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Subject review (reverse sequence)

Posted by Typhon   USA  (112 posts)  [Biography] bio
Date Fri 04 Oct 2002 02:40 PM (UTC)  quote  ]
Message
i dont know all the areas that you would have to change but to start you gotta change the wear_obj fucntion in act_obj.c then you have to check out save and load.. the mud with bug if a char logs on with eq thats too high level. other then that im not sure.. there might be a few straggling things here and ther but that seems like the bulk of it
-typ
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Posted by Connor   (4 posts)  [Biography] bio
Date Fri 04 Oct 2002 02:31 PM (UTC)  quote  ]
Message
If I wanted to remove level based equipment from smaug all together what would be the best way to do so? Is there a specific function that is called that I can disable or is the code distributed throughout the codebase? Right now I am just setting the level of all my equipment to 0 (I don't think that would have any additional affects on the equipment's quality but am not sure).

Any help or suggestions would be most appreciated. Thanks.

-Connor



P.S. Also if anyone has any suggestions/ideas on if you can setup mobs to randomly load pieces of equipment from a selected vnum range (ex. gnome guard loads 0 or 3 pieces of gnomish chainmail)
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