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Subject review (reverse sequence)

Posted by David Haley   USA  (3,881 posts)  [Biography] bio   Moderator
Date Mon 04 Jun 2007 03:29 AM (UTC)  quote  ]
Message
The following is nominally related to SMAUG but also applies to MUDs (and in fact programming) in general:

http://www.gammon.com.au/smaug/howtocompile.htm

You might want to look through the sections "what is source", "what is compiling" and so forth. Nick's tutorial is quite good, I think.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Zeno   USA  (2,867 posts)  [Biography] bio   Moderator
Date Mon 04 Jun 2007 01:56 AM (UTC)  quote  ]
Message
1) Add new code to the files.
2) If it was only a .c file, do a make.
3) If it was also a .h file, do a make clean.
4) Reboot the MUD.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by DavidMB13   (16 posts)  [Biography] bio
Date Mon 04 Jun 2007 01:38 AM (UTC)  quote  ]
Message
How exactly does implementing new code work?
Do you have to recompile the .c files everytime you add new code? What is the process of succesfully adding new code to your MUD?
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