Each output window seems to show that they are firing correctly, eg.
tick at 02/07/09 13:30:19
tick at 02/07/09 13:30:20
tick at 02/07/09 13:30:21
tick at 02/07/09 13:30:22
tick at 02/07/09 13:30:23
tick at 02/07/09 13:30:24
tick at 02/07/09 13:30:25
tick at 02/07/09 13:30:26
tick at 02/07/09 13:30:27
tick at 02/07/09 13:30:28
tick at 02/07/09 13:30:29
tick at 02/07/09 13:30:30
tick at 02/07/09 13:30:31
tick at 02/07/09 13:30:32
tick at 02/07/09 13:30:33
Perhaps your script, whatever it is doing, is slowing it down? With 20 worlds open, any script that runs in each one cannot afford to take more than 1/20 of a second, or the scripts will use more than one second altogether, and thus it cannot process the next timer in a timely way.
When you say multiple windows, can you be more specific?
Do you mean:
Multiple worlds open?
If so, all connected to their MUDs?
Or, multiple notepad windows?
Or, multiple views of the same world (as in Window menu -> New Window)
As for the memory leak:
Are you using scripting at all?
If so, which script language are you using? Some have been noted to have memory leaks associated with them.
Do you use any or many plugins? If so, on all of the open worlds?
It is certainly possible for an out-of-control script to keep allocating memory, which would eventually use it up, which isn't the fault of MUSHclient directly.
How many lines do you allocate for your output buffer (scrollback)?
Amended on Fri 06 Feb 2009 01:41 PM (UTC) by Haha1903
Message
Generally speaking, Mushclient software is rather good when I use it except that when the quantity of the Windows opened exceeds a specific limit, 2 questions come out. I don’t know why, and please give me some help:
1.When I open more than 20 Windows, the “timer”instruction of a single Window does not work well. I set the waiting period is 1 second, but in fact, it is 2 seconds or more than 2 seconds.
2.If I open more Windows and run the software for some time, there will be a Error saying “out of memory”, and then Mushclient will stop running.
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