Even if you made the world a skeleton (with no login, or password, or anything else) this is a much easier way of doing it. This way you could even pre-set some aliases/triggers that you may need in that world.
I suppose if you wanted to create an arbitrary number of worlds, you could use the same world file as a base, and instead of merely opening them, you could copy them to a new file and then open that new file, so your base world would remain the same.
You could even use your current world file for this base file.
I am playing a mud which allows multi-login. what I am trying to do is: at some point, this character open another window and login another character, in order to learn skills from him. I want to do this automaticly in trigger, instead of go through menu-dialogs.
In your trigger? What do you need? A duplicate world? Or... what? What do you want to do with this world, do you expect it to be set up like any other world? Or just a blank world? Are you sure you want it in a trigger?
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