Amended on Sun 08 Jan 2012 08:05 PM (UTC) by Dontarion
Message
http://sites.google.com/site/dontarion/MUSH.png
That is my example of what you can do with miniwindows. I haven't actually made the Info display information look pretty yet but eventually I will. Each button works.
[EDIT]I couldn't make any sort of image tag work so it's just a link.
Do I need additional plug-ins for the inventory window to be displayed (playing aardwoldf)?
I added AFK_Detector, Playing_Detector, and Create_World_File as well as Aardwolf_Inventory_v3 from the repo.
All I get is:
{/invdata}
my
inventory
listed
as item
numbers, etc
{/invdata}
displayed in the main window twice, so I feel like I am missing something to handle sending this to a separate window and squelching the main output. The drop trigger seems to activate the same as above.
So, with the understanding that I would have to tailor the output for each tab to match the information for my own mud, is something like what Im describing workable with this plugin? I know I can make separate windows, one for inventory, one for worn equipment, one for score, etc, but having them together with the tabs looks very clean and space saving.
I think you are referring to a different problem here. The earlier problem was that to have two "inventory-like" windows was a major rewrite because I used names in the plugin that didn't lend themselves to duplication. For example, a window for a shop, a window for your equipped items, and a window for your inventory.
Reading though this thread a few times I think Im a little confused as to what the problem is. Is there difficulty with listing different items on another tab of the same miniwindow, or is it a problem of wanting to write another entire window with its own tabs and the two conflicting?
Personally I could do without the drag-and-drop functionality, I think the "action mouseclick popup" is more than enough. What I would like to be able to do is only have one miniwindow with tabs like this, but then have the tabs be along the lines of:
"Inventory" "Equip" "Score" "Skills" "Map?"
So I guess thats why it comes down to whether its a problem of drawing inventory and equipment off of two tabs on the same window, or two entirely different windows.
I'm not sure that Aardwolf sends out the codes I used when I wrote this. Make sure that the inventory tags are turned on (they may have only been on the test server).
Try asking on the Tech channel in Aardwolf, someone there may be able to help.
I tried to load this plugin on the new Aardwolf Plugin Setup and could not get a inventory window. The plugin would load. Are there any suggestions at getting it to work?
When first used it tries to get spell information. I got an error when doing that, but after closing and re-opening the world it seemed to go away, so not sure about that.
The problem there turns out to be that the spell information is too long and the server truncates it, or disconnects you.
As a workaround, if you close the world and re-open at least some of the spell stuff is saved, and it works more or less.
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