You'd have to write code similar to the race selection, where you are given a choice of options and you have to enter one.
As for keeping alignment stable, if I remember correctly, align_compute returns the killer's new alignment after killing victim - in which case you can just always return the killer's alignment and be done with it.
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
I'm looking at making alignment in SmaugFUSS something that you choose at character creation(after race and class selection). Any ideas how I would go about doing this? I've looked in comm.c and found several places where alignment is mentioned, but I don't really know where to begin.
I also want alignment to stay the same no matter what the player kills. I found int align_compute in fight.c, but I'm clueless as to how it works.
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