I realize this is an old post and you've probably already discovered your mistakes by now. Still, it turned up in my search from Google, so I'll go ahead and answer it.
The way your original program is written, you will only get the success actions if you have ALL 4 items, and you will only get the fail message if you are missing the item numbered 14.
I'm not terribly familiar with mob progs, but if you put the else mea ... after each if clause and then break, it should work. This means a total of 4 else statements, not counting the first one.
The other possibility is if mob progs have a negation ability, so that you could ask if a player doesn't have 14, or a player doesn't have 1011, or ... then fail else success. |