Quote: 1. What format are player/admin files saved as?
Plain-text (basically).
Quote: 2. What is a good editor to edit these files with without corrupting them?
The best way is to edit things in-game using the game commands. If you must, any text editor will do as long as you're careful.
Quote: 3. Can you edit the files and save them while the game is still up? AND do you have to have the player logout while saving them? Do you need to do a make to update?
You can edit pfiles as long as the player is not logged in. (Otherwise, when they save or quit, your edits will be squashed.)
You don't need to recompile to update pfiles.
Quote: 4. Where is the code saved at for immortals? I.E. I want to change MAX_LEVEL for imms.
I think there was a thread about this quite recently; try searching for "max level" or something like that.
Quote: 5. Where can I find a resource online for how commands are organized? For instance, I just started this SWR, and I dont know what the first step to assigning an area to myself is and how to edit it properly. Is there a list of steps somewhere that I can memorize to assigning, building and saving areas?
Here's one for general SMAUG commands:
http://www.gammon.com.au/forum/bbshowpost.php?bbtopic_id=115
Many SWR commands are similar.
Quote: 6. Is there a way to wipe areas completely (start from scratch)? If so, where can I find a resource on it?
Yes, but it involves some trickery. You can "start over" by simply creating new rooms that don't link to the old ones, and gradually remove the old ones. You need to be careful when removing old areas because there can be cross-references in the vnums, and the code can refer to certain vnums explicitly (such as the starting room, respawn room, corpse object vnums, etc.). |