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So, really this binary is almost one and a half years old.
It is possible this problem was noticed and fixed in a subsequent release, not necessarily one that became a Win32 binary.
I think the best thing would be to download a more up-to-date binary, or simply install Cygwin and recompile from the latest stable source.
At least then, if there still is a problem we can use gdb to find why the long delay.
The problem with debugging precompiled versions is that it is hard to know exactly what options they used to compile it.
Your description of how it may take half an hour to happen seems to confirm my suggestion that the server does not realise that time has elapsed, and is thinking the 100 commands have been entered in the last second.
You could try changing player_queue_limit in mush.cnf, which seems to be moderately relevant, and is about the only number that is exactly 100, at least if changing that to 50 makes it stop after 50 you know roughly where the problem is.
However if that *is* the problem, and you make it very large, you are just deferring the problem, and the directive is there for a reason, anyway. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
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