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Dawn of Time is a MUD server written by Michael Garratt (AKA Kalahn), which originally was based on the ROM codebase.
Thus it has a similar "look and feel" to the Diku/ROM style of MUD.
DoT has, as standard ...
- Compiles and runs under Unix (Linux, OpenBSD) and Windows (Cygwin and Microsoft Visual C++)
- MXP (MUD Extension Protocol) support
- MSP (MUD Sound Protocol) support
- MCCP (MUD Compression Protocol) support
- Colour
- OLC (online construction), including:
- Race editor
- Class editor
- Spells editor
- Skills editor
- Brew editor
- Mix editor
- Social editor
- Group editor
- Help editor
- Pose editor
- Room editor
- Area editor
- Mob editor
- Object editor
- MOB programs, including:
- Token passing - mobs can 'remember' you
- Queued messages - so things happen after a few seconds
- Extensive online customisation
- Extensive helps
- Reads ROM areas
- Extensive admin commands and information
- Extensive "wiznet" information services that lets you know of ongoing events (such as players connecting)
- Source code supplied (C++)
- "Hot reboot" feature lets you update the server without players having to disconnect
- Lots of features in general. Compare the size of the source files (.c, .cpp and .h) for the various servers:
- ROM: 46,434 lines
- SMAUG: 134,650 lines
- DoT: 182,342 lines
- Integrated web server - lets players check who is on in their web browser, before connecting, and other things, like viewing help files.
- MUDftp support - lets you edit room descriptions etc. in your favourite text editor
- Automapper - shows an text-based map of the current room and surrounding rooms.
For examples, see other posts in this section. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
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