM (UTC) [ quote
]
Message
Not that I am aware of - I presume the area files are different enough that mine does not work?
- Nick Gammon
www.gammon.com.au, www.mushclient.com top
Posted by
Enderandrew
USA (37 posts) bio
Date
Fri 02 Apr 2004 01:36 AM (UTC) [ quote
]
Message
Is there an Area Editor that will work with Star Wars Reality files?
"Nihilism makes me smile." top
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