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Posted by
Pesmare
Australia (4 posts) bio
Date
Wed 28 Apr 2004 04:15 AM (UTC) [ quote
]
Message
It'd be easier if it was that organised, but mob names can be anywhere listed in the room, for example.
Looking around you see:
Here a robber
Here an axe murderer
Here an axe murderer
Here a burglar
Here a robber
Here an axe murderer
Here a robber
Here a burglar
Here a burglar
See how the mobnames aren't listed in categories, and can appear anywhere?
That's just one I got from the MUD just now. top
Posted by
Nick Gammon
Australia (18,770 posts) bio
Forum Administrator
Date
Wed 28 Apr 2004 03:56 AM (UTC) [ quote
]
Message
Can you give an example of what you see if you see multiple ones with the same name? Is it:
"Looking around you see:
Here a pickpocket
Here a pickpocket
Here a pickpocket
Here a thief" ?
- Nick Gammon
www.gammon.com.au, www.mushclient.com top
Posted by
Pesmare
Australia (4 posts) bio
Date
Wed 28 Apr 2004 03:06 AM (UTC) [ quote
]
Message
A problem i'm having at the moment is a small script i'm trying to make. First of all, I 'scan' a room, which brings back the response:
"Looking around you see:
Here a pickpocket
Here a thief"
Which is fine, and my trigger runs off that. The problem comes where I have 2 or more mobs of the same name in a room.
What I want it to do is 'send to execute' a "b %1" where %1 is the mobname, then if it returns a:
"* is hurt and suspicious ... you can't sneak up."
I want it to add 1 to counter (of that wildcard), and again, "b count.%1" where count would be 2 for the second mob, and soforth.
The problem is also 1) getting the right counter for a mobname and 2) resetting the counter or keeping the mobnames counters separate.
Can anyone help me out? top
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