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Subject review (reverse sequence)

Posted by David Haley   USA  (3,881 posts)  [Biography] bio   Moderator
Date Thu 10 Mar 2005 06:40 PM (UTC)  quote  ]
Message
You'd have to write code similar to the race selection, where you are given a choice of options and you have to enter one.

As for keeping alignment stable, if I remember correctly, align_compute returns the killer's new alignment after killing victim - in which case you can just always return the killer's alignment and be done with it.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by mudsonthetires   (5 posts)  [Biography] bio
Date Thu 10 Mar 2005 05:12 PM (UTC)  quote  ]
Message
I'm looking at making alignment in SmaugFUSS something that you choose at character creation(after race and class selection). Any ideas how I would go about doing this? I've looked in comm.c and found several places where alignment is mentioned, but I don't really know where to begin.

I also want alignment to stay the same no matter what the player kills. I found int align_compute in fight.c, but I'm clueless as to how it works.

Any help would be greatly appreciated!
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