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It's not as bad as that.
For a start, the script engines are DLLs which by their nature are shared resources for the whole PC. If you are using VBscript or JScript they are probably already loaded, for web pages.
If not, then you will have one instance of the DLL loaded, per language used, no matter how many worlds you have open.
Then, per world, the script engine will have an "engine space" created for the main world, and each plugin (each plugin that uses scripting, that is).
The "send to script" you mentioned, uses the main world script space, so that is no more inefficient than just typing in script commands into the command window.
The script engine script spaces are probably reasonably efficient (I can't say for sure as I didn't write them) but I can't imagine why script writers would use more memory than they needed to.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
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