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Subject review (reverse sequence)

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Posted by Nick Gammon   Australia  (19,673 posts)  [Biography] bio   Forum Administrator
Date Tue 31 Jul 2012 06:05 AM (UTC)  quote  ]
Message
That should work. Where is the trigger group? In a plugin? Or the main world?

Actually, enabling a trigger group would not cross plugin boundaries, that is probably the problem.

What you could do is make an alias in the main world (eg. EnableAttackGroup) that you execute from the button, eg.


Execute ("EnableAttackGroup")


So the button "sends" EnableAttackGroup, the alias in the main world picks it up, and then this alias can enable the group.

The ColourNote works because that affects the output window, not a specific plugin's triggers.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Edwin_r   (6 posts)  [Biography] bio
Date Tue 31 Jul 2012 02:27 AM (UTC)  quote  ]

Amended on Tue 31 Jul 2012 02:29 AM (UTC) by Edwin_r

Message
Nick Gammon said:


Each button can have up to four entries:

icon - filename of the image to draw
tooltip - what to show if you hover the mouse over the button
send - what to send to the MUD
script - a script function to call

--]]


buttons = {

-- button 1
{
icon = "HealIcon.png", -- icon image
tooltip = "Heal self", -- tooltip help text
send = "cast 'lesser heal' self", -- what to send
}, -- end of button 1

-- button 2
{
icon = "SwordIcon.png",
tooltip = "Attack",
send = "kill @target",
}, -- end of button 2

-- button 3
{
icon = "SparkIcon2.png",
tooltip = "Cast Fireball",
send = "cast fireball",
script = function ()
ColourNote ('white', 'green', 'script test')
end, -- function

}, -- end of button 3


--> add more buttons here





-----------------------------------------
Hi
I was wondering if there is some restrictions of certain kind of functions called by the buttons. i would like to disable some groups of triggers, so i wrote:

-- button 3
{
icon = "peace.png",
tooltip = "Pacific Mode",
send = "say hello",
script = function ()
EnableTriggerGroup ("attack", false)
end,
}, -- end of button 3

} -- end of buttons table


...but it didn't work, and the button 3 of your example seems to work perfecty. Mine says hello, that's ok, but can't disable the "attack" group of triggers. Thanks for your comments.
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Posted by Nick Gammon   Australia  (19,673 posts)  [Biography] bio   Forum Administrator
Date Sat 02 May 2009 10:35 PM (UTC)  quote  ]
Message
Ooops. That is what comes from adding functionality to an existing plugin. ;)

I have amended both posts.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Hanaisse   Canada  (114 posts)  [Biography] bio
Date Sat 02 May 2009 04:23 PM (UTC)  quote  ]
Message
Well grrrr @ Nick for that error :p

That was exactly it, this plug-in requires 4.40 not 4.37, and it works beautifully. Very cool and very handy trick.

The upgrade however brought about another issue but I'll make a new post about it.

aka: Hana
Owner in Training of: Fury of the Gods
alm-dev.org:4000
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Posted by Worstje   Netherlands  (867 posts)  [Biography] bio
Date Sat 02 May 2009 11:13 AM (UTC)  quote  ]
Message
You need version 4.40. See: http://www.gammon.com.au/scripts/showrelnote.php?version=4.40&productid=0 for the changelog which details the function WindowDragHandler being added.


I guess Nick forgot to adjust the version attribute of the plugin. :)
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Posted by Hanaisse   Canada  (114 posts)  [Biography] bio
Date Fri 01 May 2009 10:54 PM (UTC)  quote  ]
Message
As soon as I read that I thought 'doh!' but I'm using 4.37, which is the requirement of version 2.0 of this plug-in.

aka: Hana
Owner in Training of: Fury of the Gods
alm-dev.org:4000
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Posted by Worstje   Netherlands  (867 posts)  [Biography] bio
Date Fri 01 May 2009 10:45 PM (UTC)  quote  ]
Message
My guess is that you are using an old version of MUSHclient. Take a look at the Announcements forum for the latest released version.
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Posted by Hanaisse   Canada  (114 posts)  [Biography] bio
Date Fri 01 May 2009 10:14 PM (UTC)  quote  ]

Amended on Fri 01 May 2009 10:15 PM (UTC) by Hanaisse

Message
After installing this plug-in (the improved Mar 29th version on page 1 changing only the button info) I get this error output to the mud..

