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Subject review (reverse sequence)

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Posted by Baron Sengir   USA  (29 posts)  [Biography] bio
Date Fri 06 Nov 2009 04:06 AM (UTC)  quote  ]
Message
Just an update. I thank everyone for the suggestions. After looking at the suggestions as well as more searching on my own, I got an older copy of QuickMUD codebase, and decided to run with it. I am already fairly familiar with how it interacts, and I am willing to sacrifice a bit of flash and dazzle for one that I am comfortable with utilizing. Thanks once again and we'll see where it goes from here. I've already gotten a few things going, here's to progress!!

Baron Sengir
aka Co-Admin/Head Coder of "Dark Ages: Legendary Secrets"
Currently in R&D Phase
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Posted by Hanaisse   Canada  (114 posts)  [Biography] bio
Date Thu 22 Oct 2009 11:06 PM (UTC)  quote  ]
Message
A couple of more suggestions to research codebases;

http://www.mudbytes.net/ has literally dozens of codes, most actively supported via the forums or there are other derivatives of Smaug that may (or may not) better suit your needs over at http://www.smaugmuds.org/

Best of luck.

aka: Hana
Owner in Training of: Fury of the Gods
alm-dev.org:4000
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Posted by Baron Sengir   USA  (29 posts)  [Biography] bio
Date Thu 22 Oct 2009 08:47 PM (UTC)  quote  ]
Message
@Zeno:

Definitely gonna go check out those links later tonight when I get home from work and can sift through them better. Also gonna take a look at some of those codebases you mentioned, perhaps one of those will suit what I am in need of. Thanks for the info.

@Nick:

I'll check that out along with those links from Zeno and see where it leads me. Will set those permissions for all the files this evening.

I figured that codebases worked pretty much along those lines as far as power-to-ease ratios. The one I was used to was a Merc base from 10 years ago, with additions made by the head coder and myself over the years. I have no aversion to taking a basic code and then taking the time needed to modify it to my needs, as I said before a lot of the base structure itself will be needed to be overhauled to fit into the system envisioned.

Baron Sengir
aka Co-Admin/Head Coder of "Dark Ages: Legendary Secrets"
Currently in R&D Phase
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Posted by Nick Gammon   Australia  (18,772 posts)  [Biography] bio   Forum Administrator
Date Thu 22 Oct 2009 07:56 PM (UTC)  quote  ]
Message
Groups are definitely what you need here. See groupadd (man groupadd) to make a group.

To add a person to a group see usermod. (You may have a GUI interface depending on how you are setup).

So for example, you might add Nick and David both to be in the "mudadmin" group (these are two different logins of course). Then you set permissions in the MUD directory so that mudadmin was write and execute access.

Note that you should set write access to all files, not just startup (otherwise someone might just bypass startup and run the executable itself).

Anyway, that shows the general idea.

As for SmaugFuss, this is the problem with codebases. Either they are very powerful (and very complex) or very simple and easy to change, but you need to change an awful lot.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Zeno   USA  (2,867 posts)  [Biography] bio   Moderator
Date Thu 22 Oct 2009 07:55 PM (UTC)  quote  ]

Amended on Thu 22 Oct 2009 07:57 PM (UTC) by Zeno

Message
Your group depends on your server admin most of the time.
http://en.wikipedia.org/wiki/Chgrp
http://www.cyberciti.biz/faq/howto-linux-add-user-to-group/

A bit less inclusive? I can't say I know much of a bit less that's stable. There's http://www.socketmud.dk/ but that is far less inclusive. I think http://www.nakedmud.org has a bit more, but I don't know anything about it (stability etc).

Maybe http://dead-souls.net/ but I haven't looked at that much either.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Baron Sengir   USA  (29 posts)  [Biography] bio
Date Thu 22 Oct 2009 07:31 PM (UTC)  quote  ]
Message
Just an update on the situation. I ran the a+x under chmod to set the permissions, and voila, it executes. Many thanks Zeno for the link again. I just have another question now, touching on what I mentioned in the last post. If I wanted to have only a select group access to permissions, where would I define my 'group' at? I currently have it set so that all who log in to the shell can access the startup (if I am reading it right), which isn't much an issue right now as only myself and the co-administrator have access to the shell at all. But where would I change it to define for the 2 of us only and none other who might log into the shell?

P.S. On a side note, SMAUGFuss is giving me a headache with the codebase... I think it is because there is SO much in it. Since this is a new project that I want a lot of customization (the abilities and combat and pretty much everything will be based off of d10 dice rolls) could anyone suggest a stable codebase that is a bit less inclusive? Thanks again.

Baron Sengir
aka Co-Admin/Head Coder of "Dark Ages: Legendary Secrets"
Currently in R&D Phase
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Posted by Baron Sengir   USA  (29 posts)  [Biography] bio
Date Thu 22 Oct 2009 02:57 AM (UTC)  quote  ]
Message
Thank you Zeno. Good bit of info on that link. Just to make sure I'm getting this right though.

chmod u+x startup

Would that take the 'startup' file and allow the owner (me, 'u') to have permission to access and run the file?

If so, in order to have a secondary person able to access and run the startup script, would I have to use 'g' and then define my own -group- somewhere? I thought about using just:

chmod a+x startup

but I suppose that is a bit more of a security issue if all can access it, but then again only myself and one other has access to the shell.

