This code incorporates a "savetheme" command to make your own themes, as an immortal. They are saved and available MUDwide. The only problem is making it the default one.
I've tried editing the colors listed and saving that file, Zeno, but when I compiled it it did nothing. I even did a second compile and deleted the color.o object file, thinking that might help. Dunno.
I guess I'm just going to go the route, at this point, of using an mpforce room program at the newbie area to force the player to set his color theme to the "default" named theme that I made using the aforementioned "savetheme" command. I wish I could make it the default that you start with, but I just can't find any success with it.
/* All defaults are set to Alsherok default scheme, if you don't
like it, change it around to suite your own needs - Samson */
const sh_int default_set [MAX_COLORS] =
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
Searching the forums, the answers to changing default colors seem to refer to SMAUG and the color.dat (or colors.dat) file in the system directory.
Unfortunately, smaugFUSS doesn't come with a colors.dat file (at least in the system directory). It has its own color code, in the form of color.c and color.h (or colors.c and colors.h). These seem to control a system of colors in which any player can define his own colors using a "color" command online.
The situation is this, and forgive me if I'm just repeating: there are two "themes", which are bundles of color settings. These are AFK and SMAUG. I don't want to use either.
I need to find somewhere in the code to set the defaults, or at least to create a new color theme in addition to the existing two. My preference? To create an additional theme AND make it the default.
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