Run-time error
Plugin: Icon_Bar (called from world: Fury Newest2)
Function/Sub: OnPluginInstall called by Plugin Icon_Bar
Reason: Executing plugin Icon_Bar sub OnPluginInstall
[string "Plugin"]:293: attempt to call global 'WindowDragHandler' (a nil value)
stack traceback:
        [string "Plugin"]:293: in function <[string "Plugin"]:196>
Error context in script:
 289 :                    "",   -- MouseUp
 290 :                    "Drag to move",  -- tooltip text
 291 :                    10, 0)  -- arrow (NS/EW) cursor
 292 :                    
 293*:   WindowDragHandler(win, "_", "dragmove", "dragrelease", 0) 
 294 :   
 295 :   if GetVariable ("enabled") == "false" then
 296 :     ColourNote ("yellow", "", "Warning: Plugin " .. GetPluginName ().. " is currently disabled.")
 297 :     EnablePlugin (GetPluginID (), false)


Any help is appreciated, I'm looking forward to trying it :)

aka: Hana
Owner in Training of: Fury of the Gods
alm-dev.org:4000
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Posted by Atomicoctobot   (19 posts)  [Biography] bio
Date Sat 04 Apr 2009 04:26 AM (UTC)  quote  ]
Message
Ah, I think I understand now :)
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Posted by Nick Gammon   Australia  (19,673 posts)  [Biography] bio   Forum Administrator
Date Sat 04 Apr 2009 03:46 AM (UTC)  quote  ]
Message
You are on the right track. However comparing equal is == in Lua, not =.

Also, remember that a newline is \n not /n.

So, something like this should work:


if result == "special attack 1" then
  Send ("say backstab\nbackstab opponent\nbury corpse")
end -- if



- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Atomicoctobot   (19 posts)  [Biography] bio
Date Fri 03 Apr 2009 05:21 PM (UTC)  quote  ]
Message
How would one set up the drop down menu so that the options listed simply point to a string of commands, rather than act as part of the command itself?

This is what I'm trying to accomplish:

-- button 1
{
icon = "spear2.png",
tooltip = "Special Attacks",
script = function ()

local result = WindowMenu (win,
WindowInfo (win, 14), -- x
WindowInfo (win, 15), -- y

"special attack 1") -- menu items

if result = "special attack 1" then
Send ("say backstab/nbackstab opponent/nbury corpse")
end -- if

end, -- function

}, -- end of button 1
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Posted by Atomicoctobot   (19 posts)  [Biography] bio
Date Mon 30 Mar 2009 09:21 PM (UTC)  quote  ]
Message
Brilliant. I am much obliged.
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Posted by Nick Gammon   Australia  (19,673 posts)  [Biography] bio   Forum Administrator
Date Mon 30 Mar 2009 08:52 PM (UTC)  quote  ]
Message
Also see this thread for an improved version that handles cooldown times:

http://www.gammon.com.au/forum/?id=9359

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (19,673 posts)  [Biography] bio   Forum Administrator
Date Mon 30 Mar 2009 07:31 PM (UTC)  quote  ]
Message
You just need a slight change to what I posted before.

After calling the WindowMenu function, the variable "result" is either an empty string, or the word in the menu. So you test for an empty string (which happens if you press <esc> to cancel the menu), you simply send "say " concatenated with the result, like this:


-- button 3
 {
  icon = "spear2.png",
  tooltip = "Special Attacks",
  script = function () 
                  
        local result = WindowMenu (win, 
          WindowInfo (win, 14),  -- x
          WindowInfo (win, 15),  -- y

          "Backstab|Stun|Kick|Taunt")  -- menu items
        
        if result ~= "" then
          Send ("say " .. result)
        end -- if

            end,  -- function

  },  -- end of button 3


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Atomicoctobot   (19 posts)  [Biography] bio
Date Mon 30 Mar 2009 04:21 PM (UTC)  quote  ]
Message
I'm just trying to set it up so that the command "say such and such" is sent when the menu option is chosen. I'm completely lost.
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