Forgot about allowing everyone else to gain the language.
class all beepbopish 1 2 0
This means it can be gained at level 1, and costs 2 trains to gain for all classes... based on the default settings for human. See 'help -class' for more on the admin class command.
- Kal :)
Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
We have implemented a new language for a new race. In raceedit we set the new language as the default, but it seems that noone can speak the language unless it is Granted to them. I checked classedit, skgrpedit, sedit.
How do I make this new language get handled like the rest. I want the beepbops to have beepbopish and be able to speak it when they created and I want other races to eb able to learn it. I know that this is problably a simple thing heh but not as simple as holyspeech I hope :P
-LºKi_
Founder
Endless Dreams
www.edmud.net
edmud.net port 9000
Okay most likely this is a simple problem, which I am missing the answer to but either way I need to know. I am trying to implement a new language. I have made the necessary adjustments to language.cpp dawn.h gsn.h act_comm.cpp dyntable.cpp and params.h. Yet, it refuses to scramble the output to a player who does not have the language. I put in { "a" "q" }, but it still prints a as being a. I cannot seem to fix this problem so any help would be appreciated. Thanks
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