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Well, hey, putting restrictions on your coders is kind of like hiding your address from the guy who knows where your house is and has your keys. Or like restricting commands to level 65 when the guy with shell access can set their trust to 65 through the shell anyhow, or worse yet, prevent all of their commands from being logged in the first place. Somebody with shell access is basically supergod as far as the MUD is concerned.
What I'd be more concerned about is that many people use the same passwords all over the place, and so if you got a MUD password, you might also have e.g. an email account password.
One thing you could do is to store the passwords with an easy and reversible encryption (such as shifting all letters three places). It would prevent accidental viewing of passwords (sometimes I need to open up pfiles to fix them manually) and let you retrieve passwords in case you need to for some reason.
However, I'm still fairly concerned about your original problem: somehow the passwords are going 'wrong', you say, becoming something different. Well, that means they aren't being saved correctly, and that could mean that even using plain-text passwords, they will occasionally get changed around.
Maybe Samson knows something about this (it might be something SMAUGfuss has dealt with) since he posted that code snippet. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | top |
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