The SWRFUSS v1.1 release will run as is. I just tested with the latest version, including a clean make. There were "errors" in the area files, yes, but these are not really error, just poorly built areas. The stock areas in SWR are riddled with cross referenced resets, and these are the "errors" that are reported: the objects/mobs are there, but have not been loaded yet. Since the resets are not activated until much later in the boot process, this makes little difference other than a messy boot log. There are also some errors about clan store rooms, but again, this does not stop the mud from booting.
There are a couple things that I beleive you need to change to compile in MSVC, like disabling some warnings through the pragma directive, as well as differences in header names. You could probably look at the WIN32 versions to see what they are.
If you do do these steps, please record them and share them with everyone else. If your willing to do the work(and since you have access to the compiler), Samson may include the changes if it increases the platforms that it will compile on, though thats entirely up to him and I can't say for sure. |