Yes, I've nulled the fpArea's, but it seem that I've come along to another problem with bug:
while ( getc( fpArea ) != '\n' )
I've been away for a couple of days, and my shell account ran out of space due to a massive log file that had alot of wierd stuff spit into it. This caused some of my player's pfiles to become corrupted, so when they load, boom. One had a problem with this .home file, but got that under control, it just crashed. However, another of my players pfile itself got corrupted, and when she would log on, it would freeze, and my host is getting pissed. I commented out bug and loadedup her file and made her save to correct her pfile, but I still have this problem. The above line was frame 6, I got it from gdb it and making it freeze when I did a loadup on here character. Why would this suddenly start to act up now? The server is using the same version of linux that it has since I started with them. I dunno, any help would be great. Also, I gdb init_socket, and it would only come up when I booted, not when I did a copyover, but the extra description would still be there. When I'm setting the break point though, its not grabbing a system function, its grabbing the one in comm.c. Are they much different? I assume they are |