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If it's a computer you run and manage yourself, then in principle there is no limit (well, other than the operating system limit, which is more than a thousand, if not much more). The only limit is that of bandwidth - and even then, if all people are doing is building, you're not likely to have much trouble.
Keep in mind, though, that even heavy use on a MUD is relative. Assuming you're typing a continunous 120 wpm of commands at the MUD (which is very fast typing), at an average of 5 letters per word, that's 600 letters per minute, or 10 letters per second. That's tiny. Now let's assume that the MUD is sending back a paragraph (room desc) per second. Those are about 80 characters per line, with about 6 lines. That's 480 characters.
So per player, at very high - implausible, in fact - usage levels, the MUD server needs 10 bytes incoming, and 480 bytes outgoing, per second. That's tiny.
So, to answer your question, if you have a decent connection (low-latency, not just high bandwidth), you shouldn't have to worry too much about connection limits for less than 10 people - maybe 20, 30, 40, even 50. Again, 'heavy use' on a MUD really doesn't use a lot of bandwidth.
I suspect that the reason hosts provide these connection-limited packages is not because it saves them money/resources to limit connections, but because it attracts MUDs-in-progress to their service. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | top |
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