Amended on Thu 07 Jun 2007 04:59 AM (UTC) by Alkarindil
Message
Alright, I found a way!
The key were another object into the chest.
First I used a flag in the chest, number 8.
I don't know why, but it works.
Second I've done what you said:
First deleted all chest and shirt resets, then I created again the chest's reset and then, selecting this object reset, I made a put reset. This way the put comes after the object.
Now it works fine!
Thanks!
But.... I've got a new problem! \o/
Now the clothes in the chest are level 6+, but a level 1 player need to use it!
How do I change this thing!?
I thought we were talking about making the reset put the shirt into the chest. Has something changed in the meantime? Are you not able to manually put the shirt in the chest? I'm just trying to figure out why you're talking about the key now.
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
object #10329 - a shirt - type: armor
Weight: 1 pound, cost 2
Current AC 2, Original AC 2
Layers 0 Rent 0
Wear flags: Body, take
-------------------------
object #10337 - a big chest - type: container
Weight: 80 pounds, cost 200
Capacity 200, Flags 0 No key
Layers 0 Rent 20
-------------------------
Ok, I saw a messge with the same title.
Horever, I am doing a new area, so there is no container to duplicate.
I have a chest, container, and I have some clothes to put in this container. Ho do I put these damn clothes in the chest!?
I am creating the object, using a reset thing with the "put" option and nothing happents.
Can somebody help-me?
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