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Subject review (reverse sequence)

Pages: 1 2  

Posted by Nick Gammon   Australia  (18,797 posts)  [Biography] bio   Forum Administrator
Date Sat 11 Jul 2009 10:28 PM (UTC)  quote  ]
Message
The intention there was to allow the inventory to be immediately updated, rather than waiting for some periodic poll.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Blainer   (191 posts)  [Biography] bio
Date Sat 11 Jul 2009 09:41 AM (UTC)  quote  ]

Amended on Mon 13 Jul 2009 01:09 AM (UTC) by Blainer

Message
{invmon}<actiontype><serial><bag serial><wear location if applicable>

actiontype
1 = remove
2 = wield / wear
3 = drop / sell
4 = buy / get
5 = get
6 = put
7 = quaf / eat / drink

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Posted by Blainer   (191 posts)  [Biography] bio
Date Fri 10 Jul 2009 06:01 AM (UTC)  quote  ]

Amended on Fri 10 Jul 2009 06:05 AM (UTC) by Blainer

Message
Found some more tags info:

Use command "invmon" to enable these:

REMOVE
{invmon}1,148947979,-1,0
You remove an adventurer's head, making the room a little darker.

GET
{invitem}164309966,,a long spike,1,5,0,-1,-1
{invmon}4,164309966,-1,-1
You get a long spike.

WIELD
You wield a long spike.
A long spike feels a little clumsy in your hands.
You feel your dagger skill increase.
{invmon}2,164352909,-1,24

You wear Gueldar's tough leather cap on your head.
{invmon}2,164409548,-1,1

DROP
{invmon}3,164352909,-1,-1
You drop a long spike.

QUAF
You quaff (!(Light Relief)!).
You feel slightly better.
You are now fully healed.
You feel slightly better.
You are now fully healed.
{invmon}7,164397486,-1,-1

BUY
You buy Gueldar's tough leather cap from Gueldar the armorer for 25 gold.
{invitem}164409548,,Gueldar's tough leather cap,6,7,0,-1,-1
{invmon}4,164409548,-1,-1

SELL
You sell a long spike to Gueldar the armorer for 2 gold.
{invmon}3,164309966,-1,-1

PUT
{invmon}6,163739526,148785709,-1
You put a long spike into a well used backpack.

They show when items enter or leave your inventory.

<actiontype><serial><bag serial if applicable><wear location if applicable>

Post the rest as I work them out.
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Posted by Nick Gammon   Australia  (18,797 posts)  [Biography] bio   Forum Administrator
Date Sat 27 Jun 2009 12:35 AM (UTC)  quote  ]
Message

{spells}uses|level|sn0..sn4


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Blainer   (191 posts)  [Biography] bio
Date Fri 26 Jun 2009 04:29 PM (UTC)  quote  ]
Message
Has anyone got {spells} figured out?

I think it goes:
Uses, Spell Level, Spell Num 1, Spell Num 2, Spell Num 3, Spell Num 4, Spell Num 5

Can anyone confirm this?


{invdetails}
{invheader}140746966|1|Potion|10|2||hum, magic, nosell, held, burn-proof, v3||||||
{spells}1|20|24|24|24|0|0
{/invdetails}
+-----------------------------------------------------------------+
| Keywords   : academy heal potion                                |
| Name       : Academy Healing Potion                             |
| Type       : Potion                    Level  :     1           |
| Worth      : 10                        Weight :     2           |
| Flags      : hum, magic, nosell, held, burn-proof, V3           |
| Found at   : The Aylorian Academy                               |
+-----------------------------------------------------------------+
| Spells     : 1 use of level 20 'cure critical'                  |
|            : 1 use of level 20 'cure critical'                  |
|            : 1 use of level 20 'cure critical'                  |
+-----------------------------------------------------------------+
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Posted by Blainer   (191 posts)  [Biography] bio
Date Fri 19 Jun 2009 01:17 PM (UTC)  quote  ]
Message
Got a reply from Lasher on my question.

Quote:

Invdetails was never completed, was a work in progress that never
finished but I think (not sure anymore) I excluded skills from it
intentionally because it wasn't part of the 'free' identify.

Been away from the MUD for a while and have a LOT of catching up to do,
but at some point we'll be picking this back up. You can actually get/drop/etc
by the unique id each item has -- but not all object manipulation commands
work, that's another part of the 'work in progress' (or, more actually,
work 'not in progress' :)


Commands I have found that do work:
quaf
drop
get (even after dropped)
id
hold
wield
remove
wear

drink and sell command say "you don't have that."
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Posted by Blainer   (191 posts)  [Biography] bio
Date Thu 18 Jun 2009 12:06 PM (UTC)  quote  ]

Amended on Thu 18 Jun 2009 12:11 PM (UTC) by Blainer

Message
Thanks Shaun. This is a mute point now though. Because my concern was to do with designing tables in a db. Nick and Dave explained it here:
http://www.gammon.com.au/forum/?id=9475

So I can create the records for the mods as I get them.

While I'm posting in this thread if anyone has anymore info on these commands and their output or ideas as to what other cool stuff can be done with them please post here.

