Amended on Tue 13 Mar 2012 12:20 AM (UTC) by Fiendish
Message
JsportiveThalanvor said:
so it's like a next paragraph or subsection.
lua just reads lines, we read more in 3D :P
See http://en.wikipedia.org/wiki/Indent_style
Script - lines of code interpreted by the script engine
Aliases - a mechanism for linking predefined behaviors to user input
Plugins - a portable container for aliases, triggers, and other script lines
Triggers - a mechanism for linking predefined behaviors to game output
Quote: what i don't understand inside creating something, is why to put an alias/trigger to script/world. what is the difference?
"to script" means the lines get interpreted by the script engine as code.
"to world" means the lines get sent directly to the MUD
I wasn't able to completely understand the definitions in the helps and tutorials.
What are the big differences of:
Script
Aliasses (this one i know a bit. it's about what i type, and what happens then)
Plugins
Triggers (this one i know a bit. it's what the game sees in my screen, and triggers an event that i created.)
what i don't understand inside creating something, is why to put an alias/trigger to script/world. what is the difference?
please steer me to the correct help info if the explanation is too big to put in here :P
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