Baron Sengir said:
I am aware of the actual writing, compiling, and making of the code once I am set up on the server (or the specifics thereof for the particular MUD I had shell access for). The problem lies in that I have not undergone the setting up of a MUD, as far as uploading the files. I was under the impression that what would be needed is to basically FTP the files in, and from there, run the mud's startup using ./startup (making certain the correct area files are in the area list, of course)
That is roughly correct. You would FTP the files to the server, then probably compile them as described in the link, and then run the startup file. Inside that is likely to be the port number it will listen on.
You would probably edit the files in the MUD's system directory (or whatever is is under Merc) and change things like the MUD's name. You may also want to edit the help files (eg. help.are) and change stuff like the initial banner people see when they connect.
You may find it easier to use SmaugFUSS - which is being actively maintained - as that has online editing, and various bug fixes incorporated. |