[Home] [Downloads] [Search] [Help/forum]

Gammon Software Solutions forum

See www.mushclient.com/spam for dealing with forum spam. Please read the MUSHclient FAQ!

[Folder]  Entire forum
-> [Folder]  MUDs
. -> [Folder]  General
. . -> [Subject]  SWR

Home  |  Users  |  Search  |  FAQ
Username:
Register forum user name
Password:
Forgotten password?
(New message)
Subject: SWR
Name:
Your forum user name.
Register forum user name
Password:
Your forum password.
Forgotten password?
Message:
Message to be posted (in English, please).
Forum codes:
Check this if your message uses 'forum codes' or templates (auto-detected for new posts).
Forum codes Templates

Save this message ...


Subject review (reverse sequence)

Posted by Enderandrew   USA  (37 posts)  [Biography] bio
Date Mon 05 Apr 2004 12:34 PM (UTC)  quote  ]
Message
I figured this might help. This is the area_data from my SWFotE 1.1 FUSS codebase (with vnum patch) I compared it to SWR, and it appears identical.

struct	area_data
{
    AREA_DATA *		next;
    AREA_DATA *		prev;
    AREA_DATA *		next_sort;
    AREA_DATA *		prev_sort;
    RESET_DATA *	first_reset;
    ROOM_INDEX_DATA *   first_room;
    ROOM_INDEX_DATA *   last_room;    
    RESET_DATA *	last_reset;
    PLANET_DATA *       planet;
    AREA_DATA *   	next_on_planet;
    AREA_DATA *    	prev_on_planet;
    char *		name;
    char *		filename;
    int                 flags;
    sh_int              status;  /* h, 8/11 */
    sh_int		age;
    sh_int		nplayer;
    sh_int		reset_frequency;
    int			low_r_vnum;
    int			hi_r_vnum;
    int			low_o_vnum;
    int			hi_o_vnum;
    int			low_m_vnum;
    int			hi_m_vnum;
    int			low_soft_range;
    int			hi_soft_range;
    int			low_hard_range;
    int			hi_hard_range;
    char *		author; /* Scryn */
    char *              resetmsg; /* Rennard */
    RESET_DATA *	last_mob_reset;
    RESET_DATA *	last_obj_reset;
    sh_int		max_players;
    int			mkills;
    int			mdeaths;
    int			pkills;
    int			pdeaths;
    int			gold_looted;
    int			illegal_pk;
    int			high_economy;
    int			low_economy;
};

struct	room_index_data
{
    ROOM_INDEX_DATA *	next;
    ROOM_INDEX_DATA *	next_sort;
    CHAR_DATA *		first_person;
    CHAR_DATA *		last_person;
    OBJ_DATA *		first_content;
    OBJ_DATA *		last_content;
    EXTRA_DESCR_DATA *	first_extradesc;
    EXTRA_DESCR_DATA *	last_extradesc;
    AREA_DATA *		area;
    EXIT_DATA *		first_exit;
    EXIT_DATA *		last_exit;
    ROOM_INDEX_DATA *	next_in_area;
    ROOM_INDEX_DATA *	prev_in_area;
    ROOM_INDEX_DATA *	next_in_ship;
    ROOM_INDEX_DATA *	prev_in_ship;    
    char *		name;
    int			exvnum;
    MAP_DATA *		map;                 /* maps */
    SHIP_DATA * 	first_ship;
    SHIP_DATA * 	last_ship;	    
    char *		description;
    int			vnum;
    int			room_flags;
    int			room_flags2;
    MPROG_ACT_LIST *	mpact;               /* mudprogs */
    int			mpactnum;            /* mudprogs */
    MPROG_DATA *	mudprogs;            /* mudprogs */
    sh_int		mpscriptpos;
    int			progtypes;           /* mudprogs */
    sh_int		light;
    sh_int		sector_type;
    int			tele_vnum;
    sh_int		tele_delay;
    sh_int		tunnel;		     /* max people that will fit */
};

struct	mob_index_data
{
    MOB_INDEX_DATA *	next;
    MOB_INDEX_DATA *	next_sort;
    SPEC_FUN *		spec_fun;
    SPEC_FUN *          spec_2;
    SHOP_DATA *		pShop;
    REPAIR_DATA *	rShop;
    MPROG_DATA *	mudprogs;
    int			progtypes;
    char *		player_name;
    char *		short_descr;
    char *		long_descr;
    char *		description;
    int 		vnum;
    sh_int		count;
    sh_int		killed;
    sh_int		sex;
    sh_int		level;
    int			act;
    int			affected_by;
    sh_int		alignment;
    sh_int		mobthac0;		/* Unused */
    sh_int		ac;
    sh_int		hitnodice;
    sh_int		hitsizedice;
    sh_int		hitplus;
    sh_int		damnodice;
    sh_int		damsizedice;
    sh_int		damplus;
    sh_int		numattacks;
    int			gold;
    int			exp;
    int			xflags;
    int			resistant;
    int			immune;
    int			susceptible;
    int			attacks;
    int			defenses;
    int			speaks;
    int 		speaking;
    sh_int		position;
    sh_int		defposition;
    sh_int		height;
    sh_int		weight;
    sh_int		race;
    sh_int		hitroll;
    sh_int		damroll;
    sh_int		perm_str;
    sh_int		perm_int;
    sh_int		perm_wis;
    sh_int		perm_dex;
    sh_int		perm_con;
    sh_int		perm_cha;
    sh_int		perm_lck;
    sh_int		perm_frc;
    sh_int		saving_poison_death;
    sh_int		saving_wand;
    sh_int		saving_para_petri;
    sh_int		saving_breath;
    sh_int		saving_spell_staff;
    int                 vip_flags;
};

"Nihilism makes me smile."
[Go to top] top

Posted by Enderandrew   USA  (37 posts)  [Biography] bio
Date Mon 05 Apr 2004 11:30 AM (UTC)  quote  ]
Message
Sadly, yes. To be perfectly honest, if Area Editor worked with SWR files, I'd gladly buy it. ORB claims to support SWR files, but doesn't. I can't find an area editor anywhere that will work with SWR Area files.

Specifically, I'm use SWFotE, but as far as I can tell, they use the same standard for areas as SWR.

"Nihilism makes me smile."
[Go to top] top

Posted by Nick Gammon   Australia  (18,769 posts)  [Biography] bio   Forum Administrator
Date Fri 02 Apr 2004 11:06 PM (UTC)  quote  ]
Message
Not that I am aware of - I presume the area files are different enough that mine does not work?

- Nick Gammon

www.gammon.com.au, www.mushclient.com
[Go to top] top

Posted by Enderandrew   USA  (37 posts)  [Biography] bio
Date Fri 02 Apr 2004 01:36 AM (UTC)  quote  ]
Message
Is there an Area Editor that will work with Star Wars Reality files?

"Nihilism makes me smile."
[Go to top] top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


2,764 views.

[Reply to this subject]  Reply to this subject   [New subject]  Start a new subject   [Refresh] Refresh page

Go to topic:           Search the forum


[Go to top] top

[Home]

Written by Nick Gammon - 5K

Comments to: Gammon Software support
[RH click to get RSS URL] Forum RSS feed ( http://www.gammon.com.au/rss/forum.xml )

[Best viewed with any browser - 2K]    [Internet Contents Rating Association (ICRA) - 2K]    [Web site powered by FutureQuest.Net]