and on death will go to where the player starts the game. I hope I'm right on this. And cut AUTH_START VNUM Range to 100 to 199, that is all ok correct?
Yes, touching the limbo stuff can be dangerous because a lot of code assumes the existence of limbo. It should still work, I just haven't tried it and there isn't all that much point.
As to your other question, it's possible that #100 is where chars go after finishing the newbie school, which is what I'm assuming your #10300 is. Have you tried going through the process, getting a character authorized, and seeing what happens?
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
yes. Personally I don't touch the limbo vnums, (you can edit the objects in limbo.are, but if they contain a %s or a %d keep that %s/%d in the same sort of context. %d coins, a head of %s.)
What I'm wondering is why when I create a basic new character, they start at location VNUM 10300 and not VNUM 100? And I assume that it's ok to mod the original VNUM numbers with my own VNUM numbers, right?
I try to edit the areas as one person suggested, and the areas wont save. I dont have a hotboot system for my SMAUG server so it wont save like that.
As well, I dont have the knowledge of how to link areas, I'll have to look through Herne's guide a bit more but I'd like a couple tips if you can spare the time.
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"I invented the internet".
- Al Gore, former U.S. Vice President
I have that whole building section saved to My Documents folder, and you run a good MUD there, I've been there a couple times. You also help with The Dragonball: Lost in Time I believe. I'm finally trying to learn SMAUG building/coding and this is the best way for me to learn is to run one.
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"I invented the internet".
- Al Gore, former U.S. Vice President
You can remove all of the stock areas ( at first )except:
ROD | Gods |
RoD | Limbo |
Scarab | Darkhaven Academy |
Brittany | Spectral Gate |
Rennard | New Darkhaven |
You also need to be aware that the mud hardcodes new players to enter into room 100, limbo (when they idle out) room 1, center of the main city 13000 (I think).
What most people do are build replacement areas for all of these zones and just copy them over. What I did was change all of the defaults.
Well, I am new to SMAUG coding though I have some building experience, and I am completely new to running a smaug server though the only way to learn is to run one, so I'm working on one for myself so I can get it down right.
I want to remove all the core areas and start from scratch, building my own academy, cities, etc. Though I am not sure how to do that as well as set a new start location for characters.
Any and all help and constructive critisizm is welcome.
In advance, thank you.
Helix
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"I invented the internet".
- Al Gore, former U.S. Vice President
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