I have a plugin showing an idea here:
http://www.gammon.com.au/forum/?id=9522
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Posted by Shaun Biggs   USA  (644 posts)  [Biography] bio
Date Wed 17 Jun 2009 05:25 AM (UTC)  quote  ]
Message
Almost forgot... here is what I see with invdetails on the same type of mace with the identify wish:

{invdetails}
{invheader}156419934|9|Weapon|60|5|wield|v3||||||
{weapon}mace|12|pound|Bash|
{statmod}Damage roll|1
{skillmod}204|2
{/invdetails}


Apparently skill 204 is mace.

It is much easier to fight for one's ideals than to live up to them.
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Posted by Shaun Biggs   USA  (644 posts)  [Biography] bio
Date Wed 17 Jun 2009 05:21 AM (UTC)  quote  ]
Message
I know there is at least vaguely some way of getting around not having a full identify. Here is a quick example for an alt I have that does not have any identify skills/spells/wish and it was also in a room without any mobs to identify or appraise:

+-----------------------------------------------------------------+
| Keywords   : butcher knife                                      |
| Name       : Butcher Knife                                      |
| Type       : Weapon                    Level  :     9           |
| Worth      : 25                        Weight :    10           |
| Wearable   : wield                                              |
| Flags      : held, V3                                           |
+-----------------------------------------------------------------+
| Weapon Type: axe                   Average Dam :     10         |
| Notes      : Item has weapon special flags.                     |
+-----------------------------------------------------------------+
| Stat Mods  : Strength     : +1                                  |
+-----------------------------------------------------------------+

{invdetails}
{invheader}155754657|9|Weapon|25|10|wield|held, v3||||||
{weapon}axe|10|chop|Slash|vampiric
{statmod}Strength|1
{/invdetails}


Under "Notes" for the weapon, it says there are special flags. It also does not show the damage type of the weapon. Under invdetails, it shows that it is chopping (Slash damage) and Vampiric.

It is much easier to fight for one's ideals than to live up to them.
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Posted by Blainer   (191 posts)  [Biography] bio
Date Wed 17 Jun 2009 02:29 AM (UTC)  quote  ]
Message
This is from this thread: http://www.gammon.com.au/forum/?id=9475
Quote:

{invdetails}
{invheader}44318507|0|210|Armor|100,000|10|torso|unique, glow, hum, magic, burn-proof, v3, precious|Lasher|||||
{statmod}Luck|2
{statmod}Constitution|2
{statmod}Wisdom|2
{statmod}Dexterity|2
{statmod}Strength|2
{statmod}Intelligence|2
{statmod}Hit points|125
{statmod}Mana|125
{statmod}Moves|125
{statmod}Damage roll|42
{statmod}Hit roll|42
{resistmod}Acid|100
{resistmod}Air|100
{resistmod}Cold|100
{resistmod}Earth|100
{resistmod}Energy|100
{resistmod}Fire|100
{resistmod}Holy|100
{resistmod}Light|100
{resistmod}Electric|100
{resistmod}Mental|100
{resistmod}Negative|100
{resistmod}Sonic|100
{resistmod}Shadow|100
{resistmod}Water|100
{resistmod}Magic|100
{resistmod}All physical|53
{/invdetails}
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Posted by Blainer   (191 posts)  [Biography] bio
Date Wed 17 Jun 2009 01:38 AM (UTC)  quote  ]
Message
OK I've asked Lasher. I'll post the answer here.
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Posted by Nick Gammon   Australia  (18,797 posts)  [Biography] bio   Forum Administrator
Date Tue 16 Jun 2009 07:08 AM (UTC)  quote  ]
Message
Not sure, better ask Lasher. Send him a query in-game referencing this forum post,

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Blainer   (191 posts)  [Biography] bio
Date Tue 16 Jun 2009 06:54 AM (UTC)  quote  ]

Amended on Tue 16 Jun 2009 07:10 AM (UTC) by Blainer

Message
How do I find the Skill Mod on this mace. It shows with "id mace", at identify shop, but not in "invdetails" after identify, is this because I lack the lore skill?


+-----------------------------------------------------------------+
| Keywords   : trusty aylorian heavy iron mace                    |
| Name       : a Trusty Aylorian Mace                             |
| Type       : Weapon                    Level  :     9           |
| Worth      : 60                        Weight :     5           |
| Wearable   : wield                                              |
| Flags      : V3                                                 |
| Found at   : The Grand City of Aylor                            |
+-----------------------------------------------------------------+
| Weapon Type: mace                  Average Dam :     12         |
| Inflicts   : pound                 Damage Type : Bash           |
+-----------------------------------------------------------------+
| Stat Mods  : Damage roll  : +1                                  |
+-----------------------------------------------------------------+
| Skill Mods : Modifies Mace by +2                                |
+-----------------------------------------------------------------+

{invdetails}
{invheader}156099982|9|Weapon|60|5|wield|v3|||||1|
{weapon}mace|12|pound|Bash|
{statmod}Damage roll|1
{/invdetails}


Could someone post a sample of an item's invdetails that has a skill mod?
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Posted by Blainer   (191 posts)  [Biography] bio
Date Wed 03 Jun 2009 07:39 AM (UTC)  quote  ]
Message
Dammit, sorry for that.
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Posted by Nick Gammon   Australia  (18,797 posts)  [Biography] bio   Forum Administrator
Date Wed 03 Jun 2009 07:13 AM (UTC)  quote  ]
Message
See the first post on this page - invheader is one of the responses to invdetails.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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