I got tired of waiting for all of my make_*** commands to get done... Im an immortal they should be done the second i enter the command..
So i went into the net and found this snippet of saqid's
To make it so that immortals never are affected by WAIT_STATE (no code-generated
lag), you just need to make this simple addition to WAIT_STATE:
in MUD.H, find the following...
#define WAIT_STATE(ch, npulse) ((ch)->wait=(!IS_NPC(ch)&&ch->pcdata->nuisance&&\
(ch->pcdata->nuisance->flags>4))?UMAX((ch)->wait,\
(npulse+((ch)->pcdata->nuisance->flags-4)+ \
ch->pcdata->nuisance->power)): \
UMAX((ch)->wait, (npulse)))
And change it to look like this:
#define WAIT_STATE(ch, npulse) ((ch)->wait=(!IS_NPC(ch)&&ch->pcdata->nuisance&&\
(ch->pcdata->nuisance->flags>4))?UMAX((ch)->wait,\
(npulse+((ch)->pcdata->nuisance->flags-4)+ \
ch->pcdata->nuisance->power)): \
UMAX((ch)->wait, (IS_IMMORTAL(ch) ? 0 :(npulse))))
Make clean, and recompile.
however when i search in mud.h for what it says to find its not there what i find instead is..
#define WAIT_STATE(ch, npulse) ((ch)->wait = UMAX((ch)->wait, (npulse))) |