(New message)
Subject review (reverse sequence)
Posted by
Camulos
Canada (17 posts) bio
Date
Mon 03 Oct 2005 04:51 AM (UTC) [ quote
]
Message
The reason I'm putting it in the login is because we're fairly regularly having new skills/spells added and I'm rather tired of hearing 'XXXX doesn't work!' just because people either don't have sset or forget to do it :)
I actually added it to the end of the function that checks their player type to see which motd they get, seems to work fairly well since only imms get the imotd. top
Posted by
Metsuro
USA (389 posts) bio
Date
Sun 02 Oct 2005 10:27 PM (UTC) [ quote
]
Message
I believe Samson was only refering to the sset?
Everything turns around in the end top
Posted by
Samson
USA (683 posts) bio
Date
Sun 02 Oct 2005 10:26 PM (UTC) [ quote
]
Message
You might just want to put that in the immortalize command instead of having it check on each login. Slightly wasteful in resources to do it all the time like that :)
SmaugMuds.org: http://www.smaugmuds.org - The Smaug MUDs Community Center
"The past was erased, the erasure was forgotten, the lie became truth." -- George Orwell, 1984 top
Posted by
Nick Cash
USA (626 posts) bio
Date
Sun 02 Oct 2005 05:21 PM (UTC) [ quote
]
Message
Remember to add the if check to only set the skills if it is an immortal. Otherwise you will end up with some overpowered and happy players. :P
~Nick Cash
http://www.nick-cash.com top
Posted by
Camulos
Canada (17 posts) bio
Date
Sun 02 Oct 2005 07:26 AM (UTC) [ quote
]
Message
Thanks, that worked perfectly.
Also knowing which file the login info was in let me set new players to have their map toggled on, which was my next project, so thanks again. top
Posted by
Zeno
USA (2,867 posts) bio
Moderator
Date
Sat 01 Oct 2005 08:17 PM (UTC) [ quote
]
Message
In comm.c is where the login happens. Look for like "has entered the game" in there, then after add two lines, one for the loadarea, and one for sset.
The sset line will probably look like this:
do_sset( ch, "all 100" );
The loadarea will be a bit different. You need to do an ifcheck if they actually have an area, then just call do_loadarea
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org top
Posted by
Camulos
Canada (17 posts) bio
Date
Sat 01 Oct 2005 07:29 PM (UTC) [ quote
]
Message
So I'm trying to accomplish two things when an immortal logs in:
I) I want to make it automatically load their area
II) I want it to 'sset (immortal logging in) all 100'
Unfortunately I'm rather new at this and can't even find the login information, let alone figure out how to do this? top
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
2,051 views.
Reply to this subject
Start a new subject
  Refresh page
Go to topic:
(Choose topic)
Area Editor: Bug reports
Area Editor: General
Area Editor: News and updates
Area Editor: Suggestions
Area Editor: Tips and tricks
Dawn of Time: Administration
Dawn of Time: Configuration
Dawn of Time: Installing/compiling the server
Dawn of Time: New Dawn Muds Announcements
Dawn of Time: Playing
Dawn of Time: What is Dawn of Time (Dawn)?
Electronics: Microprocessors
Electronics: Operational Amplifiers
Forum: About
Forum: Announcements
Forum: Mailing other users
Forum: Problems
Forum: Registering
Forum: Searching
Forum: Subscribing
Forum: Suggestions
Forum: Test
Forum: Time zones / time display
Forum software: Administration
Forum software: Installation
MUDs: Announcements
MUDs: General
MUDs: MUD Design Concepts
MUSHclient: Announcements
MUSHclient: Beta testing
MUSHclient: Bug reports
MUSHclient: Development
MUSHclient: General
MUSHclient: Getting Started
MUSHclient: International
MUSHclient: Jscript
MUSHclient: Lua
MUSHclient: Miniwindows
MUSHclient: MXP and Pueblo
MUSHclient: Perlscript
MUSHclient: Plugins
MUSHclient: Python
MUSHclient: Suggestions
MUSHclient: Tips and tricks
MUSHclient: VBscript
MUSHclient: Wine
PennMUSH: Compiling the server
PennMUSH: Running the server
Programming: General
Programming: STL
Quilting: General
ROM: Compiling the server
ROM: Running the server
SMAUG: Commands
SMAUG: Compiling the server
SMAUG: Lua
SMAUG: Running the server
SMAUG: SMAUG coding
Search the forum
top
Comments to:
Gammon Software support
Forum RSS feed ( http://www.gammon.com.au/rss/forum.xml )