[Home] [Downloads] [Search] [Help/forum]

Gammon Software Solutions forum

See www.mushclient.com/spam for dealing with forum spam. Please read the MUSHclient FAQ!

[Folder]  Entire forum
-> [Folder]  Dawn of Time
. -> [Folder]  Administration
. . -> [Subject]  Removing Area Files

Home  |  Users  |  Search  |  FAQ
Username:
Register forum user name
Password:
Forgotten password?
(New message)
Subject: Removing Area Files
Name:
Your forum user name.
Register forum user name
Password:
Your forum password.
Forgotten password?
Message:
Message to be posted (in English, please).
Forum codes:
Check this if your message uses 'forum codes' or templates (auto-detected for new posts).
Forum codes Templates

Save this message ...


Subject review (reverse sequence)

Posted by Daos   USA  (42 posts)  [Biography] bio
Date Fri 28 Feb 2003 09:57 PM (UTC)  quote  ]
Message
Hi,

Actually, adding or removing area files doesn't require a full reboot unless you are running on a windows platform. Hotreboots work just fine for the situation. In a sense, doing a hotreboot is safer considering you might suffer from a hotreboot failure due to an area on the arealist.txt file being unrecognized, whereas if you do a full reboot, your mud won't be able to boot at all. So the hotreboot failure warning works as a safeguard to let you know there is a problem. As far as anyone being equipped with any particular item from an area that is being removed, don't worry. Dawn automatically calls an extract_obj(); function towards the affected pfiles.

- Daos
[Go to top] top

Posted by Meerclar   USA  (554 posts)  [Biography] bio
Date Sun 24 Nov 2002 01:52 AM (UTC)  quote  ]
Message
Actually, its a fairly simple matter of removing every area you dont want from the areas.txt file, shutting down the mud, and rebooting on a clean compile. If you do such a thing though, I'd recommend having your staff dump *all* of their items ahead of time. I know DoT is designed to be highly tolerant of situations that would cause instantly fatal pfile corrputions on most other codebases but I'd rather not test it in such a dramatic fashion.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
[Go to top] top

Posted by Roanna   (7 posts)  [Biography] bio
Date Sun 24 Nov 2002 01:00 AM (UTC)  quote  ]
Message
What is the best way to go about removing all but the OOC, dawn.are and mudschool.are area files, and keep the game from crashing?? :) great areas but I'm trying for some other areas that are my own and just wanted to cut them down to those three at least. Any suggestions? :)
[Go to top] top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


2,808 views.

[Reply to this subject]  Reply to this subject   [New subject]  Start a new subject   [Refresh] Refresh page

Go to topic:           Search the forum


[Go to top] top

[Home]

Written by Nick Gammon - 5K

Comments to: Gammon Software support
[RH click to get RSS URL] Forum RSS feed ( http://www.gammon.com.au/rss/forum.xml )

[Best viewed with any browser - 2K]    [Internet Contents Rating Association (ICRA) - 2K]    [Web site powered by FutureQuest.Net]