I haven't yet gotten a chance to tinker with the mapper. I plan to test it out. Though I might have to code my own. I'm having trouble thinking up how to do the visual display. I see that there is one as an example of what you can do with miniwindows. Is that that able to be downloaded from somewhere? I'd like to build off of it if I can. Why reinvent the wheel.
Also, it is my understanding that the mapper is more for just remembering a path than creating an in-depth map. Am I incorrect in this assumption?
Mapping is a large project after all, so just trying to figure out where the best approach is. I can say that the specific area in the mud I plan on mapping does have directions that make sense. If you go north, south will always work to get out (at least in all places that it really matters, unique rooms may vary but there are few, and I want them marked on the mapper). There are 'levels' in the map. i.e. northwest might actually lead down a level and northwest. And you may or may not know that you went down. Which presents a problem. But the saving grace is that the map would probably fit neatly on a 3d grid system if you got the locations correct. (The level message is skill dependent, and there are too many factors in that to get a reliable message.) And the last difficulty I forsee. The area is huge and most rooms are not unique, so I will see a ton of instances of a room with the same name, desc, and exit directions.
If anything that can handle this has already been produced. I would much appreciate it. If not and someone has some insights or suggestions, that would also be much appreciated.
Thanks a lot folks. I really appreciate the help. |