I've been messing with the chat redirector to move all battle related text to a new window. One of my triggers has this line:
match="^.+ (parries your attack.|has some big nasty wounds and scratches.|is at death's door.|is showing a few grazes.|fails to stun you and you sneak in an attack!|has some big nasty wounds and scratches.|is in perfect health.|has quite a few wounds.|needs a hospital.|has a few minor scratches.|dodges your attack.|is bleeding lightly.|has some small wounds and bruises.|is showing a few battle scars.|has some big nasty wounds and scratches.|has some very nasty wounds.|is gravely injured.|failed to kick dirt into your eyes!|has some big nasty wounds and scratches.)$"
At the rate I'm going, this line will grow quite a bit more.
Will this cause any problems? Should I keep it going, or split it into more triggers?
Here's the entire script I have so far if anyone is interested. It's for Aardwolf.
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Saturday, June 30, 2007, 10:48 -->
<!-- MuClient version 4.13 -->
<!-- Plugin "Chat_Redirector" generated by Plugin Wizard -->
<!--
Edit plugin and change "chat_world" variable to be the name of the
world you want chats to go to.
-->
<muclient>
<plugin
name="Battle_Redirector"
author="Nick Gammon/keegan"
id="cb84a526b476f69f403517da"
language="Lua"
purpose="Redirects battle messages to another world"
date_written="2007-06-30 10:45:35"
requires="4.08"
version="1.0"
>
<description trim="y">
<![CDATA[
Redirects chats to the specified world.
Add or modify "chat" triggers to capture different sorts of message.
Change the variable "chat_world" to be the name of the world chats are to go to.
]]>
</description>
</plugin>
<!-- Triggers -->
<triggers>
<trigger
enabled="y"
match="^Your .+ [\d+]$"
regexp="y"
omit_from_output="y"
script="redirect"
sequence="100"
>
</trigger>
<trigger
enabled="y"
match="^.+ you. [\d+]$"
regexp="y"
omit_from_output="y"
script="redirect"
sequence="100"
>
</trigger>
<trigger
enabled="y"
match="^You dodge .+ attack.$|^You blend perfectly with your surroundings and avoid .+ attack.$"
regexp="y"
omit_from_output="y"
script="redirect"
sequence="100"
>
</trigger>
<trigger
enabled="y"
match="^[Fighting\: .+"
regexp="y"
omit_from_output="n"
script="redirect"
sequence="100"
>
</trigger>
<trigger
enabled="y"
match="^.+ (parries your attack.|has some big nasty wounds and scratches.|is at death's door.|is showing a few grazes.|fails to stun you and you sneak in an attack!|has some big nasty wounds and scratches.|is in perfect health.|has quite a few wounds.|needs a hospital.|has a few minor scratches.|dodges your attack.|is bleeding lightly.|has some small wounds and bruises.|is showing a few battle scars.|has some big nasty wounds and scratches.|has some very nasty wounds.|is gravely injured.|failed to kick dirt into your eyes!|has some big nasty wounds and scratches.)$"
regexp="y"
omit_from_output="y"
script="redirect"
sequence="100"
>
</trigger>
</triggers>
<!-- Script -->
<script>
<![CDATA[
chat_world = "battles"
local first_time = true
function redirect (name, line, wildcards, styles)
-- try to find "chat" world
local w = GetWorld (chat_world) -- get "chat" world
-- if not found, try to open it
if first_time and not w then
local filename = GetInfo (67) .. chat_world .. ".mcl"
Open (filename)
w = GetWorld (chat_world) -- try again
if not w then
ColourNote ("white", "red", "Can't open chat world file: " .. filename)
first_time = false -- don't repeatedly show failure message
end -- can't find world
end -- can't find world first time around
if w then -- if present
for _, v in ipairs (styles) do
w:ColourTell (RGBColourToName (v.textcolour),
RGBColourToName (v.backcolour),
v.text)
end -- for each style run
w:Note ("") -- wrap up line
end -- world found
end -- function redirect
]]>
</script>
</muclient>
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