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Subject review (reverse sequence)
Posted by
Olly
(2 posts) bio
Date
Mon 29 Jul 2002 06:22 PM (UTC) [ quote
]
Message
I think the easiest way to do that is to create a spell online and just add the stats you want to add to on the "affects" option.
The other way you can do it is add a "do_" function that'll add to the stats, then create a skill/spell that uses it as the "code."
I personally like adding the "do_" function because you can get more creative. :) top
Posted by
Kain
USA (43 posts) bio
Date
Sun 21 Jul 2002 11:19 PM (UTC) [ quote
]
Message
What kind of affect were you referring to?
I am 99% sure that it could be done for an object... top
Posted by
Dark_Trunks
Australia (27 posts) bio
Date
Sun 21 Jul 2002 10:50 PM (UTC) [ quote
]
Message
Wow, no response. I guess its a subject that no one has considered. Oh well thanks anyway I think I have an idea how I can get around it. top
Posted by
Dark_Trunks
Australia (27 posts) bio
Date
Sun 14 Jul 2002 03:45 PM (UTC) [ quote
]
Message
Just a quick one this time:
Is it possible to create an effect that can modify more than one character statistic?
I.E temporarily adds 2 to str and 1 to dex. top
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