Once again, thanks for the help and the link Zeno. If I am interpreting the chmod incorrectly, though, please feel free to call me even more of a newb.

Baron Sengir
aka Co-Admin/Head Coder of "Dark Ages: Legendary Secrets"
Currently in R&D Phase
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Posted by Zeno   USA  (2,867 posts)  [Biography] bio   Moderator
Date Thu 22 Oct 2009 02:17 AM (UTC)  quote  ]
Message
http://www.zzee.com/solutions/chmod-help.shtml

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Baron Sengir   USA  (29 posts)  [Biography] bio
Date Thu 22 Oct 2009 01:57 AM (UTC)  quote  ]
Message
Alrighty, I looked up the chmod but unfortunately, I am still very new at running this and using commands from the shell. I checked the help file on chmod, but only understand a little of it. What part would I need to do to change the permissions of the startup file? Nothing on there looked even remotely close to permissions (to my untrained eye). Any pointers as to where I should look specifically for this? If anyone can give a quick explanation of what the permissions 'are', then maybe that can lead me down the right track? Yes, the semi-newbie strikes again.

Baron Sengir
aka Co-Admin/Head Coder of "Dark Ages: Legendary Secrets"
Currently in R&D Phase
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Posted by Zeno   USA  (2,867 posts)  [Biography] bio   Moderator
Date Thu 22 Oct 2009 01:11 AM (UTC)  quote  ]
Message
Use chmod to change the permissions on the startup file.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Baron Sengir   USA  (29 posts)  [Biography] bio
Date Thu 22 Oct 2009 12:38 AM (UTC)  quote  ]
Message
Hello once again. My apologies for being dormant for a few weeks, a lot of things have transpired. I have gone over many of the things suggested so far in this thread, and have actually decided to try my hand at the SmaugFuss codebase, as mentioned. I have finally gotten it uploaded to my web server, and the files ready to go. I read through the readme file, changed the port to 3000 (which is the one I am allocated) and then tried the startup script. I am getting an error:

***** nohup: appending output to 'nohup.out'
nohup: cannot run command './startup': Permission denied


Anyone have any thoughts as to where I might look to resolve this?

Baron Sengir
aka Co-Admin/Head Coder of "Dark Ages: Legendary Secrets"
Currently in R&D Phase
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Posted by Hanaisse   Canada  (114 posts)  [Biography] bio
Date Thu 01 Oct 2009 02:27 AM (UTC)  quote  ]
Message
You're welcome. And never worry about becoming a nuisance, we're all here to help and learn, and asking questions is the way to learn. So ask away.

When I first started I had no idea what "compile" was. So if I can get a MUD up and running, anyone can ;)

aka: Hana
Owner in Training of: Fury of the Gods
alm-dev.org:4000
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Posted by Baron Sengir   USA  (29 posts)  [Biography] bio
Date Thu 01 Oct 2009 01:23 AM (UTC)  quote  ]
Message
Many thanks once again Nick. Once I get everything set up for the server, I shall upload the files and see where it goes. On one hand I am glad it is not much more complicated than that (define complicated in terms of code? *chuckle*) and I should hopefully have a skeleton going soon.

I will be certain to finish my editing of things like the help files and certain aspects that refer to the MUD by name. I will keep SmaugFUSS in mind as a codebase. I tried a Smaug-based MUD a few years ago, but I believe my mindset is too entrenched in Merc. I know my way around this codebase, so I think I will try to see where I can go with this one first. However, I am definitely going to take a look at SmaugFUSS regardless. Who knows, I might be converted ;)

Anyway, once again many thanks Nick. I am glad I happened across this site (too bad it took me 10 years), and I hope to be able to help someone the same as you guys and gals do. I am sure I will have more questions to pose, and hope I don't become too much of a nuisance. Thanks!

Baron Sengir
aka Co-Admin/Head Coder of "Dark Ages: Legendary Secrets"
Currently in R&D Phase
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Posted by Nick Gammon   Australia  (18,772 posts)  [Biography] bio   Forum Administrator
Date Thu 01 Oct 2009 01:00 AM (UTC)  quote  ]
Message
Baron Sengir said:

I am aware of the actual writing, compiling, and making of the code once I am set up on the server (or the specifics thereof for the particular MUD I had shell access for). The problem lies in that I have not undergone the setting up of a MUD, as far as uploading the files. I was under the impression that what would be needed is to basically FTP the files in, and from there, run the mud's startup using ./startup (making certain the correct area files are in the area list, of course)


That is roughly correct. You would FTP the files to the server, then probably compile them as described in the link, and then run the startup file. Inside that is likely to be the port number it will listen on.

You would probably edit the files in the MUD's system directory (or whatever is is under Merc) and change things like the MUD's name. You may also want to edit the help files (eg. help.are) and change stuff like the initial banner people see when they connect.

You may find it easier to use SmaugFUSS - which is being actively maintained - as that has online editing, and various bug fixes incorporated.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Baron Sengir   USA  (29 posts)  [Biography] bio
Date Thu 01 Oct 2009 12:32 AM (UTC)  quote  ]
Message
P.S. Thanks Hanaisse, for the link. I looked it over, and while it isn't the same codebase, it certainly is useful for helping to understand. Much appreciated.

Baron Sengir
aka Co-Admin/Head Coder of "Dark Ages: Legendary Secrets"
Currently in R&D Phase
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