I try to stay calm and usually find that helps keep other people calm as well.
BeardedBuddhist said:
For god's sake would y'all just look at the bloody script.. it would take less time than to type out to tell me you haven't seen the script.
This one?
http://pastebin.com/3L421QyT
Perhaps I was assuming too much when I said it was a patch. Maybe I assumed you knew what that meant. However I did look at it, I don't know how you could know I didn't.
A patch is like a list of changes. In itself, it won't run. It goes like "add this, change that". So you can't just read it and see the problem. You have to go back to the original, apply all the changes, to get the amended version.
Let me explain like this ... say you have a Kung Fu manual, and you get a message from HQ saying "change the word on line 5 of page 3 from 'always' to 'sometimes'".
In itself that tells you absolutely nothing about what the manual said to do before, and what it says to do now.
So to get anywhere I would have to get the original mapper (and it didn't say which of the versions I released this applies to), make the patches, log onto Achaea, and try to reproduce the problem.
And it is these "it used to work, I didn't change a thing, and now it doesn't work" problems that are notoriously hard to solve. And experience has shown that after a week of to-ing and fro-ing you often get the response of "well, yes I did re-install Windows, oh and I deleted the entire MUSHclient folder and reinstalled it, and I added a plugin from someone else's site - would that matter?" that you gradually get a clue as to the problem.
BeardedBuddhist said:
I have also noticed you often spend more energy refusing to be helpful ...
I don't think many forum visitors would agree with that. Often people respond along the lines of "wow! - I didn't expect such a detailed response, so quickly".
Sometimes however, when people post a question which is answered in the "getting started" sections, or in the YouTube videos I spent hours making, I think they haven't made the slightest attempt to find the answer for themselves. So sometimes my responses are a bit curt.
BeardedBuddhist said:
Adding to that frustration is knowing a decent scripter with a few minutes could fix what I have spent literally an entire day trying to just figure out.
Well you are guessing there, aren't you? Ask any programmer ... we can all tell how long it takes to boil a 3-minute egg, it is a well-defined problem. But finding bugs? And ones in code modified by other people, or that you didn't write in the first place?
The thing is, in your case, since there is a mapping database, the problem might be there. Looking at the code might tell absolutely nothing. You might need to look at the interrelationship between the database, the code, and the particular part of the MUD you are in. And perhaps the way you have configured your personal player options. Like the GMCP or ATCP options. For all I know, if you typed in some MUD command it would all come good. And bearing in mind that IRE change the way their MUDs work, and the protocols being sent to the client. They don't keep me abreast of those changes.
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